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Thread: Yet more Problems T_T

  1. #1
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    Default Yet more Problems T_T

    Okay I'm trying to get a color clicker to work, It finds the colors fine it just doesn't click them. Can any1 help me clean up this old Colorclicker or just make one? it doesn't have To be fancy or random (non runescape-related)

    Here's the code: (Color codes are already in there)

    What do you wanna Know?
    the games called DOMO (Dream-Of-Mirror-Online)
    believe it or not Its actually a really fun game (although it looks like a 11 yr old would play it lol)
    www.domo.wikia.com

    Monsters:




    Code:
    program TurboColorClicker;
    {.include srl/srl.scar}
    //////////////////////
    //Script is licensed//
    //under the GPL.    //
    //      ~Pointer    //
    //this script is    //
    //good for click    //
    //games             //
    //clicks on a color //
    //as fast scar can  //
    //find it :)        //
    //////////////////////
    var x,y,monster: integer;
    
    const
     i = 5000; //number of monsters to kill
     colortofind=9485807; //replace with the color you want to pick
     colortofind2=9404554; //replace with the color you want to pick
     colortofind3=11505017; //replace with the color you want to pick
     colortofind4=14679528; //replace with the color you want to pick
     colortofind5=10011637; //replace with the color you want to pick
     colortofind6=11644834; //replace with the color you want to pick
    
     screenresx=1280; //width of your screen in pixels
     screenresy=800; //height of your screen in pixels
    
    procedure Talk;
    begin
       ClearDebug;
       Writeln('#        ');
       Writeln('#        ');
       Writeln('#        ');
       Writeln('#        ');
       Writeln('#        ');
       wait(100);ClearDebug;
       Writeln('##       ');
       Writeln('#        ');
       Writeln('##       ');
       Writeln('#        ');
       Writeln('#        ');
       wait(100);ClearDebug;
       Writeln('####      ');
       Writeln('#        ');
       Writeln('####      ');
       Writeln('#        ');
       Writeln('#        ');
       wait(100);ClearDebug;
       Writeln('####      ');
       Writeln('#   #     ');
       Writeln('####      ');
       Writeln('#        ');
       Writeln('#        ');
       wait(100)ClearDebug;
       Writeln('####     ');
       Writeln('#   # #   ');
       Writeln('####  #   ');
       Writeln('#     #   ');
       Writeln('#        ');
       wait(100)ClearDebug;
       Writeln('####   #  ');
       Writeln('#   # #   ');
       Writeln('####  #   ');
       Writeln('#     #   ');
       Writeln('#      #  ');
       wait(100)ClearDebug;
       Writeln('####   ## ');
       Writeln('#   # #   ');
       Writeln('####  #   ');
       Writeln('#     #   ');
       Writeln('#      ## ');
       wait(100)ClearDebug;
       Writeln('####   ###');
       Writeln('#   # #   ');
       Writeln('####  #   ');
       Writeln('#     #   ');
       Writeln('#      ###');
       wait(100);ClearDebug;
       Writeln('####   ###  # ');
       Writeln('#   # #   #   ');
       Writeln('####  #   # # ');
       Writeln('#     #   # # ');
       Writeln('#      ###  # ');
       wait(100);ClearDebug;
       Writeln('####   ###  # #');
       Writeln('#   # #   #   #');
       Writeln('####  #   # # #');
       Writeln('#     #   # # #');
       Writeln('#      ###  # #');
       wait(100);ClearDebug;
       Writeln('####   ###  # # ');
       Writeln('#   # #   #   ##');
       Writeln('####  #   # # # ');
       Writeln('#     #   # # # ');
       Writeln('#      ###  # # ');
       wait(100);ClearDebug;
       Writeln('####   ###  # # ');
       Writeln('#   # #   #   ##');
       Writeln('####  #   # # # #');
       Writeln('#     #   # # # ');
       Writeln('#      ###  # # ');
       wait(100);ClearDebug;
       Writeln('####   ###  # # ');
       Writeln('#   # #   #   ##');
       Writeln('####  #   # # # #');
       Writeln('#     #   # # #  #');
       Writeln('#      ###  # # ');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   #');
       Writeln('#   # #   #   ##  #');
       Writeln('####  #   # # # # #');
       Writeln('#     #   # # #  ##');
       Writeln('#      ###  # #   #');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # #');
       Writeln('#   # #   #   ##  # ');
       Writeln('####  #   # # # # # ');
       Writeln('#     #   # # #  ## ');
       Writeln('#      ###  # #   # ');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##');
       Writeln('#   # #   #   ##  # ');
       Writeln('####  #   # # # # # ');
       Writeln('#     #   # # #  ## ');
       Writeln('#      ###  # #   # ');
       Writeln('#');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ###');
       Writeln('#   # #   #   ##  #   #');
       Writeln('####  #   # # # # #   #');
       Writeln('#     #   # # #  ##   #');
       Writeln('#      ###  # #   #   #');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ####');
       Writeln('#   # #   #   ##  #   #');
       Writeln('####  #   # # # # #   #');
       Writeln('#     #   # # #  ##   #');
       Writeln('#      ###  # #   #   #');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # #####');
       Writeln('#   # #   #   ##  #   #');
       Writeln('####  #   # # # # #   #');
       Writeln('#     #   # # #  ##   #');
       Writeln('#      ###  # #   #   #');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### #');
       Writeln('#   # #   #   ##  #   #   #');
       Writeln('####  #   # # # # #   #   #');
       Writeln('#     #   # # #  ##   #   #');
       Writeln('#      ###  # #   #   #   #');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### ##');
       Writeln('#   # #   #   ##  #   #   #');
       Writeln('####  #   # # # # #   #   ##');
       Writeln('#     #   # # #  ##   #   #');
       Writeln('#      ###  # #   #   #   ##');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### ###');
       Writeln('#   # #   #   ##  #   #   #');
       Writeln('####  #   # # # # #   #   ###');
       Writeln('#     #   # # #  ##   #   #');
       Writeln('#      ###  # #   #   #   ###');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### ####');
       Writeln('#   # #   #   ##  #   #   #');
       Writeln('####  #   # # # # #   #   ####');
       Writeln('#     #   # # #  ##   #   #');
       Writeln('#      ###  # #   #   #   ####');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### #####');
       Writeln('#   # #   #   ##  #   #   #');
       Writeln('####  #   # # # # #   #   ####');
       Writeln('#     #   # # #  ##   #   #');
       Writeln('#      ###  # #   #   #   #####');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### ##### #');
       Writeln('#   # #   #   ##  #   #   #     #');
       Writeln('####  #   # # # # #   #   ####  #');
       Writeln('#     #   # # #  ##   #   #     #');
       Writeln('#      ###  # #   #   #   ##### #');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### ##### ##');
       Writeln('#   # #   #   ##  #   #   #     #');
       Writeln('####  #   # # # # #   #   ####  ##');
       Writeln('#     #   # # #  ##   #   #     #');
       Writeln('#      ###  # #   #   #   ##### #');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### ##### ###');
       Writeln('#   # #   #   ##  #   #   #     #  ');
       Writeln('####  #   # # # # #   #   ####  ###');
       Writeln('#     #   # # #  ##   #   #     # #');
       Writeln('#      ###  # #   #   #   ##### #  ');
       wait(100);ClearDebug;
       Writeln('####   ###  # #   # ##### ##### ###');
       Writeln('#   # #   #   ##  #   #   #     #  #');
       Writeln('####  #   # # # # #   #   ####  ###');
       Writeln('#     #   # # #  ##   #   #     # #');
       Writeln('#      ###  # #   #   #   ##### #  #');
    
    
    
       wait(500);ClearDebug;
       Writeln('####  ###  ####  #### #### #   # ##### ####   ');
       Writeln('#   # #  # #    #     #    ##  #   #  #       ');
       Writeln('####  ###  ###   ###  ###  # # #   #   ###     ');
       Writeln('#     # #  #        # #    #  ##   #      #   ');
       Writeln('#     #  # #### ####  #### #   #   #  ####     ');
       wait(500);ClearDebug;
       Writeln('     #   ');
       Writeln('    # #  ');
       Writeln('   #   #  ');
       Writeln('  ####### ');
       Writeln(' #       # ');
       wait(500);ClearDebug;
       Writeln('##### #  # ###  ###   ### ');
       Writeln('  #   #  # #  # #  # #   #');
       Writeln('  #   #  # ###  ###  #   #');
       Writeln('  #   #  # # #  #  # #   #');
       Writeln('  #    ##  #  # ###   ###');
       wait(500);ClearDebug;
       Writeln(' ####  ###  #     ###  ###  ');
       Writeln('#     #   # #    #   # #  # ');
       Writeln('#     #   # #    #   # ###  ');
       Writeln('#     #   # #    #   # # #  ');
       Writeln(' ####  ###  ####  ###  #  # ');
       wait(500);ClearDebug;
       Writeln(' ### #    #  ### #  # #### ###');
       Writeln('#    #      #    # #  #    #  #');
       Writeln('#    #    # #    ##   ###  ###');
       Writeln('#    #    # #    # #  #    # #');
       Writeln(' ### #### #  ### #  # #### #  #');
       wait(500);ClearDebug;
    
    end;
    
    
    procedure kleur1;
    begin
     if findcolor(x,y,colortofind,0,0,screenresx,screenresy) then
      begin
       Mouse(x,y,0,0,false);
       wait(1000)
      monster := monster + 1;
      end;
    end;
    
    procedure kleur2;
    begin
     if findcolor(x,y,colortofind2,0,0,screenresx,screenresy) then
      begin
       Mouse(x,y,0,0,false);
       wait(1000)
       monster := monster + 1;
      end;
    end;
    
    procedure kleur3;
    begin
     if findcolor(x,y,colortofind3,0,0,screenresx,screenresy) then
      begin
       Mouse(x,y,0,0,false);
       wait(1000)
       monster := monster + 1;
      end;
    end;
    
    procedure kleur4;
    begin
     if findcolor(x,y,colortofind4,0,0,screenresx,screenresy) then
      begin
       Mouse(x,y,0,0,false);
       wait(1000)
       monster := monster + 1;
      end;
    end;
    
    procedure kleur5;
    begin
     if findcolor(x,y,colortofind5,0,0,screenresx,screenresy) then
      begin
       Mouse(x,y,0,0,false);
       wait(1000)
       monster := monster + 1;
      end;
    end;
    
    procedure kleur6;
    begin
     if findcolor(x,y,colortofind6,0,0,screenresx,screenresy) then
      begin
       Mouse(x,y,0,0,false);
       wait(1000)
       monster := monster + 1;
      end;
    end;
    
    begin
     SetUpSrl;
     monster := 0;
     Talk;
     repeat
      kleur1;
      kleur2;
      kleur3;
      kleur4;
      kleur5;
      kleur6;
     until(i = monster)
    end.
    Last edited by deadlywario0; 04-27-2010 at 07:54 PM.

  2. #2
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    Whats this for?
    There used to be something meaningful here.

  3. #3
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    A game I'm trying to Grind monsters that i can one hit T_T

  4. #4
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    Quote Originally Posted by deadlywario0 View Post
    A game I'm trying to Grind monsters that i can one hit T_T
    And that game is? It really helps to know more.
    There used to be something meaningful here.

  5. #5
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    What do you wanna Know?
    the games called DOMO
    www.domo.wikia.com

    Monsters:


  6. #6
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    So it finds the colors right? Does the mouse move to them or not?
    Back from the dead.....

  7. #7
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    Are you running the game in windowed mode?
    There used to be something meaningful here.

  8. #8
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    Quote Originally Posted by Frement View Post
    Are you running the game in windowed mode?
    Yes, the window takes about 1/4th of my screen. It finds the colors Fine and hovers the mouse over them and waits the correct Time, What it doesn't do is Click the mouse.

  9. #9
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    your mouse is set to false btw. so i am assuming you want it to right click (if not, then set it to true)

    that might help

  10. #10
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    Yes its suppose to right click

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