Page 4 of 28 FirstFirst ... 2345614 ... LastLast
Results 76 to 100 of 697

Thread: MSI's ALL-IN-ONE Miner

  1. #76
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    I was almost positive this was already in MSI_AutoInvFull, but I don't see it. I'm about to make a few updates, so I can add this right now. Oh and just so you know, you can do RunEnergy(95);
    RunEnergy is what I added a few weeks back. For whatever reason, I don't think it makes a difference though.

  2. #77
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by NCDS View Post
    RunEnergy is what I added a few weeks back. For whatever reason, I don't think it makes a difference though.
    I added another one regardless. This time in the loop in MSI_AutoInvFull.

  3. #78
    Join Date
    May 2007
    Location
    Netherlands
    Posts
    93
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    To bad the mining guild is only for srl members... else i had give it a try.
    All good things come to an end.

  4. #79
    Join Date
    Nov 2007
    Posts
    326
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by ricardo016 View Post
    To bad the mining guild is only for srl members... else i had give it a try.
    It might just be the incentive you need to work your way into SRL Members.

    Check out my Edgeville Smelter!

  5. #80
    Join Date
    Jan 2011
    Posts
    59
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Exclamation

    Hey, I just got back to using my miners and i was wondering why it's not working? I use to use this perfectly w/o a problem now it seems like it cant find "colors", I'm mining near Lumby swamps, (I mined when it wasn't the way it is now, it got updated)

    Any help would be great.

    Thanks,

    -Obx
    Last edited by obx420; 04-06-2011 at 11:41 PM.

  6. #81
    Join Date
    Jan 2007
    Posts
    8,876
    Mentioned
    123 Post(s)
    Quoted
    327 Post(s)

    Default

    Quote Originally Posted by obx420 View Post
    Hey, I just got back to using my miners and i was wondering why it's not working? I use to use this perfectly w/o a problem now it seems like it cant find "colors", I'm mining near Lumby swamps, (I mined when it wasn't the way it is now, it got updated)

    Any help would be great.

    Thanks,

    -Obx
    AFAIK, the lumby swamp rocks got an update, so MSI wont work in that area.

  7. #82
    Join Date
    Jan 2011
    Posts
    59
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Smile

    Quote Originally Posted by Zyt3x View Post
    AFAIK, the lumby swamp rocks got an update, so MSI wont work in that area.
    ***EDIT***

    I figured. I guess I'll be using the Barbarian Village Coal/Tin miner.

    Any idea if this was a change due to autoing? Or just an update to make it look better. (It dose look better)

    Thanks for the quick response.

    Thanks,

    -Obx
    Last edited by obx420; 04-06-2011 at 11:04 PM.

  8. #83
    Join Date
    Jan 2007
    Posts
    8,876
    Mentioned
    123 Post(s)
    Quoted
    327 Post(s)

    Default

    I'm not sure what to think... JaGeX has been making updates to make runescape look better (new trees and stuff) so it might be that they just wanted an upgrade in that area

  9. #84
    Join Date
    Nov 2007
    Posts
    326
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by obx420 View Post
    Any idea if this was a change due to autoing?
    If it was then the only bots they really harmed are color bots (i.e. just SRL really :P), since java/reflection bots just have to update their walking paths and rock ID's to be compatible with it.

    Check out my Edgeville Smelter!

  10. #85
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Yeah, MSI's colors just need to be updated and it should work just fine.

  11. #86
    Join Date
    Nov 2007
    Posts
    326
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Here's a picture for the new Falador West Mining script (also, the variables are Falador West Bank and Falador West Mine, and it mines copper, tin, iron, and coal):

    Check out my Edgeville Smelter!

  12. #87
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

  13. #88
    Join Date
    Jun 2007
    Location
    Netherlands
    Posts
    137
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by IPwnz View Post
    Here's a picture for the new Falador West Mining script (also, the variables are Falador West Bank and Falador West Mine, and it mines copper, tin, iron, and coal):
    Wow nice didn't even know about that mine.
    This week is exam week, after that I'll start making my first script

    I've been away for a while, reading about the updates i've missed now

  14. #89
    Join Date
    Dec 2006
    Location
    Sweden
    Posts
    10,812
    Mentioned
    3 Post(s)
    Quoted
    16 Post(s)

    Default

    Quote Originally Posted by IPwnz View Post
    Here's a picture for the new Falador West Mining script (also, the variables are Falador West Bank and Falador West Mine, and it mines copper, tin, iron, and coal):
    That's P2P only, right? Might want to mention that.


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  15. #90
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Will do. I'll update the first post when I get up later today.

  16. #91
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by IPwnz View Post
    Here's a picture for the new Falador West Mining script (also, the variables are Falador West Bank and Falador West Mine, and it mines copper, tin, iron, and coal):
    That uses the agility shortcut I would imagine? What level is required for that?

  17. #92
    Join Date
    Dec 2006
    Location
    Sweden
    Posts
    10,812
    Mentioned
    3 Post(s)
    Quoted
    16 Post(s)

    Default

    Quote Originally Posted by NCDS View Post
    That uses the agility shortcut I would imagine? What level is required for that?
    5 agility.


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  18. #93
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    All added to the first post, thanks guys.

  19. #94
    Join Date
    Sep 2010
    Location
    Azeroth
    Posts
    395
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    neato!

  20. #95
    Join Date
    Mar 2007
    Location
    USA
    Posts
    1,433
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Been out of the RS game for a while, I used to use an auto miner on here from MasterKill. Really looking forward to seeing what MSI can do. I"m trying it out now

    EDIT: Here is a progress report
    {----------------------------------------------------------------}
    { MSI Phoenix Player Report }
    {----------------------------------------------------------------}
    { Time Running: 10 Hours, 39 Minutes and 34 Seconds }
    {----------------------------------------------------------------}
    { }
    { Player 0: ******** }
    { Location: Varrock east bank }
    { Time: 02h 37m 37s }
    { Active: False }
    { Reason: Failed to solve random }
    { }
    { Script: Varrock East Miner }
    { Time: 02h 37m 37s }
    { Skill: Mining }
    { Exp: 15,456 }
    { Level: 41 }
    { Loads: 33 }
    { Item: Tin ore }
    { Amount: 884 }
    { }
    {----------------------------------------------------------------}
    {----------------------------------------------------------------}

    Failed to open a gift box, which I know isn't MSI's fault. Worked nicely.
    Last edited by Silent; 06-05-2011 at 04:56 PM. Reason: added progress report
    I'm Silent SPY
    Secret project: 0%
    Need help? Send me a PM

  21. #96
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Still interesting. When I run MSI or any other script for that matter, if it can't solve a reward box, it just drops it and moves on. Did you actually see it happening or just login to find the reward box in your inventory? I know there are a couple randoms that have given false negatives.

  22. #97
    Join Date
    Mar 2007
    Location
    USA
    Posts
    1,433
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Logged in and found it in the inventory, I was kind of surprised it didn't just keep mining and then bank it when the inventory was full, as it doesn't demand your attention, or at least it didn't when I logged in. Like I said I've been out of the game for a while.
    I'm Silent SPY
    Secret project: 0%
    Need help? Send me a PM

  23. #98
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by nathanator22 View Post
    Logged in and found it in the inventory, I was kind of surprised it didn't just keep mining and then bank it when the inventory was full, as it doesn't demand your attention, or at least it didn't when I logged in. Like I said I've been out of the game for a while.
    If you could find the debug log that would be great (it's in Simba/Includes/MSI/Debug Logs). I'm 90% sure that the random solver would have returned false, that's why the report said "Failed to solve random".

  24. #99
    Join Date
    Mar 2007
    Location
    USA
    Posts
    1,433
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Sure, here is the part with the random. I would have attached the whole thing, but it was too big. If you need more of it let me know.

    Simba Code:
    [ **** ] ------ Uptext found!
    [ **** ] ------ MSI_Track Object
    [ **** ] -------- ~ Track Record
    [ **** ] -------- ~ ~ TrackObject
    [ **** ] -------- ~ ~ Searches: 1221
    [ **** ] -------- ~ ~ Successes: 1143
    [ **** ] -------- ~ ~ Success %: 93
    [ **** ] ------ MSI_TrackObject: True
    [ **** ] ---- MSI_FindObjectsIn: True
    [ **** ] ---- MSI_WaitWhileMining
    [ **** ] ------ Distance from tracking box to player = 12
    [ **** ] ------ InvCount: 20
    [ **** ] ------ Found Text
    [ **** ] ---- MSI_WaitWhileMining: Finished
    [ **** ] ---- MSI_FindObjectsIn [21]
    [ **** ] -------- No colors found!
    [ **** ] ---- MSI_FindObjectsIn: False
    [ **** ] ------ Scanning for randoms...
    [ **** ] ------ MSI_AntiBan
    [ **** ] ---- MSI_Relocate
    [ **** ] -------- MSI_PointOnMM(3288, 3368): False
    [ **** ] -------- Scanning for randoms...
    [ **** ] -------- MSI_FindRandoms: Finished Random Event!

    That is the end of the log btw.
    I'm Silent SPY
    Secret project: 0%
    Need help? Send me a PM

  25. #100
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    That makes no sense.

    The only way "Finished random event" is printed is if the result is true. If it's not true then the player's false reason is set to "Failed random". There's no possible way it can do both unless the reward box really did fail and it just doesn't show in our debug.

Page 4 of 28 FirstFirst ... 2345614 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •