How do I find the doors with reflection. I believe that all doors have a unique ID, which also changes when doors are open or shut. The only problem I have is that I don't know how to get the IDs, also when I have the ID, how should I open the door?
How do I find the doors with reflection. I believe that all doors have a unique ID, which also changes when doors are open or shut. The only problem I have is that I don't know how to get the IDs, also when I have the ID, how should I open the door?
Current Script Project
Pot of flour gatherer - 95% done
Can't get Simba to work? Click here for a tutorial
offsets with compass set a certain direction...unless we randomly decide to hook models...but that probably won't happen anytime soon.
(Once you get the IDs to open)
TileToMS(DoorTile, ModX, ModY, Height);
ModX is 0.1 to 0.9 same with ModY, depends what side it is on for these.
North = 0.5, 0.9
East = 0.9, 0.5
South = 0.5, 0.1
West = 0.1, 0.5
I believe.
(actually the smallest is 1/512) ~0.00195 - ~0.99805
(Scripts outdated until I update for new SRL changes)
AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
Summer = me busy, won't be around much.
how do i get the IDs though?
Current Script Project
Pot of flour gatherer - 95% done
Can't get Simba to work? Click here for a tutorial
RSBot?![]()
T := GetMe;
Writeln(GetObjectAt(Me.Tile.X + 1, Me.Tile.Y)
Or something along that way is another way to get ID's in Simba instead of using RSBot.
I tried basically running a script that Got ALL ids, and then waited 5 seconds so i could open the door, and then got all IDs again, then did a InIntArr to see if any IDs changed, and none had...
Current Script Project
Pot of flour gatherer - 95% done
Can't get Simba to work? Click here for a tutorial
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