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Thread: GE Arsonist

  1. #276
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    How do I pick what world i want to log into?

    Sorry im an absolute code noob

  2. #277
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    Quote Originally Posted by paulio151515 View Post
    How do I pick what world i want to log into?

    Sorry im an absolute code noob
    right when it logs in, disable smart & pick which world.. sadly the best way
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  3. #278
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    Once again advanced sorry.

    How do i disable smart?
    Edit: Don't worry, worked it out.
    Last edited by paulio151515; 03-26-2011 at 07:28 AM.

  4. #279
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    I was going to use this to burn a few thousand maples for a quest requirement, but then it went way too fast during the burning! It was literally placing a fire and a log on every tile because it was going too fast.

  5. #280
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    Same problem as ^^

    Dropping log every 2nd square, way too fast.. anyone else having problem??

  6. #281
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    Well there's a hook in there that waits while the fire animation is going, if you have the wrong hook then it's not going to wait and therefor try and do it too fast.

    Script needs to be updated, but there is things that need to be done before that.

  7. #282
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    Simba Code:
    WriteLn('Checking hooks...');
    Wait(1000);
    S := GetPage('http://icefire908.netai.net/Hooks');
    Wait(1000)?
    Trying to make it look like you're doing more than you are lol?

  8. #283
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    Just a quick fix for this for people who can't wait for the author to update.

    Swap out the function Ref_GetAnimation: Integer; with the following:

    Code:
    function Ref_GetAnimation: Integer;
    var
      I: Integer;
    begin
      I := SmartGetFieldObject(0, hook_static_MyPlayer);
      Result := SmartGetFieldInt(I, hook_character_Animation);
      SmartFreeObject(I);
    end;
    I also added a slight 1000-1500ms delay to Ref_WaitWhileLighting(var IncTimeIn: LongInt); (because it was still dropping a log after the animation ended and was walking to the next spot) like so:

    Code:
    procedure Ref_WaitWhileLighting(var IncTimeIn: LongInt);
    var
      T: LongInt;
    begin
      T := GetSystemTime;
      while ((Ref_GetAnimation = Animation_Fire) and ((GetSystemTime - T) < 30000)) do
      begin
        Randoms(150 + Random(50), IncTimeIn);
      end;
      Wait(1000+random(500));
    end;

    After that you need to add the following include line at the beginning of the script:

    Code:
    {$i Reflection\Core\Hooks.simba}
    It's extremely dirty and non of the old hook grabbing/reflection code is cleaned up but it works so enjoy.
    Last edited by edfromhumanresources; 04-04-2011 at 12:35 AM.

  9. #284
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    Unfortunately the stats weren't working so well, but I used this to finish up 99 fm

    Thanks Again......

    <------===== GE Arsonist ver 1.12 Progress Report =====------>
    Script run # 18 - April 20th, 2011 - 09:20:19 PM.
    Total run time: 23 Minutes and 57 Seconds
    Total fires made: 295
    Total fires using script made: 17778
    Fires per hour: 772
    Total trips made: 12
    Total trips using script made: 676
    Trips per hour: 31
    Total FM EXP gained: 39825
    Total FM EXP gained using script: 2400030
    FM EXP per hour: 104269
    Total randoms found: 0
    Total randoms found using script: 4
    Randoms per hour: 0
    Current player: IceFire
    Player currently: Setting fires...
    [ ----------------------------------------------------------------------- ]

    <------===== GE Arsonist ver 1.12 Player's Report =====------>
    IceFire (InActive) -- Fires: 0 Maple logs -- Trips: 0 -- Loc: Banking...
    -- EXP: 0 -- Banks: 0 -- FM LVL: 99 -- LVLs Gained: 0


  10. #285
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    Do you think you could update this?

  11. #286
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    Quote Originally Posted by Gushers View Post
    Do you think you could update this?
    This script is old as balls, please read the thread before bumping and really old one.
    Also Wanted has pretty much left this community and now does work at http://forums.scar-divi.com it's best if you just request one to be made in the script request section.

  12. #287
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    Quote Originally Posted by YoHoJo View Post
    This script is old as balls, please read the thread before bumping and really old one.
    Also Wanted has pretty much left this community and now does work at http://forums.scar-divi.com it's best if you just request one to be made in the script request section.
    Haha alright sorry man, it's just I went looking at old scripts because at the moment the firemakers won't work..

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