Results 1 to 13 of 13

Thread: Paying someone to write a story for me.

  1. #1
    Join Date
    Apr 2007
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Paying someone to write a story for me.

    Storyline:
    There are four gods. The god of the north, east, south, and west. Each god has a special power. The god of the east has power of fire. The god of the south has power of earth. The god of the west has power over water. The god of the north is the strongest of the four gods. The god of the north has the power of time, wind, and controls the other 3 gods.

    Long ago the god of the north, east, south, and west came to be known in the land of beta by sealing away a demon known as the "Demon of Destruction". If the gods were to ever get destroyed, the seal would be broken.

    Each god is seperated far away from eachother in each direction. They are spread out FAR north, east, south, and west. You cannot kill the god of the north without killing the other 3 gods first.


    *details* I just want a small story built from the above information. Them are just the main parts of the story. I don't care if its just a one or 2 paragraph story. The shorter the better To be Honest. The reason I need this story built is because I want this to be the storyline of a game I am making.

    How I want things to be in the game is, I want users to go all around on a map. They can go any direction. They kill harder and harder monsters as they get farther into the game. The goal of the game is, as over time when they travel to each town in the game, they will start learning about these mysterious gods. They will then want to venture and look for them thereselves. I want players to then start working together to kill each of these gods. Then the final god I want them to kill is the god of the north. Finally, when the god of north dies, the land of beta (just the name of the games areas) starts shaking for the players who took place in killing all four gods successfully. (The gods will just be monsters that can regenerate every 30 minutes. So if other users want to take place in gaining a new area for themselves, they can kill them too.). In there adventures around the game, they should have uncovered a cave they couldn't get passed because they weren't deemed worthy enough to enter. Now if they tried again, they would be able to get passed it to a 2nd area. In the 2nd area they will just fight super hard monsters, and find the demon of destruction and try and find a way to destroy it.

    The reason anyone would want to kill the gods, is because the god of the north is said to grant powers beyond any warriors imagination, to the person who defeats him.

    The reason I am telling you all of this information is so you can understand the basic functionality of the game. That way in your story, you don't counterdict what the game is about. The first person to write the story I like the most, I am willing to give 3-5bucks if you have paypal.

    This is going to be a multiplayer game.
    Last edited by Billybob 001; 07-26-2010 at 03:22 PM.

  2. #2
    Join Date
    Nov 2006
    Posts
    2,369
    Mentioned
    4 Post(s)
    Quoted
    78 Post(s)

    Default

    I like the idea that you have 4 gods and you need to defeat 3 of them before defeating the strongest one

  3. #3
    Join Date
    Jan 2007
    Posts
    8,876
    Mentioned
    123 Post(s)
    Quoted
    327 Post(s)

    Default

    There is 2 types of people in the land of Beta; The ones who want to protect the gods, and who wants to live in peace vs. The ones who want to unleash the Demon of Destruction to create terror and horror and rule the world.

    If this is a single-player game: The hero which the player has control over, Delta, and his three hero-mates (lol), Alpha (Male) Ceta (Male) and Phi (Female) is three persons who just came to this world after a magician teleported them back in time. They know nothing about the war among the people until they come to a small neutral town. The heroes get to know about this war and take sides. They all agree on helping the Gods and fight against the ones who wants to break the seal (Kill the gods), but Ceta has evil plans. Without telling his other hero-mates he takes side with the evil people and starts to fight against Delta, Alpha and Phi.

    Your mission is to defeat the evil people and then eventually Ceta.

    If this is a multi-player game: The player can choose between the good and the evil, and fight just like WoW.

  4. #4
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    While I'm thinking of a story line, I must say that I like the idea. The only thing is what happens next? What happens after they kill the north god? Just constant NPC killing for no reason? You shouldn't just give everything to the user all at once. There should be tens of thousands of hours of game play. Or at least thousands.. But anyway, just to get things clear, I kind of imagined you starting the game with a past story about the gods and a short (fast moving camera so it doesn't take a long time to zoom through the whole outskirts of the map) camera viewing of the land. I also imagined their being some islands for the western god, which would be where the west god stays. Oh, and the west god should have power of land, not of Earth.

    Quick sketch of what I was thinking of here.

    Oh, and I like the shaking idea. I think that whenever a god is killed, the whole land will shake. The closer you are to the god which is killed, the more prominent the shaking is, and it will stun you or make you fall or confuse you or something (in the center, you won't hardly notice it; it will be something that new players won't really know what it is). And if you're fighting a god when another god dies, you'll see the god stop and look up in the direction of the god who died, and the god will then be in anger and be less accurate but stronger.

    The point of this would make it a very collaborative game. If you wanted it to be less multiplayer at some points (how I imagine it, it would take hundreds of people to kill a single god at very high levels), you could have separate islands with demigods or something. Or Beta could be the mainland and you start out on some other big islands but they have demigods, or anything on their that can be fought by one or two people.

    I have many more ideas if you wanna hear some. And I'll be thinking of a powerful storyline.

    One thing that you have to remember is that games like these shouldn't really have an "end." Not for a long long time, at least. There's still no end to RuneScape, WoW, or anything like that. In RuneScape there's still many gods that you have to learn about (bet you didn't know that there were like five or ten more gods that you've never heard of ), but I think they kinda trapped themselves in a corner with how they did it. But I do like the idea of having the four gods. I've never played a game like that, but it'd make me want to get more people involved, which is something you have to think about.

    Hmm.. I was talking to my lovely girlfriend about this (she plays WoW (she's not ugly or anything by the way >_>)), and I got some more ideas, mainly relating to how you have the problem of it ending (which shouldn't happen for a long long time).

    Alright, so my idea of the mainland is that when you start out, you're in the center of the land. All the god's are helping you (fertile soil (earth/land (I suggest land or something other than earth) god), water (water god), heat (fire god), and the ability to have fast growing crops and power (windmills) (wind/time god)), and the colors are bright and it's light outside and the setting causes people to infer that the gods are good (they are). However, as they wander farther away from the center (going south will give less wind and less time manipulation, going east will give you less water, etc., etc.), the setting will be darker and scarier, which will then make the player assume that the gods are dark and scary and evil, which will justify killing them. The reason things would be darker and scarier as you get closer to each god is because the demon that the gods are keeping at bay can't overpower your mind when you're in the center of the land (since all of the gods' powers are focused on one center point (main land)), but the demon can overpower your thoughts and interpretation of your setting when only two gods are helping you (south east would be a lot of fertile soil from the land god, and heat from the fire god).

    After you kill a god, it gets darker still, and the demon makes things seem less happy and more like the gods are evil. After killing all three gods, all of the land will be scary and dead and you will be very powerful, and then the north god will seem much much scarier and evil than before. After killing the north god, you'll be given many other powers from the demon. If you still wanted to go the way of the dungeon, you could have the player enter the dungeon, and it's basically hell. There are many demigods, evil gods, etc., and the demon would basically be the north god of the good land (which you've killed). If you don't go the way of the dungeon, after you kill the north god, all of the land is filled with evil creatures and Satan-esque beings, and you realize that you've made a mistake etc. (I actually think that you'd have to go through a dungeon or fall through the land or be grabbed by the demon or something, since there will still be people in the main land).

    The whole idea would be basically that you would be on the "good side" while killing the four gods (there should be more demigods and what not throughout the mainland, or on other islands/worlds/whatever you choose, to make the game able to expand later), and then you're on the "bad side" after killing them, and you have to kill everyone/thing on the bad side to reverse your mistakes and save the land by killing the demon.
    Last edited by i luffs yeww; 07-26-2010 at 09:59 PM.

  5. #5
    Join Date
    Apr 2007
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    While I'm thinking of a story line, I must say that I like the idea. The only thing is what happens next? What happens after they kill the north god? Just constant NPC killing for no reason? You shouldn't just give everything to the user all at once. There should be tens of thousands of hours of game play. Or at least thousands.. But anyway, just to get things clear, I kind of imagined you starting the game with a past story about the gods and a short (fast moving camera so it doesn't take a long time to zoom through the whole outskirts of the map) camera viewing of the land. I also imagined their being some islands for the western god, which would be where the west god stays. Oh, and the west god should have power of land, not of Earth.

    Quick sketch of what I was thinking of here.

    Oh, and I like the shaking idea. I think that whenever a god is killed, the whole land will shake. The closer you are to the god which is killed, the more prominent the shaking is, and it will stun you or make you fall or confuse you or something (in the center, you won't hardly notice it; it will be something that new players won't really know what it is). And if you're fighting a god when another god dies, you'll see the god stop and look up in the direction of the god who died, and the god will then be in anger and be less accurate but stronger.

    The point of this would make it a very collaborative game. If you wanted it to be less multiplayer at some points (how I imagine it, it would take hundreds of people to kill a single god at very high levels), you could have separate islands with demigods or something. Or Beta could be the mainland and you start out on some other big islands but they have demigods, or anything on their that can be fought by one or two people.

    I have many more ideas if you wanna hear some. And I'll be thinking of a powerful storyline.

    One thing that you have to remember is that games like these shouldn't really have an "end." Not for a long long time, at least. There's still no end to RuneScape, WoW, or anything like that. In RuneScape there's still many gods that you have to learn about (bet you didn't know that there were like five or ten more gods that you've never heard of ), but I think they kinda trapped themselves in a corner with how they did it. But I do like the idea of having the four gods. I've never played a game like that, but it'd make me want to get more people involved, which is something you have to think about.

    Hmm.. I was talking to my lovely girlfriend about this (she plays WoW (she's not ugly or anything by the way >_>)), and I got some more ideas, mainly relating to how you have the problem of it ending (which shouldn't happen for a long long time).

    Alright, so my idea of the mainland is that when you start out, you're in the center of the land. All the god's are helping you (fertile soil (earth/land (I suggest land or something other than earth) god), water (water god), heat (fire god), and the ability to have fast growing crops and power (windmills) (wind/time god)), and the colors are bright and it's light outside and the setting causes people to infer that the gods are good (they are). However, as they wander farther away from the center (going south will give less wind and less time manipulation, going east will give you less water, etc., etc.), the setting will be darker and scarier, which will then make the player assume that the gods are dark and scary and evil, which will justify killing them. The reason things would be darker and scarier as you get closer to each god is because the demon that the gods are keeping at bay can't overpower your mind when you're in the center of the land (since all of the gods' powers are focused on one center point (main land)), but the demon can overpower your thoughts and interpretation of your setting when only two gods are helping you (south east would be a lot of fertile soil from the land god, and heat from the fire god).

    After you kill a god, it gets darker still, and the demon makes things seem less happy and more like the gods are evil. After killing all three gods, all of the land will be scary and dead and you will be very powerful, and then the north god will seem much much scarier and evil than before. After killing the north god, you'll be given many other powers from the demon. If you still wanted to go the way of the dungeon, you could have the player enter the dungeon, and it's basically hell. There are many demigods, evil gods, etc., and the demon would basically be the north god of the good land (which you've killed). If you don't go the way of the dungeon, after you kill the north god, all of the land is filled with evil creatures and Satan-esque beings, and you realize that you've made a mistake etc. (I actually think that you'd have to go through a dungeon or fall through the land or be grabbed by the demon or something, since there will still be people in the main land).

    The whole idea would be basically that you would be on the "good side" while killing the four gods (there should be more demigods and what not throughout the mainland, or on other islands/worlds/whatever you choose, to make the game able to expand later), and then you're on the "bad side" after killing them, and you have to kill everyone/thing on the bad side to reverse your mistakes and save the land by killing the demon.
    Dude, I love the ideas, some of them I have already thought about. That was as you get farther away from the starting point in each direction, have noticeable changes, opposite of the opposite direction. Know what though, pm me. I will give ya 3 bucks for the ideas. The main thing I need though is a story to tell of the gods. Where it all started. Your ideas are exactly related to my game and thats what I like about them.

  6. #6
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    I don't need three bucks. But if you could donate five to the forums, you should do that (three is fine, too). But please donate to the forums.

    Add me on MSN? panic._@live.com

    http://www.villavu.com/forum/misc.php?do=donate

    Oh, and I didn't want to write anything about the storyline yet if you didn't like my ideas because then it'd be a different storyline. I'll be writing something soon though.

    If you wanna work on a storyline too, I'd suggest reading through a few things.

    http://runescape.wikia.com/wiki/Gielinor
    http://runescape.wikia.com/wiki/Gods
    http://runescape.wikia.com/wiki/History
    http://www.runescape.com/kbase/guid/...d_of_runescape
    http://www.runescape.com/kbase/guid/god_letters (all of them)

    I'll be reading all of those links, too, before writing a storyline for your game's idea.
    Last edited by i luffs yeww; 07-26-2010 at 10:58 PM.

  7. #7
    Join Date
    Apr 2007
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Kk. If you are willing to write the story then I will donate the full five. Thanks for the help

  8. #8
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    I'm writing it either way, but thanks for donating.

  9. #9
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    5,553
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    In what language are you going to create it?
    ~Hermen

  10. #10
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    I'm writing it either way, but thanks for donating.
    off topic but i think you're cool.

  11. #11
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    Thanks I think. Dunno if you're sarcastic or not.

  12. #12
    Join Date
    Sep 2007
    Location
    Michigan
    Posts
    3,862
    Mentioned
    2 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    Thanks I think. Dunno if you're sarcastic or not.
    You better quote that Ian. ROFL
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  13. #13
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    ^ Because I won't be getting it often? ROFL

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •