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Thread: Essence Miner

  1. #51
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    Thank you, sir.
    It is now working
    pwned

  2. #52
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    I downloaded it in a different folder and its working now, thank you sir.
    pwned

  3. #53
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    glad you got it working
    “Ignorance, the root and the stem of every evil.”

  4. #54
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    Looks nice
    I was just about to run it and remember i had not do the quest on that account So ill run it later post back
    Quote Originally Posted by DD on IRC
    wanted to troll the troll

  5. #55
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    Does this script automatically take breaks?

  6. #56
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    Quote Originally Posted by Mike408 View Post
    Does this script automatically take breaks?
    if you turn on Rotate Players and set loads per players in the constants then yes it will. I usually turn it off when I run it so I make faster money
    “Ignorance, the root and the stem of every evil.”

  7. #57
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    I've noticed that sometimes it gets stuck immediately after teleporting to the mine, i think it clicks teleport but doesnt realize that it has, like its waiting for something. There should be a timeout to check if it teleported or not

  8. #58
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    Quote Originally Posted by jelloman View Post
    I've noticed that sometimes it gets stuck immediately after teleporting to the mine, i think it clicks teleport but doesnt realize that it has, like its waiting for something. There should be a timeout to check if it teleported or not
    I've noticed that bug and it's erking me that I can't find a good fix to it. I'll try a timeout on the actual function, that's a good idea.
    “Ignorance, the root and the stem of every evil.”

  9. #59
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    what is the logic/math behind the check to rotate players?? Because so far it has not switched players for me and i have it set to do so every 10 loads. From what i can make out in the code is that it takes the number of loads completed, divides that by a random number between (in my case with loads_per_player = 10) 8 and 15 and if the number of loads is divisible by that random number (or the remainder of the operation = 0) then it rotates players. Is my understanding correct??

  10. #60
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    yes, your understanding is correct. Basically it goes...

    if you want to rotate players then
    if there are more than one players selected then
    if the loads completed are divisible by the number of loads set with no remainder then
    go to the next player.

    if it's not working then I'll check how I'm increasing variables and look at my if..then statements.

    edit: I made a mistake, loads is a constant players[I].Integers[LOADS] is the variable I'm looking for. I'll up a new revision in the next 2 minutes here. Update your SVN folder.

    edit2: Updated.
    Last edited by Blumblebee; 01-03-2011 at 12:28 AM.
    “Ignorance, the root and the stem of every evil.”

  11. #61
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    updated, testing now...

    now its flipping through the players too quickly, it will either immediately go to next player, or walk to the magic shop and then switch

  12. #62
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    Quote Originally Posted by jelloman View Post
    updated, testing now...

    now its flipping through the players too quickly, it will either immediately go to next player, or walk to the magic shop and then switch
    yup sorry I messed that one up. I fixed that and added a fix (hopefully) to the Aubury Teleporting bug. Update again to rev 13 please
    “Ignorance, the root and the stem of every evil.”

  13. #63
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    thx, updated and testing, so far so good, will update after a lil while, hopefully be able to post a proggy

  14. #64
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    Quote Originally Posted by jelloman View Post
    thx, updated and testing, so far so good, will update after a lil while, hopefully be able to post a proggy
    sounds great man, good to know I managed to get it working properly for you.

    not finished yet, but a progress report proving the script works:

    Progress Report:
    [Blumblebee's Essence Miner] version 1.0
    ----------------------------------------
              Run Time : 01:02:34
         Essence Mined : 868
                Gained : 149296 gp
        Players Active : 1/1
    “Ignorance, the root and the stem of every evil.”

  15. #65
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    run went well until it cycled through all three of my players once, i'm not sure why it went to the next player for each because they didn't stop at the bank. Here's the debug of the last few minutes, it went to the next player, did the next step in code, and then logged out and declared them inactive

    Code:
    entering Teleport - Portal cycle.
    NextPlayer
    SwitchToPlayer(PlayerNo: 0, Active: False);
    1
    2
    4
    Welcome to Runescape.
    **** (player no. 0)
    5
    1
    2
    entering Teleport - Aubury cycle.
      Found Aubury on Tile (3252, 3399)
      Length TPA = 13
    NextPlayer
    SwitchToPlayer(PlayerNo: 1, Active: False);
    1
    2
    4
    Welcome to Runescape.
    *** (player no. 1)
    5
    1
    2
    entering Mining cycle.
      Cycling through color ranges...
      Length TPA = 5759
      Index[0] = 5
      Length TPA = 8828
      Index[1] = 0
      Found suitable color range, Index = 5, 0
    NextPlayer
    SwitchToPlayer(PlayerNo: 1, Active: False);
    1
    2
    4
    Player is not Active...
    All players not active!
    Successfully executed.
    heres the last proggy:
    Progress Report:
    [Blumblebee's Essence Miner] version 1.0
    ----------------------------------------
              Run Time : 01:37:48
         Essence Mined : 532
                Gained : 22344 gp
        Players Active : 3/3

  16. #66
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    I think you maxed out the [failed] attempts before shutdown, and because I've only used one player to test I forgot to reset from each player to the next. I'll up a fix here shortly.

    Another progress report (still going):

    Progress Report:
    [Blumblebee's Essence Miner] version 1.0
    ----------------------------------------
              Run Time : 02:33:37
         Essence Mined : 2128
                Gained : 366016 gp
        Players Active : 1/1
    “Ignorance, the root and the stem of every evil.”

  17. #67
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    could you add support for use of a pickaxe in inventory instead of wielded?? right now it deposits it along with the essence

    EDIT:

    multiplayer is still not bug free, although it did run pretty good for about 2 hours. I can't quite figure out what the problem is, if you'd like i can let you use my three accounts to test it, pm me.
    Last edited by Jelloman; 01-03-2011 at 07:17 PM.

  18. #68
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    Quote Originally Posted by jelloman View Post
    could you add support for use of a pickaxe in inventory instead of wielded?? right now it deposits it along with the essence

    EDIT:

    multiplayer is still not bug free, although it did run pretty good for about 2 hours. I can't quite figure out what the problem is, if you'd like i can let you use my three accounts to test it, pm me.
    hmmm I thought I had a pick detection but obviously not, yeah I'll fix that pronto.

    And Yeah if you could lend me some accounts (PM me) I'll borrow them for an hour or so and fix the issues. Thanks
    “Ignorance, the root and the stem of every evil.”

  19. #69
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    it was running for about 4 hours like usual and my player always seems to get stuck here:



    it either gets stuck there or stuck near Aubury (accidentally lost proggy but I will upload one later )

  20. #70
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    PHP Code:
    [Blumblebee's Essence Miner] version 1.0
    ----------------------------------------
              Run Time : 02:44:20
         Essence Mined : 2100
                Gained : 84000 gp
        Players Active : 1/1 
    same problem as before (got stuck near the teleporting area again)

    EDIT: whoops I double posted again :/

  21. #71
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    For some reason it's sitting at the username and password login screen.... What am I doing wrong? I filled the player form right

    Ok then.. Took him forever to start mining too.. Hmm.. It couldn't find the rock or something.. It just did now though.. weird..

    Yeah when it comes to actually finding the rock, the cursor goes over it way too quick..
    Last edited by spart300; 01-09-2011 at 03:21 AM.
    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly!- Put this in your sig!

  22. #72
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    PHP Code:
    [Blumblebee's Essence Miner] version 1.0
    ----------------------------------------
              Run Time : 02:07:32
         Essence Mined : 1624
                Gained : 61712 gp
        Players Active : 1/1 

  23. #73
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    It was very buggy for me, every time it tried to enter a new phase he would sit there and just move the mouse all over the place. Banking was perfect.. Just the Aubury tele and mining the Ess.

    Short prog, manually stopped.
    Progress Report:
    [Blumblebee's Essence Miner] version 1.0
    ----------------------------------------
              Run Time : 01:19:54
         Essence Mined : 1008
                Gained : 147168 gp
        Players Active : 1/1
    Last edited by spart300; 01-09-2011 at 05:36 PM.
    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly!- Put this in your sig!

  24. #74
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    PHP Code:
    [Blumblebee's Essence Miner] version 1.0
    ----------------------------------------
              Run Time : 03:20:15
         Essence Mined : 2576
                Gained : 97888 gp
        Players Active : 1/1 
    the player just always seems to get stuck or lost really easily even if what the script is looking for is sitting right in front of it. either the tp out of the ess mine or Aubury.

  25. #75
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    ??? wheres the download link for this script.....

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