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Thread: MiniBury - Supports all bones!

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    Default MiniBury - Supports all bones!

    MiniBury

    • Supports all bones, as long as uptext 'ones' is found.
    • Usable in all banks that are in SRL.
    • Singleplayer only.
    • Relies on uptext, not bmp/dtm.



    Progress Reports
    Code:
    ~ MiniBury v.1.0 ~
     Exp per bone : 15
     Bones buried : 2268
     Total xp     : 34020
     XP per hour  : 35416
     Time running : 57 Minutes and 38 Seconds
    ~ by: marpis ~
    Q: Why the stupid name?
    A: The script is only 117 lines, including setup and instructions.

    Q: It doesn't work.
    A: The problem is in SRL or Simba. I don't use any custom functions in this script.
    Last edited by marpis; 06-11-2010 at 02:11 PM.

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    so is your Q/A of FAQ's that are non-existent atm? hehe
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Quote Originally Posted by Narcle View Post
    so is your Q/A of FAQ's that are non-existent atm? hehe
    My scripts are perfect ^^ Always!
    Lol, actually FAQ = Frequently Asked Questions, meaning they are questions that have been asked Ofcourse I will answer any problems and put them to the FAQ.


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    Quote Originally Posted by marpis View Post
    My scripts are perfect ^^ Always!
    Lol, actually FAQ = Frequently Asked Questions, meaning they are questions that have been asked Ofcourse I will answer any problems and put them to the FAQ.

    Exactly, did you miss my sarcasm?
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    ill try it tonite

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    can you incorporate this into the multi fighter?

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    Quote Originally Posted by shadohead View Post
    can you incorporate this into the multi fighter?
    Multifighter already buries bones? Or at least it does for me...
    Quote Originally Posted by Hobbit View Post
    ...i had faulty ram....they told me to format my hard drive...im like HOW TO F*** IS THAT GONNA HELP MY F***ING RAM??? YOU STUPID IDIOT!! then i hung up...lol

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    Marpis... Are you Mickey Mouse? O_O

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    I get this: [Error] (2:1): Unable to register function function Mordaut_GetSlotNr(ScanningTime: Extended; ClientHDC: HDC): integer; at line 1
    Compiling failed.

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    Quote Originally Posted by frt975 View Post
    I get this: [Error] (2:1): Unable to register function function Mordaut_GetSlotNr(ScanningTime: Extended; ClientHDC: HDC): integer; at line 1
    Compiling failed.
    Update your Simba/Scar(whichever you use), and SRL.
    Hi

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    Couldn't you shorten Bury to:
    SCAR Code:
    procedure Bury;
    var
      i: integer;
    begin
      if not LoggedIn then Exit;
      for i := 1 to 28 do
      begin
        if not ExistsItem(i) then Continue;
        MouseItem(i, True);
        Inc(Players[CurrentPlayer].Integers[0]);
        Wait(450 + random(80));
        FindNormalRandoms;
      end;
    end;
    Join the IRC! irc.rizon.net:6667/srl | SQLite (0.99rc3+) | SRL Doc | Simba Doc | Extra Simba Libraries (openSSL & sqlite3)
    Quote Originally Posted by #srl
    10:45 < Toter> daphil when can get sex anyday I want
    10:45 < Toter> he is always on #SRL
    "A programmer is just a tool which converts caffeine into code"

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    Quote Originally Posted by Sex View Post
    Couldn't you shorten Bury to:
    SCAR Code:
    procedure Bury;
    var
      i: integer;
    begin
      if not LoggedIn then Exit;
      for i := 1 to 28 do
      begin
        if not ExistsItem(i) then Continue;
        MouseItem(i, True);
        Inc(Players[CurrentPlayer].Integers[0]);
        Wait(450 + random(80));
        FindNormalRandoms;
      end;
    end;
    No. See the order that I want to bury by. Snake-style

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    Ah, I didn't look at the whole line just saw 1, 2, 3, 4 . My bad.
    Join the IRC! irc.rizon.net:6667/srl | SQLite (0.99rc3+) | SRL Doc | Simba Doc | Extra Simba Libraries (openSSL & sqlite3)
    Quote Originally Posted by #srl
    10:45 < Toter> daphil when can get sex anyday I want
    10:45 < Toter> he is always on #SRL
    "A programmer is just a tool which converts caffeine into code"

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    Can you update it please ?

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    too much fast easy to detect man ¬¬, need some antibans like a little walk, and stops

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    Great script, buried 2k big bones with it.
    Except I was having problems with the UpText so I just deleted that and made sure to stop it when it was done.

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    each time i ran the script, it would bury a load or two, then open the bank, hover over the big bones, then log out

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    Quote Originally Posted by kevinnxd View Post
    each time i ran the script, it would bury a load or two, then open the bank, hover over the big bones, then log out
    Hmm, perhaps GetUptext doesn't work properly?

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    Change line 52 to:
    Simba Code:
    if WaitUptextMulti(['ones', 'one', 'nes'], 3000) then
    and see if it works. Sounds like it just didn't read the uptext.

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    didn't exactly work. it held out to 7 loads this time, but the essentially the same thing happens

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    Quote Originally Posted by kevinnxd View Post
    didn't exactly work. it held out to 7 loads this time, but the essentially the same thing happens
    Does it click the bones at all, or just hover them?

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    mine just hovers over the big bones why?

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    Quote Originally Posted by Laughinn View Post
    mine just hovers over the big bones why?
    Probably problems with uptext. Try changing the compass angle or using a different bank.

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    I modified the script a bit to make it scatter ashes, worked fine
    Simba crashed but i managed to take a screenshot of the proggie(Edited the proggie for ashes too, just for fun):


    In case anybody wonders i just edited the uptext finding function to look for ashes instead of bones. Pretty obvious btw..
    This week is exam week, after that I'll start making my first script

    I've been away for a while, reading about the updates i've missed now

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    Man I love the efficiency!! Running now, will post proggy

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