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Thread: [OGL] interception v0.1

  1. #76
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    Well I'm just about to leave for the library actually

  2. #77
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    Quote Originally Posted by silentwolf View Post
    Well I'm just about to leave for the library actually
    Still, we can talk later, I wanna get to know the genius.

  3. #78
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    This is a nice solution for a Prison Pete solver tbh

  4. #79
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    Silentwolf, keep up the good work, it works for me on scar 3.22 very good
    But, i know that it is first release of your ( i think that i can say ) method of finding NPCs etc.. , there are some shortcomings :P
    ~ function FindNPCbyID(..) finds npc very well but not always the closest npc , you should make somethink like list of all visible npcs and return position of the closest
    ~ it sometimes finds npc unvisible on MS, hidden behind MI or MC
    ~ if it doesnt find npc it returns previously found coords of npc :P

    Don't be angry its only positive criticism :P And please post source, I don't suspect you that you want to steel passes into accounts, but everyone of us want to be up to date what are you doing, its only because of that :P

    Nice work.

    ~~iroki
    Last edited by Iroki; 01-24-2010 at 05:21 PM.
    :P

  5. #80
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    Just tried it, works nicely. Great job, keep up the good work.
    Current Script: Al-Kharid Fighter and Banker
    Status : Just Started

  6. #81
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    Quote Originally Posted by Iroki View Post
    Silentwolf, keep up the good work, it works for me on scar 3.22 very good
    But, i know that it is first release of your ( i think that i can say ) method of finding NPCs etc.. , there are some shortcomings :P
    ~ function FindNPCbyID(..) finds npc very well but not always the closest npc , you should make somethink like list of all visible npcs and return position of the closest
    ~ it sometimes finds npc unvisible on MS, hidden behind MI or MC
    ~ if it doesnt find npc it returns previously found coords of npc :P

    Don't be angry its only positive criticism :P And please post source, I don't suspect you that you want to steel passes into accounts, but everyone of us want to be up to date what are you doing, its only because of that :P

    Nice work.

    ~~iroki
    Well all of that can be coded outside of his plugin. You can easily make a TPA of were the IDs are found, then sort them that way. He just needs to find the IDs and that really is all to be concerned with.

    "Failure is the opportunity to begin again more intelligently" (Henry Ford)


  7. #82
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    Quote Originally Posted by HyperSecret View Post
    Well all of that can be coded outside of his plugin. You can easily make a TPA of were the IDs are found, then sort them that way. He just needs to find the IDs and that really is all to be concerned with.
    Not entirely true - silentwolf would have to make it so that his plugin exports the location of all models found. Then, we could make a SCAR function that will sort out the closest NPC.

    It works!

    I am able to see the overlays, the test script finds the correct NPC, etc.

    My settings are all on the highest settings possible, and it still works, so... =)

    All of Iroki's comments also apply to my situation - however, the function also finds NPCs outside of the runescape window entirely.

    Great job! This looks extremely promising =)

    One question - I see two IDs for nearly every NPC. Is this normal?

  8. #83
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    Quote Originally Posted by Infantry001 View Post
    Not entirely true - silentwolf would have to make it so that his plugin exports the location of all models found. Then, we could make a SCAR function that will sort out the closest NPC.
    Yes, I will make a function return an array will all models of the same ID.

    Quote Originally Posted by Infantry001 View Post
    One question - I see two IDs for nearly every NPC. Is this normal?
    Edit: this is the shadow being drawn.

    ~ it sometimes finds npc unvisible on MS, hidden behind MI or MC
    MI, MC? Hidden objects aren't really a massive problem - real players usually know if an object is hidden behind something anyway... e.g. they saw it move there, or know its always located there. If it's really needed, I could make it only return visible objects, but I don't think it's really needed.

    ~ if it doesnt find npc it returns previously found coords of npc :P
    I've updated the front page with how the function works. It returns false if an id is not found.

  9. #84
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    gahh still not working for me :'(
    Ce ne sont que des gueux


  10. #85
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    You definitely have fog off?

    Has anyone else got it working with an ATI gfx card?

  11. #86
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    Trilez, what browser?

  14. #89
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    Quote Originally Posted by silentwolf View Post
    MI, MC? Hidden objects aren't really a massive problem - real players usually know if an object is hidden behind something anyway... e.g. they saw it move there, or know its always located there. If it's really needed, I could make it only return visible objects, but I don't think it's really needed.
    I think he means the chat box and the inventory. Things that are just offscreen, where they can't actually be clicked.

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    Quote Originally Posted by senrath View Post
    I think he means the chat box and the inventory. Things that are just offscreen, where they can't actually be clicked.
    Ah right, so some simple bounds checking would fix this.

    It's not working for me...
    I have an Intel integrated graphics card.
    What are your symptoms? Does HD even load without interception?

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    Works with Google Chrome. Its very fast
    I am excited to see the sauce!

    Edit: The onscreen ids tend to change while the npc's are animating. I assume you will fix that with tolerance?
    Noticed this: (look at attachment)
    Last edited by mormonman; 01-24-2010 at 09:56 PM.

  17. #92
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    awesome job it works!!!!!!!!!!!

  18. #93
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    New version released, see first post!

    Quote Originally Posted by mormonman View Post
    Edit: The onscreen ids tend to change while the npc's are animating.
    I can't reproduce this. Can you elaborate?

  19. #94
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    Smile Well Done!

    Works great, and easy to setup I hope that i will see big things coming from you my friend!


    Great job!


    ~Home

  20. #95
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    It won't work at all for me . Can someone explain exactly how you do it?

    Edit: First, I exited everything. I opened Runescape via firefox. Then, I set Rs to HD with the exact Graphic Settings. I logged in, clicked the click to play button. Opened SCAR, dragged crosshairs, ran the script in first post. Doesn't work.. and i've put the plugins where they're supposed to be.[onvistarightnow][my runescape character is in varrock east bank] I can't even see the id's
    Last edited by Smarter Child; 01-24-2010 at 11:25 PM.

  21. #96
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    Quote Originally Posted by silentwolf View Post
    New version released, see first post!



    I can't reproduce this. Can you elaborate?
    Animating is a bad word choice for the general sway of npcs. I was in the varrock east bank and one or two of the female id's were changing every few seconds.
    Last edited by mormonman; 01-25-2010 at 12:13 AM.

  22. #97
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    Quote Originally Posted by Smarter Child View Post
    It won't work at all for me . Can someone explain exactly how you do it?

    Edit: First, I exited everything. I opened Runescape via firefox. Then, I set Rs to HD with the exact Graphic Settings. I logged in, clicked the click to play button. Opened SCAR, dragged crosshairs, ran the script in first post. Doesn't work.. and i've put the plugins where they're supposed to be.[onvistarightnow][my runescape character is in varrock east bank] I can't even see the id's
    Have you tried pressing numpad 5?

  23. #98
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    Quote Originally Posted by silentwolf View Post
    Have you tried pressing numpad 5?
    After setting the HD up close Scar and Rs and then do, open rs, wait for login screen. Start scar, login. run script.


    ~Home

  24. #99
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    Doesn't work.

  25. #100
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    Guys, please can everyone who says it didn't work tell me what happened, what they tried, etc?

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