
Amazing work, MSI Team! Great job! I've been around for a while, and I have to say, this is quite the impressive feat!
Currently, I'm using the Varrock West Miner for Clay and Silver.
Two issues I've noticed:
1) The path is a bit too close to the city wall. Because of how SPS works, sometimes, the script winds up clicking inside the city walls (either that, or the random offset of Mouse just shoves it over). Regardless, I'm sure this is just a quick fix of adjusting the path so that it lies a bit farther westward.
2) The object finding is slightly off. I am mining clay and silver, with Silver set to 80%, and Clay set to 20%. Many times, it will mine clay (thinking it is mining silver), and sometimes, it will even mine tin. Now, I understand that clay, silver, and tin are all very similar in color. So probably needs slight adjustments of the color.
Regardless, this is a truly a marvel to experience! Thanks, and good job!
Could you post those issues in the Bug section? Would help me keep on top of it, hard to filter out bugs with all these posts![]()
Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
{ MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }
When posting a bug, please post debug! Help us, help you!
I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.
SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.

Sure thing
and btw, Progress report:
Code:{----------------------------------------------------------------} { MSI Phoenix Player Report } {----------------------------------------------------------------} { Time Running: 31 Minutes and 32 Seconds } {----------------------------------------------------------------} { } { Player 0: ***** } { Location: Varrock West Bank } { Time: 30m 54s } { Active: True } { } { Script: Varrock West Miner } { Time: 30m 54s } { Skill: Mining } { Exp: 2,730 } { Level: 64 } { Loads: 7 } { Item: Clay Ore } { Amount: 89 } { Item: Iron ore } { Amount: 39 } { Item: Silver ore } { Amount: 23 } { } {----------------------------------------------------------------} {----------------------------------------------------------------}
Help? I can't get this script started, it doesn not log in to my account somehow. Before it was working fine!? HELP!
Working great for me! Key, did you make sure your MSI was set up properly and you selected the right account and all that stuff?
nice script, any ideas where to mine adamantite? (im f2p)
edit: no mining guild adamant miner?
Last edited by Rezozo; 12-17-2011 at 12:57 PM.
Does mining guild miner work properly?
{----------------------------------------------------------------}
{ MSI Phoenix Player Report }
{----------------------------------------------------------------}
{ Time Running: 40 Minutes and 0 Seconds }
{----------------------------------------------------------------}
{ }
{ Player 2: Everlaster 1 }
{ Location: Mining Guild }
{ Time: 33m 11s }
{ Active: False }
{ Reason: Failed walk from LOC_FE_BANK to LOC_GUILD_MINE }
{ }
{ Script: Mining Guild Miner }
{ Time: 33m 11s }
{ Skill: Mining }
{ Exp: 8,470 }
{ Level: 61 }
{ Loads: 6 }
{ Item: Coal ore }
{ Amount: 163 }
{ Item: Mithril ore }
{ Amount: 4 }
{ }
{----------------------------------------------------------------}
{----------------------------------------------------------------}
Sits down in bank and then thinks its lost so it logs off on way back
Was doing some testing of the Varrock West Miner, I couldn't get the same issue that Infantry was getting about the wall. Here's the proggy.
Progress Report:Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ Status: | SRL Randoms Report | Status: | www.villavu.com | Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ {----------------------------------------------------------------} { MSI Phoenix Short Report } {----------------------------------------------------------------} { Time Running: 7 Hours, 25 Seconds } {----------------------------------------------------------------} { } { Totals: } { - Players: 1 } { - Player Time: 05h 50m 58s } { - Loads: 62 } { - Experience: 8,665 } { - Rocks Mined: 1,733 } { } {----------------------------------------------------------------} {----------------------------------------------------------------} {----------------------------------------------------------------} { MSI Phoenix Player Report } {----------------------------------------------------------------} { Time Running: 7 Hours, 25 Seconds } {----------------------------------------------------------------} { } { Player 0: } { Location: Varrock West Bank } { Time: 05h 50m 58s } { Active: True } { } { Script: Varrock West Miner } { Time: 05h 50m 58s } { Skill: Mining } { Exp: 8,665 } { Level: 40 } { Loads: 62 } { Item: Clay Ore } { Amount: 1,733 } { } {----------------------------------------------------------------} {----------------------------------------------------------------}
Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
{ MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }
When posting a bug, please post debug! Help us, help you!
I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.
SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.
Any news on when Mining Guild support may come back? Still working on my own scripting skills so perhaps I can help contribute eventually![]()
Mining and WC script is pretty useless for F2P at the moment.
From my experience, Al Kharid miner doesn't work, mining guild doesn't work, rimmington doesn't work, none of the yew scripts work and varrock west is buggy with the wall.
Varrock west runs for a very long time, however if you actually look at the game it will sometimes run to the wrong side of the wall when banking and then run up and down for 1-3 minutes, and one time I found my character in the barbarian village after logging in.
Is there anything I can do to help?
Should add the mine i think West of the mining guild to mine iron and store it in bank going thru stairs? That would be awesome
Please post suggestions in the suggestion forum from now on.
I don't see any reason it couldn't be added, though I believe we already have more efficient mining areas for iron than that location.
With that being said, I have too long of a todo list to make this a priority, but I can add it to the list.![]()
Thanks for the reply guys, the MSI somehow worked again 0.0. Nice MSI but get stuck at banking in Varrock sometimes.
My Varrock west banking sometimes bugs a little too.
Mine will run up and down because it clicks too near the wall, thus clicking on the other side sometimes. And it sometimes runs to barbarian village instead of the mining spot.
Nevertheless, great script, imagine its potential when issues are resolved, getting a nice 240k/h profit from mining at the moment.
When the f* did that happen?
You really need to post the debug logs and be more specific in the description of your problem for me to do much.
I have just recently discovered the posts on this issue so just a little time and we should have something done to help resolve the issue.
I'm not sure if anyone else got the same 'Problem', but the miner doesnt change the rock its minig on. I got this problem at diffrent spots, but yesterday on a diffrent Pc it worked fine.
Atm I'm mining at VE, but already tried diffrent spots. Graphic settings are right and it even paints green quadrangles around diffrent iron rocks when I start it, but as soon as it runs it just mines on one iron rock and doesnt switch when its empty and says 'Failed to find color' and 'Lost track of object'.
EDIT: Sorry guys for wasting your time, seems this problem is related to my PC since everything works fine on laptop
Last edited by blueKiwi; 12-19-2011 at 04:07 PM.
Seems the color changed?Code:[ asdf ] ---- MSI_TrackObject [ asdf ] ------ Failed to find color [ asdf ] ------ Failed to find color [ asdf ] ------ Lost track of object [ asdf ] ------ ~ Track Record [ asdf ] ------ ~ ~ TrackObject [ asdf ] ------ ~ ~ Searches: 58 [ asdf ] ------ ~ ~ Successes: 0 [ asdf ] ------ ~ ~ Success %: 0 [ asdf ] ---- MSI_TrackObject: False [ asdf ] ---- MSI_WaitWhileMining [ asdf ] ------ Distance from tracking box to player = 17 [ asdf ] ------ InvCount: 4 [ asdf ] -------- Scanning for randoms... [ asdf ] -------- MSI_AntiBan [ asdf ] ------ Found Text [ asdf ] ---- MSI_WaitWhileMining: Finished [ asdf ] ---- MSI_FindObjectTPA: ROCK_CLAY [ asdf ] ------ Found: 15, ROCK_CLAY found [ asdf ] ------ Found: 3, NOT ENOUGH [ asdf ] ------ Objects found: 1 [ asdf ] ------ Took 78 ms to complete [ asdf ] ---- MSI_FindObjectTPA: True [ asdf ] ------ Uptext: Mine Rocks / 2 more options [ asdf ] ---- MSI_TrackObject
Can anyone help me find the location this procedure is handled?
I want to try and fix it myself, but if you can fix it, please do so, I just want to try it myself too :P
I have not looked at this script so idk the outline for it but if what you are looking for is to change the colours, it is not a difficult process. You find where it is on the script (most likely near the procedure or function to actually find the rock) and you erase the numbers. When simba is opened you click the little blue needle type thing (forget what its called sorry). Its 4 spaces to the right of stop icon. You then drag it onto your runescape window to the rock. This will give you a colour when you release it. A code will appear and you simply copy and paste it into the section on the script as many times as needed. Then set a tolerance and as long as the colour is distinguishable, it should work a little better for you. Hope this helpsAny more questions feel free to ask.
Well, I don't know, but I'm not the only one having problems since the SRL/RS update.
Here's a debug log for the Varrock West wall bug.
And thanks kevin.
By the way, what does this mean then:Code:[ Player ] ---- Player's Location = Varrock West Bank [ Player ] ---- MSI_AtLocation [ Player ] -------- MSI_GetMyPos(): (4595, 2895) [ Player ] ------ Checking sub-location: Varrock West Mine North [ Player ] -------- MSI_ValidSubLoc (Varrock West Mine South): False [ Player ] ------ Player not at Varrock West Mine [ Player ] ---- MSI_AtLocation: False [ Player ] ------ Scanning for randoms... [ Player ] ---- MSI_WalkPath: LOC_VW_BANK to LOC_VW_MINE [ Player ] -------- MSI_PathFromLoc: [(4568, 3159), (4041, 3185)] [ Player ] ------ Walking attempts: 1 [ Player ] ------ MSI_SetupSPS: Surface: Runescape Surface, Areas: ['11_7'] [ Player ] ------ MSI_WalkTPA [ Player ] -------- Path: [(4580, 2903), (4516, 2952), (4555, 3175)] [ Player ] ---------- MSI_PointOnPath: Index = 18 [ Player ] ---------- MSI_PointOnPath: Index = 0 [ Player ] ---------- MSI_PointOnPath: Index = 0 [ Player ] ---------- Current Energy: 49 [ Player ] -------- Next Point: 2 (4546, 2924) [ Player ] ---------- Average pixel shift: 105 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 207 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 238 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- MSI_AntiBan [ Player ] ---------- Average pixel shift: 187 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 263 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 104 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 25 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4580, 2920) [ Player ] ---------- MSI_PointOnPath: Index = 1 [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 256 [ Player ] ---------- Current Energy: 46 [ Player ] -------- Next Point: 3 (4529, 2939) [ Player ] ---------- Average pixel shift: 597 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 186 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 686 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 323 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 486 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 106 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 236 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 157 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 193 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Scanning for randoms... [ Player ] ---------- Average pixel shift: 199 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 261 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 152 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 199 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 216 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 154 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 208 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 157 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 239 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 411 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 172 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 124 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 0 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4535, 2935) [ Player ] ---------- MSI_PointOnPath: Index = 3 [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 241 [ Player ] ---------- Current Energy: 40 [ Player ] -------- Next Point: 8 (4520, 2993) [ Player ] ---------- Average pixel shift: 25 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4530, 2940) [ Player ] ---------- MSI_PointOnPath: Index = 3 [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 236 [ Player ] ---------- Current Energy: 40 [ Player ] -------- Next Point: 8 (4520, 2993) [ Player ] ---------- Average pixel shift: 70 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4525, 2950) [ Player ] ---------- MSI_PointOnPath: Index = 6 [ Player ] -------- Attempts: 2 [ Player ] -------- Distance: 227 [ Player ] ---------- Current Energy: 38 [ Player ] -------- Next Point: 9 (4523, 3010) [ Player ] ---------- Average pixel shift: 178 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 124 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 227 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 233 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 152 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 180 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 153 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 266 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 155 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 122 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 112 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 278 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 328 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 435 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 290 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 484 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 321 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 192 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 152 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 57 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4525, 2995) [ Player ] ---------- MSI_PointOnPath: Index = 8 [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 182 [ Player ] ---------- Current Energy: 32 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] ---------- Average pixel shift: 259 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 122 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 154 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 293 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 170 [ Player ] ---------- Flag distance: 75 [ Player ] ---------- MSI_AntiBan [ Player ] ---------- Average pixel shift: 203 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 195 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 193 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 220 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 156 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 210 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 197 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 116 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 126 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 212 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 118 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 187 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 229 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 220 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 418 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 444 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 416 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 181 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 174 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 133 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 293 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 183 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 166 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 157 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 148 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 142 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 211 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 76 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 127 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 246 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 229 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 61 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4535, 2950) [ Player ] ---------- MSI_PointOnPath: Index = 3 [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 226 [ Player ] ---------- Current Energy: 20 [ Player ] -------- Next Point: 9 (4523, 3010) [ Player ] ---------- Scanning for randoms... [ Player ] ---------- Average pixel shift: 159 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 82 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 119 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 133 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 164 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 232 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 121 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 174 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 267 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 176 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 53 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4550, 2975) [ Player ] ---------- MSI_PointOnPath: Index = -1 [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 200 [ Player ] ---------- Current Energy: 16 [ Player ] -------- Next Point: 10 (4528, 3029) [ Player ] ---------- Average pixel shift: 169 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 250 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 173 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 65 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4550, 2990) [ Player ] ---------- MSI_PointOnPath: Index = -1 [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 185 [ Player ] ---------- Current Energy: 13 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] ---------- Average pixel shift: 105 [ Player ] ---------- Flag distance: 76 [ Player ] ---------- Average pixel shift: 52 [ Player ] ---------- Player animation: Player Idle [ Player ] ---------- MSI_GetMyPos(): (4550, 2985) [ Player ] ---------- MSI_PointOnPath: Index = -1 [ Player ] -------- Attempts: 2 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 12 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 3 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 11 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 4 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 11 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 5 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 11 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 6 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 11 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 7 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 11 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 8 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 10 [ Player ] ---------- Resting.. [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 9 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 40 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 10 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 40 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 11 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 40 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 12 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 40 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 13 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 40 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 14 [ Player ] -------- Distance: 190 [ Player ] ---------- Current Energy: 42 [ Player ] -------- Next Point: 11 (4531, 3049) [ Player ] -------- Attempts: 15 [ Player ] -------- Distance: 190 [ Player ] ---------- Scanning for randoms... [ Player ] ---------- Average pixel shift: 0 [ Player ] ---------- Player animation: Player Idle [ Player ] ------ MSI_WalkTPA: False [ Player ] ------ MSI_WalkTPA [ Player ] -------- Path: [(4568, 3159), (4041, 3185)] [ Player ] ---------- MSI_PointOnPath: Index = 27 [ Player ] ---------- MSI_PointOnPath: Index = -1 [ Player ] ---------- MSI_EnterPath: false [ Player ] ------ MSI_WalkTPA: False [ Player ] ------ MSI_WalkTPA [ Player ] -------- Path: [(4580, 2903), (4516, 2952), (4555, 3175)] [ Player ] ---------- MSI_PointOnPath: Index = 18 [ Player ] ---------- MSI_PointOnPath: Index = 3 [ Player ] ---------- MSI_PointOnPath: Index = 3 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 1 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 2 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 3 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 4 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 5 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 6 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 7 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 8 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 9 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 10 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 50 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 11 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 51 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 12 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 51 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 13 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 51 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 14 [ Player ] -------- Distance: 225 [ Player ] ---------- Current Energy: 51 [ Player ] -------- Next Point: 9 (4526, 3012) [ Player ] -------- Attempts: 15 [ Player ] -------- Distance: 225 [ Player ] ---------- Average pixel shift: 25 [ Player ] ---------- Player animation: Player Idle [ Player ] ------ MSI_WalkTPA: False [ Player ] ------ MSI_AtLocation [ Player ] ---------- MSI_GetMyPos(): (4535, 2940) [ Player ] -------- Checking sub-location: Varrock West Mine North [ Player ] ---------- MSI_ValidSubLoc (Varrock West Mine South): False [ Player ] -------- MSI_Relocate (Varrock West Mine) [ Player ] ------------ MSI_GetMyPos(): (4535, 2940) [ Player ] ------------ Scanning for randoms... [ Player ] ---------- MSI_WalkTPA [ Player ] ------------ Path: [(4535, 2940), (4568, 3159)] [ Player ] -------------- MSI_PointOnPath: Index = 12 [ Player ] -------------- MSI_PointOnPath: Index = 0 [ Player ] -------------- MSI_PointOnPath: Index = 0 [ Player ] -------------- Current Energy: 51 [ Player ] ------------ Next Point: 3 (4546, 2996) [ Player ] -------------- Average pixel shift: 10 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4535, 2940) [ Player ] -------------- MSI_PointOnPath: Index = 0 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 221 [ Player ] -------------- Current Energy: 51 [ Player ] ------------ Next Point: 3 (4546, 2996) [ Player ] -------------- Average pixel shift: 56 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4540, 2945) [ Player ] -------------- MSI_PointOnPath: Index = 0 [ Player ] ------------ Attempts: 2 [ Player ] ------------ Distance: 216 [ Player ] -------------- Current Energy: 49 [ Player ] ------------ Next Point: 3 (4546, 2996) [ Player ] -------------- Average pixel shift: 197 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 77 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 72 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 2960) [ Player ] -------------- MSI_PointOnPath: Index = 1 [ Player ] ------------ Attempts: 3 [ Player ] ------------ Distance: 200 [ Player ] -------------- Current Energy: 47 [ Player ] ------------ Next Point: 4 (4549, 3019) [ Player ] -------------- MSI_AntiBan [ Player ] -------------- Average pixel shift: 5 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 2995) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 165 [ Player ] -------------- Current Energy: 42 [ Player ] ------------ Next Point: 6 (4550, 3057) [ Player ] -------------- Average pixel shift: 17 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 3010) [ Player ] -------------- MSI_PointOnPath: Index = 4 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 40 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] -------------- Average pixel shift: 133 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 173 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 164 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 196 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 57 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 3010) [ Player ] -------------- MSI_PointOnPath: Index = 4 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 38 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] -------------- Average pixel shift: 16 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 2995) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 2 [ Player ] ------------ Distance: 165 [ Player ] -------------- Current Energy: 36 [ Player ] ------------ Next Point: 6 (4550, 3057) [ Player ] -------------- Average pixel shift: 11 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 2985) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 175 [ Player ] -------------- Current Energy: 35 [ Player ] ------------ Next Point: 5 (4548, 3036) [ Player ] -------------- Average pixel shift: 82 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 106 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 215 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 171 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 155 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 189 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 286 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 205 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 65 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 2985) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 2 [ Player ] ------------ Distance: 175 [ Player ] -------------- Current Energy: 31 [ Player ] ------------ Next Point: 5 (4548, 3036) [ Player ] -------------- Average pixel shift: 3 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 3000) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 3 [ Player ] ------------ Distance: 160 [ Player ] -------------- Current Energy: 30 [ Player ] ------------ Next Point: 6 (4550, 3057) [ Player ] -------------- Average pixel shift: 1 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 3010) [ Player ] -------------- MSI_PointOnPath: Index = 4 [ Player ] ------------ Attempts: 4 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 28 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] -------------- Scanning for randoms... [ Player ] -------------- Average pixel shift: 214 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 159 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 173 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 106 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 28 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 3005) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 155 [ Player ] -------------- Current Energy: 26 [ Player ] ------------ Next Point: 6 (4550, 3057) [ Player ] -------------- Average pixel shift: 34 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 2995) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 165 [ Player ] -------------- Current Energy: 24 [ Player ] ------------ Next Point: 6 (4550, 3057) [ Player ] -------------- Average pixel shift: 213 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 146 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 192 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 69 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 2995) [ Player ] -------------- MSI_PointOnPath: Index = 3 [ Player ] ------------ Attempts: 2 [ Player ] ------------ Distance: 165 [ Player ] -------------- Current Energy: 21 [ Player ] ------------ Next Point: 6 (4550, 3057) [ Player ] -------------- Average pixel shift: 0 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 3010) [ Player ] -------------- MSI_PointOnPath: Index = 4 [ Player ] ------------ Attempts: 3 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 19 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] -------------- Average pixel shift: 90 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 215 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 244 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 158 [ Player ] -------------- Flag distance: 76 [ Player ] -------------- Average pixel shift: 44 [ Player ] -------------- Player animation: Player Idle [ Player ] -------------- MSI_GetMyPos(): (4550, 3010) [ Player ] -------------- MSI_PointOnPath: Index = 4 [ Player ] ------------ Attempts: 1 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 17 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 2 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 17 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 3 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 16 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 4 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 16 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 5 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 16 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 6 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 16 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 7 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 16 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 8 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 15 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 9 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 15 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 10 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 15 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 11 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 15 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 12 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 15 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 13 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 14 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 14 [ Player ] ------------ Distance: 150 [ Player ] -------------- Current Energy: 14 [ Player ] ------------ Next Point: 7 (4554, 3078) [ Player ] ------------ Attempts: 15 [ Player ] ------------ Distance: 150 [ Player ] -------------- Average pixel shift: 71 [ Player ] -------------- Player animation: Player Idle [ Player ] ---------- MSI_WalkTPA: False [ Player ] ------------ MSI_ValidSubLoc (Varrock West Mine South): False [ Player ] -------- MSI_Relocate: False [ Player ] -------- Player not at Varrock West Mine [ Player ] ------ MSI_AtLocation: False [ Player ] ---- MSI_WalkPath: False [ Player ] ------ MSI_DeathWalk: Function disabled [ Player ] -- MSI_Walk: False [ Player ] -- MSI_UnsetPlayer [ Player ] ---- Failed to walk to location [ Player ] ---- MSI_SetSkillLevels [ Player ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats [ Player ] ---------- Bobzilla_GetData: Getting skill levels [ Player ] ---------- Player Found in XML, Updating [ Player ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1 [ Player ] ------ Mining level hasn't changed [ Player ] ---- MSI_SetSkillLevels: Finished [ Player ] ------ All players inactive
Code:[ asdf ] ------ Lost track of object
All MSI are like bugged, I can't get it working for longer than a hour. How will I be able to bot overnight?
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