Page 14 of 15 FirstFirst ... 412131415 LastLast
Results 326 to 350 of 366

Thread: Infinity: Guild Miner

  1. #326
    Join Date
    Jan 2007
    Posts
    51
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by dd409 View Post
    I might make a couple personal modifications to this, but (outside of Reflection's handling of some randoms) it seems pretty much perfect.

    Since I've seen so many people using this one online, I might do something simple like change the coordinates of what it considers the "center" of the mine; that way it will look at different rocks and not end up following the same path every other bot/script takes. I've checked on my character too many times and seen him in a bot race with 3+ other people following rock-for-rock the exact same mining route.

    Also, how do you guys get it to run for 20+ hours at a time? Mine usually derps in a random and logs out after about 3 hours. Kinda kills my overnight productivity. Does the robot vs human setting make that much of a difference in the number of randoms you receive?
    I've got like 3 randoms in about 30 hours of botting with it (longest period was 18 hours). Also make sure you set your breaks, I have mine every 2 hours for 30 minutes

  2. #327
    Join Date
    Nov 2010
    Location
    West Philadelphia, born and raised
    Posts
    522
    Mentioned
    1 Post(s)
    Quoted
    19 Post(s)

    Default

    You know, that may just be the problem. I never did set the break times.



    But anyways, does anyone know for sure if/how much the bot vs human setting affects random frequency?

  3. #328
    Join Date
    Sep 2010
    Location
    Northern Kentuckeh
    Posts
    759
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    I would assume that robot would. You get a random after a certain amount of exp. has been gained, so the faster you gain it, the quicker you will get randoms.

  4. #329
    Join Date
    Jan 2007
    Posts
    51
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    something seems to be up with the random solver, it solves it but doesnt take the reward and it won't start mining again even if its right back in the mine

  5. #330
    Join Date
    Dec 2009
    Location
    Newcastle, Australia
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Please, if there is an issue with the solver, please post it in the reflection section, under bugs next time, and save the debug box.

    Current Script Project
    Pot of flour gatherer - 95% done

    Can't get Simba to work? Click here for a tutorial

  6. #331
    Join Date
    Jan 2007
    Posts
    51
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Bad Boy JH View Post
    Please, if there is an issue with the solver, please post it in the reflection section, under bugs next time, and save the debug box.
    But, I don't think it is an issue with the solver. The solver works fine its just after its solves the random, its THIS script that doesn't seem to know that it was back in the mine.


    also if it happens again ill post the debug

  7. #332
    Join Date
    May 2006
    Posts
    151
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    No, it's a problem with the reflection randoms. It doesn't go back to the normal running of the script until after it has used the box and then lamp. So, go post it in the reflection section

  8. #333
    Join Date
    Dec 2009
    Location
    Newcastle, Australia
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    there are detection issues for getting out of the random, and our major developer for reflection randoms has left, (Cstrike) after a flurry of insults between him and others.

    Current Script Project
    Pot of flour gatherer - 95% done

    Can't get Simba to work? Click here for a tutorial

  9. #334
    Join Date
    Sep 2010
    Location
    Northern Kentuckeh
    Posts
    759
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    I know what mark is saying, that has happened to me on this script and only this script. I will log back in with a pink random gift box which means in solved the random, however it says it logged me out because of the 3 error thing and sets me inactive.

  10. #335
    Join Date
    Jan 2007
    Posts
    51
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    so yah it actually is a problem with the random solver since what happens is it solves the random and then tries to open the box and pick an item...it runs into a problem there

    [Reflection] Trying to solve: Cap n' Arrav
    [CapNArnav] Finding & speaking with Arnav
    [CapNArnav] Finding & speaking with Arnav
    Found text at interface 242, 6
    [CapNArnav] Finding & speaking with Arnav
    Found text at interface 242, 6
    Found text at interface 242, 4
    [Reflection] Cap n' Arrav solved
    [Reflection] Out of random
    [Rewards] Reward box found
    Found Reward Item: oins
    [Rewards] Reward box found
    ** Warning in UseRewardBox: Could not find a usable option.**
    [Rewards] Reward box found
    ** Warning in UseRewardBox: Could not find a usable option.**

  11. #336
    Join Date
    Jun 2007
    Location
    US of A
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hmm, today, after my reflection updated, this script started not working, the message it gives is

    [Error] (1162:86): Type mismatch at line 1161

    and line 1161 is

    GLadders := GetObjectsByID ([INF_GUILDLADDERABOVE], OBJECT_TYPE_INTERACTABLE, 52);

    any ideas?

  12. #337
    Join Date
    Dec 2009
    Location
    Newcastle, Australia
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    There was an update to reflection which screwed with all of this... I will update his script, and will post it in a new thread, so I can update the first page. The updates on this will purely be bug fixes.

    Current Script Project
    Pot of flour gatherer - 95% done

    Can't get Simba to work? Click here for a tutorial

  13. #338
    Join Date
    Feb 2008
    Posts
    748
    Mentioned
    1 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by Ilm1 View Post
    Hmm, today, after my reflection updated, this script started not working, the message it gives is

    [Error] (1162:86): Type mismatch at line 1161

    and line 1161 is

    GLadders := GetObjectsByID ([INF_GUILDLADDERABOVE], OBJECT_TYPE_INTERACTABLE, 52);

    any ideas?
    GLadders := GetObjectsByID ([INF_GUILDLADDERABOVE], OBJECT_TYPE_INTERACTABLE, 52);
    should be
    GLadders := GetObjectsByIDEx ([INF_GUILDLADDERABOVE], OBJECT_TYPE_INTERACTABLE, 52);

    Because the original was incorrectly named.

  14. #339
    Join Date
    Jan 2007
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i still had lines that were giving errors but used what pyroryan said and in everyline that errored changed GetObjectsByID to GetObjectsByIDEx thanks for that pyroryan.

  15. #340
    Join Date
    Dec 2009
    Location
    Newcastle, Australia
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    if the freaking mods would let me post the patch, you would have had to do nothing extra, however.... *insert rant here*

    Current Script Project
    Pot of flour gatherer - 95% done

    Can't get Simba to work? Click here for a tutorial

  16. #341
    Join Date
    Mar 2006
    Posts
    13,241
    Mentioned
    228 Post(s)
    Quoted
    267 Post(s)

    Default

    Quote Originally Posted by Bad Boy JH View Post
    if the freaking mods would let me post the patch, you would have had to do nothing extra, however.... *insert rant here*
    Simple, get permission from CStrike, then we will let you. This is the way it goes, this is the way it has always gone.
    STOP PM'ING ME

  17. #342
    Join Date
    Jan 2007
    Posts
    51
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Hobbit View Post
    Simple, get permission from CStrike, then we will let you. This is the way it goes, this is the way it has always gone.

    but what about in the case where the player isn't active anymore? Kinda hard to get permission......seems like a flawed system. Also there is no Copyright on individual scripts...it might not be good to modify a script and repost it but it's not exactly wrong ether....

  18. #343
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by Hobbit View Post
    Simple, get permission from CStrike, then we will let you. This is the way it goes, this is the way it has always gone.
    Not really. It's happened a few times in my memory that someone has picked up where someone else left off.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  19. #344
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    I've always thought it would make sense to let people have their own versions of scripts, to me. As long they don't take credit for the bulk of the script (everything they didn't do), and maybe link to the original, I see no problem whatsoever. It's like forking a project or whatever.

  20. #345
    Join Date
    Sep 2010
    Location
    Northern Kentuckeh
    Posts
    759
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    I've always thought it would make sense to let people have their own versions of scripts, to me. As long they don't take credit for the bulk of the script (everything they didn't do), and maybe link to the original, I see no problem whatsoever. It's like forking a project or whatever.
    Especially in a case like this. I feel that most people in the community respect the fact that it isn't theirs and would just like the keep a great script like this alive...but maybe I'm wrong?

  21. #346
    Join Date
    Mar 2008
    Location
    Look behind you.
    Posts
    795
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    It seems unfair, but allow him to post the patch. Cstrike left and isn't coming back, it's not going to be easy to contact him.

  22. #347
    Join Date
    Jun 2008
    Location
    Stocking you
    Posts
    264
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Sorry this whole thing just makes me say " what the hell guys?"
    He stated that he was done with the community and hes not coming back... So just state who originally built the script from nothing and then state who has built on it. Simple. Sweet. And we dont have to waste our time bickering like this
    rainbows are red, violets are blue, shut the heck up,
    or I will crush you...

    Don't Poems just make you happy?

  23. #348
    Join Date
    Jan 2011
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    [Hint] C:\Simba\Includes\reflection\./Core/Antirandoms\Gravedigger.simba(308:3): Variable 'CASKETARR' never used at line 307
    [Error] (1162:86): Type mismatch at line 1161
    Compiling failed. How can i fix that please help!

  24. #349
    Join Date
    Feb 2008
    Posts
    748
    Mentioned
    1 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by pyroryan View Post
    GLadders := GetObjectsByID ([INF_GUILDLADDERABOVE], OBJECT_TYPE_INTERACTABLE, 52);
    should be
    GLadders := GetObjectsByIDEx ([INF_GUILDLADDERABOVE], OBJECT_TYPE_INTERACTABLE, 52);

    Because the original was incorrectly named.
    There you go. I'm guessing thats the fix you need but I didn't open the file.

  25. #350
    Join Date
    Feb 2007
    Location
    Colorado, USA
    Posts
    3,716
    Mentioned
    51 Post(s)
    Quoted
    624 Post(s)

    Default

    Read through the whole thread didn't see anyone else with this problem


    [Error] (849:38): Invalid number of parameters at line 848


    I just installed simba and got everything downloaded / setup etc, I first used Narcle's smelter which worked 100%, I ran out of ores pretty fast due to my long away time and having no ores :P so I came to test this script...


    but I've setup your bot and only had the error above..



    " PlayerArr := SortPlayers(GetPlayers); " being the line with error

    Simba Code:
    begin
      if not LoggedIn then Exit;
      PlayerArr := SortPlayers(GetPlayers);
      if high (PlayerArr) < 1 then Exit // Yes, one not zero, I want at least 2
      else
    Last edited by grats; 01-21-2011 at 06:23 AM. Reason: add more info
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

Page 14 of 15 FirstFirst ... 412131415 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •