It says there's new hooks every time and that it updates them everytime.
But still doesn't wait for the fire animations?
Using simba btw. I have Simba auto-update Reflection, so i don't know if that version is older than the SVN one or not?
Last edited by smurg; 10-22-2010 at 10:50 PM.
I'm having same problem, its an awesome script, running fine for me but makes the fires to fast which results in putting logs on floor onto a fire thats already there
<------===== GE Arsonist ver 1.12 Progress Report =====------>
Script run # 1 - December 12th, 2010 - 11:09:24 PM.
Total run time: 45 Minutes and 53 Seconds
Total fires made: 782
Total fires using script made: 782
Fires per hour: 1066
Total trips made: 29
Total trips using script made: 29
Trips per hour: 39
Total FM EXP gained: 31280
Total FM EXP gained using script: 31280
FM EXP per hour: 42670
Current player:
Player currently: Banking...
[ ----------------------------------------------------------------------- ]
<------===== GE Arsonist ver 1.12 Player's Report =====------>
(InActive) -- Fires: 782 Regular logs -- Trips: 29 -- Loc: Banking...
-- EXP: 31280 -- Banks: 28 -- FM LVL: High-- LVLs Gained: 0
[ ----------------------------------------------------------------------- ]
I solved that one. First add Reflection to the includes, because this will save you the hassle of having to change the hooks in the script every time there is an update. Then implement GetAnimation instead of the custom Ref_GetAnimation.
This doesnt work perfectly but it does alot better than before.
Change this
To thisCode:procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt); var T: LongInt; begin T := GetSystemTime; while ((Ref_GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do begin Randoms(150 + Random(50), IncTimeIn); end; end;
And change the includes to thisCode:procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt); var T: LongInt; begin T := GetSystemTime; while ((GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do begin Randoms(150 + Random(50), IncTimeIn); end; wait(RandomRange(500, 750)); end;
Code:{.Include SRL\SRL\Misc\SMART.SCAR} {.Include SRL\SRL.SCAR} {.Include Reflection\Reflection.simba}
Last edited by KillerTHC; 12-18-2010 at 11:25 PM.
Scripts In Progress
KillerYews - 75%
KillerCrafter - 25%
KillerSmelter - 25%
You could add a wait for about 1s after were done lighting the fire that should lessen the amount of logs dropped but it will make the script slower.
Should look like this if you add the wait.
Code:procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt); var T: LongInt; begin T := GetSystemTime; while ((GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do begin Randoms(150 + Random(50), IncTimeIn); end; wait(RandomRange(750, 1500)); end;
Scripts In Progress
KillerYews - 75%
KillerCrafter - 25%
KillerSmelter - 25%
Last edited by Becks; 12-18-2010 at 06:31 PM.
Progress Report:
I used a wait random range of 500 to 1000.Code:<------===== GE Arsonist ver 1.12 Progress Report =====------> Script run # 2 - December 18th, 2010 - 02:55:53 PM. Total run time: 2 Hours, 4 Minutes and 47 Seconds Total fires made: 1692 Total fires using script made: 1773 Fires per hour: 816 Total trips made: 64 Total trips using script made: 67 Trips per hour: 30 Total FM EXP gained: 152280 Total FM EXP gained using script: 155520 FM EXP per hour: 73456 Current player: player Player currently: Setting fires... [ ----------------------------------------------------------------------- ] <------===== GE Arsonist ver 1.12 Player's Report =====------> player (Active) -- Fires: 1692 Willow logs -- Trips: 64 -- Loc: Setting fires... -- EXP: 152280 -- Banks: 63 -- FM LVL: 13 -- LVLs Gained: 14 [ ----------------------------------------------------------------------- ]
And I did not really have any problems with it.
Hey. so i run this script and if i have a inventory full of logs it burns them fine but then doesnt find bank/banker to withdraw another load. also if i dont start with a full inventory it just clicks all game at the bottom over and over before giving up and logging out.
anybody have any ideas?
Check if you have the most up to date Reflection, SRL, and Simba.
Scripts In Progress
KillerYews - 75%
KillerCrafter - 25%
KillerSmelter - 25%
ya i do like i hav it on automated updates and it doesnt say that there r any updates to get
new updates now
[Error] C:\Users\Chris\Desktop\Simba\Includes\SRL/SRL/core/globals.scar(377:21): Unknown identifier 'DTM' at line 376
Compiling failed.
amazing programmers help?![]()
Why doesn't the wait animation work and we have to add a wait in between it?
Still learning to code in Simba.
SCRAPE - My Blog! All about the music!
Anyone got anything for my problem?
Still learning to code in Simba.
Yes I have been looking for one but I can't seem to find where to put it.
Nevermind I found where to put it.
Last edited by Death12652; 01-08-2011 at 04:09 PM.
Still learning to code in Simba.
very nice script... just one thing my acc is still a noob in fm and its starting the next log before the first one is done.... maybe by adding a timer that can be changed in the player setup would be a nice touch.
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