It should have been fixed in revision 242. What line gets highlighted when you get the error?
It should have been fixed in revision 242. What line gets highlighted when you get the error?
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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Same as before
SCAR Code:if CurrDebugLevel <= LevelToDebug then
Wait, I suggest taking out MSI and starting over.
The instructions say to make a new folder with the SRL folder. ACTUALLY go inside that folder You should see Simba plugins, SRL, Logs, and maybe 1 other thing. Go into the SRL again, and make the folder there. and then checkout there.
I'm not an idiot, my MSI folder is in Simba/includes/srl/srl/MSI right along with the Core, Misc, and Skill folders.
I reloaded EVERYTHING yesterday so that wasn't the problem.
Since I'm stumped, I'm going to wait a bit and see if anything comes of the thread you made in the Simba forum. Sorry.![]()
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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SCRIPT_POWER_CHOP likes to target and sometimes click dropped logs.
Great
Also, another bug:
Script sometimes clicks on the achievements tab (the one adjacent to the inventory) for one reason or another. (I'm guessing it's the anti-detection algorithm or a too-large random offset or something). This ruins the full-inventory check and leaves your character clicking on trees, in vain.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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then it just quits.
i have reflection installed properly, i dont know why it wants to use color
The hooks are currently outdated. We have to wait for a reflection dev to commit the new hooks. Alternatively (what I did), you can replace your Hooks.simba (Simba/Includes/Reflection/Core/Hooks.simba) with this:
And everything should work fine.Simba Code:{**
* Copyright 2010 by Benjamin J. Land (a.k.a. BenLand100)
*
* This file is part of the SMART Minimizing Autoing Resource Thing (SMART)
*
* SMART is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SMART is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SMART. If not, see <http://www.gnu.org/licenses/>.
*}
const
ClientVersion = 617;
{Static Hooks}
hook_static_LoginIndex = 'wv.t';
hook_static_MyPlayer = 'eq.x';
hook_static_BaseX = 'od.n';
hook_static_BaseY = 'ae.v';
hook_static_NPCIndexArray = 'qv.h';
hook_static_NPCNodes = 'gda.j';
hook_static_NPCCount = 'qda.z';
hook_static_GroundSettingsArray = 'dk.i';
hook_static_LoadedPlane = 'mca.g';
hook_static_PlaneArray = 'ec.p';
hook_static_Toolkit = 'hba.t';
hook_static_MapAngle = 'sca.j';
hook_static_DestX = 'mc.H';
hook_static_DestY = 'qj.v';
hook_static_MenuOptionCount = 'li.o';
hook_static_MenuX = 's.E';
hook_static_MenuY = 'mn.U';
hook_static_MenuOpen = 'mf.e';
hook_static_MenuNodeList = 'nga.l';
hook_static_LoopCycle = 'jca.d';
hook_static_PlayerCount = 'ki.g';
hook_static_PlayerIndexArray = 'nr.t';
hook_static_GetPlayers = 'tn.f';
hook_static_GetSkillLevels = 'nw.O';
hook_static_GetSkillExperiences = 'mt.b';
hook_static_GroundTiles = 'lr.a';
hook_static_GetInterfaces = 'rg.c';
hook_static_ValidInterfaces = 'raa.N';
hook_static_GetSettings = 'tn.f';
hook_static_GroundItemCache = 'sm.kb';
hook_static_CamPosX = 's.B';
hook_static_CamPosY = 'vm.f';
{Class Animable}
class_Animable = 'ag';
hook_animable_PixelX = 'n';
hook_animable_PixelY = 'f';
hook_animable_Plane = 'c';
{Class Player}
class_Player = 'st';
hook_player_GetLevel = 'kd';
hook_player_GetName = 'Nc';
hook_player_PlayerDef = 'pd'; //not updated
{Class Character}
class_Character = 'vj';
hook_character_GetHitDamges = 'I'; //check?-617
hook_character_Animation = 'T';
hook_character_Motion = 'ic';
hook_character_WalkQueueX = 'pc';
hook_character_WalkQueueY = 'jc';
hook_character_GetHeight = 'G';
hook_character_LoopCycleStatus = 'vb';
hook_character_HPRatio = 'cc';
hook_character_GetInteracting = 'v';
hook_character_Orientation = 'lb';
{Class NPC}
class_NPC = 'hfa';
hook_npc_NPCDef = 'Ic';
{Class NPCDef}
class_NPCDef = 'ci';
hook_npcdef_GetActions = 'c';
hook_npcdef_GetName = 'ab';
hook_npcdef_GetLevel = 'Y';
hook_npcdef_GetID = 'X'; //not updated
{Class NPCNode}
class_NPCNode = 'vt';
hook_npcnode_GetNPC = 'j';
{Class GroundTile}
class_GroundTile = 'fba';
{Class Plane}
class_Plane = 'd'; //not updated
{Class RSInteractable}
class_RSInteractable = 'ni';
{Class Toolkit}
class_Toolkit = 'oa';
{Class Viewport}
class_Viewport = 'q';
{Class SDViewport}
class_SDViewport = 'pt';
hook_sdviewport_xOff = 'n';
hook_sdviewport_xX = 'k';
hook_sdviewport_xY = 'g';
hook_sdviewport_xZ = 'r';
hook_sdviewport_yOff = 'j';
hook_sdviewport_yX = 'm';
hook_sdviewport_yY = 'i';
hook_sdviewport_yZ = 'h';
hook_sdviewport_zOff = 'l';
hook_sdviewport_zX = 'q';
hook_sdviewport_zY = 'p';
hook_sdviewport_zZ = 'o';
{Class SDToolkit}
class_SDToolkit = 'qe';
hook_sdtoolkit_xMin = 'R';
hook_sdtoolkit_xMax = 'Z';
hook_sdtoolkit_yMin = 'jb';
hook_sdtoolkit_yMax = 'G';
hook_sdtoolkit_zMin = 'z';
hook_sdtoolkit_zMax = 'y';
hook_sdtoolkit_xScale = 'ib';
hook_sdtoolkit_yScale = 'ab';
hook_sdtoolkit_Viewport = 'B';
{Class SDPlane}
class_SDPlane = 'bs'; //Check?-617
hook_sdplane_TileHeights = 'x'; //Check?-617
{Class NodeList}
class_NodeList = 'gj';
hook_nodelist_Current = 'o';
hook_nodelist_Head = 'n';
{Class Node}
class_Node = 'rc';
hook_node_Next = 'a';
hook_node_Previous = 'b';
hook_node_GetID = 'c';
{Class Menu}
class_Menu = 'fg';
hook_menu_Action = 's';
hook_menu_Option = 'l';
{Class PlayerDef}
class_PlayerDef = 'n'; //couldn't find class
hook_playerdef_GetEquipment = 't'; //couldn't find this hook (n.t) anywhere in #614..
{Class AnimableNode}
class_AnimableNode = 'bo';
hook_AnimableNode_GetAnimable = 'b';
hook_AnimableNode_GetNext = 'a';
{Class ObjectInterface}
class_ObjectInterface = 'gba';
hook_interface_GetActions = 'O';
hook_interface_GetX = 'N';
hook_interface_GetY = 'S';
hook_interface_GetWidth = 'zb';
hook_interface_GetHeight = 'Kb';
hook_interface_GetText = 'sb';
hook_interface_GetTextureID = 'p';
hook_interface_GetTextColor = 'pc';
hook_interface_GetModelID = 'ob'; //not updated
hook_interface_GetModelZoom = 'hb';
hook_interface_GetName = 'tc'; //not updated
hook_interface_GetChildren = 'Rc';
hook_interface_GetID = 'Ac';
hook_interface_GetStack = 'Qb';
{Class Ground}
class_Ground = 'fba';
hook_ground_AnimableList = 'o';
hook_ground_WallObject1 = 'l';
hook_ground_WallObject2 = 'q';
hook_ground_WallDecoration1 = 's';
hook_ground_WallDecoration2 = 'b';
hook_ground_FloorDecoration = 'B';
//GroundItem crap.
//nodecache class jw
hook_nodecache_GetNodes = 'jw.b';
//RSItem class qd
hook_item_GetID = 'qd.m';
hook_item_GetStack = 'qd.n';
//nodelistcache class es
hook_nodelistcache_GetNodeList = 'es.i';
//Settings Array
hook_settingarray_GetData = 'ui.l';
{
/////////////// HOOKS BELOW HERE ARE *OUTDATED* AS OF 14 July 2010 (Client 614) ////////////////////////
These hooks all need to be added to the updater.
}
//Some work actually. You're welcome. Updated as much as I could. (Thanks to TRiLeZ.)
{Class InteractiveObject1}
class_InteractiveObject1 = 'bq';
hook_interactiveobject_GetID = 's';
hook_interactiveobject_getModel = 'B';
{Class InteractiveObject2}
class_InteractiveObject2 = 'uca';
hook_interactiveobject2_getObjectData = 'z';
hook_interactiveobject_GetID2 = 'w.H'; //not updated
{Class SecondLevelObject}
class_SecondLevelObject = 'wc';
//WallObjectData class wda
hook_wallobjectdata_GetID = 'x'; //not updated
hook_wallobjectdata_GetID2 = 'D.H'; //not updated
//WallDecorationData class ew
hook_WallDecorationData_GetID = 'w'; //not updated
hook_WallDecorationData_GetID2 = 'y.H'; //not updated
//FloorDecorationData class rv
hook_FloorDecorationData_GetID = 'z'; //not updated
hook_FloorDecorationData_GetID2 = 'm.H'; //not updated![]()
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
same exact thing still happens after changing the hooks
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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No offense, but you must have done something wrong. What I posted is my Hooks.simba and I'm running MSI as we speak. Is this the first time you've tried running MSI, or did you just get this error when RS updated?
You can try deleting your Hooks.simba, and replace it with the one I've attached.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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I recently updated MSI through SVN, and it deleted, updated, and added some new things (such as cooking.simba). When i tried using the fishing script, i got an error (picture is attached to this post).
can anyone help me?
Thanks,
Magernub
Last edited by magernub573; 09-12-2010 at 11:15 PM.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
I am trying to run the fishing part of the script.
when I go to enter the script i put this:
SCRIPT_POWER_FISHER
and I get this error message:
[Error] (54:18): Unknown identifier 'SCRIPT_POWER_FISHER' at line 53
Compiling failed.
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
SetLength(MSI_Players, HowManyPlayers);
SetLength(ProgressReportArray, HowManyPlayers);
CurrentPlayer := 0;
CurrentScript := 0;
with MSI_Players[0] do
begin
Name := '*****'; // Username
Pass := '*****'; // Password
Nick := '*****'; // Nickname (3-4 lowercase letters from username)
Pin := '****'; // Bank pin; leave as '' if player doesn't have one
Active := True; // Use this player?
Member := True; // Is this player a member?
Location := LOC_POWER_SKILL; // See instructions at the top
Scripts := [SCRIPT_POWER_FISHER]; // See instructions at the top
Objects := [[FISHSPOT_NET, FISHSPOT_BAIT, FISHSPOT_LURE, FISHSPOT_CAGE, FISHSPOT_HARPOON]]; // See instructions at the top
Priority := [[]]; // See instructions at the top
Loads[0] := 20; // Amount of loads before breaking/switching players
Loads[1] := 50; // Total loads for the player to do
end;
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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Im having the same problem as him.
With your hooks.simba file I replaced, It found the rune axe in my inventory, but failed to walk anywhere.
Code:[ Sin ] -- Created Debug fileCode:[ Sin ] -- Gathering report info, please wait... [ Sin ] -- MSI_SetupPlayer [ Sin ] ---- Player is not logged in [ Sin ] ------ Scanning for randoms... [ Sin ] ---- MSI_BestTool [ Sin ] ------ CurrentSkill level: 79 [ Sin ] ---- MSI_BestTool: Rune Hatchet [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Rune Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Adamant Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Mithril Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Steel Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Iron Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Bronze Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 25 [ Sin ] ------ Found DTM: Rune Hatchet [ Sin ] ---- MSI_FindTool: True [ Sin ] -- MSI_SetupPlayer: True [ Sin ] -- MSI_FindItemSlots: Found 0 Bronze Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 1 Iron Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 0 Steel Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 0 Mithril Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 0 Adamant Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 1 Rune Hatchet in inventory [ Sin ] -- MSI_Walk [ Sin ] ---- Player's Location = Grand Exchange bank [ Sin ] ---- MSI_PerfomWalk [ Sin ] ------ No color path developed for Grand Exchange Yews [ Sin ] ---- MSI_PerformWalk: False [ Sin ] -- MSI_Walk: False [ Sin ] -- MSI_UnsetPlayer [ Sin ] ---- Failed to walk to location [ Sin ] -- MSI_UnsetPlayer: Done [ Sin ] All players inactive, terminating script!First quote = With MY hooks.Code:[ Sin ] -- Created Debug file [ Sin ] -- Gathering report info, please wait... [ Sin ] -- MSI_SetupPlayer [ Sin ] ---- Player is not logged in [ Sin ] ------ Scanning for randoms... [ Sin ] ---- MSI_BestTool [ Sin ] ------ CurrentSkill level: 79 [ Sin ] ---- MSI_BestTool: Rune Hatchet [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Rune Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Adamant Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Mithril Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Steel Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Iron Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 26 [ Sin ] ------ Failed to find tool: Bronze Hatchet [ Sin ] ---- MSI_FindTool: False [ Sin ] ---- MSI_FindTool - GameTab: 25 [ Sin ] ------ Found DTM: Rune Hatchet [ Sin ] ---- MSI_FindTool: True [ Sin ] -- MSI_SetupPlayer: True [ Sin ] -- MSI_FindItemSlots: Found 0 Bronze Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 1 Iron Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 0 Steel Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 0 Mithril Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 0 Adamant Hatchet in inventory [ Sin ] -- MSI_FindItemSlots: Found 1 Rune Hatchet in inventory [ Sin ] -- MSI_Walk [ Sin ] ---- Player's Location = Grand Exchange bank [ Sin ] ---- MSI_PerfomWalk [ Sin ] ------ No color path developed for Grand Exchange Yews [ Sin ] ---- MSI_PerformWalk: False [ Sin ] -- MSI_Walk: False [ Sin ] -- MSI_UnsetPlayer [ Sin ] ---- Failed to walk to location [ Sin ] -- MSI_UnsetPlayer: Done [ Sin ] All players inactive, terminating script!
Second quote = With YOUR hooks.
either way, something is keeping me from walking anywhere. Im just standing there, checking for an axe, and logging out after it fails.
Last edited by Mike408; 09-18-2010 at 11:52 PM.
The hooks in this thread are now outdated. From now on, the newest hooks will be placed in this thread. You also aren't the first person to have the Rune Hatchet issue. I'll take a look.
E: Have you tried the latest version of MSI, the Rune Hatchet finding is working fine for me.
Last edited by Coh3n; 09-20-2010 at 05:38 PM.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Then out pops upSimba Code:{==============================================================================\
| MSI Group Scripting Include |
| RunMe.scar |
|==============================================================================|
| For the script user to just simply press play |
| |
|==============================================================================|
| ** Setup Instructions ** |
|==============================================================================|
| |
| -> Valid arguments for Location, Scripts & Objects: |
| - See the Supported Locations! threads in the subforum of the skill of |
| your choice -> [url]http://villavu.com/forum/forumdisplay.php?f=277[/url] |
\_____________________________________________________________________________}
program MSI_Script;
const
DEBUG_SMART = True; // Debugs things onto SMART (may cause lag)
BREAK_TIME = 15; // Single player only - how long to break for (in minutes)
SAVE_DEBUG = True; // Save's the debug box text to a file
ENABLE_REMOTE = True; // Do you want to enable the Player Remote?
LEVEL_TO_DEBUG = 10; // The lower the number, the less the script will debug
HUMAN_BREAKING = True; // Take more human like breaks
ANTIBAN_MIN_WAIT = 10000; // Minimum time to wait between antibans
WORLD_SMART = 153;
STATS_ID = ''; // Temporary stats ID (2 digit number)
STATS_PASS = ''; // Temporary stats password
{$i MSI/Setup.simba}
procedure DeclarePlayers;
var
i: Integer;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
SetLength(MSI_Players, HowManyPlayers);
SetLength(ProgressReportArray, HowManyPlayers);
CurrentPlayer := 0;
CurrentScript := 0;
with MSI_Players[0] do
begin
Name := 'blahblah'; // Username
Pass := 'lolfuxu'; // Password
Nick := 'lul'; // Nickname (3-4 lowercase letters from username)
Pin := '1234'; // Bank pin; leave as '' if player doesn't have one
Active := True; // Use this player?
Member := False; // Is this player a member?
Location := LOC_GE_BANK; // See instructions at the top
Scripts := [SCRIPT_GE_YEWS]; // See instructions at the top
Objects := [[TREE_YEW]]; // See instructions at the top
Priority := [[20]]; // See instructions at the top
DontDrop := []; // See instructions at the top
Loads[0] := 10; // Amount of loads before breaking/switching players
Loads[1] := 100; // Total loads for the player to do
end;
{
with MSI_Players[1] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [];
Loads[0] := ;
Loads[1] := ;
end;
with MSI_Players[2] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [];
Loads[0] := ;
Loads[1] := ;
end;
with MSI_Players[3] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [];
Loads[0] := ;
Loads[1] := ;
end;
with MSI_Players[4] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [];
Loads[0] := ;
Loads[1] := ;
end;
with MSI_Players[5] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [];
Loads[0] := ;
Loads[1] := ;
end;
with MSI_Players[6] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [];
Loads[0] := ;
Loads[1] := ;
end;
with MSI_Players[7] do
begin
Name := '';
Pass := '';
Nick := '';
Pin := '';
Active := True;
Member := False;
Location := ;
Scripts := [];
Objects := [[]];
Priority := [[]];
DontDrop := [];
Loads[0] := ;
Loads[1] := ;
end;
}
(**
* No need to touch anything below here, this is to assign the necessary
* information so that SRL's Players array works with MSI's
*)
for i := 0 to High(Players) do
begin
Players[i].Name := MSI_Players[i].Name;
Players[i].Pass := MSI_Players[i].Pass;
Players[i].Nick := MSI_Players[i].Nick;
Players[i].Pin := MSI_Players[i].Pin;
Players[i].Active := MSI_Players[i].Active;
Players[i].Member := MSI_Players[i].Member;
end;
end;
begin
ClearDebug;
AddOnTerminate('MSI_ScriptTerminate');
SetScriptProp(SP_WriteTimeStamp, [True]);
Smart_Server := WORLD_SMART;
Smart_Members := False;
Smart_Signed := True;
Smart_SuperDetail := False;
ActivateClient;
SetupSRL;
SetupMSI;
{$IFDEF REFLECTION}
// So if the hooks are outdated, the script will attempt colour walking if the points exist
if (not SetupReflectionEx(False)) then
ReflectionBroken := True;
{$ELSE}
ReflectionBroken := True; // Set to true because it's not even being used
{$ENDIF}
Stats_UserID := STATS_ID;
Stats_Password := STATS_PASS;
Stats_ScriptID := '47';
CurrDebugLevel := 1;
DeclarePlayers;
MSI_Mainloop;
end.
Line 82 (SMART)[0:00:01]: SRL Compiled in 31 msec
[0:00:01]: SMART Initialized.
Loaded: Server 153, Members: False, Signed: True, Super Detail: False.
No Reflection update
Error: Exception: Access violation at line 82
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
File[C:\Simba\Includes\SRL/logs/SRL log 23-09-10 0.txt] has not been freed in the script, freeing it now.
No SRL update / Plugins update available!
Simba Code:function GetColor(x, y: Integer): Integer;
begin
result:= SmartGetColor(x, y);
end;
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