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Thread: MSI's ALL-IN-ONE Miner

  1. #651
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    DB_Clay doesn't work. It just keeps running northeast into a farm...

  2. #652
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    Quote Originally Posted by iiNveRsioN View Post
    DB_Clay doesn't work. It just keeps running northeast into a farm...
    Shouldnt be running away :/
    U sure you only have 1 script selected on the form?
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  3. #653
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    Quote Originally Posted by kevin33 View Post
    Shouldnt be running away :/
    U sure you only have 1 script selected on the form?
    I don't use the form.

    Simba Code:
    (*
    RunMe
    =====

    The RunMe file is the file that the user will actually run.  It doesn't matter
    whether they're using the form or not, they still have to run this file.  If
    not using the form, the user should only change the DeclareSettings and
    DeclarePlayers procedures.

    The source for can be found
    `here <https://github.com/SRL/MSI/raw/master/RunMe.simba>`_, and a very detailed
    guide on how to properly setup MSI can be found here
    `here <http://villavu.com/forum/showthread.php?p=745942#post745942>`_ if you are
    having trouble setting up.

    *)


    program MSI_Script;
    // Define the extras you want to use
    {$DEFINE EXTRA_CHARACTER_STATS} // Saves player stats in HTML format

    // Define other settings
    {$DEFINE SRL5}  // Uncomment if you're testing SRL5
    {$DEFINE SPS}   // Comment to disable SPS (no walking scripts)
    {$DEFINE SMART} // Comment to use MSI with a browser
    {$DEFINE SRL_REMOTE} // Use SRL's player remote control

    { ============================================================================ }
    {$i MSI/MSI/Core/Setup.simba}

    const
      USE_FORM = False;

    (*
    DeclareSettings
    ~~~~~~~~~~~~~~~

    .. code-block:: pascal

      procedure DeclareSettings();

    Sets the global variable 'MSI_Settings.' Can be easily expandable to any type
    of setting requested by any user.

    *)

    procedure DeclareSettings();
    begin
      MSI_Settings[SETUP_RANDOM_TOOL]   := True;    // Use SRL's Random Tool? It notifies you when a random is found.
      MSI_Settings[SETUP_REPORT_GUI]    := False;   // Use a GUI to display the progress report (recommended)
      MSI_Settings[SETUP_DEBUG_SMART]   := True;    // Debugs things onto SMART (may cause lag)
      MSI_Settings[SETUP_SAVE_DEBUG]    := True;    // Save's the debug box text to a file
      MSI_Settings[SETUP_SAVE_REPORT]   := True;    // Save's the progress report to a file
      MSI_Settings[SETUP_HUMAN_BREAK]   := False;    // Take more human like breaks
      MSI_Settings[SETUP_SWITCH_WORLDS] := True;    // Switch worlds when switching players or after breaks
      MSI_Settings[SETUP_PRINT_REPORT]  := True;    // Will only print the short report in the debug box (will still save long report to file)
      MSI_Settings[SETUP_DEATH_WALK]    := True;    // Use MSI's death walking feature if the player gets lost?
      MSI_Settings[SETUP_BREAK_TIME]    := 0;      // Single player only - how long to break for (in minutes)
      MSI_Settings[SETUP_DEBUG_LEVEL]   := 10;      // The lower the number, the less the script will debug
      MSI_Settings[SETUP_ANTIBAN_WAIT]  := 15000;   // Minimum time to wait between antibans (in milliseconds 1000ms = 1s)
      MSI_Settings[SETUP_RANDOMS_WAIT]  := 10000;   // Minimum time to wait between randoms checks
     // MSI_Settings[SETUP_STATS_ID]      := '';      // Stats ID
     // MSI_Settings[SETUP_STATS_PASS]    := '';      // Stats password
      MSI_Settings[SETUP_QC_LEVELUP]    := False;    // Quick chat when you level up, only available when your level is above 20
      MSI_Settings[SETUP_MAX_PLAYERS]   := 30;      // How many players around you before switching worlds
      MSI_Settings[SETUP_RANDOM_NP]     := True;    // Choose a random player when switching players?
    end;

    (*
    DeclarePlayers
    ~~~~~~~~~~~~~~

    .. code-block:: pascal

      procedure DeclarePlayers();

    When called, sets the global variable 'MSI_Players.'  This is the procedure
    the user needs to setup if they elect not to use the player form.

    *)

    procedure DeclarePlayers();
    var
      i: Integer;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      SetLength(MSI_Players, HowManyPlayers);

      for i := 0 to High(MSI_Players) do
        SetLength(MSI_Players[i].Scripts, 100);

      CurrentPlayer := 0;
      CurrentScript := 0;

      with MSI_Players[0] do
      begin
        Name       := 'username';      // Username
        Pass       := 'pw';      // Password
        Pin        := '';      // Bank pin; leave as '' if player doesn't have one
        Active     := True;    // Use this player?
        Member     := False;   // Is this player a member?
        BreakLoads := 0;       // Amount of loads before breaking/switching players; leave 0 to not take breaks
        BreakTime  := 0;       // Amount of time (in minutes) before breaking/witching; leave 0 to not take breaks
        TotalLoads := 0;       // Total loads for the player to do; leave 0 if using TotalTime or to go forever
        TotalTime  := 0;       // How long for the player to run? (in minutes); leave 0 if using TotalLoads or go forever

        with Scripts[0] do
          begin
            Name := SCRIPT_DB_CLAY;
            Rocks := [ROCK_CLAY];
            Priority := [];
            DontDrop := [GEM_UNCUT_DIAMOND,GEM_UNCUT_EMERALD,GEM_UNCUT_RUBY,GEM_UNCUT_SAPPHIRE];
            Exceptions := [1];
            MaxLevel := 99;
        end;
      end;
    {
      with MSI_Players[1] do
      begin
        Name       := '';
        Pass       := '';
        Pin        := '';
        Active     := True;
        Member     := False;
        BreakLoads := 0;
        BreakTime  := 0;
        TotalLoads := 0;
        TotalTime  := 0;

        with Scripts[0] do
        begin
        end;
      end;

      with MSI_Players[2] do
      begin
        Name       := '';
        Pass       := '';
        Pin        := '';
        Active     := True;
        Member     := False;
        BreakLoads := ;
        BreakTime  := ;
        TotalLoads := ;
        TotalTime  := ;

        with Scripts[0] do
        begin
        end;
      end;

      with MSI_Players[3] do
      begin
        Name       := '';
        Pass       := '';
        Pin        := '';
        Active     := True;
        Member     := False;
        BreakLoads := ;
        BreakTime  := ;
        TotalLoads := ;
        TotalTime  := ;

        with Scripts[0] do
        begin
        end;
      end;

      with MSI_Players[4] do
      begin
        Name       := '';
        Pass       := '';
        Pin        := '';
        Active     := True;
        Member     := False;
        BreakLoads := ;
        BreakTime  := ;
        TotalLoads := ;
        TotalTime  := ;

        with Scripts[0] do
        begin
        end;
      end;

      with MSI_Players[5] do
      begin
        Name       := '';
        Pass       := '';
        Pin        := '';
        Active     := True;
        Member     := False;
        BreakLoads := ;
        BreakTime  := ;
        TotalLoads := ;
        TotalTime  := ;

        with Scripts[0] do
        begin
        end;
      end;

      with MSI_Players[6] do
      begin
        Name       := '';
        Pass       := '';
        Pin        := '';
        Active     := True;
        Member     := False;
        BreakLoads := ;
        BreakTime  := ;
        TotalLoads := ;
        TotalTime  := ;

        with Scripts[0] do
        begin
        end;
      end;

      with MSI_Players[7] do
      begin
        Name       := '';
        Pass       := '';
        Pin        := '';
        Active     := True;
        Member     := False;
        BreakLoads := ;
        BreakTime  := ;
        TotalLoads := ;
        TotalTime  := ;

        with Scripts[0] do
        begin
        end;
      end;
    }

    end;

    var
      i: integer;
    begin
      // set the script start date and time used to progress reports and logs
      ScriptStart := TheDate(DATE_DAY) + ' at ' + TheTime;
      ScriptStart := Replace(scriptStart, ':', ' ');

      ClearDebug;
      MSI_Setup;

      // initilize form if selected, otherwise call player setup routines
      if (USE_FORM) then
      begin
        try
          try
            ThreadSafeCallEx('ShowMSIForm');
          finally
            ThreadSafeCallEx('FreeMSIForm');
          end;
        except
          Writeln(ExceptionToString(ExceptionType, ExceptionParam));
        end;

        HowManyPlayers := Length(MSI_Players);
        NumberOfPlayers(HowManyPlayers);

        for i := 0 to High(MSI_Players) do
          SetLength(MSI_Players[i].Scripts, 100);

        if (not ScriptReady) then
          TerminateScript;
      end else begin
        DeclareSettings;
        DeclarePlayers;
      end;

      // initialize SMART and clear it's canvas
      {$IFDEF SMART}
      SMART_Server := 10;
      SMART_Members := False;
      SMART_Signed := True;
      SMART_SuperDetail := False;
      {$ENDIF}

      SetupSRL;
      ActivateClient;
      CurrDebugLevel := 1;
      MSI_InitSRLPlayers();
      SetScriptProp(SP_WriteTimeStamp, [True]);
      AddOnTerminate('MSI_ScriptTerminate');

      {$IFDEF SMART}
      SMART_ClearCanvas();
      {$ENDIF}

      // create debug file
      if (MSI_Settings[SETUP_SAVE_DEBUG]) then
        DebugFile := CreateFile(PATH_DEBUG + ScriptStart + '.txt');

      SetupSRLStats(21, MSI_Settings[SETUP_STATS_ID], MSI_Settings[SETUP_STATS_PASS]);

      MSI_WalkingDefines();

      // these settings aren't yet in the player form
      if (USE_FORM) then
      begin
        MSI_Settings[SETUP_RANDOM_TOOL] := true;
        MSI_Settings[SETUP_PRINT_REPORT] := true;
        MSI_Settings[SETUP_REPORT_GUI]  := false;
        MSI_Settings[SETUP_DEATH_WALK] := true;
      end;

      if (MSI_Settings[SETUP_RANDOM_TOOL]) then
        SetupRandomTool(15000, 5, appPath+'Includes/MSI/MSI/RandomSound.wav');

      MSI_Mainloop;
    end.
    program new;
    begin
    end.

  4. #654
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    I have no idea lol. Never set up MSI not using form before so I dont know if you did it right or not :/
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
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  5. #655
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    Quote Originally Posted by kevin33 View Post
    I have no idea lol. Never set up MSI not using form before so I dont know if you did it right or not :/
    I'm sure it's right. I'm running about 12 other bots on VE_MINER, changed one over to DB_CLAY to see if it wasn't packed and worked properly.. but yeah it just keeps running to the farm >.> so I don't know. If anyone else is using DB_CLAY or can try it out to confirm that'd be cool.

  6. #656
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    Quote Originally Posted by NCDS View Post
    I'll test real quick and see what's up.
    Awesome let me know what you find, if anything.

  7. #657
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    Quote Originally Posted by dripper92 View Post
    2. To play it safe, start near bank...
    Juts like to point out, that part isn't necessary as MSI will relocate you to the proper place when needed.
    Quote Originally Posted by iiNveRsioN View Post
    I'm sure it's right. I'm running about 12 other bots on VE_MINER, changed one over to DB_CLAY to see if it wasn't packed and worked properly.. but yeah it just keeps running to the farm >.> so I don't know. If anyone else is using DB_CLAY or can try it out to confirm that'd be cool.
    I'll test real quick and see what's up.

    Edit: Tested with form and with your same setup, no issues. Let it run through and post the debug please.

  8. #658
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    Quote Originally Posted by NCDS View Post
    Juts like to point out, that part isn't necessary as MSI will relocate you to the proper place when needed.

    I'll test real quick and see what's up.

    Edit: Tested with form and with your same setup, no issues. Let it run through and post the debug please.
    Thanks for checking. I restarted Simba and it seems to work properly now.

    It always ends up being such an easy fix. /fail

  9. #659
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    Quote Originally Posted by iiNveRsioN View Post
    Thanks for checking. I restarted Simba and it seems to work properly now.

    It always ends up being such an easy fix. /fail
    Not a problem.

    I'm just glad it's working for you now.

  10. #660
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    in rimmy mine it just mines one iron ore and ignores the other 3
    any thoughts ?

  11. #661
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    The guild miner works flawless sometimes, but sometimes is bugs out and can't find the ore

  12. #662
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    With the powerminer you can get much higher xp/hr if you mine one then drop one rather than dropping all 28 ores at once, but still a very nice script

  13. #663
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    Am getting this error

    Error: Out Of Range at line 468
    The following DTMs were not freed: [Bronze Pickaxe, Iron Pickaxe, Steel Pickaxe, Mithril Pickaxe, Adamant Pickaxe, Rune Pickaxe, Dragon Pickaxe, Bronze Hatchet, Iron Hatchet, Steel Hatchet, Mithril Hatchet, Adamant Hatchet, Rune Hatchet, Dragon Hatchet, Normal Logs, Oak Logs, Willow Logs, Maple Logs, Yew Logs, Magic Logs, Clay Ore, Copper Ore, Tin Ore, Iron Ore, Silver Ore, Coal Ore, Gold Ore, Mithril Ore, Adamantite Ore, Runite Ore, Small Fishing Net, Crayfish Cage, Fishing Rod, Fishing Bait, Fly Fishing Rod, Harpoon, Barb-Tail Harpoon, Lobster Pot, Raw Shrimps, Raw Crayfish, Raw Sardines, Raw Anchovies, Raw Herring, Raw Trout, Raw Pike, Raw Salmon, Raw Tuna, Raw Lobster, Raw Swordfish, Raw Monkfish, Raw Shark, Cooked Shrimps, Cooked Crayfish, Cooked Sardines, Cooked Anchovies, Cooked Herring, Cooked Trout, Cooked Pike, Cooked Salmon, Cooked Tuna, Cooked Lobster, Cooked Swordfish, Cooked Monkfish, Cooked Shark, Uncut Sapphire, Uncut Emerald, Uncut Ruby, Uncut Diamond, Bird'S Nest, Feather, Staff Of Air, Staff Of Water, Staff Of Earth, Staff Of Fire, Air Rune, Body Rune, Mind Rune, Earth Rune, Fire Rune, Water Rune, Chaos Rune, Law Rune, Cosmic Rune, Death Rune, Nature Rune, Blood Rune, Soul Rune, Astral Rune, Rune Essence, Pure Essence, Soft Clay, Vial, Vial Of Water, Jug, Jug Of Water, Bowl, Bowl Of Water, Bucket, Bucket Of Water, Air Tiara, Body Tiara, Mind Tiara, Earth Tiara, Fire Tiara, Water Tiara, Dwarven Army Axe, Coal Bag, SRL - Lamp bitmap, 108]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    File[C:\Simba\Includes\MSI\Debug Logs\13-05-12 at 04 44 31 PM.txt] has not been freed in the script, freeing it now.

    Line 468: deleteValueInIntArray(arr, o);
    deleteValueInIntArray(priorities, o);

    This only happens whenever I click only ROCK_IRON. If i tick IRON_TIN and IRON_COPPER, it goes smoothly,
    also I am sure i have updated.

  14. #664
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    Default Error: Out Of Range at line 123

    nevermind, just found the bug in the "msi bugs" threads
    sorry
    Last edited by adam2348; 05-20-2012 at 01:10 AM. Reason: found the bug elsewhere, common issue

  15. #665
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    Thanks for these scripts been using it a lot previously for mining got me to 85

  16. #666
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    Quote Originally Posted by Fireske View Post
    With the powerminer you can get much higher xp/hr if you mine one then drop one rather than dropping all 28 ores at once, but still a very nice script
    That is on a list of things to be done.

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    Is anyone else having a problem with the west varrock miner where after a few ores it runs to the draynor manor? Is this just me or is there some way to fix it?

  18. #668
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    When I run mining guild, it will mine 1 load flawlessly but as it heads off to the bank, it will climb the guilds ladders, then my simba crashes... Everytime.

  19. #669
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    What does the debug say when it crashes?
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    Quote Originally Posted by moocow236 View Post
    Is anyone else having a problem with the west varrock miner where after a few ores it runs to the draynor manor? Is this just me or is there some way to fix it?
    I haven't tested VWM lately, but I've noticed a couple people having problems walking with SPS, including my self (that's what MSI uses). We may need a new map done..
    Quote Originally Posted by tha mezziah View Post
    When I run mining guild, it will mine 1 load flawlessly but as it heads off to the bank, it will climb the guilds ladders, then my simba crashes... Everytime.
    I'm going to have to update the obstacles (hopefully that's all it is). Now that I've been informed the mining guild isn't over populated anymore, I can get to fixing this..

  21. #671
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    Quote Originally Posted by NCDS View Post
    I haven't tested VWM lately, but I've noticed a couple people having problems walking with SPS, including my self (that's what MSI uses). We may need a new map done..

    I'm going to have to update the obstacles (hopefully that's all it is). Now that I've been informed the mining guild isn't over populated anymore, I can get to fixing this..
    Please fix the coal bag stuff too, while you are at it!
    Miner & Urn Crafter & 07 Chicken Killer
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  22. #672
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    Quote Originally Posted by litoris View Post
    Please fix the coal bag stuff too, while you are at it!
    I've never used nor looked into any of the coal bag stuff, but I can have a look I suppose.

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    Quote Originally Posted by NCDS View Post
    I haven't tested VWM lately, but I've noticed a couple people having problems walking with SPS, including my self (that's what MSI uses). We may need a new map done..
    Thanks so much for looking into it. It is awesome. I use you woodcutting script all the time. If there is anything that you need from me please let me know how I can contribute.

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    To clarify, does this cover the iron ores around Releka? The one near East rock crabs?

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    Quote Originally Posted by CEO View Post
    To clarify, does this cover the iron ores around Releka? The one near East rock crabs?
    To powermine yes but I dont think it supports it for banking.
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