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Thread: Infinity: Guild Miner

  1. #26
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    Quote Originally Posted by cstrike View Post
    Just did, don't know why I put the name in there

    0.94 should be coming out quite soon, it'll have all those random fixes that I crossed off
    Will it have misclick detection :P? Looking forward to the release!

  2. #27
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    Quote Originally Posted by pyroryan View Post
    Will it have misclick detection :P? Looking forward to the release!
    I'm testing all the new things I added + a new antiban technique, when/if it all works out good, then I will add that.
    GL on the test tomorrow

  3. #28
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    Progress Report:
    {============[ Progress Report ]============}
    ******* Overall script time: 04:17:06 *******
    {-------------------------------------------}
    Account: Runescape
      - Ore mined: 595
         > Coal mined: 571
         > Mithril mined: 24
      - Gems mined: 21
         > Sapphire mined: 21
         > Emerald mined: 0
         > Ruby mined: 0
         > Diamond mined: 0
      - Experience gained: 32045
      - Time worked: 04:17:06
      - Exp/hr: 7478
      - GP gained: 194401
    {-------------------------------------------}


  4. #29
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    Does not deposit mith ore.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  5. #30
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    Quote Originally Posted by Becks View Post
    Does not deposit mith ore.
    Which one are you using [bank booth I assume]?

    Was it one mith ore? That was a bug with the reflection include itself. Jagex's stealth update to items messed that up.
    I manually patched this in 0.94 which I will be releasing in 20 minutes - 1 hour. It will support all items that are found once in the inventory, and single clicks gems.
    Should be uploaded very soon
    Last edited by Cstrike; 11-11-2010 at 09:49 PM.

  6. #31
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    looks really amazing. im going to have to take out my miner for this
    rainbows are red, violets are blue, shut the heck up,
    or I will crush you...

    Don't Poems just make you happy?

  7. #32
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    looks incredible, will post prog soon

  8. #33
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    looks very promising will test once i can!

  9. #34
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    You use some extremely long waits in the script, and if you want it to be more human, then move the mouse more when waiting for the character to reach the flag on MM I always do that when playing legit

  10. #35
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    Quote Originally Posted by Zyt3x View Post
    You use some extremely long waits in the script, and if you want it to be more human, then move the mouse more when waiting for the character to reach the flag on MM I always do that when playing legit
    I like this idea, I'm going to implement my own WalkPath and throw antibans/antirandoms in it

    Thank you for the idea once again [you're on fire for good ideas BTW]




    I'm testing the new 0.94 and will release it very soon. All the stuff I wanted to add I think I have, though I might just throw in the idea Zyt3x suggested above right now.

  11. #36
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    Oh, and
    Simba Code:
    INF_MITHRILPICKAXE = 1273;
      INF_ADAMANTPICKAXE = 1271;
    Shouldn't it be the other way around?

    Another thing I noticed is that sometimes when there is other people mining the same rock who gets the ore, the script still keeps on mining the rock (The animation doesn't change). What I would like is that it checks the ID of the rock it is mining atm (save the Tile and check the ID of the tile each and every 500 ms or so) to check if the rock turns into "INF_BADROCK".

  12. #37
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    for banking, when there was a gem in the 7th row (spot 25, 26, 27, 28) it did not bank it. It tried (right clicked) but did not bank it. Just thought i would point that out.
    rainbows are red, violets are blue, shut the heck up,
    or I will crush you...

    Don't Poems just make you happy?

  13. #38
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    Quote Originally Posted by Zyt3x View Post
    Oh, and
    Simba Code:
    INF_MITHRILPICKAXE = 1273;
      INF_ADAMANTPICKAXE = 1271;
    Shouldn't it be the other way around?
    I checked the GE for the item number and got this:
    http://services.runescape.com/m=item...em.ws?obj=1273


    Another thing I noticed is that sometimes when there is other people mining the same rock who gets the ore, the script still keeps on mining the rock (The animation doesn't change). What I would like is that it checks the ID of the rock it is mining atm (save the Tile and check the ID of the tile each and every 500 ms or so) to check if the rock turns into "INF_BADROCK".
    I haven't seen that happen on my end yet (may be delay from the antiban), but I'm going to include this as well.


    For Pyroryan: Left click fail and re-align works !


    Note to self: Ladder climbing method from underground sort of sucks and needs to be made better


    Quote Originally Posted by xSaintias View Post
    for banking, when there was a gem in the 7th row (spot 25, 26, 27, 28) it did not bank it. It tried (right clicked) but did not bank it. Just thought i would point that out.
    I'm testing out version 0.94 right now to make sure it works fine, and then I'm releasing it. That has the gem bug fixed

    EDIT:
    Version: 0.94 alpha RELEASED
    Last edited by Cstrike; 11-11-2010 at 11:30 PM.

  14. #39
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    I know you have already built the base of this script, but since the rocks are static(meaning they don't move) you should just collect all of the tiles that they are on, and then just cycle through that array checking if the id matches a mine-able rock. Just a suggestion.

  15. #40
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    Quote Originally Posted by mormonman View Post
    I know you have already built the base of this script, but since the rocks are static(meaning they don't move) you should just collect all of the tiles that they are on, and then just cycle through that array checking if the id matches a mine-able rock. Just a suggestion.
    Do you think this would be faster than the GetObjectsByID (a, b, 52);? If so, this would be interesting to try
    If it ends up being faster, would distance calculations be fast based on your experience?
    I'm always welcome to ideas and this sounds like another feasible one that I could try and whip up and compare.

  16. #41
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    I'm running it on my other pc as we speak


  17. #42
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    alright, thanks for the release. lol im actually still running the older version so ill stop it to run the newer one.
    proggie:
    Progress Report:
    {============[ Progress Report ]============}
    ******* Overall script time: 02:56:13 *******
    {-------------------------------------------}
    Account: minermananan
      - Ore mined: 599
         > Coal mined: 599
         > Mithril mined: 0
      - Gems mined: 22
         > Sapphire mined: 18
         > Emerald mined: 4
         > Ruby mined: 0
         > Diamond mined: 0
      - Experience gained: 31600
      - Time worked: 02:56:13
      - Exp/hr: 10759
      - GP gained: 199133
    {-------------------------------------------}
    rainbows are red, violets are blue, shut the heck up,
    or I will crush you...

    Don't Poems just make you happy?

  18. #43
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    Quote Originally Posted by cstrike View Post
    Do you think this would be faster than the GetObjectsByID (a, b, 52);? If so, this would be interesting to try
    If it ends up being faster, would distance calculations be fast based on your experience?
    I'm always welcome to ideas and this sounds like another feasible one that I could try and whip up and compare.
    It is faster, and its the same distance calculations as before.

  19. #44
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    this new version is failing at leaving the mine. once i have a full inventory it walks to the ladder, then (for some reason) walks back to the middle, then walks back to the ladder, then walks to the middle, then walks back and most of the time it will find the ladder by that time and go up and bank. quite weird though.
    something like this...
    [Main] Descended. Attempting to walk to center.
    [Main] Beginning mining operation.
    [Main] Done mining, walking to ladder.
    [Main] Ascending ladder.
    [Main] Descended. Attempting to walk to center.
    [Main] Done mining, walking to ladder.
    [Main] Ascending ladder.
    [Main] Descended. Attempting to walk to center.
    [Main] Ascended, walking to bank.
    [Data] Adding data to progress report...
    rainbows are red, violets are blue, shut the heck up,
    or I will crush you...

    Don't Poems just make you happy?

  20. #45
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    Quote Originally Posted by xSaintias View Post
    this new version is failing at leaving the mine. once i have a full inventory it walks to the ladder, then (for some reason) walks back to the middle, then walks back to the ladder, then walks to the middle, then walks back and most of the time it will find the ladder by that time and go up and bank. quite weird though.
    something like this...
    [Main] Descended. Attempting to walk to center.
    [Main] Beginning mining operation.
    [Main] Done mining, walking to ladder.
    [Main] Ascending ladder.
    [Main] Descended. Attempting to walk to center.
    [Main] Done mining, walking to ladder.
    [Main] Ascending ladder.
    [Main] Descended. Attempting to walk to center.
    [Main] Ascended, walking to bank.
    [Data] Adding data to progress report...
    it did this for me once too in 0.93, but it fixed itself.

  21. #46
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    Quote Originally Posted by xSaintias View Post
    this new version is failing at leaving the mine. once i have a full inventory it walks to the ladder, then (for some reason) walks back to the middle, then walks back to the ladder, then walks to the middle, then walks back and most of the time it will find the ladder by that time and go up and bank. quite weird though.
    something like this...
    [Main] Descended. Attempting to walk to center.
    [Main] Beginning mining operation.
    [Main] Done mining, walking to ladder.
    [Main] Ascending ladder.
    [Main] Descended. Attempting to walk to center.
    [Main] Done mining, walking to ladder.
    [Main] Ascending ladder.
    [Main] Descended. Attempting to walk to center.
    [Main] Ascended, walking to bank.
    [Data] Adding data to progress report...
    If you want in the player options, turn Debug := True; and then paste whatever data you get from the ladders. Can you see if it's clicking on the ladders at all? Or at least moving the mouse to it? One weak spot that I have to fix is locating the ladders properly. I'll have to toy around with it

    Once I know the ladders underground are perfected, then I know I can release 0.95 beta.

  22. #47
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    CStrike, you are an amazing scripter, like, 100x over me xD. I may not be active anymore and only drop by now and then, but dude you've done really well. Its not just because of this script, but your activeness, awesome attitude, and helping hand has really opened my eyes to seeing that your far surpassed most others on this site. A job well done for this script as well as your upkeep with everything else on SRL. Congratulations man, and nice script Please, keep doing what your doing, im sure this script works awesome. Even if it does or does not, I know that you put so many hours into it Just wanted to say that xD catch ya later bro.
    Don't Troll, Don't Fight, Just keep the Respect
    Status : Offline

    Feel free to re-make my scripts ;D
    Community Member

  23. #48
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    keep getting this...
    Debug [harmless error]: Tile is not less or equal to x2 [3035 is greater than 3026]
    Debug [harmless error]: Tile is not less or equal to x2 [3035 is greater than 3022]
    [Main] Ascending ladder.
    Debug [harmless error]: Tile is not less or equal to y2 [9741 is greater than 3347]
    Debug [harmless error]: Tile is not less or equal to y2 [9741 is greater than 3361]
    [Main] Ascended, walking to bank.
    Debug [harmless error]: Tile is not greater or equal to y1 [3339 is less than 3352]
    [Data] Adding data to progress report...
    rainbows are red, violets are blue, shut the heck up,
    or I will crush you...

    Don't Poems just make you happy?

  24. #49
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    Very good, nice and fast! Will post a proggy at some point, it's done about a pack so far. Not too laggy on my computer, which is all I was worried about. My only complaint is that it took a few seconds (5-10) to realize it was at guild ladders and go down them.

  25. #50
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    Quote Originally Posted by xSaintias View Post
    keep getting this...
    Debug [harmless error]: Tile is not less or equal to x2 [3035 is greater than 3026]
    Debug [harmless error]: Tile is not less or equal to x2 [3035 is greater than 3022]
    [Main] Ascending ladder.
    Debug [harmless error]: Tile is not less or equal to y2 [9741 is greater than 3347]
    Debug [harmless error]: Tile is not less or equal to y2 [9741 is greater than 3361]
    [Main] Ascended, walking to bank.
    Debug [harmless error]: Tile is not greater or equal to y1 [3339 is less than 3352]
    [Data] Adding data to progress report...
    it says its a harmless error i get them too but it should be fine


    It mines rocks other people are mining..


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