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Thread: having a bit of trouble

  1. #1
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    Default having a bit of trouble

    ok i am using radial road walk to get out of fally but the screen shifts so much that sometimes it clicks in the mining guild (the mining guild floor is almost the same color as the road so thats why it clicks it)

    is there a better way of getting out of fally? or should i just keep playing around with rrw? i can also not change the compass angle because as you can see in the pic its basically in the same position for both. i also get the mm shift the other way too.

  2. #2
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    RRW w/ findfallyroadcolor in autocolor.scar should do it.

    You could eliminate the floor color by using the fast drawing functions with a bitmap, filling the bitmap with that color. Make the bitmap a shape that is too wide to be on the road, but be on the floor of the mining guild. So first it gets a color, and the if it can find a large area of that color, it knows thats the wrong color and tries again.

    Maybe use that drop dot to your advantage, although it will mess up if someone picks up the paxe.

    Otherwise, load a world, login and out and in again, color pick the wall color. Repeat this 20 times and post the list of colors. I may be able to write a walk in between the walls thing.

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    i will do that...thanks again. ya i am using findfallyroadcolor it works great.
    edit: do i really have to do 20 i have 10 right now...
    heres the 10 i have
    SCAR Code:
    15264241
    15201263
    15263976
    15201512
    16181491
    16051435
    15593460
    15855859
    15132136
    15659754

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    The more colors the better, but I can start with 10

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    tell me if you need more. my arm was just sore from typing. yes sore...

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    Yea get some more til you can't feel your arm

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    ok 10 more? does it matter if i do some of the same worlds?

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    yea, after I look at those I may ask for 10 more

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    ok...i made a script so it logs me in then logs out then logs in again...no sore arm this time.
    edit: heres 10 more
    SCAR Code:
    15001583
    15200503
    15263728
    15527924
    15003374
    16181990
    16247791
    16245997
    15135219
    15069933

  10. #10
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    You should never miss with RRW if you set the road color first. It does not search with tolerance, so if you tell it the right road color it can only click that one.

    RRW does update the roadcolor as it walks along, so I could understand if somehow if updated the color itself and picked the wrong color, even though this is unlikely since it searches a small area.

    The best way to use the FindFallyRoadColor is like this...

    during your script setup, call it once.

    Code:
      RoadColor:=FindFallyRoadColor;
    Then when you walk around do it like this...

    Code:
    if not(FindMMColor(x,y,RoadColor)) then RoadColor:=FindFallyRoadColor;
    RRW(blah,blah,RoadColor,blah);
    if not(FindMMColor(x,y,RoadColor)) then RoadColor:=FindFallyRoadColor;
    RRW(blah,blah,RoadColor,blah));
    ...
    This way you if the roadcolor changes on you, you update it before every step.

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    k 30 should do it, get 10 more and I think I can do it.

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    sorry for the delay had to do other things. 10 more comming up.

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    RadialRoadWalk(230,170,60,0,-1) will do the trick I am sure. RRW can scan in two directions, ClockWise and CounterClockWise, so 170,230 will tend to click in the mine (from-right-til-left), whereas 230,170 (counterclockwise) will always click on the leftmost roadcolor available.

    BTW, why dont you just follow the WaterColor to move out of fally?
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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    i was thinking of that(walking with the water) but the water moves away from the gate. ill try the RadialRoadWalk(230,170,60,0,-1). i was using a bigger gap between the radials( forgot the word think its right). and tara i will do that that will be very helpful since sometimes rs loads in wierd places and rrw doesnt catch it. and tara one question why does findroadcolor take way longer than findfallyroadcolor? its just a general thing ive seen with my script.
    SCAR Code:
    16180973
    15330033
    15724261
    15983861
    15594484
    15658738
    15005164
    16115701
    15262960
    15725799

  15. #15
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    Quote Originally Posted by xcanadamanx View Post
    and tara i will do that that will be very helpful since sometimes rs loads in wierd places and rrw doesnt catch it. and tara one question why does findroadcolor take way longer than findfallyroadcolor? its just a general thing ive seen with my script.
    Probably because the fally road colors are very similar to the colors of the background surrounding the minimap. I had to reduce the search area for FFRC to make sure that it didn't look at any of the surrounding background. FRC is probably searching through extra background colors that are similar to the road colors, but are rejected by the differences of the color characteristics.

    I could reduce the search area for FRC, but that might make it miss a road that's near the edge of the minimap in some circumstances. I figure it's better to have the color search more dependable than to have it marginally faster.

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