Hey, I was wondering how you extracted that vertices from the models.
Did you hook glBufferDataARB or extract it elsewhere?
Thanks
Hey, I was wondering how you extracted that vertices from the models.
Did you hook glBufferDataARB or extract it elsewhere?
Thanks
What happened to this project anyway? I really thought it was gonna make it bigtime and by now we'd have deprecated reflection for this xd
Ce ne sont que des gueux
Well I am just getting into this, I started a couple of days ago, but wouldn't you just be able to see how things have been translated/rotated ignoring z? I feel like if you identified when things are being drawn, probably after all the models and such, it just gets drawn straight on the screen without depth testing.
I just checked it out, and assuming you found a way to distinguish between textures statically-I would assume you have if you want to identify npcs-all 2d drawing happens between a call to glBegin and glEnd.
Is your alls source code available?
Last edited by derenged; 03-17-2011 at 12:55 AM.
I don't know enough about OGL to actually know if this would have any marret. But wouldn't it be possible to replace the graphics that are loaded with say an oddly coloured square and then right very simple flawless scripts?
I have seen this done with a bot for guildwars I used a while back, and it worked flawlessly.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Last edited by Bobzilla69; 11-09-2011 at 02:26 PM.

Hamani and The Runeglider team will be looking into something like this.. later down the track Hamani is a fully qualified Programmer hes completed university and is now studying to be a lawyer at uni
So their might be hope for this yet I believe OpenGL is more undetectable than DirectX Correct?
"Previously known as Leetsxc''
A few of us have worked on this late last year and some this year as well. You can check out some of the progress here:
http://villavu.com/forum/showthread.php?t=76057
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Both method are detecable.
I am currently toying with tribot atmo:
oGL is very nice, basically injection, just never goes down after updates.
Its stuff like this:
That I love, every time srl comes to something it dies off, maybe because people don't have interest?
I don't know, but if simba had oGL it'll be amazing.
I might start to look at openGL, and how its coded. this week end and focus on how to inject.
Mat
^^
The advantage of open gl is that it could be cross platform unlike directx
Would love to see someone take this up again, Like mat said it "dies" off mostly, I just cant get it, its such a valuable tool we have yet we don't take any advantage of it. Id's for every item? random events could be made near 100% flawless? not sure why no one gets hyped over the possibilities of this.
Yes, OpenGL is the way to go over DX. Please don't focus at DX much![]()
If we had a way to gather the color data from the client in OGL mode I'd already be working on anti-randoms & an OGL include.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
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