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Thread: MSI's ALL-IN-ONE Woodcutter

  1. #126
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    Progress Report:
      with MSI_Players[0] do
      begin
    
        Name       := '********';      // Username
        Pass       := '*******';      // Password
        Nick       := '***';      // Nickname (3-4 lowercase letters from username)
        Pin        := '';      // Bank pin; leave as '' if player doesn't have one
        Active     := True;    // Use this player?
        Member     := True;   // Is this player a member?
        Location   := LOC_RM_YEWS;        // See instructions at the top
        BreakLoads := 20;        // Amount of loads before breaking/switching players
        TotalLoads := 500;        // Total loads for the player to do; leave 0 if using TotalTime or to go forever
        TotalTime  := 500;        // How long for the player to run? (in minutes); leave 0 if using TotalLoads or go forever
    
        with Scripts[0] do
        begin
          Name     := SCRIPT_RM_YEWS;   // The script constant
          Trees    := [TREE_YEW]; // Trees to cut
          Priority := [];
          DontDrop := []; // For powerchopping only
        end;
      end;


    I was thinking the same thing but it recognizes the script in the debug.

  2. #127
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    Hm, I'm not sure. Are you sure you updated properly? I tested from both locations so I'm not sure why it wouldn't work for you.

  3. #128
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    Quote Originally Posted by Coh3n View Post
    Hm, I'm not sure. Are you sure you updated properly? I tested from both locations so I'm not sure why it wouldn't work for you.
    As I read this I tried to update again and it updated the files, I didnt do anything different than any other time. Im not the expert but maybe there was just a delay to recognize that it could be updated.Thanks for the help, running great now.

  4. #129
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    Quote Originally Posted by Big Tom View Post
    As I read this I tried to update again and it updated the files, I didnt do anything different than any other time. Im not the expert but maybe there was just a delay to recognize that it could be updated.Thanks for the help, running great now.
    Glad it's working.

  5. #130
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    hey question this script is crazy congrats on makin it guys but whenever i start in a bank and set my location to LOC_DB_BANK or any city it looks around the bank for trees and then if it does somehow find them it will just drop all of the logs instead of banking them

  6. #131
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    Quote Originally Posted by jumbosped View Post
    hey question this script is crazy congrats on makin it guys but whenever i start in a bank and set my location to LOC_DB_BANK or any city it looks around the bank for trees and then if it does somehow find them it will just drop all of the logs instead of banking them
    Post your DeclarePlayers?

    It sounds like you are set up to powerchop

  7. #132
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    for some reason, when im doing VE oaks, it will go to the bank, after about 10 mins of running and getting full loads, and it will stop after depositing only some of the oaks. it leaves 10, give or take, in my inventory, then logs out... >_>

  8. #133
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    No offense to anyone that posts bug reports, but does no one understand that simply telling us what went wrong doesn't really help us? We need debug text, screenshots, etc.

    MSI is huge, we need specific information in order to figure out what the problem is.

  9. #134
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    after using VE oaks for awhile, and other bots, i've noticed a slight problem. for some reason it doesnt solve randoms. is it supposed to? because when it gets a random it doesnt do anything, and just logs out. nothing in debug box, just logs itself out and stops the script. i've also noticed, that while cutting the VE oaks, that the cursor will most often be flying around on the normal trees. which would look awfully botty to jagex.

  10. #135
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    Quote Originally Posted by donkey60000 View Post
    after using VE oaks for awhile, and other bots, i've noticed a slight problem. for some reason it doesnt solve randoms. is it supposed to? because when it gets a random it doesnt do anything, and just logs out. nothing in debug box, just logs itself out and stops the script. i've also noticed, that while cutting the VE oaks, that the cursor will most often be flying around on the normal trees. which would look awfully botty to jagex.
    Solving randoms has nothing to do with MSI. This is a SRL or a reflection problem

  11. #136
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    Quote Originally Posted by Zyt3x View Post
    Solving randoms has nothing to do with MSI. This is a SRL or a reflection problem
    both my SRL, and my Reflection are up to date.

  12. #137
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    Quote Originally Posted by donkey60000 View Post
    both my SRL, and my Reflection are up to date.
    Both SRL and reflection has some problems solving all the randoms (Some aren't solved yet/made code for yet)

  13. #138
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    Quote Originally Posted by Zyt3x View Post
    Both SRL and reflection has some problems solving all the randoms (Some aren't solved yet/made code for yet)
    oh, well, that explains it (: guess i'm just gonna have to wait it out. on the other hand, does the SRL community develop reflection? or is it a third party developer?

  14. #139
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    Quote Originally Posted by donkey60000 View Post
    oh, well, that explains it (: guess i'm just gonna have to wait it out. on the other hand, does the SRL community develop reflection? or is it a third party developer?
    It's the SRL community that's developing it
    http://villavu.com/forum/forumdisplay.php?f=205

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    Hello kinda new to msi but i love it, its awesome! ive been using seer magics and seer yews. The magics will work for about 3-5 loads then just stops nothin in debug box. The yews is wierd might need to be fixed not sure but when it banks its flawless so far when it goes back to the Yew trees seems to go to far north or needs to go more west i ahve to move it more west or south for it to get color of trees its giving me this:
    [1:02:53]: [ ] -------- Already near tile
    [1:02:53]: [ ] ---------- Distance from player to location: 6
    [1:02:53]: [ ] ---------- Distance from player t[1:02:54]: [ ] ---------- Distance from player to location: 29
    [1:02:55]: [ ] -------- Already near tile
    [1:02:55]: [ ] ---------- Distance from player to location: 6
    [1:02:55]: [ ] ---------- Distance from player to location: 29

  16. #141
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    Quote Originally Posted by bmx pk View Post
    Hello kinda new to msi but i love it, its awesome! ive been using seer magics and seer yews. The magics will work for about 3-5 loads then just stops nothin in debug box. The yews is wierd might need to be fixed not sure but when it banks its flawless so far when it goes back to the Yew trees seems to go to far north or needs to go more west i ahve to move it more west or south for it to get color of trees its giving me this:
    [1:02:53]: [ ] -------- Already near tile
    [1:02:53]: [ ] ---------- Distance from player to location: 6
    [1:02:53]: [ ] ---------- Distance from player t[1:02:54]: [ ] ---------- Distance from player to location: 29
    [1:02:55]: [ ] -------- Already near tile
    [1:02:55]: [ ] ---------- Distance from player to location: 6
    [1:02:55]: [ ] ---------- Distance from player to location: 29
    It was saying that when you weren't moving?

  17. #142
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    ya i was at tree area seer yews and north of the far east tree and it wouldnt find a color and would have to manually move my guy also got this one was not moving just saything these over and over and over
    [0:04:00]: [ ] ---------- Distance from player to location: 16
    [0:04:00]: [ ] ---------- Distance from player to location: 35
    [0:04:00]: [ ] -------- Already near tile

    but after i move my guy and it gets the color its flawless from moving to other trees and banking minus not being able to put in my bank pin

  18. #143
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    Quote Originally Posted by bmx pk View Post
    ya i was at tree area seer yews and north of the far east tree and it wouldnt find a color and would have to manually move my guy also got this one was not moving just saything these over and over and over
    [0:04:00]: [ ] ---------- Distance from player to location: 16
    [0:04:00]: [ ] ---------- Distance from player to location: 35
    [0:04:00]: [ ] -------- Already near tile

    but after i move my guy and it gets the color its flawless from moving to other trees and banking minus not being able to put in my bank pin
    The distance for the location just needs to be adjusted I believe. I don't see why the distance is changing though if your not moving.

    I'll have a look and let you know what's up.

  19. #144
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    ok sounds good it puts me in 2 diff spots ill bank and 1 spot then bank and other spot lol so i dunno thanx thou

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    Quote Originally Posted by bmx pk View Post
    ok sounds good it puts me in 2 diff spots ill bank and 1 spot then bank and other spot lol so i dunno thanx thou
    Ohh, if that spot has relocation points that's probably why.

    Anyways, I'm going to have a look now.

    Edit: Hmm, The RelocateDistance for seers yews is only set to 5 already, meaning it should have continued to walk until it got within 5 tiles. I don't have a members account to really test anything out, but if you'd like you can mess with it. All the Reloaction stuff you would be looking for for this is in Locations.Simba.

    I'll probably get members again soon, but I can't do too much with this until then unfortunately.
    Last edited by NCDS; 01-05-2011 at 01:50 AM.

  21. #146
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    k thanx i tried to mess with it a little i dont know what im doin lol its wierd im not even that far away from the trees probly like 4-5 squares away it just wont find the color unless i move my guys manually then let computer do then it will find colors its wierd thanx thou

  22. #147
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    Sorry I don't have a clue of what your problem is; your descriptions are quite vague. If you have any screenshots that would be helpful.

    Does it move between trees fine (i.e. when all the trees on the screen are cut down, does it walk to a place where it can see the other trees)?

    Also, about the Magics, a better description and some screenshots would be helpful.

    E: Rewrote the thread. It's more organized now. I'll be adding whether each script has color walking or not later today.

    Oh and if someone can make a picture of Seers Village Maples that would be great.

  23. #148
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    Powerchopper needs teaks

  24. #149
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    Quote Originally Posted by boobooo42 View Post
    Powerchopper needs teaks
    Make the object and item records, and I'll be happy to add them.

    http://villavu.com/forum/showthread.php?t=57726

  25. #150
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    Guys I found an error. im running draynor willows My bank was full 78/78 and i logged in with an inv full of willows. It couldnt bank my stuff and it didnt logme out or anything so yeah. Glad to be of any service

    What is a bird's nest? Also, if its intended to drop the logs then it isnt. For me its constantly examining them. Drop is second option not third i believe for willows
    Last edited by Zyt3x; 02-13-2011 at 03:36 AM.

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