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Thread: What is the "Perfect" bot in your eyes?

  1. #26
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    Quote Originally Posted by Feroc1ty View Post
    Are you retarded? Do you even know what A.I. stands for, if not why the hell even quote me? You just made yourself look like a clueless dipshit.
    I seriously dislike your attitude..

  2. #27
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    Quote Originally Posted by Feroc1ty View Post
    Are you retarded? Do you even know what A.I. stands for, if not why the hell even quote me? You just made yourself look like a clueless dipshit.
    Hey NeonKnight77, want to be banned on the spot?
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  3. #28
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    Quote Originally Posted by WT-Fakawi View Post
    Hey NeonKnight77, want to be banned on the spot?
    Intresting read Fakawi. Sorry to hear that happened long time ago, but man what a jerk.

    Can't believe you still give him access to the forums?

  4. #29
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    Quote Originally Posted by WT-Fakawi View Post
    Hey NeonKnight77, want to be banned on the spot?
    Wow, just read the whole thing, thats sad on his part tbh.

    It always confuses me why people go into wars about how we got here, and where we go when we die.

  5. #30
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    Quote Originally Posted by Squancy View Post
    Intresting read Fakawi. Sorry to hear that happened long time ago, but man what a jerk.

    Can't believe you still give him access to the forums?
    Jesus H Walford Christ, this!
    Most websites sue over less.

  6. #31
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    Can we get back to topic?

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  7. #32
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    A bot which is so good it has a attitude and a attitude that is good

  8. #33
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    A bot for me would be able to accidentally click the wrong spot and compensate for it properly with minimal to no error

  9. #34
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    A bot that can get bored of doing something and do something else for just muck around/ do random stuff before starting again

  10. #35
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    Something Like MSI but part way through, it would break away, go bank everything and go do something else like what troll man said.

    On top of this the bot would make mistakes and correct them.

    the bot would respond with miniature typing mistakes -missed letters, moved letters (mised lettrs - Mvoed letetrs)

    A bot that can be run 24/7 using 1 character running an average humans load (starts at 7 works till 10) That will vary by an hour or two each way.

    A bot that can locate other players nearby, work out what they are saying, and decipher it to work out if they are talking about you... for example ' haha that guys a level 3 and he hasn't said anything in like 6 years botter much' you then reply 'sorry doing an essay, i am here dw '
    The truth finally came out...


  11. #36
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    Quote Originally Posted by tom99 View Post
    If it could learn by it self and had human intelligence. ( yes im fully aware of that its impossible)
    This is slightly possible, what about a bot that goes like a markov chain, studying all human's interactions with the game. this bot is then to interact with the game, acting like a human flawlessly. This is possible, but would require decades of manpower.

    My bot would have to 'sleep', 'eat' and pretend to perform other human everyday activities, as if living in the real world. It would have to then have to change tasks, and basically act like a human. However it wouldn't do what the human controller would want it to, cause it basically would have independant thought

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  12. #37
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    Making an intelligent bot would imo, be having a real person behind the bot. I dunno where I said it, but making an auto responder that relays the last thing said to you to an IRC channel, then the people inside being able to respond to what is said.

    I image it would have to be pretty involved in terms of knowing when you're being talked to without them saying your name. It probably wouldn't be necessary to talk without them addressing you unless the responder determines that nothing else has been said in a while. It would also need people willing to not be stupid and say things that would be suspicious. After those two problems, it would probably be pretty easy. Implement variables like $person_that_addressed_me_name, $wc_level and stuff like that, and ba-boom. Easy, intelligent response without even needing to have the game open or know anything about what your character is doing.

    EDIT: actually, that type of notion could work for anything. Webpage that displays a character's screen when in an unsolvable random then someone viewing the page can click on the image, and once the bot determines that it's still stuck, it will show another screen. Slow? maybe. But easier way out of coding a solution? very much so. Once again, only requires people that are actually willing to help.
    Last edited by Dan Cardin; 10-25-2010 at 11:00 PM.
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