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Thread: MSI's ALL-IN-ONE Woodcutter

  1. #476
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    just telling you guys if you dont know.. jagex added a new button in the bank that moved the deposit the bag into the bank slightly left causing the script to deposit your money

  2. #477
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    Hey Bro i know there is alot of users here that are wanting to use MSI Yew cutters but can't seem to get them to work properly as we all get this code below repeating about 1000 times. Sometime i leave my account on for 5 hours to see if it would start working but no it keeps doing the same thing. It has to be a problem with the Yew recognition. Hope you can help bro thanks.
    [0:22:52]: [Username here] ------ Took 78 ms to complete
    [0:22:52]: [Username here] ---- MSI_FindObjectTPA: False
    [0:22:52]: [Username here] ------ Scanning for randoms...
    [0:22:52]: [Username here] ------ Scanning for randoms...
    [0:22:52]: [ Username here] ---- MSI_FindObjectTPA: TREE_YEW_NEW
    [0:22:53]: [Username here] ------ Found: 6, NOT ENOUGH
    [0:22:53]: [Username here] ------ Took 78 ms to complete
    [0:22:53]: [Username here] ---- MSI_FindObjectTPA: False

  3. #478
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    Wink

    Hey coh3n i noticed you script in msi for this was similar to your Dranor chop n bank. In what way you say? Well Ive extracted this little bit of code
    Simba Code:
    function Chop_Finished: Boolean;
    var
      avg: integer;
    begin
      if not LoggedIn or InvFull then
        Exit;

      avg := AveragePixelShift(IntToBox(MSCX - 10, MSCY - 25, MSCX + 15, MSCY + 15), 25, 125);
      DCnB_Debug('Chop_IsTreeDown', 'Average pixel shift: ' + intToStr(avg), DEBUG_DETAILS);

      if (inRange(avg, 0, 30)) then
      begin
        Result := True;
        DCnB_Debug('Chop_IsTreeDown', 'Player not animating', DEBUG_DETAILS);
      end;
    end;
    and it compares to the way the msi script functions... well in this manner of course.
    the thing is in order for this to be true, you need to be in plain view. This means that you cannot be blocked by any thing, like a tree for example. To explain furthermore lets say you start chopping but you cannot see your character because he/she is behind the tree from the view at which you are viewing.The script wont function properly now because is sees no movement of thecharacter whatsoever and fails. To solve this problem you must make sure that your character starts choping from left or right and possibly up front.
    I poit this out because this is the only faulty thing about it. I do highly doubt that Jagex has a system to detect why the character is only chopping fromleft or right and never behind. of course you can always adust the camera angle so the character always shows.
    Last edited by wantonman; 01-05-2012 at 08:03 PM.

  4. #479
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    Default Download link?

    I can't find the download link, can someone please post it in here....

  5. #480
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    Quote Originally Posted by juuiice View Post
    I can't find the download link, can someone please post it in here....
    Enable the MSI extension and in Simba, and then just click run. Go to tutorial island for a tutorial that explains it really easily.

  6. #481
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    Quote Originally Posted by wantonman View Post
    Hey coh3n i noticed you script in msi for this was similar to your Dranor chop n bank. In what way you say? Well Ive extracted this little bit of code
    Simba Code:
    function Chop_Finished: Boolean;
    var
      avg: integer;
    begin
      if not LoggedIn or InvFull then
        Exit;

      avg := AveragePixelShift(IntToBox(MSCX - 10, MSCY - 25, MSCX + 15, MSCY + 15), 25, 125);
      DCnB_Debug('Chop_IsTreeDown', 'Average pixel shift: ' + intToStr(avg), DEBUG_DETAILS);

      if (inRange(avg, 0, 30)) then
      begin
        Result := True;
        DCnB_Debug('Chop_IsTreeDown', 'Player not animating', DEBUG_DETAILS);
      end;
    end;
    and it compares to the way the msi script functions... well in this manner of course.
    the thing is in order for this to be true, you need to be in plain view. This means that you cannot be blocked by any thing, like a tree for example. To explain furthermore lets say you start chopping but you cannot see your character because he/she is behind the tree from the view at which you are viewing.The script wont function properly now because is sees no movement of thecharacter whatsoever and fails. To solve this problem you must make sure that your character starts choping from left or right and possibly up front.
    I poit this out because this is the only faulty thing about it. I do highly doubt that Jagex has a system to detect why the character is only chopping fromleft or right and never behind. of course you can always adust the camera angle so the character always shows.
    Thanks! going to try this.
    grtz Pierre

  7. #482
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    I'm having trouble I set everything up as instructed It runs fine and goes to tree but doesnt seem to find them he just stands there forever (tried at varok oaks and draynor oaks) and all my graphic settings are correct

    edit: now it is only clicking the far south west tree at varrok oaks?is that normal?
    edit: leveled up and now it's not doing anything it's just confused
    Last edited by poopy2177; 01-06-2012 at 07:17 PM.
    My Soul Wars Scipt Proggress:[100%....]
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  8. #483
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    Tree dection seems to be working but it wont click on any of the tree's for me.

  9. #484
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    Does this script solve randoms? I'm new to Simba, and just started using this script.

  10. #485
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    Quote Originally Posted by Gonzapalot View Post
    Does this script solve randoms? I'm new to Simba, and just started using this script.
    Randoms are not based on individual scripts. They are solved in Simba. Although some of them do work at the moment, a lot of them are kind of iffy.

  11. #486
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    After a load of magic trees, it banks all and logs me out :/

  12. #487
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    After it cuts a inv of magics, it banks all and then logs me out :/

  13. #488
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    Default

    Yew Detection doesnt work


  14. #489
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    DM i fixed
    Last edited by iPaa; 01-07-2012 at 07:22 PM.

  15. #490
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    i cant seem to find the download for this script but i did with others

  16. #491
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    Quote Originally Posted by Cryingsoul View Post
    i cant seem to find the download for this script but i did with others
    You honestly missed the massive download link on the first post?

    E: http://villavu.com/forum/showthread.php?t=57723

  17. #492
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    nvm
    Last edited by mikeym; 01-10-2012 at 01:30 AM.

  18. #493
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    Hey..

    Is anyone currently cutting yews which are working?

    I keep trying every location (including the members ones) and at first it will find like 2 trees and cut them and then on the third or fourth it just lights up in the colour but doesn't do anything and stands there forever.

    Has anyone found a location that works?

  19. #494
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    Quote Originally Posted by Jordan155 View Post
    Hey..

    Is anyone currently cutting yews which are working?

    I keep trying every location (including the members ones) and at first it will find like 2 trees and cut them and then on the third or fourth it just lights up in the colour but doesn't do anything and stands there forever.

    Has anyone found a location that works?
    Yews aren't working great right now. Just wait for a fix.

  20. #495
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    Quote Originally Posted by Griff View Post
    Yews aren't working great right now. Just wait for a fix.
    Is there an ETA on when Seer's yews will be working or Seer's magic?

  21. #496
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    I get the feeling its not a priority....Yews bring in good revenues and it could jack up the market.

  22. #497
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    Chopping magics at seers. Runs perfectly .

  23. #498
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    No ETA on when the yew detection will start working again?

  24. #499
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    What yews are you cutting? I updated the Yew record at Edgeville and it was working flawlessly. It should work every where else too.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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  25. #500
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    Quote Originally Posted by Kyle Undefined View Post
    What yews are you cutting? I updated the Yew record at Edgeville and it was working flawlessly. It should work every where else too.
    Rimmington

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