My scripts:
_( Runite Miner [R] )--( Infinity: Guild Miner [R] )--( Worldwalker [R] )--( TPA woodcutter [Color/probably outdated] )_![]()
http://pastebin.com/pLzndmMq
Progress Report:{============[ Progress Report ]============} ******* Overall script time: 04:17:06 ******* {-------------------------------------------} Account: Runescape - Ore mined: 595 > Coal mined: 571 > Mithril mined: 24 - Gems mined: 21 > Sapphire mined: 21 > Emerald mined: 0 > Ruby mined: 0 > Diamond mined: 0 - Experience gained: 32045 - Time worked: 04:17:06 - Exp/hr: 7478 - GP gained: 194401 {-------------------------------------------}
Which one are you using [bank booth I assume]?
Was it one mith ore? That was a bug with the reflection include itself. Jagex's stealth update to items messed that up.
I manually patched this in 0.94 which I will be releasing in 20 minutes - 1 hour. It will support all items that are found once in the inventory, and single clicks gems.
Should be uploaded very soon![]()
Last edited by Cstrike; 11-11-2010 at 09:49 PM.
My scripts:
_( Runite Miner [R] )--( Infinity: Guild Miner [R] )--( Worldwalker [R] )--( TPA woodcutter [Color/probably outdated] )_![]()
http://pastebin.com/pLzndmMq
looks really amazing. im going to have to take out my miner for this![]()
rainbows are red, violets are blue, shut the heck up,
or I will crush you...
Don't Poems just make you happy?
looks incredible, will post prog soon
looks very promising will test once i can!
You use some extremely long waits in the script, and if you want it to be more human, then move the mouse more when waiting for the character to reach the flag on MMI always do that when playing legit
I like this idea, I'm going to implement my own WalkPath and throw antibans/antirandoms in it
Thank you for the idea once again [you're on fire for good ideas BTW]
I'm testing the new 0.94 and will release it very soon. All the stuff I wanted to add I think I have, though I might just throw in the idea Zyt3x suggested above right now.
My scripts:
_( Runite Miner [R] )--( Infinity: Guild Miner [R] )--( Worldwalker [R] )--( TPA woodcutter [Color/probably outdated] )_![]()
http://pastebin.com/pLzndmMq
Oh, and
Shouldn't it be the other way around?Simba Code:INF_MITHRILPICKAXE = 1273;
INF_ADAMANTPICKAXE = 1271;
Another thing I noticed is that sometimes when there is other people mining the same rock who gets the ore, the script still keeps on mining the rock (The animation doesn't change). What I would like is that it checks the ID of the rock it is mining atm (save the Tile and check the ID of the tile each and every 500 ms or so) to check if the rock turns into "INF_BADROCK".
for banking, when there was a gem in the 7th row (spot 25, 26, 27, 28) it did not bank it. It tried (right clicked) but did not bank it. Just thought i would point that out.
rainbows are red, violets are blue, shut the heck up,
or I will crush you...
Don't Poems just make you happy?
I checked the GE for the item number and got this:
http://services.runescape.com/m=item...em.ws?obj=1273
I haven't seen that happen on my end yet (may be delay from the antiban), but I'm going to include this as well.Another thing I noticed is that sometimes when there is other people mining the same rock who gets the ore, the script still keeps on mining the rock (The animation doesn't change). What I would like is that it checks the ID of the rock it is mining atm (save the Tile and check the ID of the tile each and every 500 ms or so) to check if the rock turns into "INF_BADROCK".
For Pyroryan: Left click fail and re-align works!
Note to self: Ladder climbing method from underground sort of sucks and needs to be made better
I'm testing out version 0.94 right now to make sure it works fine, and then I'm releasing it. That has the gem bug fixed
EDIT:
Version: 0.94 alpha RELEASED
Last edited by Cstrike; 11-11-2010 at 11:30 PM.
My scripts:
_( Runite Miner [R] )--( Infinity: Guild Miner [R] )--( Worldwalker [R] )--( TPA woodcutter [Color/probably outdated] )_![]()
http://pastebin.com/pLzndmMq
I know you have already built the base of this script, but since the rocks are static(meaning they don't move) you should just collect all of the tiles that they are on, and then just cycle through that array checking if the id matches a mine-able rock. Just a suggestion.
Do you think this would be faster than the GetObjectsByID (a, b, 52);? If so, this would be interesting to try
If it ends up being faster, would distance calculations be fast based on your experience?
I'm always welcome to ideas and this sounds like another feasible one that I could try and whip up and compare.
My scripts:
_( Runite Miner [R] )--( Infinity: Guild Miner [R] )--( Worldwalker [R] )--( TPA woodcutter [Color/probably outdated] )_![]()
http://pastebin.com/pLzndmMq
I'm running it on my other pc as we speak
alright, thanks for the release. lol im actually still running the older version so ill stop it to run the newer one.
proggie:
Progress Report:{============[ Progress Report ]============} ******* Overall script time: 02:56:13 ******* {-------------------------------------------} Account: minermananan - Ore mined: 599 > Coal mined: 599 > Mithril mined: 0 - Gems mined: 22 > Sapphire mined: 18 > Emerald mined: 4 > Ruby mined: 0 > Diamond mined: 0 - Experience gained: 31600 - Time worked: 02:56:13 - Exp/hr: 10759 - GP gained: 199133 {-------------------------------------------}
rainbows are red, violets are blue, shut the heck up,
or I will crush you...
Don't Poems just make you happy?
this new version is failing at leaving the mine. once i have a full inventory it walks to the ladder, then (for some reason) walks back to the middle, then walks back to the ladder, then walks to the middle, then walks back and most of the time it will find the ladder by that time and go up and bank. quite weird though.
something like this...
[Main] Descended. Attempting to walk to center.
[Main] Beginning mining operation.
[Main] Done mining, walking to ladder.
[Main] Ascending ladder.
[Main] Descended. Attempting to walk to center.
[Main] Done mining, walking to ladder.
[Main] Ascending ladder.
[Main] Descended. Attempting to walk to center.
[Main] Ascended, walking to bank.
[Data] Adding data to progress report...
rainbows are red, violets are blue, shut the heck up,
or I will crush you...
Don't Poems just make you happy?
If you want in the player options, turn Debug := True; and then paste whatever data you get from the ladders. Can you see if it's clicking on the ladders at all? Or at least moving the mouse to it? One weak spot that I have to fix is locating the ladders properly. I'll have to toy around with it
Once I know the ladders underground are perfected, then I know I can release 0.95 beta.
My scripts:
_( Runite Miner [R] )--( Infinity: Guild Miner [R] )--( Worldwalker [R] )--( TPA woodcutter [Color/probably outdated] )_![]()
http://pastebin.com/pLzndmMq
CStrike, you are an amazing scripter, like, 100x over me xD. I may not be active anymore and only drop by now and then, but dude you've done really well. Its not just because of this script, but your activeness, awesome attitude, and helping hand has really opened my eyes to seeing that your far surpassed most others on this site. A job well done for this script as well as your upkeep with everything else on SRL. Congratulations man, and nice scriptPlease, keep doing what your doing, im sure this script works awesome. Even if it does or does not, I know that you put so many hours into it
Just wanted to say that xD catch ya later bro.
Don't Troll, Don't Fight, Just keep the Respect
Status : Offline
Feel free to re-make my scripts ;D
Community Member
keep getting this...
Debug [harmless error]: Tile is not less or equal to x2 [3035 is greater than 3026]
Debug [harmless error]: Tile is not less or equal to x2 [3035 is greater than 3022]
[Main] Ascending ladder.
Debug [harmless error]: Tile is not less or equal to y2 [9741 is greater than 3347]
Debug [harmless error]: Tile is not less or equal to y2 [9741 is greater than 3361]
[Main] Ascended, walking to bank.
Debug [harmless error]: Tile is not greater or equal to y1 [3339 is less than 3352]
[Data] Adding data to progress report...
rainbows are red, violets are blue, shut the heck up,
or I will crush you...
Don't Poems just make you happy?
Very good, nice and fast! Will post a proggy at some point, it's done about a pack so far. Not too laggy on my computer, which is all I was worried about. My only complaint is that it took a few seconds (5-10) to realize it was at guild ladders and go down them.
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