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Thread: Modded AntiBan;

  1. #1
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    Default Modded AntiBan;

    Code:
    {*******************************************************************************
    procedure AntiBan;
    By: Stupid3ooo modded by Jagex_Fagex (a.k.a 3xtr3m3z Macroing) 
    Description: Performs AntiBan actions at random lengths of time
    *******************************************************************************}
    procedure AntiBan1(KillScrip:boolean);
    begin
      RandomChatEvery(10 + Random(5));
      RotateEvery(20 + Random(10));
      LeaveScreenEvery(5 + Random(5));
      HoverSkill(Players[CurrentPlayer].Skill)
      if(KillScrip=true)and
        (KillScriptTime > 0) then
      KillScript(KillScriptTime);
    end;
    OR version suggested by Dankness

    Code:
    {*******************************************************************************
    procedure AntiBan;
    By: Stupid3ooo modded by Jagex_Fagex (a.k.a 3xtr3m3z Macroing) 
    Description: Performs AntiBan actions at random lengths of time
    *******************************************************************************}
    procedure AntiBan1(KillScrip:boolean);
    begin
      RandomChatEvery(10 + Random(5));
      RotateEvery(20 + Random(10));
      LeaveScreenEvery(5 + Random(5));
      HoverEvery(23, 'random')
      if(KillScrip=true)and
        (KillScriptTime > 0) then
      KillScript(KillScriptTime);
    end;
    With This, you can chose wether or not to kill the script while calling all the other AntiBan features. This is good for people wanting to use the antiBan procedure, but don't want to kill the script. Comments, Suggestions, Anything Else? Don't be Soft either.

  2. #2
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    Default

    nice addition, it was kinda annoying how it would always quit
    |>|-|33|2 /\/\ '/ 1337 |-|@>< 0|2 |)1 3

    " There are no stupid questions, only stupid people "

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    Default

    yup, it would be great if they could add this, aswell as that teleporting 1 i made, so much easier to use and less code is needed by to be written by the scripter

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    Default

    you should use hoveryevery instead of hoverskill

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    Default

    i used hover, so that every now and again, when you call it,it will check the skill

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    Default

    Quote Originally Posted by jagex_fagex
    i used hover, so that every now and again, when you call it,it will check the skill
    Yes I know what it does i made it Im saying to use HoverEvery(Skill,Mins) so that it doesnt check the Skill every time you call AntiBan procedure.

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    hmmm ok i'll give it a go

    EDIT: DONE

  8. #8
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    Default

    [code]
    {************************************************* ******************************
    procedure AntiBan;
    By: Stupid3ooo
    Description: Performs AntiBan actions at random lengths of time
    ************************************************** *****************************}
    procedure AntiBan;
    begin
    RandomChatEvery(10 + Random(5));
    RotateEvery(20 + Random(10));
    LeaveScreenEvery(5 + Random(5));
    HoverEvery(15 + Random(5),'random');
    if (KillScriptTime > 0) then
    KillScript(KillScriptTime);
    end;

    [code]

    Stupid question but above is what antiban is, what exactly did you change?

    BTW the reason i dont use Players.Skill for hover every is because my scripts dont use Players.Skill to define a skill. 'random' picks a random skill to check, witch when i personally play i normally check all my skills every so often to decide what i could lvl.

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    Default

    Quote Originally Posted by Dankness
    Stupid question but above is what antiban is, what exactly did you change?
    ill answer this, mith my quote, from the top of page...

    Quote Originally Posted by jagex_fagex
    With This, you can chose wether or not to kill the script while calling all the other AntiBan features. This is good for people wanting to use the antiBan procedure, but don't want to kill the script. Comments, Suggestions, Anything Else? Don't be Soft either.
    Quote Originally Posted by Dankness
    BTW the reason i dont use Players.Skill for hover every is because my scripts dont use Players.Skill to define a skill. 'random' picks a random skill to check, witch when i personally play i normally check all my skills every so often to decide what i could lvl.
    hmm, i see what you are saying... ok, ill update

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