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Thread: Fishing problem as of update on 11/02/2010

  1. #1
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    Default Fishing problem as of update on 11/02/2010

    Hi, I just updated my MSI and ran the power fisher script (i have been running it flawlessly for a week). Now, all it does is jump between backpack and skills, do that about 10 times, then logout and say it's taking a break. It then logs back in and repeats!
    The new update seems to have brought good stuff though, for example the world chooser thingy.
    Any help please?

    Edit: Ok i ahve done some testing and established that so long as there are no fish already in the backpack it starts, however if there is something in the backpack other than a fishing tool it can't carry on and will go into a skill tab/inventory cycle.
    Last edited by JackF; 11-02-2010 at 12:59 PM.

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    Where are you fishing for and at what location?

    What is your player config?

    Does the problem happen if you start off with an empty inventory, but receive a non-fishing item (ie. from a random event)?


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    It is using the POWER_FISHER script and is running at Barbarian Village. The problem happens when it starts off with a non fishing item, or receives one. It also happens when it doesn't manage to drop all the fish (clicks too fast) and one is left over. So it happens for any non-fishing object.

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    Can you post what the debug says when this happens?

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    I can vouch that this happens.

    [0:00:35]: [ 711 ] ------ Scanning for randoms...
    [0:00:40]: [ 711 ] ---- MSI_SetSkillLevels
    [0:00:42]: [ 711 ] ------ Fishing Level: 51
    [0:00:42]: [ 711 ] ---- MSI_SetSkillLevels: Exit
    [0:00:42]: [ 711 ] ---- MSI_SetupFishing
    [0:00:42]: [ 711 ] ------ MSI_FindTool - Gametab: 25
    [0:00:43]: [ 711 ] -------- Found DTM: Lobster Pot
    [0:00:43]: [ 711 ] ------ MSI_FindTool: True
    [0:00:43]: [ 711 ] ------ Fishing spot 0: Cage Spot
    [0:00:43]: [ 711 ] ---- MSI_SetupFishing: True
    [0:00:43]: [ 711 ] -- MSI_SetupPlayer: True
    [0:00:43]: [ 711 ] ---- Exception: - Slot 1
    [0:00:43]: [ 711 ] ---- There are 1 exceptions
    [0:00:43]: [ 711 ] -- MSI_SetSkillLevels
    [0:00:44]: [ 711 ] ---- Fishing level hasn't changed
    [0:00:44]: [ 711 ] -- MSI_SetSkillLevels: Exit
    [0:00:44]: *Proggy here*
    [0:00:45]: [ 711 ] ---- Exception: - Slot 1
    [0:00:45]: [ 711 ] ---- There are 1 exceptions
    [0:00:45]: [ 711 ] -- MSI_SetSkillLevels
    [0:00:46]: [ 711 ] ---- Fishing level hasn't changed
    [0:00:46]: [ 711 ] -- MSI_SetSkillLevels: Exit
    [0:00:46]: *Proggy again*
    [0:00:48]: [ 711 ] ---- Exception: - Slot 1
    [0:00:48]: [ 711 ] ---- There are 1 exceptions
    [0:00:48]: [ 711 ] -- MSI_SetSkillLevels
    [0:00:49]: [ 711 ] ---- Fishing level hasn't changed
    [0:00:49]: [ 711 ] -- MSI_SetSkillLevels: Exit
    *Proggy more forever clicking between inv and skill tab*
    Using powerfisher as well.


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    Yep that's it.

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    What's the debug when it's actually clicking the tabs? Or isn't there any?

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    There is none.

    Edit: I have found a solution after fiddling around a bit. Up until now when powerfishing I have set the location to LOC_POWER_SKILL, as that is what is recommended to do. I just set it to _LOC_BBV_FISH (i am fishing in BBV) and it works flawlessly.. I cannot however see the link between why that wouyld change it..?
    Last edited by JackF; 11-03-2010 at 09:08 AM.

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    Quote Originally Posted by JackF View Post
    There is none.

    Edit: I have found a solution after fiddling around a bit. Up until now when powerfishing I have set the location to LOC_POWER_SKILL, as that is what is recommended to do. I just set it to _LOC_BBV_FISH (i am fishing in BBV) and it works flawlessly.. I cannot however see the link between why that wouyld change it..?
    Like 30 lines of debug repeat when this happens, so yes, there is a debug.

    Also, this was caused when I added the AtLocation function because it checked the location's relocation points. Since LOC_POWER_SKILL didn't have any, it thought it wasn't at the right location.

    Why this caused it to switch tabs is beyond me, but it's fixed now.

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