+ Reply to Thread
Page 2 of 22 FirstFirst 123412 ... LastLast
Results 26 to 50 of 535

Thread: Common Problems ~ READ BEFORE POSTING

  1. #26
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    There's no color path for that mine yet apparently, meaning you have to use reflection (I don't think you were).

  2. #27
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    There's no color path for that mine yet apparently, meaning you have to use reflection (I don't think you were).
    That shouldn't have anything to do with the error. I actually don't know what would cause that, but I'll look into it now.

  3. #28
    Join Date
    Jul 2007
    Location
    Right now? Chair.
    Posts
    8,488
    Mentioned
    3 Post(s)
    Quoted
    12 Post(s)

    Default

    ** REFLECTION HOOKS OUTDATED **
    The reflection extension does not work properly, and therefore you have to download Reflection through the SVN.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  4. #29
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Rasta Magician View Post
    ** REFLECTION HOOKS OUTDATED **
    The reflection extension does not work properly, and therefore you have to download Reflection through the SVN.

    ~RM
    Yeah.... about that....

    HUGE mistake on my part. Reflection IS NOT outdated right now. For some reason, {$i Reflection/Reflection.simba} was commented out and Setup.simba. I also had the ** REFLECTION HOOKS OUTDATED ** in the wrong spot. I have fixed this and I'm adjusting some debugging. The working version will be committed within the next 20 minutes.

    Really sorry guys for the inconvenience.

    E: Keep in mind that you still may have to download reflection via SVN rather than the Simba extension.

    E2: Committed. Everything (including Reflection) should be working perfectly now.
    Last edited by Coh3n; 08-21-2010 at 02:19 PM.

  5. #30
    Join Date
    Jun 2008
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Progress Report:
    Progress Report:
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] -------- MSI_FindObjectsTPA: No colors found!
    [ Cx ] ------ MSI_FindObjectsIn: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] -------- MSI_FindObjectsTPA: True
    [ Cx ] -------- 4 objects found!
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] ---------- Not enough points!
    [ Cx ] -------- MSI_FindObjectsTPA: True
    [ Cx ] ------ MSI_FindObjectsIn: True
    [ Cx ] ------ MSI_FindObjectsTPA
    [ Cx ] -------- Not enough points!
    [ Cx ] ------ MSI_FindObjectsTPA: True
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] ---------- Own character!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] -------- MSI_FindObjectsTPA: True
    [ Cx ] -------- 1 objects found!
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] -------- MSI_FindObjectsTPA: False
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] -------- MSI_FindObjectsTPA: False
    [ Cx ] ------ MSI_FindObjectsIn: True
    [ Cx ] ------ MSI_FindObjectsTPA
    [ Cx ] -------- Not enough points!
    [ Cx ] -------- Not enough points!
    [ Cx ] -------- Not enough points!
    [ Cx ] ------ MSI_FindObjectsTPA: False
    [ Cx ] ------ MSI_FindObjectsIn
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] ---------- Own character!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] ---------- Not enough points!
    [ Cx ] -------- MSI_FindObjectsTPA: True
    [ Cx ] -------- 3 objects found!
    [ Cx ] -------- MSI_FindObjectsTPA
    [ Cx ] ---------- Not enough points!
    [ Cx ] -------- MSI_FindObjectsTPA: True
    [ Cx ] ------ MSI_FindObjectsIn: True
    [ Cx ] ------ MSI_FindObjectsTPA
    [ Cx ] -------- Not enough points!
    [ Cx ] ------ MSI_FindObjectsTPA: True
    [ Cx ] -------- MSI_AntiBan
    [ Cx ] ---- MSI_AutoObjects: True
    [ Cx ] ---- MSI_Walk
    [ Cx ] ------ Player's Location = Grand Exchange yews
    [ Cx ] ------ MSI_PerfomWalk
    [ Cx ] -------- MSI_ReflectionWalk
    [ Cx ] ------------ Tile(3207, 3502) is not on the minimap
    [ Cx ] ------------ Tile(3167, 3489) is not on the minimap
    [ Cx ] ------------ Tile(3176, 3490) is not on the minimap
    [ Cx ] ------------ Tile(3187, 3488) is not on the minimap
    [ Cx ] ------------ Tile(3195, 3496) is not on the minimap
    [ Cx ] ------------ Tile(3207, 3502) is not on the minimap


    Runtime errorin the debug.simba line 56;
    Progress Report:
    Progress Report:
    WriteFileString: Invalid Internal Handle of File: 1


    Simba Code:
    theFile := RewriteFile(path + scriptStart + [COLOR=#0000ff]'.txt'[/COLOR], False);

    The character was found at GEyews, with a full inventory of yew logs. (and rune hatchet ofc)

    EDIT: Also, the func/proc that writes the debug files, which one is that? I want to edit the time notation for myself.
    Last edited by CX gamer; 08-21-2010 at 06:56 PM.
    22 may 2002:
    From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased.
    ~ Andrew Gower

  6. #31
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by CX gamer View Post
    EDIT: Also, the func/proc that writes the debug files, which one is that? I want to edit the time notation for myself.
    It's a built-in Simba property. I'm not sure of the different parameter arguments, but it's set in the actual mainloop (RunMe.simba).
    Simba Code:
    SetScriptProp(SP_WriteTimeStamp, [True]);
    As for your error, I'm not sure what would cause that (I don't even really know what it means ), but thanks I'll look into it now.

    E: I don't think it will make a difference, but try now.
    Last edited by Coh3n; 08-22-2010 at 02:46 AM.

  7. #32
    Join Date
    May 2008
    Location
    ;)
    Posts
    576
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Two things I have found:
    1) I think I disconnected, and msi hadn't yet detected it. regardless however, MSI kept clicking on the recovery questions button in the lobby. it opened like 25 windows xD
    Thankfully i stopped it before it got too far, because an error poped up from opening too many pages, lol. I didn't look at the debug, but if im not mistaken, it was trying to search for a tree.

    2)The woodcutter should make sure that the right tab is open, because a few times, I've caught it open to the wrong tab, so it doesn't realize that it has a full inventory, and therefore, keeps clicking the same tree.

  8. #33
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by nickrules View Post
    Two things I have found:
    1) I think I disconnected, and msi hadn't yet detected it. regardless however, MSI kept clicking on the recovery questions button in the lobby. it opened like 25 windows xD
    Thankfully i stopped it before it got too far, because an error poped up from opening too many pages, lol. I didn't look at the debug, but if im not mistaken, it was trying to search for a tree.

    2)The woodcutter should make sure that the right tab is open, because a few times, I've caught it open to the wrong tab, so it doesn't realize that it has a full inventory, and therefore, keeps clicking the same tree.
    1. I've tried and tried and tried and I can't for the life of me figure out why it opens the recovery pages. (E: Done!)

    2. I will add a GameTab(tab_Inv) to MSI_Antiban, so every time it's done doing antiban it will go back to the inventory (if not there already).
    Last edited by Coh3n; 08-22-2010 at 03:42 AM.

  9. #34
    Join Date
    Jun 2008
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Great!
    What did you do to fix the recovery?

    Also, reflection walking still gives the same runtime error for me..
    EDIT: The fault is not reflection! I commented reflection setup out (ReflectionBroken := true) but the script still runtime error'd at line 49 of debug. Turning SAVE_DEBUG = False also does nothing.

    I also have no clue where SP_WriteTimeStamp comes from, nor can I find a simba reference. >.<
    Last edited by CX gamer; 08-22-2010 at 10:16 AM.
    22 may 2002:
    From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased.
    ~ Andrew Gower

  10. #35
    Join Date
    Jul 2007
    Location
    Right now? Chair.
    Posts
    8,488
    Mentioned
    3 Post(s)
    Quoted
    12 Post(s)

    Default

    I would guess the file error to be associated with file naming...

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  11. #36
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by CX gamer View Post
    Great!
    What did you do to fix the recovery?
    Nothing, I couldn't even guess where the problem would be. Was it you that was recording video of the script? I would like to see the error in progress (I can't seem to recreate it myself). Oh wait, you said it may have lost connection and just didn't detect it?

    Quote Originally Posted by CX gamer View Post
    I also have no clue where SP_WriteTimeStamp comes from, nor can I find a simba reference. >.<
    mastaraymond told me about it. That's where I got it from. Sorry I can't be much more help here.

    Quote Originally Posted by Rasta Magician View Post
    I would guess the file error to be associated with file naming...

    ~RM
    This was a problem for Windows a while back because we were using ':' in the name which apparently isn't allowed. Correct me if I'm wrong, CX, but you're getting the error while the scripts running, right? The file gets created at the beginning of the script, and even if it was unable to create it (i.e. invalid name), it would throw an exception and the script would still run. I'm wondering right now why it didn't throw an exception in this case...
    Last edited by Coh3n; 08-22-2010 at 04:13 PM.

  12. #37
    Join Date
    Jun 2008
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Nothing, I couldn't even guess where the problem would be. Was it you that was recording video of the script?
    Yes, I recorded the demo-bug, which was preventing me from recording the recovery-bug. Right now, the file-bug is preventing it for me. XD
    Quote Originally Posted by Coh3n View Post
    This was a problem for Windows a while back because we were using ':' in the name which apparently isn't allowed. Correct me if I'm wrong, CX, but you're getting the error while the scripts running, right? The file gets created at the beginning of the script, and even if it was unable to create it (i.e. invalid name), it would throw an exception and the script would still run. I'm wondering right now why it didn't throw an exception in this case...
    Yes! It errored 'invalid file handler: 1' I think, and it terminated while it was running. Placing the cursor at line 49 of the debug script.
    22 may 2002:
    From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased.
    ~ Andrew Gower

  13. #38
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by CX gamer View Post
    Yes, I recorded the demo-bug, which was preventing me from recording the recovery-bug. Right now, the file-bug is preventing it for me. XD
    Well clearly some higher influence doesn't want us to figure out this recovery bug!

    Quote Originally Posted by CX gamer View Post
    Yes! It errored 'invalid file handler: 1' I think, and it terminated while it was running. Placing the cursor at line 49 of the debug script.
    The thing is, I don't know exactly what invalid file handler means, and I would think it would still throw an exception rather than stop the script.

  14. #39
    Join Date
    Jun 2008
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    My guess it that it wanted to do a file read/write function with a file that hasn't been opened properly.
    I'll look into it, though I don't know that much about programming.

    EDIT: I understand your problem. The script terminates in a try except. If an error occurs inside that, the except is executed. So in theory this shouldn't be possible. Or am I missing something?
    Also, do you find my sig rather repulsing or ironic?
    Last edited by CX gamer; 08-23-2010 at 11:54 AM.
    22 may 2002:
    From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased.
    ~ Andrew Gower

  15. #40
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by CX gamer View Post
    EDIT: I understand your problem. The script terminates in a try except. If an error occurs inside that, the except is executed. So in theory this shouldn't be possible. Or am I missing something?
    No that's exactly what I mean. I wish I had more experience in working with files. I'll have to research it when I have more time.

    Also, your signature is kind of ironic.

  16. #41
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    That's the point, I think. He's saying that Andrew Gower (or whatever his last name is) said that, yet it is not true at all.

  17. #42
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    That's the point, I think. He's saying that Andrew Gower (or whatever his last name is) said that, yet it is not true at all.
    I know...

    He asked if I found it repulsing or ironic.

  18. #43
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    :3 ima smart.

  19. #44
    Join Date
    Jun 2008
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    That's the point, I think. He's saying that Andrew Gower (or whatever his last name is) said that, yet it is not true at all.
    Oh I'm sorry. I just read this article on wikia that said he did.. I'm being ignorant again.
    I'll remove my sig right away then.
    http://runescape.wikia.com/wiki/Upda...ating_players.
    22 may 2002:
    From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased.
    ~ Andrew Gower

  20. #45
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    wat

    No, it's true that Andrew Gower said "From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased," but that statement itself is false, meaning it is ironic.

    I think it's a good signature quote, tbh.

  21. #46
    Join Date
    Jun 2008
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ooh like that. Dang you dangeling participles! >.<

  22. #47
    Join Date
    Aug 2010
    Posts
    24
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ahhhh. Sorry for butting on this, but my MSI doesn't want to work .

    I have the following code, seems to be related to a debug?

    [0:00:03]: SRL Compiled in 78 msec
    [0:00:03]: SMART Initialized.
    Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
    [0:00:04]: Setting up MSI took 453 ms.
    OpenFile - Exception. Could not open file: C:\Simba\Includes\SRL/SRL/MSI/.svn/entries
    [0:00:04]: [ Ush ] MSI_SetupPlayer
    Error: Invalid Opcode at line 61
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL\Logs\SRL Log 29-08-10 27.txt] has not been freed in the script, freeing it now.

  23. #48
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by RawringDragon View Post
    Ahhhh. Sorry for butting on this, but my MSI doesn't want to work .

    I have the following code, seems to be related to a debug?

    [0:00:03]: SRL Compiled in 78 msec
    [0:00:03]: SMART Initialized.
    Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
    [0:00:04]: Setting up MSI took 453 ms.
    OpenFile - Exception. Could not open file: C:\Simba\Includes\SRL/SRL/MSI/.svn/entries
    [0:00:04]: [ Ush ] MSI_SetupPlayer
    Error: Invalid Opcode at line 61
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL\Logs\SRL Log 29-08-10 27.txt] has not been freed in the script, freeing it now.
    "Error: Invalid Opcode at line 61" I believe Wizzup? said that was a Simba error. I don't remember exactly what he said though. I'll look for it and edit my post if I find it.

    Try closing Simba and trying again?

  24. #49
    Join Date
    Aug 2010
    Posts
    24
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by NCDS View Post
    "Error: Invalid Opcode at line 61" I believe Wizzup? said that was a Simba error. I don't remember exactly what he said though. I'll look for it and edit my post if I find it.

    Try closing Simba and trying again?
    I've tried doing so. Doesn't work. Actually, I can't even close Simba without an error coming up:

    EDOMError in DOMDocument.CreateElement.

    Press OK to ignore and risk data corruption.
    Press Cancel to kill the program.

    Oh, and I am running Simba.

  25. #50
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by RawringDragon View Post
    I've tried doing so. Doesn't work. Actually, I can't even close Simba without an error coming up:

    EDOMError in DOMDocument.CreateElement.

    Press OK to ignore and risk data corruption.
    Press Cancel to kill the program.

    Oh, and I am running Simba.
    I would ask about that in the Simba forums. Someone can probably help you there.

+ Reply to Thread
Page 2 of 22 FirstFirst 123412 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may post attachments
  • You may edit your posts
  •