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Thread: bonus xp week

  1. #26
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    Quote Originally Posted by GoF View Post
    How? I can't think of any skill that you could do 50 hours of work in 2 hours with a silly multiplier.. Using the first 2 hours will save you like 2-3,5 hours of work..

    E: I wish they would've enabled 2x experience for everyone for the whole weekend, but I think the reason they didn't is because of some fat kids surely getting heart-attacks and dying after drinking a barrel of Red Bull while playing RS for 72 hours straight on 3 accounts.
    hahaha Im sure many people would do that if they do the whole weekend 2x, i think im going to train summoning and then i wil chin at mummies :P

  2. #27
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    Quote Originally Posted by GoF View Post
    How? I can't think of any skill that you could do 50 hours of work in 2 hours with a silly multiplier.. Using the first 2 hours will save you like 2-3,5 hours of work..
    While making summoning pouches you can infuse aprx 2,000 a hour. Now I have a collection of about 4000 charms and theres two ways you can look at this.

    Leveling slayer you will get about 50 crimson charms a hour, thats forty hours right there to just get 2k crimson which is half my collection.

    Alternatively I can make 1m a hour doing a money making method and spend that bursting rock lobsters. This turns out to 80 crimson charms a hour. This method means I save 25 hours.

    So in two hours I will be able to make all my charms while my average bonus experience will be 250%. For my slayer example this means I will get about 6000 "free charms" and at my very generous estimate at 50 crimson charms a hour I actually save myself 120 hours. Ice Bursting example I save 75 hours.

    Much more than the example I said, but only because I actually found out my average bonus experience instead of estimating.

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