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Thread: Problem with Walking_Color

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    Default Problem with Walking_Color

    When I'm running the WC script at Draynor Bank I get this error. No clue why. :\

    "Error: Out Of Range at line 637
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL\Logs\SRL Log 16-08-10 4.txt] has not been freed in the script, freeing it now."

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    Quote Originally Posted by Myhatisblack View Post
    When I'm running the WC script at Draynor Bank I get this error. No clue why. :\

    "Error: Out Of Range at line 637
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL\Logs\SRL Log 16-08-10 4.txt] has not been freed in the script, freeing it now."
    Could you post whatever line it highlights? It should be line 637 of one of the includes. That would help us figure out what went wrong.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

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    "MSI_CloseHeader('MSI_ColorWalk: ' + BoolToStr(Result) + '(' + MSI_Locations[endLoc].Name + ', index: ' + IntToStr(thePath[i]) + ')');"

    What it highlights. But thank you very much for making such and awesome thing! The whole idea is just mind blowing.

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    Are you sure that you're setting up the script right? It shouldn't get an out of range if it is set up right. If you could PM me the declareplayers that you have set up, censoring your user and password, or post it here (making sure you don't post info on your account, I wouldn't want it stolen) and either myself or another member of the SRL/MSI community can try to help you solve why it isn't working properly. I have to go to sleep now, but I hope that you have the issue solved quickly so you can help us test the script and advance our awesomeness .

    Ps- I'll allow the praise to pass to the other members more than myself, I've done less than I would hope so far, but hopefully you'll see great things from what we have been working on that I've put a lot of time into

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

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    T.T don't tell me MSI uses Global DTM's lol.
    Not that i have anything to do with MSI atm [or that this relates to the problem], but my script that im currently working on just started using global dtm's as well[Since the same / diff type DTM's are often called for various / different methods], and freeing them can be a huge pain, and if not done right can give you a Runtime error for trying to free something thats not even there, or even worst depending on the usage, cause nasty lag. I know you guys know what your doing though =] and carefully write out each line =].
    Last edited by Heavenguard; 08-17-2010 at 01:08 AM.
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    Quote Originally Posted by Heavenguard View Post
    T.T don't tell me MSI uses Global DTM's lol.
    Not that i have anything to do with MSI atm [or that this relates to the problem], but my script that im currently working on just started using global dtm's as well[Since the same / diff type DTM's are often called for various / different methods], and freeing them can be a huge pain, and if not done right can give you a Runtime error for trying to free something thats not even there, or even worst depending on the usage, cause nasty lag. I know you guys know what your doing though =] and carefully write out each line =].
    We load all the item's DTMs right when the script starts, and they're freed when the script executes. They're never loaded more than once, so there's no memory issues.

    E: The error is because it's trying to writeln part of the for loop that the statement no longer belongs to. Update your MSI, it's fixed in rev 230.

    Thanks
    Last edited by Coh3n; 08-17-2010 at 03:36 AM.

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    Quote Originally Posted by Coh3n View Post
    We load all the item's DTMs right when the script starts, and they're freed when the script executes. They're never loaded more than once, so there's no memory issues.

    E: The error is because it's trying to writeln part of the for loop that the statement no longer belongs to. Update your MSI, it's fixed in rev 230.

    Thanks
    :O I gotta do that for now on, thanks coh3n.
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    Quote Originally Posted by Heavenguard View Post
    :O I gotta do that for now on, thanks coh3n.
    dont be such a hoe
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

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    Quote Originally Posted by noidea View Post
    dont be such a hoe
    Not sure if you were kidding, but either way wasn't really necessary...

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    Thanks everyone for all of the help! Coh3n's advice worked wonders. Now my bots are sitting in Draynor getting butt loads of exp. Thanks again!

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    Quote Originally Posted by Coh3n View Post
    Not sure if you were kidding, but either way wasn't really necessary...
    Sorry, I was a little impaired last night
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

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    Quote Originally Posted by noidea View Post
    Sorry, I was a little impaired last night
    Just be careful, if you're impaired it may be best not to post.

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