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Thread: Tutorial Island Runner by Solarwind and Hey321

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    Default Tutorial Island Runner by Solarwind and Hey321

    Don't Bump This Damn Thread, Noobs. Someone Lock This.

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    Bring it on!
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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    Two things:

    First, Solar theres a mistake there, you said mad not made.

    Second, We WILL bring it on! But while hes gone, or just afk or something, i'm doing quests.

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    Failsafes. With tut island and quest scripts (to coin a term, 'one way' scripts) failsafes are more important because it's a bigger pain in the ass to fix when something goes wrong than a miner for example (load scripts), which can just start mining another load. I don't mind if it takes all night to do 20 chars, as long as I can just let it run.

    Besides, it's not like when you need pick a certain amount of flax per hour to be profitable. It only has to be done once (per character).

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    Quote Originally Posted by Boreas View Post
    Failsafes. With tut island and quest scripts (to coin a term, 'one way' scripts) failsafes are more important because it's a bigger pain in the ass to fix when something goes wrong than a miner for example (load scripts), which can just start mining another load. I don't mind if it takes all night to do 20 chars, as long as I can just let it run.
    Thanks for the reply Boreas. Yeah, looks like we will adapt the script for better failsafes. I agree, it would be better spending a night to do 20 characters than take an hour to do 30 but lose 80% of them in the middle lol. And Boreas, nice new signature!

    Yeah, and about the "mad" not "made" thing. I was trying to edit it, but for some reason, the new SRL forums are loading extremely slowly now. Maybe overloaded, might need to get a new server. Lol, if that's the case, we could all pitch in maybe 5 bucks to donate a new server. Food for thought. h):

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    i agree failsafes would be your best bet. its just a pain in the butt to fix your chars that are half way done tut island.

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    yeah definatly failsafes. and i cant wait for this to come out!

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    I think failsafes will be much better than speed, but it should still be possible to run it on the not-so high end proccessors that a lot of people have.

    Basically, more failsafes but still runnable

    Sounds awesome!

    ~~~~Yesiammanu

    :Edit: Maybe you could release a version with the theorum for all the high end desktops and a different one that MAKES you start at the beggining but is faster. That would keep a lot of people happy.

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    What we want to know is if you guys would rather opt for speed (the script working faster and ignoring more failsafe features) and get through the island quicker (but maybe with a higher failure rate), or have the script have all failsafe and unique string searching functions on, be slower, but have a 99% chance of completing the tutorial island?
    I'll go for the second one
    Hup Holland Hup!

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    Detecting your current position is essential to a good tut runner, but it's only one facet.

    The biggest problem I saw when working on Lorax's version was that you could detect where you are, detect what you should be doing, but actually making sure that you do it is the biggest problem.

    Sure, you can TRY to do something, and you can check to see whether or not you have progressed afterwards, but there are times when you did everything correctly and something interferes to prevent you from doing it. For example, if you move to the mining spot, detect the rock, move the mouse up to the rock, detect the uptext correctly, click to prospect the rock, and somebody happens to mine the rock in that same seconrd or so, you won't actually prospect it.

    Or there is the "I can't reach that" problem, when you try to click on something exactly diagonal to where you are. You did everything right, and clicked the right person, but an RS error stops you from doing it.

    In some ways it would actually be easier for the script to just GIVE UP at the first instance of failure and log out. Then when you log that character back in, just start fresh by detecting your current position and picking up where it left off. I tried to implement this concept into the other script by repeating all the elements of each sub-section multiple times. So, the first thing it does after finishing a task is to start over on all the checking routines for that section.

    Anyway, I wish you luck on your tut runner. Hopefully it really will be the best ever.

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    hmm, i'd say make it so that it's a little combination of both. enough failsafes to maybe switch to the next player if it gets messed up, or perhaps star that procedure all over agian, ect, but basicaly as long as it can run one account completely through the tutorial, and then star the next one either A if it's finished, or B if it's stuck/lost.

    also, idea. maybe have some kind of form to select what outfit/colors you want all your accounts to be? or something of the sort. i like to keep all my guys wearing the same clothes. not default, but something different.

    goodluck, i'm exctied. doubt it'll be in the free section though. i need to make my script for my members app...

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    Thanks for all the responses guys. Actually... the plan is to make this script under the terms of the GNU GPL and release it in the free scripts section, for everyone! (unless it's not a good idea to keep it so open as to give jagex access to it...)

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    I'll speak for Lorax (and Tarajunky and Dankness)'s tutorial runner:
    Bring it on!

    But I, like everyone else would go for the failsafes.

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    Yup, like everyone else -> failsafes!
    Interested in C# and Electrical Engineering? This might interest you.

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    I can see that you have your work cut out for you.. I to agree with failsafes but have failsafes in the failsafes. For example, I don't want one char running all night trying to find the mining instructor. Put a time limit on each procedure and make sure it keeps running and never just sits there all the time. As for the "I can't reach that" error, I don't know if that acutally happens in tut island alot but I know it does happen. I would suggest just taking a bmp and searching for it after every flag, or whenever you are searching for things. The NPC's move around so they shouldnt be a problem and statioary objects, maybe if it gets that message 5 times or so, it clicks 1 square away on MM?

    Join the fastest growing merchanting clan on the the net!

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    Quote Originally Posted by solarwind View Post
    Thanks for all the responses guys. Actually... the plan is to make this script under the terms of the GNU GPL and release it in the free scripts section, for everyone! (unless it's not a good idea to keep it so open as to give jagex access to it...)
    yeah, i would suggest keeping it in the members section, i still am under the impression that jagex uses the scripts against you, which is why pay scripts work so much better... either that or pay scripters are better, but still... some pay scripts are horrible and dont get anyone banned, which makes me think that Jagex uses the scripts somehow...

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    I don't think they directly look at our scripting more than casually. Rather, they look for the hordes of autoers and try to stop them, killing as many birds with one stone as possible.


    Wow. I've been away quite a while. Real life, yea, way unpredictable. Sorry, y'all, if I've caused any inconvenience.

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    uh guys... i think its already out and because this post is 18 days old...

    They are sisters...
    Runescape Classic

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    hey solarwind i didnt know u waz active on srl forums... wow i thought uw as more a ibot man lol im more of a do watever. but i cant figure out fucking ibot so scar is my #1 choice and these guys good at scripting.
    anyhow nice! i support this 100%

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    Default yay

    RELIABILITY

    Dont really need speed, coz you can set up multi log and away you go, as long as it gets done while im at school im happy, even if like 3 accounts make it throught and like 4 get stuck thats ok coz at least there allmsot through

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    Hey Solar, I vote for More failsafes. Me personally I auto cause I dont feel like doing something but I also want it done. I think people would rather Tut Island runners taking 15 - 20 mins to do it instead of them clicking and doing it themselfs in 5 mins. Its just a fact that we are lazy and we would rather let scar do the work.

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    Fail Safes are alot more important. I agree with failsafes. Great release, hopefully I'll be in on the SRL members when it comes out

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    even if this script is outdated by a month, if your still at it then failsafes all the way!!
    If I see you autoing with level 3/default clothes /crap name (0038248) I WILL NOT HESITATE to report you
    and pray that you get BANNED). If you Auto Incorrectly... I hope you DIE - put this in your sig!!!
    Words from a long experienced user:

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    Sounds great... I can't wait h):

    Quote Originally Posted by Boreas View Post
    Failsafes. With tut island and quest scripts (to coin a term, 'one way' scripts) failsafes are more important because it's a bigger pain in the ass to fix when something goes wrong than a miner for example (load scripts), which can just start mining another load. I don't mind if it takes all night to do 20 chars, as long as I can just let it run.

    Besides, it's not like when you need pick a certain amount of flax per hour to be profitable. It only has to be done once (per character).
    QFT.

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    Not sure...but I think they may have given up on this....no new info on it for a long time...maybe they're still working on it, but I doubt it...
    Interested in C# and Electrical Engineering? This might interest you.

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