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Thread: GE Arsonist

  1. #226
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    Quote Originally Posted by IceFire908 View Post
    The wait isn't the problem, the problem is if you don't use updated hooks it doesn't wait during the fire animation.
    well im retarted, thanks.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  2. #227
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    It says there's new hooks every time and that it updates them everytime.

    But still doesn't wait for the fire animations?

    Using simba btw. I have Simba auto-update Reflection, so i don't know if that version is older than the SVN one or not?
    Last edited by smurg; 10-22-2010 at 10:50 PM.

  3. #228
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    Quote Originally Posted by smurg View Post
    It says there's new hooks every time and that it updates them everytime.

    But still doesn't wait for the fire animations?

    Using simba btw. I have Simba auto-update Reflection, so i don't know if that version is older than the SVN one or not?
    from what I have experienced the SVN updates faster than the Simba auto-update

  4. #229
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    anyone tested recently?
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  5. #230
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    Quote Originally Posted by Becks View Post
    anyone tested recently?
    Tried this today, it can't seem to get anywhere with the bank.

  6. #231
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    It runs fine for me I just never have the correct reflection hook.. it makes fires to fast.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  7. #232
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    Quote Originally Posted by Becks View Post
    It runs fine for me I just never have the correct reflection hook.. it makes fires to fast.
    Can't you just go get the new hooks?

  8. #233
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    I do. Just updated still skips over logs.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  9. #234
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    I'm having same problem, its an awesome script, running fine for me but makes the fires to fast which results in putting logs on floor onto a fire thats already there

  10. #235
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    <------===== GE Arsonist ver 1.12 Progress Report =====------>
    Script run # 1 - December 12th, 2010 - 11:09:24 PM.
    Total run time: 45 Minutes and 53 Seconds
    Total fires made: 782
    Total fires using script made: 782
    Fires per hour: 1066
    Total trips made: 29
    Total trips using script made: 29
    Trips per hour: 39
    Total FM EXP gained: 31280
    Total FM EXP gained using script: 31280
    FM EXP per hour: 42670
    Current player:
    Player currently: Banking...
    [ ----------------------------------------------------------------------- ]

    <------===== GE Arsonist ver 1.12 Player's Report =====------>
    (InActive) -- Fires: 782 Regular logs -- Trips: 29 -- Loc: Banking...
    -- EXP: 31280 -- Banks: 28 -- FM LVL: High -- LVLs Gained: 0
    [ ----------------------------------------------------------------------- ]

  11. #236
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    Quote Originally Posted by B o l t o n View Post
    I'm having same problem, its an awesome script, running fine for me but makes the fires to fast which results in putting logs on floor onto a fire thats already there
    I solved that one. First add Reflection to the includes, because this will save you the hassle of having to change the hooks in the script every time there is an update. Then implement GetAnimation instead of the custom Ref_GetAnimation.

    This doesnt work perfectly but it does alot better than before.

    Change this
    Code:
    procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt);
    var
      T: LongInt;
    begin
      T := GetSystemTime;
      while ((Ref_GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do
      begin
        Randoms(150 + Random(50), IncTimeIn);
      end;
    end;
    To this
    Code:
    procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt);
    var
      T: LongInt;
    begin
      T := GetSystemTime;
      while ((GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do
      begin
        Randoms(150 + Random(50), IncTimeIn);
      end;
      wait(RandomRange(500, 750));
    end;
    And change the includes to this
    Code:
    {.Include SRL\SRL\Misc\SMART.SCAR}
    {.Include SRL\SRL.SCAR}
    {.Include Reflection\Reflection.simba}
    Last edited by KillerTHC; 12-18-2010 at 11:25 PM.

    Scripts In Progress
    KillerYews - 75%
    KillerCrafter - 25%
    KillerSmelter - 25%

  12. #237
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    @KillerTHC better then before but I still lost logs. (2 or 3 a load)
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  13. #238
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    You could add a wait for about 1s after were done lighting the fire that should lessen the amount of logs dropped but it will make the script slower.

    Should look like this if you add the wait.
    Code:
    procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt);
    var
      T: LongInt;
    begin
      T := GetSystemTime;
      while ((GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do
      begin
        Randoms(150 + Random(50), IncTimeIn);
      end;
      wait(RandomRange(750, 1500));
    end;

    Scripts In Progress
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    KillerSmelter - 25%

  14. #239
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    Quote Originally Posted by KillerTHC View Post
    You could add a wait for about 1s after were done lighting the fire that should lessen the amount of logs dropped but it will make the script slower.

    Should look like this if you add the wait.
    Code:
    procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt);
    var
      T: LongInt;
    begin
      T := GetSystemTime;
      while ((GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do
      begin
        Randoms(150 + Random(50), IncTimeIn);
      end;
      wait(RandomRange(750, 1500));
    end;
    Yeah i included something like this Wait(470 + Random(70)); and it has been working better.

    E: @death i'm using your little addition now instead of my own.. it works better thanks!
    death did you delete your post?
    Last edited by Becks; 12-18-2010 at 06:31 PM.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  15. #240
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    Progress Report:
    Code:
    <------===== GE Arsonist ver 1.12 Progress Report =====------>
               Script run # 2 - December 18th, 2010 - 02:55:53 PM.
      Total run time:                          2 Hours, 4 Minutes and 47 Seconds
      Total fires made:                       1692
      Total fires using script made:       1773
      Fires per hour:                           816
      Total trips made:                       64
      Total trips using script made:       67
      Trips per hour:                          30
      Total FM EXP gained:                 152280
      Total FM EXP gained using script: 155520
      FM EXP per hour:                       73456
      Current player:                          player
      Player currently:                        Setting fires...
    [ ----------------------------------------------------------------------- ]
    
    <------===== GE Arsonist ver 1.12 Player's Report =====------>
      player  (Active)  -- Fires: 1692 Willow logs -- Trips: 64 -- Loc: Setting fires...
       -- EXP: 152280 -- Banks: 63 -- FM LVL: 13 -- LVLs Gained: 14
    [ ----------------------------------------------------------------------- ]
    I used a wait random range of 500 to 1000.

    And I did not really have any problems with it.

  16. #241
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    Hey. so i run this script and if i have a inventory full of logs it burns them fine but then doesnt find bank/banker to withdraw another load. also if i dont start with a full inventory it just clicks all game at the bottom over and over before giving up and logging out.

    anybody have any ideas?

  17. #242
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    Check if you have the most up to date Reflection, SRL, and Simba.

    Scripts In Progress
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    KillerCrafter - 25%
    KillerSmelter - 25%

  18. #243
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    ya i do like i hav it on automated updates and it doesnt say that there r any updates to get

  19. #244
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    new updates now

    [Error] C:\Users\Chris\Desktop\Simba\Includes\SRL/SRL/core/globals.scar(377:21): Unknown identifier 'DTM' at line 376
    Compiling failed.

    amazing programmers help?

  20. #245
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    Why doesn't the wait animation work and we have to add a wait in between it?
    Still learning to code in Simba.

  21. #246
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    Quote Originally Posted by usuck123 View Post
    new updates now

    [Error] C:\Users\Chris\Desktop\Simba\Includes\SRL/SRL/core/globals.scar(377:21): Unknown identifier 'DTM' at line 376
    Compiling failed.

    amazing programmers help?
    That was evilchicken!'s work, should be ok now if you update.
    SCRAPE - My Blog! All about the music!

  22. #247
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    Anyone got anything for my problem?
    Still learning to code in Simba.

  23. #248
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    Quote Originally Posted by death12652 View Post
    Anyone got anything for my problem?
    you have to add a wait so it runs better.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  24. #249
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    Yes I have been looking for one but I can't seem to find where to put it.

    Nevermind I found where to put it.
    Last edited by Death12652; 01-08-2011 at 04:09 PM.
    Still learning to code in Simba.

  25. #250
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    very nice script... just one thing my acc is still a noob in fm and its starting the next log before the first one is done.... maybe by adding a timer that can be changed in the player setup would be a nice touch.

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