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Thread: World Switching

  1. #1
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    Default World Switching

    Hey, can anybody help me out, I really suck with text finding and such, so I'm having an issue with it switching to world 1. Is there any method I can use for it to see if the world is full or not? Or does anyone have a custom function for that?

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    Color Counting

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Quote Originally Posted by Rasta Magician View Post
    Color Counting

    ~RM
    How do you count colors to see if it's full..? Wouldn't it be really hard? Isn't it better to look for a text?

    EDIT: Is the color that says "FULL" dynamic, or does it change?
    Last edited by DeSnob; 06-13-2010 at 05:31 PM.

  4. #4
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    Default

    I'm 99% sure it's static. There's no reason for them to make it dynamic.

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