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Thread: RS Update: 21/09/2010

  1. #1
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    Default RS Update: 21/09/2010

    I suppose this is really just to make sure that the hook updater's know there is a update

    Anyway this update brings a new quest which replaces the Romeo and Juliet quest Link

    Hooks need updating, even though they just got updated, if i had a updater or knew how to make one then i would update the hooks, unfortunately i do not know how to

    ~shut

    EDIT: would anyone be able to do anything with this?
    Via RS-Hacking.com
    RSHacking.com ASM updater
    -------------------------
    - Loaded 746 classes
    - RS Version #621
    - Hooked 31 classes
    - Hooked 91 dynamic fields
    - Hooked 8 dynamic methods
    - Hooked 20 static fields
    - Hooked 0 static methods
    -------------------------

    ^ client implements hooks.Client
    * myPlayerRights --> static I hv.u
    * itemDefLoader --> static Lmf; laa.c
    * gameState --> static I hm.h
    * flagged --> static Z mi.k
    * myPlayer --> static Lqi; up.L
    * myCountry --> static I ea.K
    * grandExchangeItems --> static [Loda; kp.id
    * clanChatPlayerCount --> static I wj.d
    * signlink --> static Lrj; ff.r
    * canvas --> static Ljava/awt/Canvas; ru.g
    * npcNodes --> static [Lmi; ii.e
    * npcIndices --> static [I gfa.k
    * npcCount --> static I ps.c
    * performance --> static I on.k
    * heapSize --> static I qm.d
    * world --> static Ljda; gm.c
    * operatingSystem --> static Ljava/lang/String; hk.I
    * playerIndices --> static [I vd.Y
    * playerCount --> static I oca.g
    * players --> static [Lqi; fc.f

    ^ uw implements hooks.ClientScript

    ^ mf implements hooks.ItemDefLoader

    ^ iw implements hooks.WorldSub
    * id --> field I iw.o
    * activity --> field Ljava/lang/String; iw.r

    ^ kp implements hooks.Interface
    * children --> field [Lkp; kp.i
    * type --> field I kp.K
    * id --> field I kp.nb
    * width --> field I kp.uc
    * height --> field I kp.h
    * hidden --> field Z kp.ed
    * hScroll --> field I kp.Ib
    * maxHScroll --> field I kp.nc
    * minHScroll --> field I kp.Qb
    * vScroll --> field I kp.sb
    * maxVScroll --> field I kp.Xc
    * minVScroll --> field I kp.b
    * textColor --> field I kp.l
    * textureId --> field I kp.Gb
    * modelType --> field I kp.p
    * modelId --> field I kp.Vb
    * modelRotationX --> field I kp.kc
    * modelRotationY --> field I kp.Wb
    * modelRotationZ --> field I kp.md
    * modelZoom --> field I kp.Vc
    * text --> field Ljava/lang/String; kp.Lc
    * inventoryInterface --> field Z kp.xc
    * borderThickness --> field I kp.jc
    * shadowColor --> field I kp.Oc
    * flippedVertically --> field Z kp.M
    * flippedHorizontally --> field Z kp.Yb
    * itemName --> field Ljava/lang/String; kp.zc
    * selectedActionName --> field Ljava/lang/String; kp.G
    * itemActions --> field [Ljava/lang/String; kp.Bc
    * x --> field I kp.B
    * y --> field I kp.z
    * parentId --> field I kp.u
    * itemId --> field I kp.Dc
    * itemStackSize --> field I kp.dd
    * itemIndex --> field I kp.Fc

    ^ qi implements hooks.Player
    * displayName --> field Ljava/lang/String; qi.Id
    * playerDef --> field Lkn; qi.zd

    ^ lo implements hooks.Animable
    * plane --> field B lo.v
    * x --> field I lo.m
    * y --> field I lo.p

    ^ uv implements hooks.ItemDef
    * certTemplateId --> field I uv.o
    * certId --> field I uv.yb
    * members --> field Z uv.j
    * name --> field Ljava/lang/String; uv.k
    * groundActions --> field [Ljava/lang/String; uv.p
    * actions --> field [Ljava/lang/String; uv.D
    * value --> field I uv.xb
    * stackable --> field I uv.mb
    * loader --> field Lmf; uv.bb

    ^ oda implements hooks.GrandExchangeItem
    * id --> field I oda.b
    * total --> field I oda.g
    * transfered --> field I oda.h
    * spent --> field I oda.c

    ^ cu implements hooks.FileOnDisk
    * file --> field Ljava/io/File; cu.a
    * randomAccessFile --> field Ljava/io/RandomAccessFile; cu.g
    * length --> field J cu.n
    * position --> field J cu.i
    ? close() --> method cu.a(B)V
    ? length() --> method cu.a(I)J
    ? write() --> method cu.a(IBI[B)V
    ? getFile() --> method cu.b(B)Ljava/io/File;
    ? finalize() --> method cu.finalize()V
    ? read() --> method cu.a(I[BII)I
    ? seek() --> method cu.a(JI)V
    ? () --> method cu.(Ljava/io/File;Ljava/lang/String;J)V

    ^ fd implements hooks.ProducingGraphicsBuffer
    * image --> field Ljava/awt/Image; fd.s
    * canvas --> field Ljava/awt/Canvas; fd.G
    * imageConsumer --> field Ljava/awt/image/ImageConsumer; fd.J
    * colorModel --> field Ljava/awt/image/ColorModel; fd.N

    ^ rj implements hooks.SignLink
    * eventQueue --> field Ljava/awt/EventQueue; rj.s

    ^ rfa implements hooks.Connection
    * inputStream --> field Ljava/io/InputStream; rfa.j
    * outputStream --> field Ljava/io/OutputStream; rfa.w
    * socket --> field Ljava/net/Socket; rfa.z

    ^ kn implements hooks.PlayerDef
    * male --> field Z kn.q

    ^ mi implements hooks.NpcNode
    * npc --> field Lac; mi.l

    ^ jda implements hooks.World
    * number --> field I jda.f

    ^ oa implements hooks.GfxCard
    * vendor --> field I oa.c
    * name --> field Ljava/lang/String; oa.b
    * version --> field I oa.a
    * device --> field Ljava/lang/String; oa.d
    * driverVersion --> field J oa.f

    ^ d implements hooks.Node
    * id --> field J d.g

    ^ fga implements hooks.Interactable

    ^ es implements hooks.Stream
    * buffer --> field [B es.N
    * offset --> field I es.V

    ^ lm implements hooks.OpenGLToolkit
    * openGL --> field Ljaggl/OpenGL; lm.wg

    ^ jaggl/OpenGL implements hooks.OpenGL

    ^ en implements hooks.Toolkit

    ^ gaa implements hooks.DirectXToolkit
    * direct3DParameters --> field Ljagdx/D3DPRESENT_PARAMETERS; gaa.tg
    * direct3D --> field Ljagdx/IDirect3D; gaa.zg
    * direct3DCaps --> field Ljagdx/D3DCAPS; gaa.Bg
    * direct3DDevice --> field Ljagdx/IDirect3DDevice; gaa.Hg
    * pixelBuffer --> field Ljagdx/PixelBuffer; gaa.Lg
    * geometryBuffer --> field Ljagdx/GeometryBuffer; gaa.Pg

    ^ s implements hooks.SoftwareToolkit
    * nativeId --> field J s.nativeid

    ^ nea implements hooks.ByteArrayWrapper
    * byteBuffer --> field Ljava/nio/ByteBuffer; nea.i

    ^ bo implements hooks.IntegerNode
    * value --> field I bo.k

    ^ wfa implements hooks.TransparentSprite

    ^ ac implements hooks.Npc
    * npcDef --> field Ldu; ac.Uc

    ^ du implements hooks.NpcDef
    * name --> field Ljava/lang/String; du.vb
    * actions --> field [Ljava/lang/String; du.d

    ^ ni implements hooks.Character

    -------------------------
    Loading classes took: 3683ms
    Update took: 4416ms
    Refactoring took: 4061ms
    -------------------------
    Powered by the RS-Hacking Framework
    Last edited by Shuttleu; 09-21-2010 at 05:03 PM.

  2. #2
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    Default

    A second update happened a few minutes ago...

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  3. #3
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  4. #4
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    Default

    Did something break SMART?

    Having quite a bit of trouble with that for some reason right now..

  5. #5
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    Default

    my smart works. or it did right after the update.

  6. #6
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    Default

    Quote Originally Posted by NCDS View Post
    Did something break SMART?

    Having quite a bit of trouble with that for some reason right now..
    I tried it out on a few of my scripts and it worked fine.

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  7. #7
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    Default

    Useless updates..
    Romeo and Juliet was the SHIZ! </3 lol

  8. #8
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    I was having a rough time trying to load smart through teamvieier as I am at school. It kept giving me an error and kept crashing simba. I put my world setting to 0 and it fixed it. I think it was trying to load a world that was still down or being updated.

    Stipid

  9. #9
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    Quote Originally Posted by squancy View Post
    I was having a rough time trying to load smart through teamvieier as I am at school. It kept giving me an error and kept crashing simba. I put my world setting to 0 and it fixed it. I think it was trying to load a world that was still down or being updated.

    Stipid
    yes, i tried loading smart while it was being updated and it gae me a error and crashed simba, as soon as it finished updating it worked perfectly fine (not reflection of course)

    ~shut

  10. #10
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    Quote Originally Posted by NCDS View Post
    Did something break SMART?

    Having quite a bit of trouble with that for some reason right now..
    Also try playing runescape with a normal client (like firefox) first then try smart. That fixed it for me.

  11. #11
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    Yea that's what I had to do too. I kept getting an error saying that my client needed to be restarted because of the update. I don't even know what's going on with my bot now. I acessed it around 10:30 am and got it back up and running through teamviewer. I have no acess to a computer now :/ 1hr till class is finished. I hope there wasn't another update :/

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