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Thread: Copper colour changed

  1. #1
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    Default Copper colour changed

    Looks like in the latest update the colours for copper rocks have become outdated and it no longer finds the rock.

    And on the rimmington yews script it seems to think my guy is at varrock east mine...

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    Check that you set the location and script correctly ?

    As for the color, can you maybe get the new color?

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  3. #3
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    Yes, I set the location correctly and the script but it still comes up with something about Varrock east and a pickaxe, but i'm on a woodcutting script.

    Yeah, ill try and get a new colour.

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    Post your RunMe.scar (without player name & pw) so that I have something to start looking with... (please)

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Entering Func: MSI_BestTool: CurrentSkill level: 75
    Entering Func: MSI_FindTool: Found DTM: Rune Hatchet.
    : Entering Func: MSI_FindTool: Successfully Found Tool: Rune Detail: MSI_WalkToLoc: Location = Varrock east mine
    Entering Func: MSI_WalkToLoc: Invalid location for SCRIPT_RM_YEWS Player Action: MSI_MainLoop: Failed to walk to location

    Location := SCRIPT_RM_YEWS;
    Scripts := [SCRIPT_RM_YEWS];
    Objects := [[TREE_YEW]];

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    for location set it to LOC_RM_BANK

    its asking for a location not a script

    Location is where you are, this will ALWAYS start with LOC_
    Scripts is what scripts you want it to run, this will ALWAYS start with SCRIPT_
    Objects is what you want it to do, most of the time you can leave this blank, unless there is more than one thing it can cut/chop/mine etc.
    for the Objects you can actually leave it blank

    ~shut
    Last edited by Shuttleu; 07-24-2010 at 06:18 PM.

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    Quote Originally Posted by Shuttleu View Post
    for location set it to LOC_RM_BANK

    its asking for a location not a script

    Location is where you are, this will ALWAYS start with LOC_
    Scripts is what scripts you want it to run, this will ALWAYS start with SCRIPT_
    Objects is what you want it to do, most of the time you can leave this blank, unless there is more than one thing it can cut/chop/mine etc.
    for the Objects you can actually leave it blank

    ~shut
    *LOC_FE_BANK

    The two locations you want for SCRIPT_RM_YEWS are LOC_FE_BANK and LOC_RM_YEWS.

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    God I am an idiot, I copy + pasted the wrong thing, I have had this script working for ages but I managed to break it. Fail.

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    Quote Originally Posted by Hamish View Post
    God I am an idiot, I copy + pasted the wrong thing, I have had this script working for ages but I managed to break it. Fail.
    Lol, it happens to everyone. Now, where were you trying to mine copper when it failed?

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    Default

    In the lumbridge swamps

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    Quote Originally Posted by Hamish View Post
    In the lumbridge swamps
    Thanks, just updated and tested new copper colours. Everything should work now.

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    Great, thanks.

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