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Thread: MSI - 50+ different Scripts spread over 7 skills!

  1. #26
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    Quote Originally Posted by frt975 View Post
    I don't have permissions to visit that page but I'm using Scar 3.23 not 3.21
    I've PMed Wizzup?, the admin in charge of allowing access to the Simba forums.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  3. #28
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    Quote Originally Posted by frt975 View Post
    I don't have permissions to visit that page but I'm using Scar 3.23 not 3.21
    Have you setup SRL properly? More specifically, moved your plugins?

    Also, could you post the line? It may be that one of us committed something that's Simba-only.

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    I got an error when im trying to compile it..

    "Line 18: [Error] (18:66): Unknown type 'TMSObject' in script"

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    Quote Originally Posted by Niki View Post
    I got an error when im trying to compile it..

    "Line 18: [Error] (18:66): Unknown type 'TMSObject' in script"
    Are you running RunMe.scar? Or one of the other files?

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    Quote Originally Posted by Coh3n View Post
    Are you running RunMe.scar? Or one of the other files?
    Uhm, I´m opening the Woodcutter.scar and then I copy it and after that I open scar and then I paste it..

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    Quote Originally Posted by Niki View Post
    Uhm, I´m opening the Woodcutter.scar and then I copy it and after that I open scar and then I paste it..
    Make sure you read the first post before posting. You wouldn't have had this problem if you did.

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    Quote Originally Posted by Coh3n View Post
    Make sure you read the first post before posting. You wouldn't have had this problem if you did.
    I´m sorry, I´m just very confused:P

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    Quote Originally Posted by Niki View Post
    I´m sorry, I´m just very confused:P
    Don't worry. I'm sure you aren't the only person who didn't read the whole first post. Simply reading goes a long way.

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    This really interests me, and I would love to help out, but it seems so complicated

    How exactly would one go about making a script for this? I haven't seen any scripts for this as a physical file.... and not much that explains how someone would make it work.

    I think i might have partially figured out how it works, but at the same time, i still have no idea

    Lets say i wanted to make a banking script that walked to the yews just north of the normal trees (or perhaps by the church).
    I would make a path going to and from the yews(I haven't the slightest idea how i would do that in color with the MSI setup)
    •The script would walk the path, then automatically begin chopping the tree?
    •When the inventory is full, it would walk the path back.
    •The script would repeat the path

    The users setup might look like this:
    Code:
        Name   := 'username';
        Pass   := 'password';
        Nick   := 'erna';
        Active := True;
        Pin    := '1234';
        PlayerSkills[0]  := [SKILL_WOODCUTTING];
        PlayerObjects[0] := [[OBJ_TREE_YEW]];
        Integers[P_CITY] := CITY_VARROCK;
        Integers[P_LOC]  := LOC_VE_BANK;
        Booleans[P_BANK] := true;
    Is all this correct?

    if not, care to explain if you wouldn't mind/have the time, or just elaborate further?
    (sorry if this is a lot, its just that this really interests me right now...)

    also, Proggy:

    Code:
    {----------------------------------------------------------------}
    {                   MSI Phoenix Player Report                    }
    {------------------------------ 1.0 -----------------------------}
    {     Time Running: 39 Minutes and 49 Seconds                    }
    {----------------------------------------------------------------}
    {                                                                }
    {     Player 0: *******                                       }
    {     City: Varrock                                              }
    {     Location: Lost                                             }
    {     Time: 28m 38s                                              }
    {     Active: False                                              }
    {       Reason: Failed to walk to Varrock east bank, index: 4    }
    {                                                                }
    {     Skill: Woodcutting                                         }
    {       Time: 28m 38s                                            }
    {       Loads: 4                                                 }
    {       Experience: 2,800                                        }
    {       Level: Not yet defined                                   }
    {         Item: Normal logs                                      }
    {         Amount: 112                                            }
    {                                                                }
    {----------------------------------------------------------------}
    {----------------------------------------------------------------}
    It walked to the north west from the bank after the 4th load, so naturally, it got lost and is now by the museum.

  11. #36
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    Hi again guys, this time I've read the WHOLE post a few times but I still don't get why i allways get after like 24 min or so.. "[Runtime Error] : Exception: Access violation at address 0331D0D0 in module 'WizzyPlugin.dll'. Read of address 0BE40000 in line 452 in script C:\Documents and Settings\Niki\Desktop\scarprerelease\includes\srl\ srl\msi\Objects.scar"

  12. #37
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    @Niki:
    There was a recent change in SRL that made it not fully compatible with scar. I'd suggest you use Simba. I'll add you to the Simba forums so you can easily figure out how to download it.

    @nickrules:
    Right now what you see is an entire script.
    RunMe.scar is just the end bit of it;

    MSI uses a lot of logic and is coded modularly, so it is possible to (easily) add things to it, however it might be a bit of a big challenge to go through on your own.

    There is more information on MSI development in SRL Members, I will be making those forums publicly available so you can have a deeper look, learn from and might try writting a few modules yourselves

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  13. #38
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    #Rasta Magician Thank you very much !

  14. #39
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    Quote Originally Posted by nickrules View Post
    This really interests me, and I would love to help out, but it seems so complicated

    How exactly would one go about making a script for this? I haven't seen any scripts for this as a physical file.... and not much that explains how someone would make it work.

    I think i might have partially figured out how it works, but at the same time, i still have no idea

    Lets say i wanted to make a banking script that walked to the yews just north of the normal trees (or perhaps by the church).
    I would make a path going to and from the yews(I haven't the slightest idea how i would do that in color with the MSI setup)
    •The script would walk the path, then automatically begin chopping the tree?
    •When the inventory is full, it would walk the path back.
    •The script would repeat the path

    The users setup might look like this:
    Code:
        Name   := 'username';
        Pass   := 'password';
        Nick   := 'erna';
        Active := True;
        Pin    := '1234';
        PlayerSkills[0]  := [SKILL_WOODCUTTING];
        PlayerObjects[0] := [[OBJ_TREE_YEW]];
        Integers[P_CITY] := CITY_VARROCK;
        Integers[P_LOC]  := LOC_VE_BANK;
        Booleans[P_BANK] := true;
    Is all this correct?

    if not, care to explain if you wouldn't mind/have the time, or just elaborate further?
    (sorry if this is a lot, its just that this really interests me right now...)

    It walked to the north west from the bank after the 4th load, so naturally, it got lost and is now by the museum.
    Yes, you have that right. We've designed the include to make it extremely easy to add scripts. In this case (I'm not exactly sure where the Yew trees are) you could use the same walk points that are already used to get to the normal trees plus one or two to get to the yew trees. So, all you'd really have to do it make a couple points to and from the trees (that extend the normal tree path). The script will already chop the trees until a full inventory.

    Once the development forums are made public, your idea can be developed if you want it to be.

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    Just one question, can't this script make the "random events"? Cuz when I get a event it logs me out.. =(

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    Quote Originally Posted by Niki View Post
    Just one question, can't this script make the "random events"? Cuz when I get a event it logs me out.. =(
    Not all random events are solvable right now. If it's not, the script will logout. Or, if the script attempts to solve them, and fails, then it will log out.

  17. #42
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    Just a quick notice.. the MSI forums are now available to all registered users. Feel free to read through them and develop anything if you'd like to

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  18. #43
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    {----------------------------------------------------------------}
    { MSI Phoenix Player Report }
    {------------------------------ 1.0 -----------------------------}
    { Time Running: 8 Hours, 37 Minutes and 9 Seconds }
    {----------------------------------------------------------------}
    { }
    { Player 0: ********* }
    { City: Varrock }
    { Location: Powerskilling }
    { Time: 06h 46m 44s }
    { Active: True }
    { }
    { Skill: Woodcutting }
    { Time: 06h 46m 44s }
    { Loads: 96 }
    { Experience: 168,210 }
    { Level: Not yet defined }
    { Item: Willow logs }
    { Amount: 2,492 }
    { }
    {----------------------------------------------------------------}
    {----------------------------------------------------------------}
    Still getting great progress reports. Definitely could of ran 24 hours but had to stop it

  19. #44
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    ^ Added to the first post.

  20. #45
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    Quote Originally Posted by gamer716 View Post
    Still getting great progress reports. Definitely could of ran 24 hours but had to stop it
    How can you run it for so long time without any events?
    I can just run it for like 2,30H before i get events and it logs out ==(


    EDIT: Is it possible to cut yew and bank or is it just normal trees as u said in the first post?

  21. #46
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    Quote Originally Posted by Niki View Post
    How can you run it for so long time without any events?
    I can just run it for like 2,30H before i get events and it logs out ==(
    It really depends on the account. A fresh account from tut island(or whatever it's now) or a long time not used account gets less random while an account that failed randoms get more(there are other reasons but I'm not an expert in this). Play mini-games or do quest and hope. Hope that you won't get too much random.
    Although 2-3 hous without randoms is not bad. It's because SRL is not at it's top at solving randoms.

  22. #47
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    Quote Originally Posted by Niki View Post
    EDIT: Is it possible to cut yew and bank or is it just normal trees as u said in the first post?
    If there was a Yew tree in the middle of the normal trees, you could cut it, but there's really not a yew tree around, so right now no, you can't bank yews.

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    Quote Originally Posted by Sabzi View Post
    It really depends on the account. A fresh account from tut island(or whatever it's now) or a long time not used account gets less random while an account that failed randoms get more(there are other reasons but I'm not an expert in this). Play mini-games or do quest and hope. Hope that you won't get too much random.
    Although 2-3 hous without randoms is not bad. It's because SRL is not at it's top at solving randoms.
    Quote Originally Posted by Coh3n View Post
    If there was a Yew tree in the middle of the normal trees, you could cut it, but there's really not a yew tree around, so right now no, you can't bank yews.


    Thanks guys, I really appreciate your help =)

  24. #49
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    No problem. I'm closing this thread as the MSI forums are now available to everyone.

  25. #50
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    Updated with everything you need to know!

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