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Thread: Air Crafter by pur3b100d

  1. #51
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    @gsa serpent : could you try searching the forums for help instead of asking on my thread? i wouldn't mind except there is help on the forums on what you are looking for and my thread is irrelevant to what you are looking for it's not a help thread. by all means if you cant find it in the forums and youve tried searching then make a new thread about it or pm me with your problem ill help best i can or redirect you to a thread =]. it just gets annoying when your talking about offtopic stuff. thanks

  2. #52
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    i got 4 characters that are ready to go. I'm going to start testing multiplayer now =)

    EDIT >>>

    for starters it appears some of the proggy variables are askew:

    Progress Report:
    Air Crafter
    1 Minutes and 43 Seconds
    P : 0, A : True, C : 0, XP : 0, 0/50.
    P : 1, A : True, C : 50, XP : 0, 0/0.
    P : 2, A : True, C : 0, XP : 7000, 50/0.
    P : 3, A : True, C : 0, XP : 0, 0/0.


    this was posted before anyone did anything, i had them all set to do 50 loads

    EDIT 2 >>>
    player 0 ran correctly, doing 50 loads and then stopped
    players 1 and 3 did only one load and then stopped
    player 2 ran towards infinity, i only stopped it at its second set of 25 so that i could post a report on it

    Progress Report:
    Air Crafter
    2 Hours, 39 Minutes and 30 Seconds
    P : 0, A : False, C : 10033, XP : 7000, 50/50.
    P : 1, A : False, C : 50, XP : 0, 0/0.
    P : 2, A : True, C : 3204, XP : 14000, 100/0.
    P : 3, A : False, C : 0, XP : 0, 0/0.


    By the way here's how i set up the players:
    Simba Code:
    Procedure DeclarePlayers;
    Begin
      HowManyPlayers := 4;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      With Players[0] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[0] := 50;  // Loads
        Active      := True;
      End;

      With Players[1] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[1] := 50;  // Loads
        Active      := True;
      End;

      With Players[2] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[2] := 50;  // Loads
        Active      := True;
      End;

      With Players[3] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[3] := 50;  // Loads
        Active      := True;
      End;

    End;

    hm, after posting that code i am wondering if the proggy variable error has to do with changing Integers[0] to correspond with that player, should i have left it as: Integers[0] for all of them??
    Last edited by Jelloman; 01-14-2011 at 04:08 AM.

  3. #53
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    Quote Originally Posted by jelloman View Post
    i got 4 characters that are ready to go. I'm going to start testing multiplayer now =)

    EDIT >>>

    for starters it appears some of the proggy variables are askew:

    Progress Report:
    Air Crafter
    1 Minutes and 43 Seconds
    P : 0, A : True, C : 0, XP : 0, 0/50.
    P : 1, A : True, C : 50, XP : 0, 0/0.
    P : 2, A : True, C : 0, XP : 7000, 50/0.
    P : 3, A : True, C : 0, XP : 0, 0/0.


    this was posted before anyone did anything, i had them all set to do 50 loads

    EDIT 2 >>>
    player 0 ran correctly, doing 50 loads and then stopped
    players 1 and 3 did only one load and then stopped
    player 2 ran towards infinity, i only stopped it at its second set of 25 so that i could post a report on it

    Progress Report:
    Air Crafter
    2 Hours, 39 Minutes and 30 Seconds
    P : 0, A : False, C : 10033, XP : 7000, 50/50.
    P : 1, A : False, C : 50, XP : 0, 0/0.
    P : 2, A : True, C : 3204, XP : 14000, 100/0.
    P : 3, A : False, C : 0, XP : 0, 0/0.


    By the way here's how i set up the players:
    Simba Code:
    Procedure DeclarePlayers;
    Begin
      HowManyPlayers := 4;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      With Players[0] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[0] := 50;  // Loads
        Active      := True;
      End;

      With Players[1] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[1] := 50;  // Loads
        Active      := True;
      End;

      With Players[2] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[2] := 50;  // Loads
        Active      := True;
      End;

      With Players[3] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[3] := 50;  // Loads
        Active      := True;
      End;

    End;

    hm, after posting that code i am wondering if the proggy variable error has to do with changing Integers[0] to correspond with that player, should i have left it as: Integers[0] for all of them??
    Thanks yes you've set up the integers different yer the Integers[0] stay the same
    sorry i should of explained that better but thanks for testing if you have the time could you test again but this time change all the integers to [0]? =]
    thanks =]

  4. #54
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    I've been gone all day, but I will do a quick test before I go to bed and let ya know

    EDIT>>

    Here we are, went terrifically, except when i ran out of ess on one of the players, it seemed to just sit at the bank. I didn't look into it further, but adding or looking into a feature that would deactivate the player if they run out of ess would be a good idea. Other than that it ran very well

    Progress Report:
    Air Crafter
    2 Hours, 8 Minutes and 46 Seconds
    P : 0, A : False, C : 4033, XP : 2800, 20/20.
    P : 1, A : False, C : 1611, XP : 2800, 20/20.
    P : 2, A : False, C : 1713, XP : 2800, 20/20.
    P : 3, A : False, C : 955, XP : 2800, 20/20.
    Successfully executed.
    Last edited by Jelloman; 01-15-2011 at 04:21 PM.

  5. #55
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    I will test Multi-player if you can sort out the declare players because I have no idea how to put it in, I'm surprised I can work these scripts

  6. #56
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    Quote Originally Posted by B o l t o n View Post
    I will test Multi-player if you can sort out the declare players because I have no idea how to put it in, I'm surprised I can work these scripts
    Replace your declare players with this =]
    Simba Code:
    Procedure DeclarePlayers;
    Begin
      HowManyPlayers := 4;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      With Players[0] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[0] := 50;  // Loads
        Active      := True;
      End;

      With Players[1] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[0] := 50;  // Loads
        Active      := True;
      End;

      With Players[2] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[0] := 50;  // Loads
        Active      := True;
      End;

      With Players[3] Do
      Begin
        Name        := '*****';
        Pass        := '*****';
        Pin         := '';
        Integers[0] := 50;  // Loads
        Active      := True;
      End;

    End;

  7. #57
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    Excellent, I've only got 2 at the moment but should free trade open then I'll dig my army out.
    Last edited by B o l t o n; 01-16-2011 at 12:35 AM.

  8. #58
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    Might want to make the DTM for essence a bit better. At the moment it thinks a rune platebody is ess.

  9. #59
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    heres the first good multiplayer proggy i got. It seems randoms are the only thing that cause it trouble.

    Progress Report:
    Air Crafter
    7 Hours, 16 Minutes and 38 Seconds
    P : 0, A : True, C : 12142, XP : 8400, 60/125.
    P : 1, A : True, C : 6935, XP : 8400, 60/120.
    P : 2, A : True, C : 7032, XP : 8400, 60/90.
    P : 3, A : True, C : 5482, XP : 8260, 59/60.


    EDIT >>

    Heres another, little bit better one. Player 1 got stuck at a random, then the script just stopped doing anything. I let this run last night and now did the random manually and let it continue. It's running now fine again. there really should be a failsafe to de-activate the player if they get caught in a random

    Progress Report:
    Air Crafter
    8 Hours, 41 Minutes and 58 Seconds
    P : 0, A : True, C : 16358, XP : 11340, 81/120.
    P : 1, A : True, C : 11421, XP : 13160, 94/120.
    P : 2, A : True, C : 9778, XP : 11200, 80/100.
    P : 3, A : False, C : 9299, XP : 11200, 80/80.

    Same run, after manually solving random and continuing:
    Progress Report:
    Air Crafter
    15 Hours, 49 Minutes and 32 Seconds
    P : 0, A : True, C : 16358, XP : 11340, 81/120.
    P : 1, A : True, C : 11675, XP : 13440, 96/120.
    P : 2, A : True, C : 9778, XP : 11200, 80/100.
    P : 3, A : False, C : 9299, XP : 11200, 80/80.


    EDIT 2 >>

    and here it is finished:

    Progress Report:
    Air Crafter
    17 Hours, 56 Minutes and 10 Seconds
    P : 0, A : False, C : 24229, XP : 16800, 120/120.
    P : 1, A : False, C : 14694, XP : 16800, 120/120.
    P : 2, A : False, C : 12263, XP : 14000, 100/100.
    P : 3, A : False, C : 9299, XP : 11200, 80/80.
    Successfully executed.
    Last edited by Jelloman; 01-17-2011 at 03:30 PM.

  10. #60
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    just wondering can it make air tiaras??

  11. #61
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    Quote Originally Posted by tsunade View Post
    just wondering can it make air tiaras??
    Nope. But it is possible with a few minor changes.

  12. #62
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    Progress Report:
    Air Crafter
    14 Hours, 18 Minutes and 59 Seconds
    P : 0, A : True, C : 24576, XP : 16940, 121/160.
    P : 1, A : True, C : 21156, XP : 21840, 156/160.
    P : 2, A : True, C : 15844, XP : 16800, 120/160.
    P : 3, A : False, C : 19971, XP : 22400, 160/160.


    ran flawlessly for the first 12 hours, stopped by a random after 14

  13. #63
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    Hmm thanks for the proggy was it just the randoms that stopped it did the script check for the randoms?
    thanks =]
    if it did check for randoms then it's not the scripts fault as it only uses SRL's randoms solver

  14. #64
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    to be honest I'm not sure. I don't think SRL's solvers are working properly, but I could be mistaken. If you added more response from the script to the debug window that might help in figuring out whats causing the problem, also, not clearing the debug window during every progress report.

  15. #65
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    Quote Originally Posted by jelloman View Post
    to be honest I'm not sure. I don't think SRL's solvers are working properly, but I could be mistaken. If you added more response from the script to the debug window that might help in figuring out whats causing the problem, also, not clearing the debug window during every progress report.
    Yer im adding all the Fixes to a new version i dont wanna release yet because the changes are too little
    thanks for the Proggys =]

  16. #66
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    Air Crafter
    3 Hours, 24 Minutes and 51 Seconds
    P : 0, A : True, C : 11133, XP : 10780, 77/87.
    P : 1, A : False, C : 2598, XP : 4060, 29/29.
    P : 2, A : False, C : 1933, XP : 3780, 27/27.

    a problem I encounter with one person was a plate body (iron this time) was attempting to be withdrawn. I dropped it and it worked fine. time to make an army and try to claim that number one proggy spot. Also I am not sure why the first guy stopped. he was just waiting at the musician when I logged in on him.
    He paid the price but what did he buy?
    Your life, your freedom, upon him you relied.

  17. #67
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    Added better ess finding
    v 2.1

  18. #68
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    Quote Originally Posted by pur3b100d View Post
    Added better ess finding
    v 2.1
    YAY!! I <3 updates!! testing now XD

    EDIT>>
    Well i ran it for about a full day, stopped three times:
    1) on the road between the bank and the musician, full load of essence, if it was a random, it must have been Prison Pete, cuz when i manually logged in the player wasn't in the random any more.
    2) right after crafting, before using the portal, the classroom random, manually did that and let it continue.
    3) not more than 20 minutes after 2), its stuck at the welcome screen (immediately after logging in) on the same character (wasnt at a break). I tried to pause Simba and get it to continue but when I tried to disable SMART it crashed taking Simba along with it. I did get the proggy though:

    Progress Report:
    Air Crafter
    28 Hours, 54 Minutes and 3 Seconds
    P : 0, A : True, C : 23263, XP : 15960, 114/200.
    P : 1, A : True, C : 16506, XP : 15960, 114/200.
    P : 2, A : True, C : 14541, XP : 14280, 102/200.
    P : 3, A : True, C : 10473, XP : 10640, 76/200.


    UPDATE>>
    I logged into the character that it crashed on, it was in the alter after crafting, and before using the portal. If it was a random, it was prison pete. I still don't think that the script is detecting randoms, I know all of SRL's random solvers aren't working properly, but there was no sign that it even tried to use those.
    Last edited by Jelloman; 01-22-2011 at 04:57 AM.

  19. #69
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    Runned for 10 mins and flawless, lets see how longs it runs It has 25k ess to go though

    E: Lost proggy but here is what is running atm
    Progress Report by Troll:
    Air Crafter
    3 Hours, 42 Minutes and 18 Seconds
    P : 0, A : True, C : 27142, XP : 21140, 151/50000.
    Last edited by Troll; 01-27-2011 at 08:10 PM.
    Quote Originally Posted by DD on IRC
    wanted to troll the troll

  20. #70
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    hi there

    I can't get it working..

    It logs in, and then it clicks on my inventory and stops:

    Air Crafter
    3 Seconds
    P : 0, A : True, C : 0, XP : 0, 0/50.
    Successfully executed.

    Is this because of the update or could I be doing something wrong?

    EDIT

    I deleted a line in the code where it checks wether I'm wearing my tiara. Now it can withdraw essence from the bank, but it keeps doing this, creating an infinite loop... My guess is it can't check anymore if certain items are in my inventory or backpack. Maybe because of the update things changed, I don't know
    Last edited by Amfortas; 02-02-2011 at 02:53 PM.

  21. #71
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    I have exactly the same problem... I deleted the 3 lines of code as it obviously wasn't doing a good job of checking for a tiara, I managed to get past the loop of withdrawing rune ess and he just sat at the musician haha

  22. #72
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    Ty alot...Runs very smoothly ,uses musician and supports tiara...This is one of the most perfect scripts i've seen here

  23. #73
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    Worked really well, runs flawlessly and quickly. Ran for an hour and crafted all 50 loads of rune essence. The only problem is it doesn't find Pure Essence in the bank lol I tried to look through the script to see if I could change it up to be able to find Pure Essence, but my scripting skills are quite noobish :P

  24. #74
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    Pouches pl0x? too lazy to do it myself

    Script is great though

  25. #75
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    Code:
    Air Crafter
    18 Hours, 3 Minutes and 6 Seconds
    P : 0, A : True, C : 112262, XP : 95060, 679/500000
    Awesome man!!!! Thanks a lot!

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