ok thanks everyone. I have had lots of probs so far with Bitmaps/DTMs for my bone burying procedure, but the concept is the same for many other procedures.
Bitmap Finder - Never works after I switch worlds? Only works on the world I create the bitmap on. here is an example.
PHP Code:
program New;
{.include srl/srl.scar}
var
NormalBones:integer;
procedure LoadBitMap;
begin
NormalBones := BitmapFromString(14, 15, 'beNp9ke0LwVAUxvf/f' +
'1UIGZuJNIQxy1jCFGM+YN6Sl+GLIv+Ap06tdTduv9Z5bs8997lnHB' +
'dcRUGgQlcUwP1YrUq5kM1Q/Xk8VpYF0rEoYzO7XZDneZLH1ZLY2Db' +
'wO1+uCwxVJWkNBvPR8NftznyG44iKGGq1yv1d543TazX5eJzZp8xa' +
'rQb8nWVJCjZh0i6nE9DX2oBx2qbp70aS7goOh4rdYgGbd3Cod4Dfi' +
'fz4vu83gJ7AS8VMUpFlr74f9mOj50nUIBGJkCzlxNBxIQbyYLD0tO' +
't2K6aSoc7n5XxarwFJiofNTqP+7398AVKEur8=');
end;
procedure FBitmap;
var
x, y: integer;
begin
FindBitmapToleranceIn(NormalBones, x, y, 560, 214, 734, 457, 35);
end;
begin
SetupSRL;
FBitmap
end.
with DTMs previously to finding this thread I had always left the tol at 0. Since setting it to 255, it has managed to find and bury all bones in the inventory. A real achievement and I am very happy. lol (first brick in the wall of learning how to script

)
So my questions are.
1. What was wrong on the Bitmap finder above?
2. For items in Inventory that have same shape diff colour, food/armor/weapons etc
- Why are DDTMs better than DTMs and what about Bitmaps?
- Which are faster, less memory hungrey?
3. For items in Inventory that have a unique shape/colour, what mthod is best here?
Sorry for all the questions, I have tried to limit them.
Slowly getting the hang of things.
Thanks Again.