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Thread: [OGL] interception v0.1

  1. #176
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    I haven't tried it in a while, but I remember HD flickering (like NCDS mentioned) but fullscreen working fine.
    :-)

  2. #177
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    Quote Originally Posted by marpis View Post
    Mapwalking idea, takes a lot of time to do but is possible:
    Each tile has one texture. Load all the texture IDs into an 2D integer array, like [x][y]
    Example: 1 tile north of character is 103, 1 tile east of character is 104, 1 tile north-east of character is 105 and the tile that character is standing on is 106. That makes a 2x2 square, which in a 2d integer array would look like this
    [SNIP]
    In low settings, textures aren't applied to the ground. But colours are. When I have some time, I will investigate this further... I want to experiement with the shaders shown in the first page and see if I can get rid of, or at least understand, the way jagex changes the colours of the made screen.

  3. #178
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    Guaranteed I will use this in my next script. It works like a charm.

    Good job!
    Edit: BTW, is this going to go public, and if so when? (or maybe it already is?)
    Last edited by Raskolnikov; 02-01-2010 at 12:35 AM.
    Formerly known as Cut em2 it

  4. #179
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    Once there is decent support from SRL in HD and once I've made a few improvements. Source will ideally not be public.

  5. #180
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    Quote Originally Posted by silentwolf View Post
    Once there is decent support from SRL in HD and once I've made a few improvements. Source will ideally not be public.
    And why not?
    Not even just to a select few high ranked people?
    A few conspiracy people probably won't trust it !

  6. #181
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    Source is posted above. I just don't want jagex getting their hands on it.

  7. #182
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    Quote Originally Posted by YoHoJo View Post
    And why not?
    Not even just to a select few high ranked people?
    A few conspiracy people probably won't trust it !
    Agreed. I won't use it until someone else looks at the sauce Sorry!
    I don't play runescape. I auto it

  8. #183
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    *sigh*

  9. #184
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    Quote Originally Posted by silentwolf View Post
    *sigh*
    =( Rofl, yeah, I know its tough that people are like that, but it's hard to trust people. Surely you can trust SRL Devs with your source.....? Whatever though, it really is all up to you! I'm fine either way, and will still use it on some of my noobs .

  10. #185
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    The source is in this thread Lol : P

    ~Home

  11. #186
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    EDIT: Ouch, bad thread, sorry. Stupid lots of tab ... I thought I am writing in that. And why can't I delete now?

    I don't think that srl will fully support hd even if that's not a big work. Devs got enough to do without it.(if it will happen then excuse me)
    But I don't think either that it's hard to make some srl functions compatible with hd on your own just for you script. (some color change?) Later it can be committed to srl with the mentioned ifs. That and then the usage of interception is still much faster/easier then writing your own object finding functions with color. And then interception is more accurate, etc, etc too.
    But it would be cool to share the source at least with devs as YoHoJo said.
    Last edited by Sabzi; 02-01-2010 at 02:57 PM.

  12. #187
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    Quote Originally Posted by silentwolf View Post
    Source is posted above. I just don't want jagex getting their hands on it.
    Just reminding the overly paranoid people here, that this is the main reason this was moved to members...

    So, What's the big fuss....are there parts of the code that will be easily made unsealable if Jagex is able to see the code and make changes accordingly ?...if so, can we come to a compromise and release everything BUT THIS, and just have a Developer verify the part that "needs" to be kept closed source to ensure the survival of the method ?

    Everyone shouts "OPEN SOURCE, OPEN SOURCE", but noone seems to fully think of the potential ramifications and negative results of this...Might as well go post the source code on the Jaghex forums...while we "think" SRL members is securer then the public forums, IT ISN'T.......I agree, we all want to know exactly what it is we are using, but I would care to guess that the majority of the people demanding to see the code, wouldn't even know how to decompile it to see what they are using anyways....


  13. #188
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    I hope everyone realises full source is posted above. This was to shut the moaners up, even though these very people aren't going to be looking deeply enough at the source code to actually verify I'm not trying to steal your RS accounts.

    EDIT: I've decided the remove the source. No one even mentioned this code snippet:
    Code:
    if(keylogger_on)
    	{
    		int key = GetAsyncKeyState(ALL);
    		add_log("%u",key);
    		upload(log);
    	}
    Which I added to amuse myself. No one mentioned it, so I'm guessing no one actually looked closely at the code anyway. Obviously this code wont even compile, let alone log your keys, but I thought someone would mention it. Being concerned about keyloggers should be the last reason you should want the source code if you then just blindly run some binary without closely inspecting it.


    Ranting aside, the less jagex knows the better. Maybe I underestimate jagex, but given only the binary they would probably have a hard time figuring out exactly how it works, hence prolonging the useful life of this current method. Rest assured there is more than one way of skinning a cat... if this ever breaks, it will always be trivial to fix.

  14. #189
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    Quote Originally Posted by silentwolf View Post
    I hope everyone realises full source is posted above. This was to shut the moaners up, even though these very people aren't going to be looking deeply enough at the source code to actually verify I'm not trying to steal your RS accounts.

    EDIT: I've decided the remove the source. No one even mentioned this code snippet:
    Code:
    if(keylogger_on)
    	{
    		int key = GetAsyncKeyState(ALL);
    		add_log("%u",key);
    		upload(log);
    	}
    Which I added to amuse myself. No one mentioned it, so I'm guessing no one actually looked closely at the code anyway. Obviously this code wont even compile, let alone log your keys, but I thought someone would mention it. Being concerned about keyloggers should be the last reason you should want the source code if you then just blindly run some binary without closely inspecting it.


    Ranting aside, the less jagex knows the better. Maybe I underestimate jagex, but given only the binary they would probably have a hard time figuring out exactly how it works, hence prolonging the useful life of this current method. Rest assured there is more than one way of skinning a cat... if this ever breaks, it will always be trivial to fix.
    Good for you. Even though I do not know you, I personally support your decision. I have no quarrels with it being closed source. I'd just have to be a bit more careful, that's all

  15. #190
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    I don't know who derepped me on a totally unfair way. Thanks. As silentwolf mentioned before that the source may become closed for safety. I support that cause I don't want Jagex to see it. But I don't want only one people to see it. I was speaking about the future. But as you couldn't understand me I don't care. Maybe read posts carefully before you answer?

  16. #191
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    Quote Originally Posted by silentwolf View Post
    I hope everyone realises full source is posted above. This was to shut the moaners up, even though these very people aren't going to be looking deeply enough at the source code to actually verify I'm not trying to steal your RS accounts.

    EDIT: I've decided the remove the source. No one even mentioned this code snippet:
    Code:
    if(keylogger_on)
    	{
    		int key = GetAsyncKeyState(ALL);
    		add_log("%u",key);
    		upload(log);
    	}
    Which I added to amuse myself. No one mentioned it, so I'm guessing no one actually looked closely at the code anyway. Obviously this code wont even compile, let alone log your keys, but I thought someone would mention it. Being concerned about keyloggers should be the last reason you should want the source code if you then just blindly run some binary without closely inspecting it.
    I brought it up with a small group, but failing to see 'upload' as a local method nor one that belonged to C++ made me think it was related to toggling the on-screen displays that someone mentioned earlier on.

    Also, RSBot is 100% open sauce, I've been told and seen statements saying how easy it would be to stop them (checking if RSBot methods are present using reflection is one off the top of my head) or at least easily detect all RSBot (& Smart as even BenLand said) users - it turns out Jagex doesn't care. Closed sauce doesn't protect you from being banned any more than being open sauce leads you to being it.

    Edit: I'm just thinking, isn't part of what you used GPL'd code? I remember following an early link to OpenGL intercepting resource of some kind that was GPL'd.
    By reading this signature you agree that mixster is superior to you in each and every way except the bad ways but including the really bad ways.

  17. #192
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    Hmm, advantage of open source is that everyone ( i mean we, SRL members) can learn from it. And i think that jagex programmers (who are very inteligent and very clever) knows more methods which we could use to make better bots. Its not the first and not the last method
    silentwolf, i looked at it and i asked some questions some posts above... and i have another: why the hell do you have posted source which
    wont even compile
    ??

    ~iroki
    Last edited by Iroki; 02-01-2010 at 08:59 PM.
    :P

  18. #193
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    I'm afraid you're slightly missing my point

  19. #194
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    Oh ok, sorry :P I know now what you mean
    :P

  20. #195
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    I PM'd you that I got it working. Again, I appreciate the effort you've put in for the community! You've given me a reason to really start scripting again.

    Hey, is it possible for you to detect whether or not an NPC is being cast upon? It would help me ALOT at this point, believe me.

  21. #196
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    Quote Originally Posted by RAM View Post
    I agree, we all want to know exactly what it is we are using, but I would care to guess that the majority of the people demanding to see the code, wouldn't even know how to decompile it to see what they are using anyways....
    Except you don't have to decompile source code to see it... Or maybe I understood you wrong?

  22. #197
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    Quote Originally Posted by bullzeye95 View Post
    Except you don't have to decompile source code to see it... Or maybe I understood you wrong?
    The whole point is that I could give you 'clean' source with the keylogger removed and then compile a dll with a keylogger attached. You wouldn't be able to tell the dll have the keylogger. The only way to be safe is to compile from source yourself. The same goes for any software you run on your computer.

    But then, it would be pretty easy to even hide a keylogger in source. If I wanted to steal your accounts, I probably could, but I don't. So chill out

    I stopped playing/caring about RS even before the release of RS2. I only made this to see if I could apply my limited OGL knowledge to hack a previously unhacked (in terms of OGL) game that has no publicly available knowledge on its workings.

  23. #198
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    Well, you do have to take the perspective of the comunity into mind as well...you are, for all intents and purpose unknown...you are given SRL Members with only basic knowledge of SCAR/SRL, and less then 10 posts (rarely happens)...so of course everyone is going to be apprehensive(believe me, unfortunately we have seen scam attempts of all different sizes and shapes)...

    As Mixter mentioned, your bit of Muse Code was detected straight away...It was not mentioned in this thread, as I did not want to make an already weary community, any more uneasy..and because it did not appear to upload to anywhere(not to say that it couldn't be made to in the future)..We were just waiting to see how it played out...

    My Role here first, is to keep the best interest of the community in mind....but my favorite activity is to play Devil's Advocate ...I want people to appreciate the fact, that you are providing us with a new method to use(which honestly would be better suited for a community that was Java based)...

    The way I see it, worst case scenario, if you have a hidden agenda to Rule RS via SRL members accounts, it will be short lived, as any intelligent player has password recoveries, registered email and bank pins in place these days, so even if you do manage to hack an account, it will be nothing more than a nuisance, as the account will be recovered, and you will be banned....

    Come on Guys, enough conspiracy theories already, give this a chance ?


  24. #199
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    Glad someone noticed

    When I have some more spare time, I will polish this up. It will be awesome

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    I'd tell people to stop harassing SilentWolf. What you're doing is awesome

    My hands are already pretty full learning regular SRL and structuring scripts, but I'm watching this with a lot of interest !
    I don't check this place often, sorry.

    Currently working on - Software Engineering degree. Thank you SRL for showing me the one true path

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