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Thread: GE Arsonist

  1. #151
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    Updated hooks to 610

  2. #152
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    hmm...the script does not reposition itself when the message appears "you cant light fire here" this is my first time using the script so idk how it works. banking is great. guess the rs update caused somethin to go wrong.

  3. #153
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    Quote Originally Posted by gamer716 View Post
    hmm...the script does not reposition itself when the message appears "you cant light fire here" this is my first time using the script so idk how it works. banking is great. guess the rs update caused somethin to go wrong.
    Exactly the same problem with the uptext.

  4. #154
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    yes definitely Uptext problem since other scripts are stating that they failed to find

  5. #155
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    Quote Originally Posted by IceFire908 View Post
    Updated hooks to 610
    by hooks,do u mean the svn update?

  6. #156
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    hooks automatically update when you run the script, the updated hooks to 610 didn't work very good as most of them broke because of it. Best to use colour or color (depends where you are from) scripts while you wait for them to get fixed

  7. #157
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    Came across an issue when I leveled up-

    ***** leveled up
    Error: Exception: Unable to create file "C:\Users\IndustrialRevolution\Desktop\Simba\GE_Ar son.INI" at line 1160
    The following DTMs were not freed: [SRL - Lamp bitmap]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Users\IndustrialRevolution\Desktop\Simba\Includ es\SRL\Logs\SRL Log 26-05-10 1.txt] has not been freed in the script, freeing it now.


    Other then that it is a quality script dude. Rep.

    EDIT:

    Has a real issue in particular with this line- WriteINI('GEArsonist', IntToStr(Script_EXP), IntToStr(TotalScript[Script_EXP]), AppPath + 'GE_Arson.INI');

  8. #158
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    Quote Originally Posted by Avaphi View Post
    Came across an issue when I leveled up-

    ***** leveled up
    Error: Exception: Unable to create file "C:\Users\IndustrialRevolution\Desktop\Simba\GE_Ar son.INI" at line 1160
    The following DTMs were not freed: [SRL - Lamp bitmap]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Users\IndustrialRevolution\Desktop\Simba\Includ es\SRL\Logs\SRL Log 26-05-10 1.txt] has not been freed in the script, freeing it now.


    Other then that it is a quality script dude. Rep.

    EDIT:

    Has a real issue in particular with this line- WriteINI('GEArsonist', IntToStr(Script_EXP), IntToStr(TotalScript[Script_EXP]), AppPath + 'GE_Arson.INI');
    Sounds like a simba compatability problem, try using SCAR.

  9. #159
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    the script doesnt seem to find the bank teller, hooks updated as well as SRL...the script does reposition itself now...

    EDIT: updated SRL, everything works great! progress report coming soon
    Last edited by gamer716; 05-27-2010 at 01:09 PM.

  10. #160
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    This is what happens it will get the logs and burn them and then when i runs into something it does not click over it just keeps attempting to light the fire over and over and once it gets mad enough it shuts the script off I NEED HELP LOL OLMOST 99 FIREMAKIN
    <3 RISK, <3 P1nky

  11. #161
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    Quote Originally Posted by phantom1 View Post
    This is what happens it will get the logs and burn them and then when i runs into something it does not click over it just keeps attempting to light the fire over and over and once it gets mad enough it shuts the script off I NEED HELP LOL OLMOST 99 FIREMAKIN
    update SRL & reflection and use SIMBA, i had the same issue until I reinstalled everything and updated

  12. #162
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    Quote Originally Posted by gamer716 View Post
    update SRL & reflection and use SIMBA, i had the same issue until I reinstalled everything and updated
    Screw Simba....
    <3 RISK, <3 P1nky

  13. #163
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    Quote Originally Posted by gamer716 View Post
    update SRL & reflection and use SIMBA, i had the same issue until I reinstalled everything and updated
    ya it works again after i re-installed, i can finally start back up my quest for 99 fm, SSOO CLOSE!

  14. #164
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    I love this script, it's working almost perfect.

    The only thing is,
    I can't run it longer then one hour, because it will randomly logout?

    for example;
    The script finished the inventory, and wants to bank.
    when it stands in front of the bank, it logs out and says:

    all players exhausted.
    Script stopped.


    Any idea why it does that?

  15. #165
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    Quote Originally Posted by Sjaakie37 View Post
    The script finished the inventory, and wants to bank.
    when it stands in front of the bank, it logs out and says:

    all players exhausted.
    Script stopped.

    Any idea why it does that?
    set Players.Integers[Player_Fires_ToMake] to how many logs you have, and it will burn all of them without logging out

  16. #166
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    99 fm!!! THANKS BRO!!

  17. #167
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    <------===== GE Arsonist ver 1.12 Progress Report =====------>
    Script run # 2 - June 2nd, 2010 - 11:43:24 AM.
    Total run time: 1 Hours, 1 Minutes and 9 Seconds
    Total fires made: 967
    Total fires using script made: 1399
    Fires per hour: 958
    Total trips made: 36
    Total trips using script made: 52
    Trips per hour: 35
    Total FM EXP gained: 87030
    Total FM EXP gained using script: 125910
    FM EXP per hour: 86286
    Total randoms found: 1
    Total randoms found using script: 1
    Randoms per hour: 0
    Current player: ********
    Player currently: Banking...
    [ ----------------------------------------------------------------------- ]

    <------===== GE Arsonist ver 1.12 Player's Report =====------>
    (InActive) -- Fires: 967 Willow logs -- Trips: 36 -- Loc: Banking...
    -- EXP: 87030 -- Banks: 36 -- FM LVL: 62 -- LVLs Gained: 3 -- Randoms: 1
    [ ----------------------------------------------------------------------- ]
    My proggies never go pass 2 hours hm...I think its my slow computer
    Last edited by gamer716; 06-02-2010 at 05:31 PM.

  18. #168
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    I'll start out with saying: this script is pretty awesome!

    But now, bug report... I always watch a script for at least 3-5 banks prior to officially using it, and this one has a minor flaw. It drops too many logs way too many... like, at least 3 per round. And by that, I mean that it's clicking the logs ->tinderbox too fast. I went to the setfires; procedure and upped all the bases that the randoms were added to by about 200-300 milliseconds... this really didn't do anything. I'm gonna go ahead and try that again, to see if I can get optimal speed/no logs dropped... If there's some technical explanation, then I leave it to you...

    Good script

  19. #169
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    Quote Originally Posted by c0rrupt f1r3 View Post
    I'll start out with saying: this script is pretty awesome!

    But now, bug report... I always watch a script for at least 3-5 banks prior to officially using it, and this one has a minor flaw. It drops too many logs way too many... like, at least 3 per round. And by that, I mean that it's clicking the logs ->tinderbox too fast. I went to the setfires; procedure and upped all the bases that the randoms were added to by about 200-300 milliseconds... this really didn't do anything. I'm gonna go ahead and try that again, to see if I can get optimal speed/no logs dropped... If there's some technical explanation, then I leave it to you...

    Good script
    Haha I noticed it to but I thought that is what the script suppose to do. Don't really matter to me since I don't care for my logs...but yea I lose about 3-4 logs per load

  20. #170
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    Quote Originally Posted by c0rrupt f1r3 View Post
    I'll start out with saying: this script is pretty awesome!

    But now, bug report... I always watch a script for at least 3-5 banks prior to officially using it, and this one has a minor flaw. It drops too many logs way too many... like, at least 3 per round. And by that, I mean that it's clicking the logs ->tinderbox too fast. I went to the setfires; procedure and upped all the bases that the randoms were added to by about 200-300 milliseconds... this really didn't do anything. I'm gonna go ahead and try that again, to see if I can get optimal speed/no logs dropped... If there's some technical explanation, then I leave it to you...

    Good script
    Double check that you have reflection working properly, When I used with reflection it never dropped logs. However, recently I can't get reflection to work...
    Quote Originally Posted by Hobbit View Post
    ...i had faulty ram....they told me to format my hard drive...im like HOW TO F*** IS THAT GONNA HELP MY F***ING RAM??? YOU STUPID IDIOT!! then i hung up...lol

  21. #171
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    Quote Originally Posted by sylvawarrior View Post
    Double check that you have reflection working properly, When I used with reflection it never dropped logs. However, recently I can't get reflection to work...
    Reflection doesn't work!?!?! At least I don't think so... and this script needs reflection? for what? It looks like it could simply be straight up color. And I'm gonna browse through his setfire; procedure to see what I can change to see if I can fix... If IceFire doesn't post, I'll tell you guys what I get.

  22. #172
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    Quote Originally Posted by c0rrupt f1r3 View Post
    Reflection doesn't work!?!?! At least I don't think so... and this script needs reflection? for what? It looks like it could simply be straight up color. And I'm gonna browse through his setfire; procedure to see what I can change to see if I can fix... If IceFire doesn't post, I'll tell you guys what I get.
    It needs reflection for checking for banker and for the value of fire(733 I think). Eventually it will not find the banker and break. Either its reflection, or the fact that the new update changed the shape of logs...
    Quote Originally Posted by Hobbit View Post
    ...i had faulty ram....they told me to format my hard drive...im like HOW TO F*** IS THAT GONNA HELP MY F***ING RAM??? YOU STUPID IDIOT!! then i hung up...lol

  23. #173
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    Code:
    <------===== GE Arsonist ver 1.12 Progress Report =====------>
               Script run # 39 - June 8th, 2010 - 10:18:18 PM.
      Total fires made:                      999
      Total fires using script made:         17343
      Fires per hour:                        993
      Total trips made:                      37
      Total trips using script made:         645
      Trips per hour:                        36
      Total FM EXP gained:                   89910
      Total FM EXP gained using script:      2199735
      FM EXP per hour:                       89413
      Total randoms found:                   0
      Total randoms found using script:      6
      Randoms per hour:                      0
      Current player:                        ****
      Player currently:                      Banking...
    [ ----------------------------------------------------------------------- ]
    
    <------===== GE Arsonist ver 1.12 Player's Report =====------>
      ***** (InActive) -- Fires: 999 Willow logs -- Trips: 37 -- Loc: Banking...
       -- EXP: 89910 -- Banks: 37 -- FM LVL: 84 -- LVLs Gained: 0
    Quote Originally Posted by Hobbit View Post
    ...i had faulty ram....they told me to format my hard drive...im like HOW TO F*** IS THAT GONNA HELP MY F***ING RAM??? YOU STUPID IDIOT!! then i hung up...lol

  24. #174
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    This script worked great. I manually stopped it so i'm sure it would have run for much longer.
    <------===== GE Arsonist ver 1.12 Progress Report =====------>
    Script run # 1 - June 11th, 2010 - 01:51:14 PM.
    Total run time: 2 Hours, 9 Minutes and 19 Seconds
    Total fires made: 1944
    Total fires using script made: 1944
    Fires per hour: 1030.08
    Total trips made: 72
    Total trips using script made: 72
    Trips per hour: 38.15
    Total FM EXP gained: 77760
    Total FM EXP gained using script: 77760
    FM EXP per hour: 41203.41
    Total randoms found: 1
    Total randoms found using script: 1
    Randoms per hour: 0.52
    Current player: *********
    Player currently: Setting fires...
    [ ----------------------------------------------------------------------- ]
    <------===== GE Arsonist ver 1.12 Player's Report =====------>
    ******* (Active) -- Fires: 1944 Regular logs -- Trips: 72 -- Loc: Setting fires...
    -- EXP: 77760 -- Banks: 72 -- FM LVL: 66 -- LVLs Gained: 4 -- Randoms: 1
    [ ----------------------------------------------------------------------- ]

  25. #175
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    Code:
    <------===== GE Arsonist ver 1.12 Player's Report =====------>
       (InActive) -- Fires: 1669 Willow logs -- Trips: 62 -- Loc: Banking...
       -- EXP: 150210 -- Banks: 62 -- FM LVL: 74 -- LVLs Gained: 1
    [ ----------------------------------------------------------------------- ]
    got a random and stopped

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