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Thread: Script crashes Simba

  1. #1
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    Default Script crashes Simba

    so, basically as the title says. After 5 loads (ish) simba crashes. Used to work all night till I added breaking and uptext stuff. If someone could find the problem I would <3 you forever. Thanks

    (I have 1 hand so I can't really debug very fast atm, so i figured the community might help)

    SCAR Code:
    function withdrawFood(): Boolean;
    var
      x, y: Integer;
      text: string;
      t: LongInt;
    begin
      if not BankScreen() then Exit;
      MouseBox(WIx1, WIy1, WIx2, WIy2, 3);
      t := getSystemTime();
      while not isUpText('aw') do
      begin
        wait(randomRange(250, 450));
        findNormalRandoms();
        if getSystemTime()-t > 2500 then
          Exit;
      end;
      wait(randomRange(150, 250));
      getMousePos(x, y);
      text := grabText();
      with players[currentplayer] do
      begin
        if Strings[food] = '' then
          Strings[food] := copy(text, 6, length(text));
      end;
      Mouse(x, y, 0, 0, false);
      wait(randomRange(250, 450));
      result := chooseOption('ithdraw-All');
    end;
    Last edited by Blumblebee; 04-08-2010 at 06:21 PM.
    “Ignorance, the root and the stem of every evil.”

  2. #2
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    Default

    sorry about double posting. I have narrowed it down to my withdrawFood function. After is mouses over the first slot, it crashes. Any help would be appreciated from here, I am assuming this is an issue in the OCR though.

    E: problem is the " while not isUpText('aw') do " nesting. Assuming the problem is in the OCR i'll bug Wizzup some more to fix
    Last edited by Blumblebee; 04-08-2010 at 07:28 PM.
    “Ignorance, the root and the stem of every evil.”

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    Default

    I assume you are using the latest Simba?

    Also, define crash... Does Simba just disappear?
    Last edited by Wizzup?; 04-09-2010 at 10:32 AM.



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    Default

    Quote Originally Posted by Wizzup? View Post
    I assume you are using the latest Simba?

    Also, define crash... Does Simba just disappear?
    is not responding, I have to ctl+alt+del to get it off. Everything freezes up.
    “Ignorance, the root and the stem of every evil.”

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    Default

    That's really weird.. How on earth can that crash Simba!?
    Verrekte Koekwous

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    Default

    Quote Originally Posted by mastaraymond View Post
    That's really weird.. How on earth can that crash Simba!?
    don't blame the messenger. My script also fu*ks up every 40-60 minutes due to an out of range error in text.scar when finding the cooking range.
    “Ignorance, the root and the stem of every evil.”

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    Default

    Are you using SafeThreadCall somewhere? Could you post that error message please?
    Verrekte Koekwous

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    Default

    nay, would you care to see the whole script? and I'll get the error message, but it'll take 60 minutes.

    script =
    SCAR Code:
    program Kharidcooker;

    {$i SRL/SRL/misc/SMART.scar}
    {$i SRL/SRL.scar}

    (*

      Things to Do

      - Set Chat
        * Clan Chat -> off
        * Private   -> off/friends only
        * Public    -> Hide

      - Test all food compatibility
        * anchovies need to be fixed. -> beta fix
        * trout/salmon/tuna all work.

      - Form?
        * optional for right now, workability is more important.


    *)


    const
      SMART_world = 82; // set to 0 for random world.
      AVG_loads   = 6; //  per player. +-2; 0 = no breaks

    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      CurrentPlayer := 0;
      NumberOfPlayers(HowManyPlayers);

      Players[0].Name := '';
      Players[0].Pass := '';
      Players[0].Active := True;

    { Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Active := True; }

    end;

    const
      // Index
      SYMBOL_KEBAB = 0;
      SYMBOL_COOK  = 1;
      SYMBOL_BANK  = 2;

      LOC_BANK = false;
      LOC_COOK = true;

      CHATS_FRIENDS = 0;
      CHATS_CLAN    = 1;
      CHATS_PUBLIC   = 2;

      // Color
      COLOR_SYMBOL_KEBAB = 2698232;
      COLOR_SYMBOL_COOK  = 1391463;
      COLOR_SYMBOL_BANK  = 2216175;

      COLOR_MM_WHITE = 16711422;

      COLOR_MS_RANGE  = 1845443;
      COLOR_MS_BOOTH  = 11065085;
      COLOR_MS_WINDOW = 4606801;

      COLOR_MI_WHITE   = 16777215;
      COLOR_MI_RED     = 128;
      COLOR_MI_OUTLINE = 131072;

      COLOR_MC_GREEN =  65280;

      // Area
      FSx1 = 229;
      FSy1 = 395;
      FSx2 = 287;
      FSy2 = 435;

      WIx1 = 43;
      WIy1 = 100;
      WIx2 = 68;
      WIy2 = 116;

      // Player
      lvl_gained = 0;
      cooked     = 1;
      XP         = 2; // not used atm
      loads      = 3;
      food       = 4;

    type
      tWalkInfo = record
        symbol: string;
        area: tPoint;
        color: integer;
      end;

      tPlayerInfo = record
        present: boolean;
        sort: tPoint;
      end;

    var
      Player: tPlayerInfo;

    function Indent(str: string; len: integer): string;
    begin
      Result := str;
      for len := len downto length(str) do
        Result := Result + ' ';
    end;

    function grabText(): string;
    var
      s: string;
    begin
      if players[currentplayer].Strings[Food] <> '' then Exit;
      s := rs_GetUpText();
      if s = '' then Exit;
      result := between('1 ', ' /', s);
      // writeLn('text grabbed: '+result);
    end;

    function isPlayerAt(point: tPoint): boolean;
    var
      TPA: tPointArray;
    begin
      try
        FindColorsToleranceOptimised(TPA, COLOR_MM_WHITE, point.x-50, point.y-15, point.x+50, point.y+15, 4);
        result := Length(TPA) > 0;
      except
        writeLn('point came off MM. Exception caught, continuing script.');
      end;
    end;

    function setSymbolRecord(index: byte): tWalkInfo;
    begin
      case index of
        SYMBOL_KEBAB:
        begin
          with Result do
          begin
            symbol := 'Kebab';
            area := point(648, 28);
            color := COLOR_SYMBOL_KEBAB;
          end;
        end;

        SYMBOL_COOK:
        begin
          with Result do
          begin
            symbol := 'Cook';
            area := point(637, 33);
            color := COLOR_SYMBOL_COOK;
          end;
        end;

        SYMBOL_BANK:
        begin
          with Result do
          begin
            symbol := 'Bank';
            area := point(641, 82);
            color := COLOR_SYMBOL_BANK;
          end;
        end;
      end;
    end;

    function createWalkLocation(Location: Boolean): Boolean;
    var
      Symbol: tWalkInfo;
      I: Byte;
      Loc: Boolean;
      tolerance: ShortInt;
      TPA: tPointArray;
      aTPA: t2DPointArray;
      P: tPoint;
      DTM, x, y: Integer;
    begin
      case Location of
        LOC_COOK:
        begin
          Symbol := setSymbolRecord(SYMBOL_KEBAB);
          repeat
            with Symbol do
            begin
              tolerance := 5;
              while tolerance < 10 do
              begin
                findColorsTolerance(TPA, color, MMx1, MMy1, MMx2, MMy2, tolerance);
                if length(TPA) > 0 then
                begin
                  Loc := true;
                  sortTPAFrom(TPA, area);
                 // writeLn('Found '+symbol+' symbol.');
                  break;
                end;
                inc(tolerance);
              end;
            end;
            if not Loc then
            begin
              if I < 1 then
              begin
                writeLn('attempting to find cooking symbol');
                Symbol := setSymbolRecord(SYMBOL_COOK);
                inc(i);
                continue;
              end else
                Exit;
            end else
            break;
          until I > 2;
          I := 0;
          aTPA := TPAtoATPAEx(TPA, 15, 15);
          if Length(aTPA) <= 0 then Exit;
          for i := 0 to High(aTPA) do
          begin
            P := MiddleTPA(aTPA[i]);
            if not RS_onMiniMap(P.x, P.y) then continue;
            player.present := isPlayerAt(P);
            Mouse(P.x-randomRange(3, 6), P.y, 8, random(8), true);
            wait(randomRange(500, 1500));
            if FlagPresent then
            begin
              Flag();
              result := True;
              Exit;
            end;
          end;
        end;

        LOC_BANK:
        begin
          symbol := setSymbolRecord(SYMBOL_BANK);
          with symbol do
          begin
            FindColorsTolerance(TPA, color, MMx1, MMy1, MMx2, MMy2, 5);
            if Length(TPA) <= 0 then
            begin
              Exit;
              writeLn('Could not find '+symbol+' symbol.');
            end;
          end;
          DTM := DTMFromString('78DA634C61626098CC0006CC108AE1E8D1A30' +
            'CCB18191818A17CC668A09A0E281B2AF6E70F13032B039A9A1E22D44' +
            'CC4AF0600E6D00CB7');
          DTMRotated(DTM, x, y, MMx1, MMy1, MMcx+25, MMy2);
          FreeDTM(DTM);
          if x or y = 0 then Exit;
          Mouse(x+2, y, random(5), random(5), true);
          wait(randomRange(750, 1500));
          if FlagPresent then
          begin
            Flag();
            result := true;
            Exit;
          end;
        end;
      end;
    end;

    function IsRun(): Boolean;
    begin
      Result := GetColor(724, 112) = 6806252;
    end;

    function NoRun(): Boolean;
    var
      x, y: Integer;
    begin
      Result := FindColor(x, y, 255, 735, 106, 760, 121);
    end;

    procedure SetRunEx();
    begin
      if not IsRun then
        if not NoRun then
      SetRun(True);
    end;

    function new_setChat(const index: byte; option: string): boolean;
    var
      area: tIntegerArray;
    begin
      case index of
        CHATS_FRIENDS: area := [128, 484, 170, 496];
        CHATS_CLAN:    area := [184, 485, 225, 494];
        CHATS_PUBLIC:  area := [243, 485, 281, 497];
      end;
      if countColorTolerance(COLOR_MC_GREEN, area[0], area[1], area[2], area[3], 4) <= 0 then
      begin
        result := true;
        Exit;
      end;
      mouseBox(area[0], area[1], area[2], area[3], 2);
      wait(randomRange(250, 350));
      result := chooseOption(option);
    end;

    function findRange(): Boolean;
    var
      aTPA: t2DPointArray;
      TPA: tPointArray;
      P: tPoint;
      I: Cardinal;
      H, x, y: Integer;
      click: Boolean;
    begin
      findColorsToleranceOptimised(TPA, COLOR_MS_RANGE, MSx1, MSy1, MSx2, MSy2, 7);
      if Length(TPA) <= 0 then Exit;
      aTPA := SplitTPAEx(TPA, 20, 20);
      if Length(aTPA) <= 0 then Exit;
      SortATPASize(aTPA, true);
      H := high(aTPA);
      click := not player.present;
      if click then
        click := random(4) <> 1;
      for i := 0 to H do
      begin
        P := MiddleTPA(aTPA[i]);
        MMouse(P.x, P.y, random(5), random(5));
        wait(randomRange(250, 550));
        if isUpTextMultiCustom(['ange', 'evel']) then
        begin
          getMousePos(x, y);
          Mouse(x, y, 0, 0, click);
          wait(randomRange(150, 250));
          chooseOption('se');
          result := true;
          Exit;
        end;
      end;
    end;

    function chooseCookAll(): Boolean;
    begin
      MouseBox(FSx1, FSy1, FSx2, FSy2, 2);
      wait(randomRange(250, 350));
      result := ChooseOption('All');
    end;

    function clickInvSlot(): Boolean;
    var
      TPA: tPointArray;
      I: Integer;
      b: tBox;
    begin
      repeat
        I := randomRange(1, 28);
      until ExistsItem(I);
      b := InvBox(I);
      MouseBox(b.x1, b.y1, b.x2, b.y2, 1);
      result := FindColorsTolerance(TPA, COLOR_MI_WHITE, b.x1, b.y1, b.x2, b.y2, 3);
    end;

    function CookOption(): Boolean;
    begin
      result := CountColor(COLOR_MI_RED, MCx1, MCy1, MCx2, MCy2) > 0;
    end;

    procedure isCooking();
    var
      I, index: Byte;
      pA, pB: tPoint;
      tempC: Cardinal;
      timer: LongInt;
    begin
      for i := 28 downto 1 do
      begin
        if ExistsItem(i) then
        begin
          Index := I;
          break;
        end;
      end;
      if Index = 1 then Exit;
      pA := ItemCoords(Index);
      pB := ItemCoords(Index-1);
      tempC := getColor(pA.x, pA.y);
      if tempC = COLOR_MI_OUTLINE then
        while tempC = COLOR_MI_OUTLINE do
        begin
          pA.x := pA.x-1;
          tempC := getColor(pA.x, pA.y);
        end;
      if not tempC = getColor(pA.x, pA.y) then
        Exit;
      timer := getSystemTime();
      while getColor(pA.x, pA.y) = tempC do
      begin
        if getSystemTime()-timer > randomRange(80000, 120000) then
          Exit;
        wait(randomRange(500, 750));
        findNormalRandoms();
        if clickToContinue() then
        begin
          writeLn('gained Cooking level');
          inc(Players[CurrentPlayer].Integers[lvl_gained]);
        end;
        if Random(15) = 1 then SleepAndMoveMouse(randomRange(1000, 6000));
      end;
    end;

    function withdrawFood(): Boolean;
    var
      x, y: Integer;
      text: string;
      t: LongInt;
    begin
      if not BankScreen() then Exit;
      MouseBox(WIx1, WIy1, WIx2, WIy2, 3);
      t := getSystemTime();
      {while not isUpText('aw') do
      begin
        wait(randomRange(250, 450));
        findNormalRandoms();
        if getSystemTime()-t > 2500 then
          Exit;
      end;}

      wait(randomRange(150, 200));
      getMousePos(x, y);
      with players[currentplayer] do
      begin
        if Strings[food] = '' then
        begin
          text := grabText();
          Strings[food] := copy(text, 6, length(text));
        end;
      end;
      Mouse(x, y, 0, 0, false);
      wait(randomRange(250, 450));
      result := chooseOption('ithdraw-All');
    end;

    Procedure ProgressReport;
    var
      A: String;
      i, ToPA, Load, Total: Integer;
    begin
      ClearDebug();
      for i := 0 to HowManyPlayers-1 do
      begin
        if Players[i].Active then Inc(ToPA);
        Total := Players[i].Integers[cooked]+Total;
        Load := Players[i].Integers[loads]+Load;
      end;
      writeLn(' ________________________________________________________________________________');
      writeLn('|`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`""`""`""`""`""`"`"`"`"`"`"`"`""`""`"`"`"`"`"`"`|');
      writeLn('|`"|'+Indent('     Time Running : '+TimeRunning, 80));
      writeLn('|`"|'+Indent('     Players Active : '+IntToStr(ToPA)+' out of '+IntToStr(HowManyPlayers)+' total', 80));
      writeLn('|`"|'+Indent('     Cooked : '+IntToStr(Total)+' total fish', 80));
      writeLn('|`"|'+Indent('     Completed : '+IntToStr(Load)+' total loads', 80));
      writeLn('|`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`"`""`""`""`""`""`"`"`"`"`"`"`"`""`""`"`"`"`"`"`"`|');
      for i := 0 to HowManyPlayers-1 do
      begin
        if Players[i].Active then
          A := 'T'
        else
          A := 'F';
        writeLn('|`"|'+Indent('     P['+IntToStr(i)+']: Active: '+A+'; Loads: '
          +IntToStr(Players[i].Integers[loads])+'; Cooked: '+IntToStr(Players[i].Integers[cooked])
            +'; Levels: '+IntToStr(Players[i].Integers[lvl_gained])+'; Type: '
              +Capitalize(trim(players[i].strings[Food])), 80));
      end;
      writeLn('|________________________________________________________________________________|');
    end;

    var
      timer: LongInt;
      I: Integer;
      opt: tStringArray;

    begin
      if SMART_world <> 0 then
        SMART_Server  := SMART_world;
      SMART_members := false;
      SMART_signed  := true;
      SetUpSRL();
      DeclarePlayers();
      opt := ['id', 'ff'];
      while not LoggedIn() do LogInPlayer();
      repeat
        if not LoggedIn() then LogInPlayer();
        // Set Up Player

        setAngle(true);
        makeCompass('N');
        Players[CurrentPlayer].Integers[loads] := 0;

        new_setChat(CHATS_FRIENDS, 'vat');
        new_setChat(CHATS_PUBLIC, opt[random(high(opt))]);
        new_setChat(CHATS_CLAN, 'ff');

        while Players[CurrentPlayer].Active do
        begin
          // Breaking System

          if AVG_loads >= 2 then
            if players[CurrentPlayer].integers[loads] <> 0 then
              if players[CurrentPlayer].Integers[loads] mod randomRange(AVG_loads-2, AVG_loads+4) = 0 then
          begin
            if BankScreen() then closeBank();
            wait(randomRange(500, 1000));
            LogOut();
            if howManyPlayers = 1 then
            begin
              writeLn('Break Handler Initiated. Sleeping for aprox. 2-4 minutes.');
              Sleep(randomRange(120000, 40000));
            end else
              writeLn('Switching Players.');
            NextPlayer(True);
          end;

          // Banking Loop
          status(' Banking Loop ');

          repeat
            wait(randomRange(350, 650));
            if not OpenBankFast('akb') then
              inc(I)
            else
              break;
            if I > 5 then
            begin
              writeLn('could not open bank.');
              logOut();
              NextPlayer(False);
              break;
            end;
          until False;
          timer := getSystemTime();
          while not BankScreen() do
          begin
            wait(randomRange(150, 550));
            findNormalRandoms();
            if getSystemTime()-timer > 2000 then
              break;
          end;
          wait(randomRange(450, 750));
          if Random(5) = 1 then DepositAll()
            else
          Deposit(1, 28, true);
          if Players[CurrentPlayer].Integers[loads] = 0 then
            BankColor := getcolor(53, 109);
          if countColorTolerance(BankColor, WIx1, WIy1, WIx2, WIy2, 10) <= 0 then
          begin
            writeLn('Cooked all Food. NextPlayer');
            CloseBank();
            wait(RandomRange(500, 1000));
            logOut();
            NextPlayer(False);
            Break;
          end;
          if not WithdrawFood() then
          begin
            writeLn('Could not Withdraw Food.');
            if BankScreen() then CloseBank();
            wait(randomRange(500, 1000));
            LogOut();
            NextPlayer(false);
          end;
          timer := getSystemTime();
          while InvCount = 0 do
          begin
            wait(randomRange(500, 750));
            if getSystemTime-timer > randomRange(2500, 3500) then
              break;
          end;
          if InvCount() < 10 then
          begin
            writeLn('Could not Withdraw Food. NextPlayer');
            if BankScreen() then CloseBank();
            LogOut();
            NextPlayer(False);
          end;
          incEx(Players[currentplayer].Integers[cooked], InvCount());
          findNormalRandoms();

          // Walking Loop (to Range)
          status(' Walking Loop ');
          setRunEx();

          if not CreateWalkLocation(LOC_COOK) then
          begin
            writeLn('Walking to Range Failed. NextPlayer');
            LogOut();
            NextPlayer(False);
          end;
          wait(randomRange(950, 1200));
          findNormalRandoms();

          // Cooking Loop
          status(' Cooking Loop ');

          if clickInvSlot() then
          begin
            for I := 0 to 20 do
            begin
              if findRange() then
                break;
              if I = 5 or randomRange(8, 11) then
                clickInvSlot();
              if I > 15 then
              begin
                writeLn('Could not Find Range.');
                LogOut();
                NextPlayer(False);
              end;
              wait(randomRange(250, 550));
            end;
            wait(randomRange(500, 1000));
            timer := getSystemTime();
            while not CookOption() do
            begin
              wait(randomRange(350, 450));
              if getSystemTime()-timer > randomRange(3000, 5000) then
                break;
              findNormalRandoms();
            end;
            if chooseCookAll() then
              isCooking();
          end;
          wait(randomRange(500, 750));
          findNormalRandoms();

          // Walking Loop (to Bank)
          status(' Walking Loop ');
          setRunEx();

          if not CreateWalkLocation(LOC_BANK) then
          begin
            findNormalRandoms();
            writeLn('Walking to Bank Failed. NextPlayer');
            LogOut();
            NextPlayer(False);
          end;
          wait(randomRange(900, 1200));
          inc(Players[CurrentPlayer].Integers[loads]);

          progressReport();
        end;
      until allPlayersInactive();
    end.
    Last edited by Blumblebee; 04-09-2010 at 08:40 PM.
    “Ignorance, the root and the stem of every evil.”

  9. #9
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    Oh! I rethought.. Maybe it crashes in a FindNormalRandoms? As this might call a plugin function, which is kinda untested =(
    Last edited by mastaraymond; 04-09-2010 at 09:21 PM.
    Verrekte Koekwous

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    Quote Originally Posted by mastaraymond View Post
    Oh! I rethought.. Maybe it crashes in a FindNormalRandoms?
    could be. I do call findnormalRandoms in other places, but that is a possibility. I dunno how we would test that theory though.
    “Ignorance, the root and the stem of every evil.”

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    Quote Originally Posted by Blumblebee View Post
    could be. I do call findnormalRandoms in other places, but that is a possibility. I dunno how we would test that theory though.
    Well, I would have to take another look at the plugins since the problem would lie somewhere in there..
    Verrekte Koekwous

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    Quote Originally Posted by mastaraymond View Post
    Well, I would have to take another look at the plugins since the problem would lie somewhere in there..
    ok cool, let me know how it goes.
    “Ignorance, the root and the stem of every evil.”

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    Quote Originally Posted by Blumblebee View Post
    ok cool, let me know how it goes.
    Weird question: Could you try it without FindNormalRandoms and see if it still crashes?



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    mhmm, I sure can give me 10 minutes to get back to you about it.

    E: no crash in 10 minutes, I did get a random so it stopped. I would like to assume the issue is FindNormalRandoms.
    Last edited by Blumblebee; 04-09-2010 at 11:14 PM.
    “Ignorance, the root and the stem of every evil.”

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    So.. I updated the plugins + Simba.. I hope this bug is gone now.. Haven't checked though .
    Verrekte Koekwous

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    Quote Originally Posted by mastaraymond View Post
    So.. I updated the plugins + Simba.. I hope this bug is gone now.. Haven't checked though .
    kay thanks
    “Ignorance, the root and the stem of every evil.”

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