Page 16 of 28 FirstFirst ... 6141516171826 ... LastLast
Results 376 to 400 of 697

Thread: MSI's ALL-IN-ONE Miner

  1. #376
    Join Date
    Dec 2011
    Location
    Europe.
    Posts
    76
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by omegaangelz View Post
    Check out the guide in my signature, has step by step instructions with the screenshot of each step
    Thank you, you're a beast !

  2. #377
    Join Date
    Jun 2006
    Posts
    1,492
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Amazing work, MSI Team! Great job! I've been around for a while, and I have to say, this is quite the impressive feat!

    Currently, I'm using the Varrock West Miner for Clay and Silver.
    Two issues I've noticed:
    1) The path is a bit too close to the city wall. Because of how SPS works, sometimes, the script winds up clicking inside the city walls (either that, or the random offset of Mouse just shoves it over). Regardless, I'm sure this is just a quick fix of adjusting the path so that it lies a bit farther westward.
    2) The object finding is slightly off. I am mining clay and silver, with Silver set to 80%, and Clay set to 20%. Many times, it will mine clay (thinking it is mining silver), and sometimes, it will even mine tin. Now, I understand that clay, silver, and tin are all very similar in color. So probably needs slight adjustments of the color.

    Regardless, this is a truly a marvel to experience! Thanks, and good job!

  3. #378
    Join Date
    Oct 2008
    Location
    C:\Simba\Includes\
    Posts
    7,566
    Mentioned
    19 Post(s)
    Quoted
    180 Post(s)

    Default

    Could you post those issues in the Bug section? Would help me keep on top of it, hard to filter out bugs with all these posts
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  4. #379
    Join Date
    Jun 2006
    Posts
    1,492
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Sure thing

    and btw, Progress report:

    Code:
    {----------------------------------------------------------------}
    {                    MSI Phoenix Player Report                   }
    {----------------------------------------------------------------}
    {     Time Running: 31 Minutes and 32 Seconds                    }
    {----------------------------------------------------------------}
    {                                                                }
    {     Player 0: *****                                           }
    {     Location: Varrock West Bank                                }
    {     Time:     30m 54s                                          }
    {     Active:   True                                             }
    {                                                                }
    {     Script: Varrock West Miner                                 }
    {       Time:  30m 54s                                           }
    {       Skill: Mining                                            }
    {       Exp:   2,730                                             }
    {       Level: 64                                                }
    {       Loads: 7                                                 }
    {         Item:   Clay Ore                                       }
    {         Amount: 89                                             }
    {         Item:   Iron ore                                       }
    {         Amount: 39                                             }
    {         Item:   Silver ore                                     }
    {         Amount: 23                                             }
    {                                                                }
    {----------------------------------------------------------------}
    {----------------------------------------------------------------}

  5. #380
    Join Date
    Dec 2011
    Location
    Europe.
    Posts
    76
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Help? I can't get this script started, it doesn not log in to my account somehow. Before it was working fine!? HELP!

  6. #381
    Join Date
    Dec 2011
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Working great for me! Key, did you make sure your MSI was set up properly and you selected the right account and all that stuff?

  7. #382
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by key View Post
    Help? I can't get this script started, it doesn not log in to my account somehow. Before it was working fine!? HELP!
    Make sure your RS settings are correct. (Safe mode, highest brightness, etc.)

  8. #383
    Join Date
    Dec 2011
    Location
    Nj
    Posts
    2,341
    Mentioned
    1 Post(s)
    Quoted
    18 Post(s)

    Default nice

    nice script, any ideas where to mine adamantite? (im f2p)

    edit: no mining guild adamant miner?
    Last edited by Rezozo; 12-17-2011 at 12:57 PM.

  9. #384
    Join Date
    Dec 2011
    Posts
    170
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Does mining guild miner work properly?

  10. #385
    Join Date
    Nov 2011
    Location
    Merica
    Posts
    77
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    {----------------------------------------------------------------}
    { MSI Phoenix Player Report }
    {----------------------------------------------------------------}
    { Time Running: 40 Minutes and 0 Seconds }
    {----------------------------------------------------------------}
    { }
    { Player 2: Everlaster 1 }
    { Location: Mining Guild }
    { Time: 33m 11s }
    { Active: False }
    { Reason: Failed walk from LOC_FE_BANK to LOC_GUILD_MINE }
    { }
    { Script: Mining Guild Miner }
    { Time: 33m 11s }
    { Skill: Mining }
    { Exp: 8,470 }
    { Level: 61 }
    { Loads: 6 }
    { Item: Coal ore }
    { Amount: 163 }
    { Item: Mithril ore }
    { Amount: 4 }
    { }
    {----------------------------------------------------------------}
    {----------------------------------------------------------------}
    Sits down in bank and then thinks its lost so it logs off on way back

  11. #386
    Join Date
    Oct 2008
    Location
    C:\Simba\Includes\
    Posts
    7,566
    Mentioned
    19 Post(s)
    Quoted
    180 Post(s)

    Default

    Was doing some testing of the Varrock West Miner, I couldn't get the same issue that Infantry was getting about the wall. Here's the proggy.

    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    {----------------------------------------------------------------}
    {                    MSI Phoenix Short Report                    }
    {----------------------------------------------------------------}
    {     Time Running: 7 Hours, 25 Seconds                          }
    {----------------------------------------------------------------}
    {                                                                }
    {        Totals:                                                 }
    {         - Players:           1                                 }
    {         - Player Time:       05h 50m 58s                       }
    {         - Loads:             62                                }
    {         - Experience:        8,665                             }
    {         - Rocks Mined:       1,733                             }
    {                                                                }
    {----------------------------------------------------------------}
    {----------------------------------------------------------------}
    
    {----------------------------------------------------------------}
    {                    MSI Phoenix Player Report                   }
    {----------------------------------------------------------------}
    {     Time Running: 7 Hours, 25 Seconds                          }
    {----------------------------------------------------------------}
    {                                                                }
    {     Player 0:                                                  }
    {     Location: Varrock West Bank                                }
    {     Time:     05h 50m 58s                                      }
    {     Active:   True                                             }
    {                                                                }
    {     Script: Varrock West Miner                                 }
    {       Time:  05h 50m 58s                                       }
    {       Skill: Mining                                            }
    {       Exp:   8,665                                             }
    {       Level: 40                                                }
    {       Loads: 62                                                }
    {         Item:   Clay Ore                                       }
    {         Amount: 1,733                                          }
    {                                                                }
    {----------------------------------------------------------------}
    {----------------------------------------------------------------}
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  12. #387
    Join Date
    Nov 2011
    Posts
    41
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Any news on when Mining Guild support may come back? Still working on my own scripting skills so perhaps I can help contribute eventually

  13. #388
    Join Date
    Dec 2011
    Posts
    170
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Mining and WC script is pretty useless for F2P at the moment.
    From my experience, Al Kharid miner doesn't work, mining guild doesn't work, rimmington doesn't work, none of the yew scripts work and varrock west is buggy with the wall.
    Varrock west runs for a very long time, however if you actually look at the game it will sometimes run to the wrong side of the wall when banking and then run up and down for 1-3 minutes, and one time I found my character in the barbarian village after logging in.

    Is there anything I can do to help?

  14. #389
    Join Date
    Nov 2011
    Location
    Merica
    Posts
    77
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Should add the mine i think West of the mining guild to mine iron and store it in bank going thru stairs? That would be awesome

  15. #390
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Please post suggestions in the suggestion forum from now on.

    I don't see any reason it couldn't be added, though I believe we already have more efficient mining areas for iron than that location.

    With that being said, I have too long of a todo list to make this a priority, but I can add it to the list.

  16. #391
    Join Date
    Dec 2011
    Posts
    170
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by NCDS View Post
    Please post suggestions in the suggestion forum from now on.

    I don't see any reason it couldn't be added, though I believe we already have more efficient mining areas for iron than that location.

    With that being said, I have too long of a todo list to make this a priority, but I can add it to the list.
    What do you mean by that?
    All iron locations except varrock east are bugged.

  17. #392
    Join Date
    Dec 2011
    Location
    Europe.
    Posts
    76
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks for the reply guys, the MSI somehow worked again 0.0. Nice MSI but get stuck at banking in Varrock sometimes .

  18. #393
    Join Date
    Dec 2011
    Posts
    170
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    My Varrock west banking sometimes bugs a little too.
    Mine will run up and down because it clicks too near the wall, thus clicking on the other side sometimes. And it sometimes runs to barbarian village instead of the mining spot.
    Nevertheless, great script, imagine its potential when issues are resolved, getting a nice 240k/h profit from mining at the moment.

  19. #394
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by shebee View Post
    What do you mean by that?
    All iron locations except varrock east are bugged.
    When the f* did that happen?

    Quote Originally Posted by key View Post
    Thanks for the reply guys, the MSI somehow worked again 0.0. Nice MSI but get stuck at banking in Varrock sometimes .
    You really need to post the debug logs and be more specific in the description of your problem for me to do much.

    Quote Originally Posted by shebee View Post
    My Varrock west banking sometimes bugs a little too.
    Mine will run up and down because it clicks too near the wall, thus clicking on the other side sometimes. And it sometimes runs to barbarian village instead of the mining spot.
    Nevertheless, great script, imagine its potential when issues are resolved, getting a nice 240k/h profit from mining at the moment.
    I have just recently discovered the posts on this issue so just a little time and we should have something done to help resolve the issue.

  20. #395
    Join Date
    Nov 2011
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm not sure if anyone else got the same 'Problem', but the miner doesnt change the rock its minig on. I got this problem at diffrent spots, but yesterday on a diffrent Pc it worked fine.
    Atm I'm mining at VE, but already tried diffrent spots. Graphic settings are right and it even paints green quadrangles around diffrent iron rocks when I start it, but as soon as it runs it just mines on one iron rock and doesnt switch when its empty and says 'Failed to find color' and 'Lost track of object'.

    EDIT: Sorry guys for wasting your time, seems this problem is related to my PC since everything works fine on laptop
    Last edited by blueKiwi; 12-19-2011 at 04:07 PM.

  21. #396
    Join Date
    Dec 2011
    Posts
    170
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Code:
    [ asdf ] ---- MSI_TrackObject
    [ asdf ] ------ Failed to find color
    [ asdf ] ------ Failed to find color
    [ asdf ] ------ Lost track of object
    [ asdf ] ------ ~ Track Record
    [ asdf ] ------ ~ ~ TrackObject
    [ asdf ] ------ ~ ~ Searches: 58
    [ asdf ] ------ ~ ~ Successes: 0
    [ asdf ] ------ ~ ~ Success %: 0
    [ asdf ] ---- MSI_TrackObject: False
    [ asdf ] ---- MSI_WaitWhileMining
    [ asdf ] ------ Distance from tracking box to player = 17
    [ asdf ] ------ InvCount: 4
    [ asdf ] -------- Scanning for randoms...
    [ asdf ] -------- MSI_AntiBan
    [ asdf ] ------ Found Text
    [ asdf ] ---- MSI_WaitWhileMining: Finished
    [ asdf ] ---- MSI_FindObjectTPA: ROCK_CLAY
    [ asdf ] ------ Found: 15, ROCK_CLAY found
    [ asdf ] ------ Found: 3, NOT ENOUGH
    [ asdf ] ------ Objects found: 1
    [ asdf ] ------ Took 78 ms to complete
    [ asdf ] ---- MSI_FindObjectTPA: True
    [ asdf ] ------ Uptext: Mine Rocks / 2 more options
    [ asdf ] ---- MSI_TrackObject
    Seems the color changed?
    Can anyone help me find the location this procedure is handled?
    I want to try and fix it myself, but if you can fix it, please do so, I just want to try it myself too :P

  22. #397
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by shebee View Post
    Code:
    [ asdf ] ---- MSI_TrackObject
    [ asdf ] ------ Failed to find color
    [ asdf ] ------ Failed to find color
    [ asdf ] ------ Lost track of object
    [ asdf ] ------ ~ Track Record
    [ asdf ] ------ ~ ~ TrackObject
    [ asdf ] ------ ~ ~ Searches: 58
    [ asdf ] ------ ~ ~ Successes: 0
    [ asdf ] ------ ~ ~ Success %: 0
    [ asdf ] ---- MSI_TrackObject: False
    [ asdf ] ---- MSI_WaitWhileMining
    [ asdf ] ------ Distance from tracking box to player = 17
    [ asdf ] ------ InvCount: 4
    [ asdf ] -------- Scanning for randoms...
    [ asdf ] -------- MSI_AntiBan
    [ asdf ] ------ Found Text
    [ asdf ] ---- MSI_WaitWhileMining: Finished
    [ asdf ] ---- MSI_FindObjectTPA: ROCK_CLAY
    [ asdf ] ------ Found: 15, ROCK_CLAY found
    [ asdf ] ------ Found: 3, NOT ENOUGH
    [ asdf ] ------ Objects found: 1
    [ asdf ] ------ Took 78 ms to complete
    [ asdf ] ---- MSI_FindObjectTPA: True
    [ asdf ] ------ Uptext: Mine Rocks / 2 more options
    [ asdf ] ---- MSI_TrackObject
    Seems the color changed?
    Can anyone help me find the location this procedure is handled?
    I want to try and fix it myself, but if you can fix it, please do so, I just want to try it myself too :P
    That debug shows that it successfully found the object.

  23. #398
    Join Date
    Dec 2011
    Location
    Ontario, Canada
    Posts
    1,735
    Mentioned
    5 Post(s)
    Quoted
    89 Post(s)

    Default

    Quote Originally Posted by shebee View Post
    Code:
    [ asdf ] ---- MSI_TrackObject
    [ asdf ] ------ Failed to find color
    [ asdf ] ------ Failed to find color
    [ asdf ] ------ Lost track of object
    [ asdf ] ------ ~ Track Record
    [ asdf ] ------ ~ ~ TrackObject
    [ asdf ] ------ ~ ~ Searches: 58
    [ asdf ] ------ ~ ~ Successes: 0
    [ asdf ] ------ ~ ~ Success %: 0
    [ asdf ] ---- MSI_TrackObject: False
    [ asdf ] ---- MSI_WaitWhileMining
    [ asdf ] ------ Distance from tracking box to player = 17
    [ asdf ] ------ InvCount: 4
    [ asdf ] -------- Scanning for randoms...
    [ asdf ] -------- MSI_AntiBan
    [ asdf ] ------ Found Text
    [ asdf ] ---- MSI_WaitWhileMining: Finished
    [ asdf ] ---- MSI_FindObjectTPA: ROCK_CLAY
    [ asdf ] ------ Found: 15, ROCK_CLAY found
    [ asdf ] ------ Found: 3, NOT ENOUGH
    [ asdf ] ------ Objects found: 1
    [ asdf ] ------ Took 78 ms to complete
    [ asdf ] ---- MSI_FindObjectTPA: True
    [ asdf ] ------ Uptext: Mine Rocks / 2 more options
    [ asdf ] ---- MSI_TrackObject
    Seems the color changed?
    Can anyone help me find the location this procedure is handled?
    I want to try and fix it myself, but if you can fix it, please do so, I just want to try it myself too :P
    I have not looked at this script so idk the outline for it but if what you are looking for is to change the colours, it is not a difficult process. You find where it is on the script (most likely near the procedure or function to actually find the rock) and you erase the numbers. When simba is opened you click the little blue needle type thing (forget what its called sorry). Its 4 spaces to the right of stop icon. You then drag it onto your runescape window to the rock. This will give you a colour when you release it. A code will appear and you simply copy and paste it into the section on the script as many times as needed. Then set a tolerance and as long as the colour is distinguishable, it should work a little better for you. Hope this helps Any more questions feel free to ask.

  24. #399
    Join Date
    Dec 2011
    Posts
    170
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Well, I don't know, but I'm not the only one having problems since the SRL/RS update.
    Here's a debug log for the Varrock West wall bug.
    And thanks kevin.

    Code:
    [ Player ] ---- Player's Location = Varrock West Bank
    [ Player ] ---- MSI_AtLocation
    [ Player ] -------- MSI_GetMyPos(): (4595, 2895)
    [ Player ] ------ Checking sub-location: Varrock West Mine North
    [ Player ] -------- MSI_ValidSubLoc (Varrock West Mine South): False
    [ Player ] ------ Player not at Varrock West Mine
    [ Player ] ---- MSI_AtLocation: False
    [ Player ] ------ Scanning for randoms...
    [ Player ] ---- MSI_WalkPath: LOC_VW_BANK to LOC_VW_MINE
    [ Player ] -------- MSI_PathFromLoc: [(4568, 3159), (4041, 3185)]
    [ Player ] ------ Walking attempts: 1
    [ Player ] ------ MSI_SetupSPS: Surface: Runescape Surface, Areas: ['11_7']
    [ Player ] ------ MSI_WalkTPA
    [ Player ] -------- Path: [(4580, 2903), (4516, 2952), (4555, 3175)]
    [ Player ] ---------- MSI_PointOnPath: Index = 18
    [ Player ] ---------- MSI_PointOnPath: Index = 0
    [ Player ] ---------- MSI_PointOnPath: Index = 0
    [ Player ] ---------- Current Energy: 49
    [ Player ] -------- Next Point: 2 (4546, 2924)
    [ Player ] ---------- Average pixel shift: 105
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 207
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 238
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- MSI_AntiBan
    [ Player ] ---------- Average pixel shift: 187
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 263
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 104
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 25
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4580, 2920)
    [ Player ] ---------- MSI_PointOnPath: Index = 1
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 256
    [ Player ] ---------- Current Energy: 46
    [ Player ] -------- Next Point: 3 (4529, 2939)
    [ Player ] ---------- Average pixel shift: 597
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 186
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 686
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 323
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 486
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 106
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 236
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 157
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 193
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Scanning for randoms...
    [ Player ] ---------- Average pixel shift: 199
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 261
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 152
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 199
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 216
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 154
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 208
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 157
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 239
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 411
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 172
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 124
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 0
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4535, 2935)
    [ Player ] ---------- MSI_PointOnPath: Index = 3
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 241
    [ Player ] ---------- Current Energy: 40
    [ Player ] -------- Next Point: 8 (4520, 2993)
    [ Player ] ---------- Average pixel shift: 25
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4530, 2940)
    [ Player ] ---------- MSI_PointOnPath: Index = 3
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 236
    [ Player ] ---------- Current Energy: 40
    [ Player ] -------- Next Point: 8 (4520, 2993)
    [ Player ] ---------- Average pixel shift: 70
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4525, 2950)
    [ Player ] ---------- MSI_PointOnPath: Index = 6
    [ Player ] -------- Attempts: 2
    [ Player ] -------- Distance: 227
    [ Player ] ---------- Current Energy: 38
    [ Player ] -------- Next Point: 9 (4523, 3010)
    [ Player ] ---------- Average pixel shift: 178
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 124
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 227
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 233
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 152
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 180
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 153
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 266
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 155
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 122
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 112
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 278
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 328
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 435
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 290
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 484
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 321
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 192
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 152
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 57
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4525, 2995)
    [ Player ] ---------- MSI_PointOnPath: Index = 8
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 182
    [ Player ] ---------- Current Energy: 32
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] ---------- Average pixel shift: 259
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 122
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 154
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 293
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 170
    [ Player ] ---------- Flag distance: 75
    [ Player ] ---------- MSI_AntiBan
    [ Player ] ---------- Average pixel shift: 203
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 195
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 193
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 220
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 156
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 210
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 197
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 116
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 126
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 212
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 118
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 187
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 229
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 220
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 418
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 444
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 416
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 181
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 174
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 133
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 293
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 183
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 166
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 157
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 148
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 142
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 211
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 76
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 127
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 246
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 229
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 61
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4535, 2950)
    [ Player ] ---------- MSI_PointOnPath: Index = 3
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 226
    [ Player ] ---------- Current Energy: 20
    [ Player ] -------- Next Point: 9 (4523, 3010)
    [ Player ] ---------- Scanning for randoms...
    [ Player ] ---------- Average pixel shift: 159
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 82
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 119
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 133
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 164
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 232
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 121
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 174
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 267
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 176
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 53
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4550, 2975)
    [ Player ] ---------- MSI_PointOnPath: Index = -1
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 200
    [ Player ] ---------- Current Energy: 16
    [ Player ] -------- Next Point: 10 (4528, 3029)
    [ Player ] ---------- Average pixel shift: 169
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 250
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 173
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 65
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4550, 2990)
    [ Player ] ---------- MSI_PointOnPath: Index = -1
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 185
    [ Player ] ---------- Current Energy: 13
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] ---------- Average pixel shift: 105
    [ Player ] ---------- Flag distance: 76
    [ Player ] ---------- Average pixel shift: 52
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ---------- MSI_GetMyPos(): (4550, 2985)
    [ Player ] ---------- MSI_PointOnPath: Index = -1
    [ Player ] -------- Attempts: 2
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 12
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 3
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 11
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 4
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 11
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 5
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 11
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 6
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 11
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 7
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 11
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 8
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 10
    [ Player ] ---------- Resting..
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 9
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 40
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 10
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 40
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 11
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 40
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 12
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 40
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 13
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 40
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 14
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Current Energy: 42
    [ Player ] -------- Next Point: 11 (4531, 3049)
    [ Player ] -------- Attempts: 15
    [ Player ] -------- Distance: 190
    [ Player ] ---------- Scanning for randoms...
    [ Player ] ---------- Average pixel shift: 0
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ------ MSI_WalkTPA: False
    [ Player ] ------ MSI_WalkTPA
    [ Player ] -------- Path: [(4568, 3159), (4041, 3185)]
    [ Player ] ---------- MSI_PointOnPath: Index = 27
    [ Player ] ---------- MSI_PointOnPath: Index = -1
    [ Player ] ---------- MSI_EnterPath: false
    [ Player ] ------ MSI_WalkTPA: False
    [ Player ] ------ MSI_WalkTPA
    [ Player ] -------- Path: [(4580, 2903), (4516, 2952), (4555, 3175)]
    [ Player ] ---------- MSI_PointOnPath: Index = 18
    [ Player ] ---------- MSI_PointOnPath: Index = 3
    [ Player ] ---------- MSI_PointOnPath: Index = 3
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 1
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 2
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 3
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 4
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 5
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 6
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 7
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 8
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 9
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 10
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 50
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 11
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 51
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 12
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 51
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 13
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 51
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 14
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Current Energy: 51
    [ Player ] -------- Next Point: 9 (4526, 3012)
    [ Player ] -------- Attempts: 15
    [ Player ] -------- Distance: 225
    [ Player ] ---------- Average pixel shift: 25
    [ Player ] ---------- Player animation: Player Idle
    [ Player ] ------ MSI_WalkTPA: False
    [ Player ] ------ MSI_AtLocation
    [ Player ] ---------- MSI_GetMyPos(): (4535, 2940)
    [ Player ] -------- Checking sub-location: Varrock West Mine North
    [ Player ] ---------- MSI_ValidSubLoc (Varrock West Mine South): False
    [ Player ] -------- MSI_Relocate (Varrock West Mine)
    [ Player ] ------------ MSI_GetMyPos(): (4535, 2940)
    [ Player ] ------------ Scanning for randoms...
    [ Player ] ---------- MSI_WalkTPA
    [ Player ] ------------ Path: [(4535, 2940), (4568, 3159)]
    [ Player ] -------------- MSI_PointOnPath: Index = 12
    [ Player ] -------------- MSI_PointOnPath: Index = 0
    [ Player ] -------------- MSI_PointOnPath: Index = 0
    [ Player ] -------------- Current Energy: 51
    [ Player ] ------------ Next Point: 3 (4546, 2996)
    [ Player ] -------------- Average pixel shift: 10
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4535, 2940)
    [ Player ] -------------- MSI_PointOnPath: Index = 0
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 221
    [ Player ] -------------- Current Energy: 51
    [ Player ] ------------ Next Point: 3 (4546, 2996)
    [ Player ] -------------- Average pixel shift: 56
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4540, 2945)
    [ Player ] -------------- MSI_PointOnPath: Index = 0
    [ Player ] ------------ Attempts: 2
    [ Player ] ------------ Distance: 216
    [ Player ] -------------- Current Energy: 49
    [ Player ] ------------ Next Point: 3 (4546, 2996)
    [ Player ] -------------- Average pixel shift: 197
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 77
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 72
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 2960)
    [ Player ] -------------- MSI_PointOnPath: Index = 1
    [ Player ] ------------ Attempts: 3
    [ Player ] ------------ Distance: 200
    [ Player ] -------------- Current Energy: 47
    [ Player ] ------------ Next Point: 4 (4549, 3019)
    [ Player ] -------------- MSI_AntiBan
    [ Player ] -------------- Average pixel shift: 5
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 2995)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 165
    [ Player ] -------------- Current Energy: 42
    [ Player ] ------------ Next Point: 6 (4550, 3057)
    [ Player ] -------------- Average pixel shift: 17
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 3010)
    [ Player ] -------------- MSI_PointOnPath: Index = 4
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 40
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] -------------- Average pixel shift: 133
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 173
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 164
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 196
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 57
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 3010)
    [ Player ] -------------- MSI_PointOnPath: Index = 4
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 38
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] -------------- Average pixel shift: 16
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 2995)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 2
    [ Player ] ------------ Distance: 165
    [ Player ] -------------- Current Energy: 36
    [ Player ] ------------ Next Point: 6 (4550, 3057)
    [ Player ] -------------- Average pixel shift: 11
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 2985)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 175
    [ Player ] -------------- Current Energy: 35
    [ Player ] ------------ Next Point: 5 (4548, 3036)
    [ Player ] -------------- Average pixel shift: 82
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 106
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 215
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 171
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 155
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 189
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 286
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 205
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 65
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 2985)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 2
    [ Player ] ------------ Distance: 175
    [ Player ] -------------- Current Energy: 31
    [ Player ] ------------ Next Point: 5 (4548, 3036)
    [ Player ] -------------- Average pixel shift: 3
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 3000)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 3
    [ Player ] ------------ Distance: 160
    [ Player ] -------------- Current Energy: 30
    [ Player ] ------------ Next Point: 6 (4550, 3057)
    [ Player ] -------------- Average pixel shift: 1
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 3010)
    [ Player ] -------------- MSI_PointOnPath: Index = 4
    [ Player ] ------------ Attempts: 4
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 28
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] -------------- Scanning for randoms...
    [ Player ] -------------- Average pixel shift: 214
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 159
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 173
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 106
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 28
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 3005)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 155
    [ Player ] -------------- Current Energy: 26
    [ Player ] ------------ Next Point: 6 (4550, 3057)
    [ Player ] -------------- Average pixel shift: 34
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 2995)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 165
    [ Player ] -------------- Current Energy: 24
    [ Player ] ------------ Next Point: 6 (4550, 3057)
    [ Player ] -------------- Average pixel shift: 213
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 146
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 192
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 69
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 2995)
    [ Player ] -------------- MSI_PointOnPath: Index = 3
    [ Player ] ------------ Attempts: 2
    [ Player ] ------------ Distance: 165
    [ Player ] -------------- Current Energy: 21
    [ Player ] ------------ Next Point: 6 (4550, 3057)
    [ Player ] -------------- Average pixel shift: 0
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 3010)
    [ Player ] -------------- MSI_PointOnPath: Index = 4
    [ Player ] ------------ Attempts: 3
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 19
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] -------------- Average pixel shift: 90
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 215
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 244
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 158
    [ Player ] -------------- Flag distance: 76
    [ Player ] -------------- Average pixel shift: 44
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] -------------- MSI_GetMyPos(): (4550, 3010)
    [ Player ] -------------- MSI_PointOnPath: Index = 4
    [ Player ] ------------ Attempts: 1
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 17
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 2
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 17
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 3
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 16
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 4
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 16
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 5
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 16
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 6
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 16
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 7
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 16
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 8
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 15
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 9
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 15
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 10
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 15
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 11
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 15
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 12
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 15
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 13
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 14
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 14
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Current Energy: 14
    [ Player ] ------------ Next Point: 7 (4554, 3078)
    [ Player ] ------------ Attempts: 15
    [ Player ] ------------ Distance: 150
    [ Player ] -------------- Average pixel shift: 71
    [ Player ] -------------- Player animation: Player Idle
    [ Player ] ---------- MSI_WalkTPA: False
    [ Player ] ------------ MSI_ValidSubLoc (Varrock West Mine South): False
    [ Player ] -------- MSI_Relocate: False
    [ Player ] -------- Player not at Varrock West Mine
    [ Player ] ------ MSI_AtLocation: False
    [ Player ] ---- MSI_WalkPath: False
    [ Player ] ------ MSI_DeathWalk: Function disabled
    [ Player ] -- MSI_Walk: False
    [ Player ] -- MSI_UnsetPlayer
    [ Player ] ---- Failed to walk to location
    [ Player ] ---- MSI_SetSkillLevels
    [ Player ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
    [ Player ] ---------- Bobzilla_GetData: Getting skill levels
    [ Player ] ---------- Player Found in XML, Updating
    [ Player ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
    [ Player ] ------ Mining level hasn't changed
    [ Player ] ---- MSI_SetSkillLevels: Finished
    [ Player ] ------ All players inactive
    By the way, what does this mean then:
    Code:
    [ asdf ] ------ Lost track of object

  25. #400
    Join Date
    Dec 2011
    Location
    Europe.
    Posts
    76
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    All MSI are like bugged, I can't get it working for longer than a hour. How will I be able to bot overnight?

Page 16 of 28 FirstFirst ... 6141516171826 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •