+ Reply to Thread
Page 4 of 22 FirstFirst ... 2345614 ... LastLast
Results 76 to 100 of 535

Thread: Common Problems ~ READ BEFORE POSTING

  1. #76
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    It should have been fixed in revision 242. What line gets highlighted when you get the error?

  2. #77
    Join Date
    Jan 2008
    Location
    U.S.A
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Same as before

    SCAR Code:
    if CurrDebugLevel <= LevelToDebug then

  3. #78
    Join Date
    Oct 2006
    Location
    USA
    Posts
    304
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Wait, I suggest taking out MSI and starting over.

    The instructions say to make a new folder with the SRL folder. ACTUALLY go inside that folder You should see Simba plugins, SRL, Logs, and maybe 1 other thing. Go into the SRL again, and make the folder there. and then checkout there.

  4. #79
    Join Date
    Jan 2008
    Location
    U.S.A
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm not an idiot, my MSI folder is in Simba/includes/srl/srl/MSI right along with the Core, Misc, and Skill folders.

    I reloaded EVERYTHING yesterday so that wasn't the problem.

  5. #80
    Join Date
    Oct 2006
    Location
    USA
    Posts
    304
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by goldrush655 View Post
    I'm not an idiot, my MSI folder is in Simba/includes/srl/srl/MSI right along with the Core, Misc, and Skill folders.

    I reloaded EVERYTHING yesterday so that wasn't the problem.
    Damn, I never called you an idiot...

  6. #81
    Join Date
    Jan 2008
    Location
    U.S.A
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Punkgi View Post
    Damn, I never called you an idiot...
    It sounded harsher them I meant it

  7. #82
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Since I'm stumped, I'm going to wait a bit and see if anything comes of the thread you made in the Simba forum. Sorry.

  8. #83
    Join Date
    Jan 2008
    Location
    U.S.A
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Since I'm stumped, I'm going to wait a bit and see if anything comes of the thread you made in the Simba forum. Sorry.
    It's cool I can wait

  9. #84
    Join Date
    Feb 2007
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    SCRIPT_POWER_CHOP likes to target and sometimes click dropped logs.

  10. #85
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by marijuana View Post
    SCRIPT_POWER_CHOP likes to target and sometimes click dropped logs.
    This should now be fixed if you would like to update and try again

  11. #86
    Join Date
    Feb 2007
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by NCDS View Post
    This should now be fixed if you would like to update and try again
    Great

    Also, another bug:

    Script sometimes clicks on the achievements tab (the one adjacent to the inventory) for one reason or another. (I'm guessing it's the anti-detection algorithm or a too-large random offset or something). This ruins the full-inventory check and leaves your character clicking on trees, in vain.

  12. #87
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by marijuana View Post
    Great

    Also, another bug:

    Script sometimes clicks on the achievements tab (the one adjacent to the inventory) for one reason or another. (I'm guessing it's the anti-detection algorithm or a too-large random offset or something). This ruins the full-inventory check and leaves your character clicking on trees, in vain.
    That's been reported quite a few times, actually. No one (including myself) can figure out why it happens. I've tested MSI 100 times and never had this error. All I can say is make sure your SRL is up to date, until something else comes to my mind.

  13. #88
    Join Date
    Oct 2006
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default



    then it just quits.
    i have reflection installed properly, i dont know why it wants to use color

  14. #89
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by sk80rdie76 View Post
    then it just quits.
    i have reflection installed properly, i dont know why it wants to use color
    The hooks are currently outdated. We have to wait for a reflection dev to commit the new hooks. Alternatively (what I did), you can replace your Hooks.simba (Simba/Includes/Reflection/Core/Hooks.simba) with this:
    Simba Code:
    {**
     *  Copyright 2010 by Benjamin J. Land (a.k.a. BenLand100)
     *
     *  This file is part of the SMART Minimizing Autoing Resource Thing (SMART)
     *
     *  SMART is free software: you can redistribute it and/or modify
     *  it under the terms of the GNU General Public License as published by
     *  the Free Software Foundation, either version 3 of the License, or
     *  (at your option) any later version.
     *
     *  SMART is distributed in the hope that it will be useful,
     *  but WITHOUT ANY WARRANTY; without even the implied warranty of
     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     *  GNU General Public License for more details.
     *
     *  You should have received a copy of the GNU General Public License
     *  along with SMART. If not, see <http://www.gnu.org/licenses/>.
     *}


    const
        ClientVersion = 617;

    {Static Hooks}
        hook_static_LoginIndex = 'wv.t';
        hook_static_MyPlayer = 'eq.x';
        hook_static_BaseX = 'od.n';
        hook_static_BaseY = 'ae.v';
        hook_static_NPCIndexArray = 'qv.h';
        hook_static_NPCNodes = 'gda.j';
        hook_static_NPCCount = 'qda.z';
        hook_static_GroundSettingsArray = 'dk.i';
        hook_static_LoadedPlane = 'mca.g';
        hook_static_PlaneArray = 'ec.p';
        hook_static_Toolkit = 'hba.t';
        hook_static_MapAngle = 'sca.j';
        hook_static_DestX = 'mc.H';
        hook_static_DestY = 'qj.v';
        hook_static_MenuOptionCount = 'li.o';
        hook_static_MenuX = 's.E';
        hook_static_MenuY = 'mn.U';
        hook_static_MenuOpen = 'mf.e';
        hook_static_MenuNodeList = 'nga.l';
        hook_static_LoopCycle = 'jca.d';
        hook_static_PlayerCount = 'ki.g';
        hook_static_PlayerIndexArray = 'nr.t';
        hook_static_GetPlayers = 'tn.f';
        hook_static_GetSkillLevels = 'nw.O';
        hook_static_GetSkillExperiences = 'mt.b';
        hook_static_GroundTiles = 'lr.a';
        hook_static_GetInterfaces = 'rg.c';
        hook_static_ValidInterfaces = 'raa.N';
        hook_static_GetSettings = 'tn.f';
        hook_static_GroundItemCache = 'sm.kb';
        hook_static_CamPosX = 's.B';
        hook_static_CamPosY = 'vm.f';

    {Class Animable}
        class_Animable = 'ag';
        hook_animable_PixelX = 'n';
        hook_animable_PixelY = 'f';
        hook_animable_Plane = 'c';

    {Class Player}
        class_Player = 'st';
        hook_player_GetLevel = 'kd';
        hook_player_GetName = 'Nc';
      hook_player_PlayerDef = 'pd'; //not updated

    {Class Character}
        class_Character = 'vj';
        hook_character_GetHitDamges = 'I'; //check?-617
        hook_character_Animation = 'T';
        hook_character_Motion = 'ic';
        hook_character_WalkQueueX = 'pc';
        hook_character_WalkQueueY = 'jc';
        hook_character_GetHeight = 'G';
        hook_character_LoopCycleStatus = 'vb';
        hook_character_HPRatio = 'cc';
        hook_character_GetInteracting = 'v';
        hook_character_Orientation = 'lb';

    {Class NPC}
        class_NPC = 'hfa';
        hook_npc_NPCDef = 'Ic';

    {Class NPCDef}
        class_NPCDef = 'ci';
        hook_npcdef_GetActions = 'c';
        hook_npcdef_GetName = 'ab';
        hook_npcdef_GetLevel = 'Y';
      hook_npcdef_GetID = 'X'; //not updated

    {Class NPCNode}
        class_NPCNode = 'vt';
        hook_npcnode_GetNPC = 'j';

    {Class GroundTile}
        class_GroundTile = 'fba';

    {Class Plane}
      class_Plane = 'd'; //not updated

    {Class RSInteractable}
        class_RSInteractable = 'ni';

    {Class Toolkit}
        class_Toolkit = 'oa';

    {Class Viewport}
        class_Viewport = 'q';

    {Class SDViewport}
        class_SDViewport = 'pt';
        hook_sdviewport_xOff = 'n';
        hook_sdviewport_xX = 'k';
        hook_sdviewport_xY = 'g';
        hook_sdviewport_xZ = 'r';
        hook_sdviewport_yOff = 'j';
        hook_sdviewport_yX = 'm';
        hook_sdviewport_yY = 'i';
        hook_sdviewport_yZ = 'h';
        hook_sdviewport_zOff = 'l';
        hook_sdviewport_zX = 'q';
        hook_sdviewport_zY = 'p';
        hook_sdviewport_zZ = 'o';

    {Class SDToolkit}
        class_SDToolkit = 'qe';
        hook_sdtoolkit_xMin = 'R';
        hook_sdtoolkit_xMax = 'Z';
        hook_sdtoolkit_yMin = 'jb';
        hook_sdtoolkit_yMax = 'G';
        hook_sdtoolkit_zMin = 'z';
        hook_sdtoolkit_zMax = 'y';
        hook_sdtoolkit_xScale = 'ib';
        hook_sdtoolkit_yScale = 'ab';
        hook_sdtoolkit_Viewport = 'B';

    {Class SDPlane}
        class_SDPlane = 'bs'; //Check?-617
        hook_sdplane_TileHeights = 'x'; //Check?-617

    {Class NodeList}
        class_NodeList = 'gj';
        hook_nodelist_Current = 'o';
        hook_nodelist_Head = 'n';

    {Class Node}
        class_Node = 'rc';
        hook_node_Next = 'a';
        hook_node_Previous = 'b';
        hook_node_GetID = 'c';

    {Class Menu}
        class_Menu = 'fg';
        hook_menu_Action = 's';
        hook_menu_Option = 'l';

    {Class PlayerDef}
        class_PlayerDef = 'n'; //couldn't find class
        hook_playerdef_GetEquipment = 't'; //couldn't find this hook (n.t) anywhere in #614..

    {Class AnimableNode}
        class_AnimableNode = 'bo';
        hook_AnimableNode_GetAnimable = 'b';
        hook_AnimableNode_GetNext = 'a';

    {Class ObjectInterface}
        class_ObjectInterface = 'gba';
        hook_interface_GetActions = 'O';
        hook_interface_GetX = 'N';
        hook_interface_GetY = 'S';
        hook_interface_GetWidth = 'zb';
        hook_interface_GetHeight = 'Kb';
        hook_interface_GetText = 'sb';
        hook_interface_GetTextureID = 'p';
        hook_interface_GetTextColor = 'pc';
      hook_interface_GetModelID = 'ob'; //not updated
        hook_interface_GetModelZoom = 'hb';
      hook_interface_GetName = 'tc'; //not updated
        hook_interface_GetChildren = 'Rc';
        hook_interface_GetID = 'Ac';
        hook_interface_GetStack = 'Qb';

    {Class Ground}
        class_Ground = 'fba';
        hook_ground_AnimableList = 'o';
        hook_ground_WallObject1 = 'l';
        hook_ground_WallObject2 = 'q';
        hook_ground_WallDecoration1 = 's';
        hook_ground_WallDecoration2 = 'b';
        hook_ground_FloorDecoration = 'B';

    //GroundItem crap.
    //nodecache class jw
      hook_nodecache_GetNodes = 'jw.b';

    //RSItem class qd
      hook_item_GetID = 'qd.m';
      hook_item_GetStack = 'qd.n';

    //nodelistcache class es
      hook_nodelistcache_GetNodeList = 'es.i';

    //Settings Array
      hook_settingarray_GetData = 'ui.l';

    {
      /////////////// HOOKS BELOW HERE ARE *OUTDATED* AS OF 14 July 2010 (Client 614) ////////////////////////
      These hooks all need to be added to the updater.
    }


     //Some work actually. You're welcome. Updated as much as I could. (Thanks to TRiLeZ.)

    {Class InteractiveObject1}
        class_InteractiveObject1 = 'bq';
        hook_interactiveobject_GetID = 's';
        hook_interactiveobject_getModel = 'B';

    {Class InteractiveObject2}
        class_InteractiveObject2 = 'uca';
        hook_interactiveobject2_getObjectData = 'z';
        hook_interactiveobject_GetID2 = 'w.H'; //not updated

    {Class SecondLevelObject}
        class_SecondLevelObject = 'wc';

    //WallObjectData class wda
      hook_wallobjectdata_GetID = 'x'; //not updated
      hook_wallobjectdata_GetID2 = 'D.H'; //not updated

    //WallDecorationData class ew
      hook_WallDecorationData_GetID = 'w'; //not updated
      hook_WallDecorationData_GetID2 = 'y.H'; //not updated

    //FloorDecorationData class rv
      hook_FloorDecorationData_GetID = 'z'; //not updated
      hook_FloorDecorationData_GetID2 = 'm.H'; //not updated
    And everything should work fine.

  15. #90
    Join Date
    Oct 2006
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default

    same exact thing still happens after changing the hooks

  16. #91
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by sk80rdie76 View Post
    same exact thing still happens after changing the hooks
    You copied and pasted what I posted into you Hooks.simba file?

    You shouldn't get any errors... Make sure you save it and restart Simba.

  17. #92
    Join Date
    Oct 2006
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    You copied and pasted what I posted into you Hooks.simba file?

    You shouldn't get any errors... Make sure you save it and restart Simba.
    yes, I did exactly what you said and I get the same exact thing as I posted

  18. #93
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by sk80rdie76 View Post
    yes, I did exactly what you said and I get the same exact thing as I posted
    No offense, but you must have done something wrong. What I posted is my Hooks.simba and I'm running MSI as we speak. Is this the first time you've tried running MSI, or did you just get this error when RS updated?

    You can try deleting your Hooks.simba, and replace it with the one I've attached.

  19. #94
    Join Date
    Sep 2010
    Posts
    51
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I recently updated MSI through SVN, and it deleted, updated, and added some new things (such as cooking.simba). When i tried using the fishing script, i got an error (picture is attached to this post).

    can anyone help me?

    Thanks,

    Magernub
    Last edited by magernub573; 09-12-2010 at 11:15 PM.

  20. #95
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by magernub573 View Post
    I recently updated MSI through SVN, and it deleted, updated, and added some new things (such as cooking.simba). When i tried using the fishing script, i got an error (picture is attached to this post).

    can anyone help me?

    Thanks,

    Magernub
    Fixed in revision 275.

  21. #96
    Join Date
    Aug 2010
    Posts
    351
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I am trying to run the fishing part of the script.

    when I go to enter the script i put this:
    SCRIPT_POWER_FISHER

    and I get this error message:
    [Error] (54:18): Unknown identifier 'SCRIPT_POWER_FISHER' at line 53
    Compiling failed.

    begin
    HowManyPlayers := 1;
    NumberOfPlayers(HowManyPlayers);
    SetLength(MSI_Players, HowManyPlayers);
    SetLength(ProgressReportArray, HowManyPlayers);

    CurrentPlayer := 0;
    CurrentScript := 0;

    with MSI_Players[0] do
    begin
    Name := '*****'; // Username
    Pass := '*****'; // Password
    Nick := '*****'; // Nickname (3-4 lowercase letters from username)
    Pin := '****'; // Bank pin; leave as '' if player doesn't have one
    Active := True; // Use this player?
    Member := True; // Is this player a member?
    Location := LOC_POWER_SKILL; // See instructions at the top
    Scripts := [SCRIPT_POWER_FISHER]; // See instructions at the top
    Objects := [[FISHSPOT_NET, FISHSPOT_BAIT, FISHSPOT_LURE, FISHSPOT_CAGE, FISHSPOT_HARPOON]]; // See instructions at the top
    Priority := [[]]; // See instructions at the top
    Loads[0] := 20; // Amount of loads before breaking/switching players
    Loads[1] := 50; // Total loads for the player to do
    end;

  22. #97
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by wondersueak View Post
    I am trying to run the fishing part of the script.

    when I go to enter the script i put this:
    SCRIPT_POWER_FISHER

    and I get this error message:
    [Error] (54:18): Unknown identifier 'SCRIPT_POWER_FISHER' at line 53
    Compiling failed.

    begin
    HowManyPlayers := 1;
    NumberOfPlayers(HowManyPlayers);
    SetLength(MSI_Players, HowManyPlayers);
    SetLength(ProgressReportArray, HowManyPlayers);

    CurrentPlayer := 0;
    CurrentScript := 0;

    with MSI_Players[0] do
    begin
    Name := '*****'; // Username
    Pass := '*****'; // Password
    Nick := '*****'; // Nickname (3-4 lowercase letters from username)
    Pin := '****'; // Bank pin; leave as '' if player doesn't have one
    Active := True; // Use this player?
    Member := True; // Is this player a member?
    Location := LOC_POWER_SKILL; // See instructions at the top
    Scripts := [SCRIPT_POWER_FISHER]; // See instructions at the top
    Objects := [[FISHSPOT_NET, FISHSPOT_BAIT, FISHSPOT_LURE, FISHSPOT_CAGE, FISHSPOT_HARPOON]]; // See instructions at the top
    Priority := [[]]; // See instructions at the top
    Loads[0] := 20; // Amount of loads before breaking/switching players
    Loads[1] := 50; // Total loads for the player to do
    end;
    That's because it was SCRIPT_POWER_FISH. Just a naming mistake. Update your MSI and SCRIPT_POWER_FISHER should work.

  23. #98
    Join Date
    Sep 2010
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    No offense, but you must have done something wrong. What I posted is my Hooks.simba and I'm running MSI as we speak. Is this the first time you've tried running MSI, or did you just get this error when RS updated?

    You can try deleting your Hooks.simba, and replace it with the one I've attached.
    Im having the same problem as him.
    With your hooks.simba file I replaced, It found the rune axe in my inventory, but failed to walk anywhere.
    Code:
    [ Sin ] -- Created Debug file
    Code:
     
    
    [ Sin ] -- Gathering report info, please wait...  
    
    [ Sin ] -- MSI_SetupPlayer  
    
    [ Sin ] ---- Player is not logged in  
    
    [ Sin ] ------ Scanning for randoms...  
    
    [ Sin ] ---- MSI_BestTool  
    
    [ Sin ] ------ CurrentSkill level: 79  
    
    [ Sin ] ---- MSI_BestTool: Rune Hatchet  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Rune Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Adamant Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Mithril Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Steel Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Iron Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Bronze Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 25  
    
    [ Sin ] ------ Found DTM: Rune Hatchet  
    
    [ Sin ] ---- MSI_FindTool: True  
    
    [ Sin ] -- MSI_SetupPlayer: True  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Bronze Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 1 Iron Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Steel Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Mithril Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Adamant Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 1 Rune Hatchet in inventory  
    
    [ Sin ] -- MSI_Walk  
    
    [ Sin ] ---- Player's Location = Grand Exchange bank  
    
    [ Sin ] ---- MSI_PerfomWalk  
    
    [ Sin ] ------ No color path developed for Grand Exchange Yews  
    
    [ Sin ] ---- MSI_PerformWalk: False  
    
    [ Sin ] -- MSI_Walk: False  
    
    [ Sin ] -- MSI_UnsetPlayer  
    
    [ Sin ] ---- Failed to walk to location  
    
    [ Sin ] -- MSI_UnsetPlayer: Done  
    
    [ Sin ]  All players inactive, terminating script!
    Code:
     
    [ Sin ] -- Created Debug file 
    
    [ Sin ] -- Gathering report info, please wait...  
    
    [ Sin ] -- MSI_SetupPlayer  
    
    [ Sin ] ---- Player is not logged in  
    
    [ Sin ] ------ Scanning for randoms...  
    
    [ Sin ] ---- MSI_BestTool  
    
    [ Sin ] ------ CurrentSkill level: 79  
    
    [ Sin ] ---- MSI_BestTool: Rune Hatchet  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Rune Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Adamant Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Mithril Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Steel Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Iron Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 26  
    
    [ Sin ] ------ Failed to find tool: Bronze Hatchet  
    
    [ Sin ] ---- MSI_FindTool: False  
    
    [ Sin ] ---- MSI_FindTool - GameTab: 25  
    
    [ Sin ] ------ Found DTM: Rune Hatchet  
    
    [ Sin ] ---- MSI_FindTool: True  
    
    [ Sin ] -- MSI_SetupPlayer: True  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Bronze Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 1 Iron Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Steel Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Mithril Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 0 Adamant Hatchet in inventory  
    
    [ Sin ] -- MSI_FindItemSlots: Found 1 Rune Hatchet in inventory  
    
    [ Sin ] -- MSI_Walk  
    
    [ Sin ] ---- Player's Location = Grand Exchange bank  
    
    [ Sin ] ---- MSI_PerfomWalk  
    
    [ Sin ] ------ No color path developed for Grand Exchange Yews  
    
    [ Sin ] ---- MSI_PerformWalk: False  
    
    [ Sin ] -- MSI_Walk: False  
    
    [ Sin ] -- MSI_UnsetPlayer  
    
    [ Sin ] ---- Failed to walk to location  
    
    [ Sin ] -- MSI_UnsetPlayer: Done  
    
    [ Sin ]  All players inactive, terminating script!
    First quote = With MY hooks.
    Second quote = With YOUR hooks.

    either way, something is keeping me from walking anywhere. Im just standing there, checking for an axe, and logging out after it fails.
    Last edited by Mike408; 09-18-2010 at 11:52 PM.

  24. #99
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    The hooks in this thread are now outdated. From now on, the newest hooks will be placed in this thread. You also aren't the first person to have the Rune Hatchet issue. I'll take a look.

    E: Have you tried the latest version of MSI, the Rune Hatchet finding is working fine for me.
    Last edited by Coh3n; 09-20-2010 at 05:38 PM.

  25. #100
    Join Date
    Sep 2010
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Simba Code:
    {==============================================================================\
    |                         MSI Group Scripting Include                          |
    |                                 RunMe.scar                                   |
    |==============================================================================|
    | For the script user to just simply press play                                |
    |                                                                              |
    |==============================================================================|
    |                         ** Setup Instructions **                             |
    |==============================================================================|
    |                                                                              |
    | -> Valid arguments for Location, Scripts & Objects:                          |
    |    - See the Supported Locations! threads in the subforum of the skill of    |
    |      your choice -> [url]http://villavu.com/forum/forumdisplay.php?f=277[/url]          |
     \_____________________________________________________________________________}


    program MSI_Script;

    const
      DEBUG_SMART    = True;    // Debugs things onto SMART (may cause lag)
      BREAK_TIME     = 15;      // Single player only - how long to break for (in minutes)
      SAVE_DEBUG     = True;    // Save's the debug box text to a file
      ENABLE_REMOTE  = True;    // Do you want to enable the Player Remote?
      LEVEL_TO_DEBUG = 10;      // The lower the number, the less the script will debug
      HUMAN_BREAKING = True;    // Take more human like breaks
      ANTIBAN_MIN_WAIT = 10000; // Minimum time to wait between antibans

      WORLD_SMART = 153;

      STATS_ID   = ''; // Temporary stats ID (2 digit number)
      STATS_PASS = ''; // Temporary stats password

    {$i MSI/Setup.simba}

    procedure DeclarePlayers;
    var
      i: Integer;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      SetLength(MSI_Players, HowManyPlayers);
      SetLength(ProgressReportArray, HowManyPlayers);

      CurrentPlayer := 0;
      CurrentScript := 0;

      with MSI_Players[0] do
      begin
        Name     := 'blahblah';      // Username
        Pass     := 'lolfuxu';      // Password
        Nick     := 'lul';      // Nickname (3-4 lowercase letters from username)
        Pin      := '1234';      // Bank pin; leave as '' if player doesn't have one
        Active   := True;    // Use this player?
        Member   := False;    // Is this player a member?
        Location := LOC_GE_BANK;        // See instructions at the top
        Scripts  := [SCRIPT_GE_YEWS];      // See instructions at the top
        Objects  := [[TREE_YEW]];    // See instructions at the top
        Priority := [[20]];    // See instructions at the top
        DontDrop := [];      // See instructions at the top
        Loads[0] := 10;        // Amount of loads before breaking/switching players
        Loads[1] := 100;        // Total loads for the player to do
      end;
    {
      with MSI_Players[1] do
      begin
        Name     := '';
        Pass     := '';
        Nick     := '';
        Pin      := '';
        Active   := True;
        Member   := False;
        Location := ;
        Scripts  := [];
        Objects  := [[]];
        Priority := [[]];
        DontDrop := [];
        Loads[0] := ;
        Loads[1] := ;
      end;

      with MSI_Players[2] do
      begin
        Name     := '';
        Pass     := '';
        Nick     := '';
        Pin      := '';
        Active   := True;
        Member   := False;
        Location := ;
        Scripts  := [];
        Objects  := [[]];
        Priority := [[]];
        DontDrop := [];
        Loads[0] := ;
        Loads[1] := ;
      end;

      with MSI_Players[3] do
      begin
        Name     := '';
        Pass     := '';
        Nick     := '';
        Pin      := '';
        Active   := True;
        Member   := False;
        Location := ;
        Scripts  := [];
        Objects  := [[]];
        Priority := [[]];
        DontDrop := [];
        Loads[0] := ;
        Loads[1] := ;
      end;

      with MSI_Players[4] do
      begin
        Name     := '';
        Pass     := '';
        Nick     := '';
        Pin      := '';
        Active   := True;
        Member   := False;
        Location := ;
        Scripts  := [];
        Objects  := [[]];
        Priority := [[]];
        DontDrop := [];
        Loads[0] := ;
        Loads[1] := ;
      end;

      with MSI_Players[5] do
      begin
        Name     := '';
        Pass     := '';
        Nick     := '';
        Pin      := '';
        Active   := True;
        Member   := False;
        Location := ;
        Scripts  := [];
        Objects  := [[]];
        Priority := [[]];
        DontDrop := [];
        Loads[0] := ;
        Loads[1] := ;
      end;

      with MSI_Players[6] do
      begin
        Name     := '';
        Pass     := '';
        Nick     := '';
        Pin      := '';
        Active   := True;
        Member   := False;
        Location := ;
        Scripts  := [];
        Objects  := [[]];
        Priority := [[]];
        DontDrop := [];
        Loads[0] := ;
        Loads[1] := ;
      end;

      with MSI_Players[7] do
      begin
        Name     := '';
        Pass     := '';
        Nick     := '';
        Pin      := '';
        Active   := True;
        Member   := False;
        Location := ;
        Scripts  := [];
        Objects  := [[]];
        Priority := [[]];
        DontDrop := [];
        Loads[0] := ;
        Loads[1] := ;
      end;
    }

    (**
     * No need to touch anything below here, this is to assign the necessary
     * information so that SRL's Players array works with MSI's
     *)


      for i := 0 to High(Players) do
      begin
        Players[i].Name   := MSI_Players[i].Name;
        Players[i].Pass   := MSI_Players[i].Pass;
        Players[i].Nick   := MSI_Players[i].Nick;
        Players[i].Pin    := MSI_Players[i].Pin;
        Players[i].Active := MSI_Players[i].Active;
        Players[i].Member := MSI_Players[i].Member;
      end;
    end;

    begin
      ClearDebug;

      AddOnTerminate('MSI_ScriptTerminate');
      SetScriptProp(SP_WriteTimeStamp, [True]);

      Smart_Server := WORLD_SMART;
      Smart_Members := False;
      Smart_Signed := True;
      Smart_SuperDetail := False;
      ActivateClient;

      SetupSRL;
      SetupMSI;

      {$IFDEF REFLECTION}
        // So if the hooks are outdated, the script will attempt colour walking if the points exist
        if (not SetupReflectionEx(False)) then
          ReflectionBroken := True;
      {$ELSE}
        ReflectionBroken := True; // Set to true because it's not even being used
      {$ENDIF}

      Stats_UserID   := STATS_ID;
      Stats_Password := STATS_PASS;
      Stats_ScriptID := '47';
      CurrDebugLevel := 1;

      DeclarePlayers;
      MSI_Mainloop;
    end.
    Then out pops up

    [0:00:01]: SRL Compiled in 31 msec
    [0:00:01]: SMART Initialized.
    Loaded: Server 153, Members: False, Signed: True, Super Detail: False.
    No Reflection update
    Error: Exception: Access violation at line 82
    The following DTMs were not freed: [SRL - Lamp bitmap]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL/logs/SRL log 23-09-10 0.txt] has not been freed in the script, freeing it now.
    No SRL update / Plugins update available!
    Line 82 (SMART)
    Simba Code:
    function GetColor(x, y: Integer): Integer;
    begin
      result:= SmartGetColor(x, y);
    end;

+ Reply to Thread
Page 4 of 22 FirstFirst ... 2345614 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may post attachments
  • You may edit your posts
  •