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Thread: Monster&Me autofighter (first script) V1

  1. #1
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    Default Monster&Me autofighter (first script) V1

    yeah, its my first script :P

    Thanks to:
    Junior - Helped me find my missing identifiers


    Customizable autofighter for the popular game Monster&Me (click that to see the game )

    Able to change:

    Time between fights
    Number of fights before healing
    Type of healing item used

    Future plans:
    Heal pets
    Tells how many fights you have had
    Fight detection(right now it just clicks Fight every XX seconds (you set the seconds))
    Smaller BMPs
    Only load neccesary BMPs (will not load Amrita wine BMP if you use pain-easing dew) (DONE!)


    suggestions and feedback please

    heres the script, instructions are in the comments in the beginning

    EDIT:
    OMG finally updated after almost 6 months.
    I switched some variables around, to make it only load the BMP of the healing item you chose.
    In doing that, not only did I lower the lag from large bitmaps, i managed to completely drop 25 lines of coding
    I have no way to test it at the moment, I just moved and i'm on my dad's laptop so i have to redownload the game.
    After I redownload it, I can complete my Future Plans section
    SCAR Code:
    program AutoFightV2;
    //Made by Knuzcano     Knuzcano @ gawab.com
    //I take requests, except for Runescape

    var a,b,c,t,x,y,fight,itembag,healingitem,iX,human,ok: integer;


    {Instructions:
    Set Resolution to 1280 x 1024
    Turn on AutoFight!!  Click Command, then click AutoFight
    Must be set to the Ferocious Skin or script will not function!!
    Click System(S), move down to Skin, and click Ferocious}


    procedure load;
    Begin
    t :=10000 //This is the time it takes before you win a Battle
    //Time your party fighting about three or four enemies at once
    //and round up by about three seconds
    //add a 000 to the end of that, and put it in place of 10000
    //example:  t :=10000 is 10 seconds, 8000 is 8 seconds


    a :=2; //this is the type of healing item you wish to use
    //0=Stanching Grass
    //1=Healing Powder
    //2=Pain-Easing Dew
    //3=Amrita Wine
    //If you have no healing items, dont worry, it will still function

    c :=50;//this is the ammount of battles before you want to heal


    //Edit nothing below here
    //Edit nothing below here
    //Edit nothing below here

    b :=0
        Fight := BitmapFromString(23, 7, 'z78DACD924B0AC0200C05AFA4' +
           'C618B38C5AEF7FA442B31154D07EA09B2C1EF3641274D15528EED' +
           '52952B0569DCFC91913496216A6540E8F109006649B788B2680B6' +
           'C466AEB66FED9A10B24B46134C64A2B4C9CC4419608F1834D12D7' +
           'A72E63648AE8D7AFF95EE2EF9F5FBAF99FCE626F7FEC9BAC9096B' +
           '8EE589');
      itembag := BitmapFromString(18, 15, '27584238775A36765B3877' +
           '5A14131136615039604E2758423A765C37785A38775C131315376' +
           '04E385D4B2C3A2367643B5B592688833F2758423A765C38745830' +
           '351E332518375E493A614F27573F38775C3A765A314B3222190A3' +
           '5342024220B94915CE3DD89A9A34FA4A24D27584236775931543E' +
           '4C4D253A301523161037594826554135745724322134331466633' +
           '05043216B6737DADC88BAB15489843358562327584238775C4244' +
           '2C81804098965B4D4D291507001401000501022C2A119F9D52B8B' +
           '568999555958E46B2AD517D7626302C0724180C27584238775842' +
           '593D7A743A9E9D5AD6D88F807E4B3F3921352D165450218E8645C' +
           '8C26CCCC86FA49D42776F1A292C0F1D2A201B392D27584237775C' +
           '3A7257575A2BABA35BE3DE8DD3D17CA4A1527974306863214F491' +
           '5626224AAA74A888631302E071424191A3127192F23275842377A' +
           '5936765B315D444C4D23918E4B98984E85853D635D213E3C0B474' +
           '6186C6A3164612C5150182E2B0C182315142B21162D2527584239' +
           '755C39785B377357100F0D1A24191B1E1317190E13190F0507066' +
           '5622DDDDB84A9A55C68601F39370E1F170019291E1B3027275842' +
           '3A765D36765B36755A1212122C4C3D253D30142920131A1216130' +
           '2414012918C4A86813F514B19272405221D091E18081C27172758' +
           '4238775A37775C3A765C11110F31554B2948380F19101E1C07686' +
           '6297F7A382425051D190027260A3C3A143A38114745151E1B0C27' +
           '58423A765C37765939785D1214133659451D221B3D3D19726E2EC' +
           '2BD6B9D9950322C082C290852501D6E69296761257D7B3187833A' +
           '27584238775A37775C38775A15151722231349441A8D8C3ACAC77' +
           'AD5CE7E716E292A25053C370F78742D8A8533A09A509F9C4BADA8' +
           '5427584236775936785C3B70522115075E5B24A5A045C8C576E5E' +
           '09CC2BD615A581D434017827D3BB8B3578C862EA49D59D3CE7AB1' +
           'AE5127584237775C3B735A282C136D6B32BAB65BCAC373E3DFA2D' +
           'BD78DBBB4666260236A6730CECA6FC7C25C958E3DBBB76DDAD584' +
           'CDC7712758423A765A2C3820645E2ABDBC62C3BC6BE0DC9CE0DD9' +
           'AD7D485C8C578ACAA5786813DC2BD61B1AC50B9B172D7D38AD8D2' +
           '86D5CF81');
      iX := BitmapFromString(14, 20, 'z78DAED934B8EE5200C45B7E42F' +
           'D8439BCFFE97D44E52AFF4927AB3568FAA41B29081937B8D03080' +
           'DA82600D7D45A31381860AD8F2835AFDDD799634AEDE0D71A2B2F' +
           '7516A091D1E609408DE67E1B4024342A76DAA0C292E00A6A283DA' +
           'CA19AB9C1327486DEC1B8084221A2D8F29B096437E63590890384' +
           '9734488D26087DDBBC9DD156EC2238E5F13D1F6F3A0762DD82DBF' +
           '96B944A55C0D6BBDC76474F1BA5B3592F02D178304B39B4BA55BB' +
           'EC423FC9EF19C4BA1B5581F40DB34FA74BD5834964D05BF684AA8' +
           '92650552F3F54639ABA233B86A3BBC5846DE1EB647EF29E86B6AA' +
           '3ED415F810FD9389CD293A0EDFA984D1074058065E4EEFCCE3658' +
           '9BC9797E31DEF4EB93CDEDE0577D840EA4923C0FB76B93AE7C154' +
           '455C2E010FA72BA4B4CD145CC5B9D599467D8A007B75D6C97CEA9' +
           'CAFEABD9EC446306AD1AC54E5E072BA8793A7CDC70BB67DF69296' +
           'CD77A6563BAC2F5F559D8CD357B20C9E93E7184B44A6ACC57BEA1' +
           'AB74E031DAD7DF28E71FC7438CEE8786412D77726CEF5227A65EA' +
           '1F91A3AE67CC335FF19D69CB3DF6DFC78B59FAB0BAFD1F0C42458' +
           'EFFF1B7C53F45C3682E');
      human := BitmapFromString(43, 15, 'z78DA333030B630363718254' +
           '7C951124C3A3ABA98BAB951AE663404465A08E0D2855F25848D4B' +
           '0D7E9720AB21C67662CCA46708902A4E0BBB880F5B5C24E569801' +
           '2715AD845FF5C40B938B5E265688500EDEC1ABA213018D200ED52' +
           '26317651370D8C92A3E4C8240191572A1B');
      ok := BitmapFromString(27, 3, 'z78DA333030B6303637C04B3A3AB' +
           'A98BAB92193F85512631A797A29378D3CF753D734FC6AA86517B2' +
           '08004993678A');
    if(a=0) then
      healingitem := BitmapFromString(18, 7, 'z78DACD91C10E84300844' +
           '7F89A154E1D8A8FFFF4B3B14B327D7DD785A929A46983714449E0' +
           '4A41904DE77B862090DD3A3F5A158A17116B9E6C1DAF9C7D5C4BF' +
           '405D9D4C313249EE0ABAF0260E6AD34BC90E6D30DD092D2624551' +
           'AA7CB76E3C22C2BB1B2DB86318CA4585AB0FFF262367B985EE0BB' +
           '8259B0521BC920B95CCAF18A7FD6205571901C4E8FA2D5342EBBB' +
           '254F9982A7AB19E8733B60F93DFB237676F73F278BFDA7FDC9DD7' +
           '84F37BAFAA2DCBDC813C0D93BF8B1767159383');
    if(a=1) then
      healingitem := BitmapFromString(11, 11, 'z78DA65515BB243' +
           '2108DB9220207E8A8FFD2FE9463D6D6FA77C64986842508BD6D62' +
           'AD1F35A2E3D0EAEB59A2E30A10B4C1BBBBF4C261DCA29254F4F79' +
           '1FE0ABCC8303DADA37B60DDBE130FBB4E498DDC873E29AFED53DC' +
           '5FD78DDBF8889E5E619539ACFDAF94EF7D43FF377596E70C616E5' +
           '620C8BB050613717AE362C33996A83839EFC92BE8A6BA9161B0B6' +
           'E16454F5755E8E9F7A9964C2E24FC16C227D7DC33E1804BE4EAD3' +
           '3BB079C760AE820CB30A18F38E2470FE3F5D18DA4A4E1DEF423BE' +
           'DDBE1F18196CAC01664843C7B16325A55F6EE6CF96A5F5BECCC79' +
           '6F1150212D18A8286D15322267D36A25AF3222D4059BE6AF87704' +
           'E7073C6BCF438D3FD6DB01678436EA34E17655569BF2F0995D007' +
           '8FF620FA174F8913FC0F9B7ECBE9E8BE509E7E6783160ED8E5E17' +
           'FEA0F5DD29B8E');
    if(a=2) then
      healingitem := BitmapFromString(1, 12, '00000000000000000000000' +
           '0000000000000102818739263D6BE5294C3AD94DBFF6BBACE');
    if(a=3) then
      healingitem := BitmapFromString(5, 7, '313842C6C7D64A494A0808080' +
           '0040063657B8C92A59496A5636573313839949AA5C6C3CEE7EBEF' +
           'EFEFF7B5B6C69CA2ADCECFD6FFFFFFFFFBFFBDC3C69C9AA5C6C7C' +
           'EFFFFFFF7F7FFB5B6BD9C9AA5C6C7CEFFFFFFF7F7FFB5B6BD9C9E' +
           'A5C6CBCEFFFFFFFFF7FFBDBABD');

    end;

    procedure heal;
    begin
    if(FindBitmap(itembag,x,y)) then

            begin
                MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
                Wait(100)
                ClickMouse(x,y,true);
                Wait(300)
            end;


            Begin
                 if(FindBitmap(healingitem,x,y)) then

                    begin
                    MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
                    Wait(100)
                    Clickmouse(x,y,true);
                    end;

            if(findbitmap(human,x,y)) then

            begin
                 MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
                 wait(100)
                 Clickmouse(x,y,true);
            end;
            if(findbitmap(ok,x,y)) then
            begin
                 MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
                 wait(100)
                 Clickmouse(x,y,true);
            end;
            if(FindBitmap(iX,x,y)) then
            begin
                 MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
                 wait(100)
                 Clickmouse(x,y,true);
            end;
            end;
    end;



    Begin
    load;
    wait(500)
    repeat
    if(FindBitmap(fight,x,y)) then
    wait(1000)


            Begin
              repeat
                    repeat
                      if(FindBitmap(fight,x,y)) then
                      wait(1000)
                      MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);
                      Wait(100)
                      ClickMouse(x,y,true);
                      wait(t)
                      b := b + 1;
                    until(b >=c)
                    begin
                      Heal;
                      B :=0
                    end;
              until(false)
            end;
    until (isfkeydown(8))
    end.

  2. #2
    Join Date
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    Default

    Very nice as a first script. It's looking really good.. You even created your 'own' standards! Great job with it.

  3. #3
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    Default

    thanks
    what do you mean by "my 'own' standards?"
    i've been studying this for a while, but i never made my own script

  4. #4
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    Default

    i've never played this game before, it looks like it could be fun, i might try it later if i can get some free time

  5. #5
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    OMG finally updated!
    After 6 months, I'm back xD
    Once I download the game again, I'll finish updating this.

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