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Thread: Enters username/password after break

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    Default Enters username/password after break

    Hey another bug I found. It seems to enter the username and password after it takes a break session, It does this on the miner script and woodcutting script, it doesn't affect the script but it's very very bottish to other players.

    I also noticed that if the player is in an random event after a break it doesn't seem to search the random and instead just trys to setup the player. I'm not sure if this happens on the WC script too but I think it does. Iv'e had to solve quite a few randoms myself now.

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    The only time I've ever had it do this is when I click to check on the window and it'll flicker and mess up. It enters the username and password, then continues on as normal.
    Quote Originally Posted by Hobbit View Post
    ...i had faulty ram....they told me to format my hard drive...im like HOW TO F*** IS THAT GONNA HELP MY F***ING RAM??? YOU STUPID IDIOT!! then i hung up...lol

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    Quote Originally Posted by Hamish View Post
    Hey another bug I found. It seems to enter the username and password after it takes a break session, It does this on the miner script and woodcutting script, it doesn't affect the script but it's very very bottish to other players.

    I also noticed that if the player is in an random event after a break it doesn't seem to search the random and instead just trys to setup the player. I'm not sure if this happens on the WC script too but I think it does. Iv'e had to solve quite a few randoms myself now.
    I'll look through to make sure it checks to see if your not LoggedIn before it logs you in, also, I'll add a FindNormalRandoms after breaking.

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    Great thanks NCDS.

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    I had this problem too, except mine opened the report abuse for whatever reason. Posted a thread about it here, if you're interested in reading it hammish.

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    Yeah I had the report abuse bug a lot, I redownloaded the latest version and I don't think it's doing it anymore.

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    Hmmm, I'll see if there is another revision to update to....
    oh, lol. there was >_>
    Well, i'll see if it ever happens again, but in like 6 hours of running the bot, I had never seen that(report abuse bug) before (perhaps it idled out, then logged back in, and work fine?).

    EDIT: I just managed to replicate the bug that you're talking about in the start of this thread. For any SLs or whomever wants to know, start the script, idle out (to the lobby screen) and then unpause the script, and click the "click here to play" button. Observe.
    Last edited by nickrules; 07-20-2010 at 02:22 PM.

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    I can't find any new update today. Says I have the latest rev but I have had a bug before where it says I do but when I redownload the whole thing, like SVN Checkout then I get a newer one. Hmmm Am I cracking up, what revision are you guys on?

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    Quote Originally Posted by Hamish View Post
    I can't find any new update today. Says I have the latest rev but I have had a bug before where it says I do but when I redownload the whole thing, like SVN Checkout then I get a newer one. Hmmm Am I cracking up, what revision are you guys on?
    I haven't committed yet

    I'm not done with work yet today, but when I get home I'll get to it.

    Edit:
    I've added in the randoms check after the breaking, but I see no reason why it would type in your username and password unless it somehow thought the player was set to false, in which case it would say the next players name and pass.

    Only other thing would be LoggedIn returning a false positive, or lag.

    Quote Originally Posted by nickrules View Post
    EDIT: I just managed to replicate the bug that you're talking about in the start of this thread. For any SLs or whomever wants to know, start the script, idle out (to the lobby screen) and then unpause the script, and click the "click here to play" button. Observe.
    I'll try this in a bit and see if I can't get something figured out.
    Last edited by NCDS; 07-20-2010 at 06:50 PM.

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    Quote Originally Posted by nickrules View Post
    EDIT: I just managed to replicate the bug that you're talking about in the start of this thread. For any SLs or whomever wants to know, start the script, idle out (to the lobby screen) and then unpause the script, and click the "click here to play" button. Observe.
    So start the script, let it log the player in, pause the script, let it idle to the lobby screen, then start the script again?

    Ohh I think I know what it is! I don't have MSI on my computer yet, but I think when MSI detects a connection loss, it tries to log the player back in because RS used to go right to the login page on connection loss. Now, it sometimes goes to the lobby screen. So, MSI thinks we lost connection, thus tries to login again.

    SRL's functions should have avoided this, but it makes sense. I'll have to look at it when I get everything up and running.

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    Okay, I've edited MSI_TimedOut a little. This shouldn't happen anymore. If it does, I think it's in SRL.

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