Couple things
Members should be different for every player you can achieve this by using the worldinfo parameters for the player type
http://villavu.com/forum/showthread.php?t=55513 instead of setting the smart server info (that doesn't really affect anything) I would just set those constant in the script to a random sever like 100, members false, maybe leave the signed part on the form (that way it doesn't exit SMART when you reload still)
Second thing I noticed is you didn't have to paste all nielsies temp stats into your script, it's now simply {.include SRL\SRL\Misc\Stats.scar} or {$i SRL\SRL\Misc\Stats.scar}, that should cut down on unneeded lines some.
Awesome use of windpath.
Looking further down I came across the FindAubury function, the color failsafe would be much better I think if you use CTS2 after collecting a ton of ACA data to use for params, also after you split the TPA it'd be a good idea to do something like SortATPAFromFirstPoint(MSCX, MSCY) or maybe instead use SortATPASize(True); essentially make it more like your FindEssence source.
Overall I'm impressed with the quality of the script source, I found myself often wondering why you didn't do something only to scroll down and see it incorporated later on.
Good work, I'll have to give this a run when I get the chance. And for future suggestions if you plan on adding more features, change the form design to allow change the max players to infinite, add pouching, maybe more locations such as the wizard guild, and maybe even an autoresponder.