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Thread: MSI_Walk No color path?

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    Default MSI_Walk No color path?

    04:53:50 PMetail: MSI_Walk: Location = Rimmington yews
    04:53:52 PMetail: MSI_Walk: Location = Rimmington yews
    04:53:53 PM: MSI_Walk: No color path developed for Rimmington Yews

    I tried at both the GE and the RM ones, chopping works(if you set loc to RM yews) but walking has not worked... always says No color path.

    All my settings for the client is correct(fixed, low settings, high brightness, safe mode) and it has worked fine for me for draynor willows.
    Last edited by rpg711; 08-11-2010 at 01:54 AM.

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    Varrock east trees are the only ones with a color path currently. Draynor willows might work as well.

    I guess you could sort of blame me for that, but thanks for bringing it to my attention. For whatever reason I never really thought of writing the others, I'll get to it though

    I believe Reflection hooks may be outdated if it's not working all together.

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    Quote Originally Posted by NCDS View Post
    Varrock east trees are the only ones with a color path currently. Draynor willows might work as well.

    I guess you could sort of blame me for that, but thanks for bringing it to my attention. For whatever reason I never really thought of writing the others, I'll get to it though

    I believe Reflection hooks may be outdated if it's not working all together.
    Draynor willows seemed to work(got a good 4k or so before a random broke it), so it's working, just not what I wanted to work at

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    Quote Originally Posted by rpg711 View Post
    Draynor willows seemed to work(got a good 4k or so before a random broke it), so it's working, just not what I wanted to work at
    It should hopefully be updated and working by tomorrow

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    Quote Originally Posted by NCDS View Post
    It should hopefully be updated and working by tomorrow
    Thanks. Nice to come back nearly 3 years after quitting botting and seeing everyone still diligently working away

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    Did you get reflection using SVN or the Simba extension? AFAIK the extension doesn't update properly, you may have to get Reflection via SVN to get the updated hooks, then the other scripts should work perfectly.

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    Quote Originally Posted by Coh3n View Post
    Did you get reflection using SVN or the Simba extension? AFAIK the extension doesn't update properly, you may have to get Reflection via SVN to get the updated hooks, then the other scripts should work perfectly.
    I did get reflection via SVN, but I don't remember very clearly so I'll try again tomorrow. I'm so tired of walking from varrock to edgeville to draynor to rimmington testing different scripts. Settled down with NCDS's edgeville script for the night.

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    Quote Originally Posted by rpg711 View Post
    I did get reflection via SVN, but I don't remember very clearly so I'll try again tomorrow. I'm so tired of walking from varrock to edgeville to draynor to rimmington testing different scripts. Settled down with NCDS's edgeville script for the night.
    Yeah that's kind of a pain, especially if you have an army. I'm going to look around the forums tomorrow. If I can't find anything I may write a simple path walker that will walk from the given path (I would also include instructions on how to make the path in < 10 seconds). I'm pretty sure there's a couple floating around, but it would make things easier for everyone.

    Also about the reflection thing... I just checked the reflection forums and from what I can see the hooks aren't outdated, but there was an update earlier (I think) which may have messed things up.

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    I'm trying to get some color walking done, sorry I'm taking forever :/
    “Ignorance, the root and the stem of every evil.”

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