Hey blumblebee, I saw you said you needed a few bugs, and I got a few for you
#1 is that in the furnace next door, right next to the door, on the wall there's something with very similar colors to the range, and it will sometimes bug out there (it's the curtain that would otherwise be the door). Suggested fix? new colors on the range w/ confirming uptext
#2 definitely needs new and/or updated/more failsafes on banking... you've probably noticed that it sometimes bugs out standing next to the booths.
#3 I didn't look through the actual script of this part, but how is it distinguishing when all the inventory is done? is it based on a time? cause sometimes it will leave the range w/o doing the whole inventory, which also screws up the proggy D: (Yeah, I'm watching it currently for bugs, and it most definitely needs a better way to detect when the inventory is finished)
Obviously more antiban and antirandoms (but i think you have those covered) could always be cool, as cooking is one of things you need minimal attention for. I could recommend calling the mouse off the screen more, like as if you were going to another tab or window on your computer, as I tend to do that actually, so I'd say that could be realistic.
#4 proggy is messed up d: that shouldn't be hard. If/when you do fix it, don't worry about the food being cooked. Just worry about the # of food cooked. You could also consider pulling exp gained from the new exp bar. Some people had a discussion about this on another page, you could see if they got that working.
In any case, this is the best cooker right now (: Really looking forward to a fix!
EDIT: You may actually want to consider calling FindNormalRandom more too cause it has bugged out nearly every random, and most of the randoms are working fine
EDIT1: Also, needs a better failsafe on the range, as if it misses click (clicked use food on some player and logged out) on the range.