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Thread: [OGL] interception v0.1

  1. #251
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    By the way; SRL works with OpenGL now. Just set settings to min, and click OpenGL

  2. #252
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    Quote Originally Posted by Zyt3x View Post
    By the way; SRL works with OpenGL now. Just set settings to min, and click OpenGL


    Is that new this update? Sweet.
    (Scripts outdated until I update for new SRL changes)
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  3. #253
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    Yeah, just set the settings to this:

    And now SRL and Interception should work just fine

  4. #254
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    Quote Originally Posted by Narcle View Post


    Is that new this update? Sweet.
    No, this has been around since I got back into SRL like a month ago. I didn't think it was new though, because I hadn't logged into my accounts for almost a year.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
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  5. #255
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    I would really like to see the development of Interception pick up again. I could be able to help since my new comp's gfx card has OpenGL.

  6. #256
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  7. #257
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    Quote Originally Posted by TRiLeZ View Post
    I would really like to see the development of Interception pick up again. I could be able to help since my new comp's gfx card has OpenGL.
    The developer suddenly disappeared. Try contacting him?

  8. #258
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    Quote Originally Posted by BenLand100 View Post
    Graves, you're digging them.
    I only bumped it up by 4 threads.

    Wouldn't you like to see this Interception project be revitalized?

    Edit:
    Quote Originally Posted by Timer View Post
    The developer suddenly disappeared. Try contacting him?
    Do you know anyone who knows how to contact him, other than through SRL Forums?
    Last edited by TRiLeZ; 09-30-2010 at 03:21 AM.

  9. #259
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    Quote Originally Posted by TRiLeZ View Post
    I only bumped it up by 4 threads.

    Wouldn't you like to see this Interception project be revitalized?

    Edit:


    Do you know anyone who knows how to contact him, other than through SRL Forums?
    well a mod/admin could take a quick peek at his registration email, then someone could email him or hope that that email is his msn address as well

    ~shut

  10. #260
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    Quote Originally Posted by Shuttleu View Post
    well a mod/admin could take a quick peek at his registration email, then someone could email him or hope that that email is his msn address as well

    ~shut
    If he wished to cover it, it's not supposed to be spread around.

  11. #261
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    Quote Originally Posted by marpis View Post
    If he wished to cover it, it's not supposed to be spread around.
    That's why shuttleu said admin/mod.

    I have tried PM-ing silentwolf several times, but he has yet to answer them...

  12. #262
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    Quote Originally Posted by silentwolf View Post
    I hope everyone realises full source is posted above. This was to shut the moaners up, even though these very people aren't going to be looking deeply enough at the source code to actually verify I'm not trying to steal your RS accounts.

    EDIT: I've decided the remove the source.
    Anyone still got the source code??

  13. #263
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    yes, it would be interesting to see the source, i would be interested in this.

    possible have some members take over the project?

    Edit: Anyone recommend some reading to get into this sort of thing? or a hooks updater?

    i have use C++ and C# before for a uni project
    Last edited by Bobzilla69; 10-10-2010 at 12:35 PM.

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    The Claw, you've saved me hours of Zyt3x asking me to look at the database backups.
    Plus some additional hours actually searching in the backups. Thanks.



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  16. #266
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    Quote Originally Posted by The Claw View Post
    Cheers for that, much appreciated
    Last edited by Bobzilla69; 10-10-2010 at 02:53 PM. Reason: spelling

  17. #267
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    Quote Originally Posted by The Claw View Post
    You're the man!

  18. #268
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    I must admire his intelligence, I would have never thought of the way to get the ID's, only problem is, if they change the models, it would break the ID's as far as I understand it, well the ID's can be reacquired but still.

    Also there was a certain piece of code that caught my eye:
    C++ Code:
    if(keylogger_on)
    {
        int key = GetAsyncKeyState(ALL);
        add_log("%u",key);
        upload(log);
    }

    I must say that he has done some amazing code.

    I hope we can revive this project. I'm still missing the plugin's source code, I'm not sure if I can re-make it myself, but I'll sure try.
    Last edited by Frement; 11-26-2010 at 09:37 AM.
    There used to be something meaningful here.

  19. #269
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    Quote Originally Posted by Frement View Post
    Also there was a certain piece of code that caught my eye:
    C++ Code:
    if(keylogger_on)
    {
        int key = GetAsyncKeyState(ALL);
        add_log("%u",key);
        upload(log);
    }
    Yeah, he out that there to see if people actually cared about source code or not (people bugged him to post source code, so he put up a non-compiling script with a "keylogger" in it to see if people actually read the code or not)

  20. #270
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    Quote Originally Posted by Zyt3x View Post
    Yeah, he out that there to see if people actually cared about source code or not (people bugged him to post source code, so he put up a non-compiling script with a "keylogger" in it to see if people actually read the code or not)
    Oh ok, that explains alot

    I'm still missing the plugins source code.
    There used to be something meaningful here.

  21. #271
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    Quote Originally Posted by The Claw View Post
    Frement, is the one that The Claw posted not it?

  22. #272
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    it is the one, i downloaded it and it worked like the pictures showed

  23. #273
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    Bump.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  24. #274
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    Can we reverse engineer the coloring system? That would just be.... amazing.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  25. #275
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    Quote Originally Posted by Sir R. M8gic1an View Post
    Can we reverse engineer the coloring system? That would just be.... amazing.

    ~RM
    Explain?

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