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Thread: Editing a script [need a little help]

  1. #1
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    Default Editing a script [need a little help]

    Well, I tried to edit Agent Smith to smith arrow tips, I think I've done it all right so far, I added the extra array and made a lil bitmap of it and input that, but im not too sure about the
    Smith[18].Box.BoxStart.x := 268;
    Smith[18].Box.BoxStart.y := 296;
    Smith[18].Box.BoxEnd.x := 334;
    Smith[18].Box.BoxEnd.y := 197;

    bits, can anyone explain what they are to me?

    Because at the moment it clicks the wrong thing to smith :P

    SCAR Code:
    Smith[18].Name   := 'arrowtip';
      Smith[18].Bitmap := BitmapFromString(11, 12, 'z78DA6D526D0E85200CBB' +
           '12B04F7E2AE2FD8FF426E3253393260DC1B52BCC526C556DD2A59' +
           '7B57786D20CD8B1006E569800FED5F7CECA72C9E08BC9C074D3FC' +
           '70085A1902F2F289DA4AB5D5961D4AC899BBB072E1429D80209E3' +
           'B6FADE75C5A1A4FC378DFED206401A2C3D60E056D7CB318522F67' +
           '429CF8CABFB5B7929254EE86D02557A2A2AD78D2494F3D0479185' +
           'CBB92E38D076ACEE92F191D5EDA494F9486A701ECE56776C8A9BA' +
           'E8A5FFF9267E4D2A4C397BEEEE8BFDE463D6CB21CF2ED6E784B13' +
           'EFE9991637D5665ED0F4B20A048');
      Smith[18].Box.BoxStart.x := 268;
      Smith[18].Box.BoxStart.y := 296;
      Smith[18].Box.BoxEnd.x   := 334;
      Smith[18].Box.BoxEnd.y   := 197;
      Smith[18].Bars           := 1;
      Smith[18].Level          := 0;

  2. #2
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    Default

    hmm. I dont think that will work.... I had a hard time assembling Agent Smith, for arrows I think it will be wiser to rebuild the smithing routines from scratch!
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  3. #3
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    Default

    AWw, I see.

    I'll give it a shot, might need some more help from you to make it work though

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