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Thread: What are *key* scripts SRL should have? Opinion is NEEDED!

  1. #26
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    Quote Originally Posted by TomTuff View Post
    to do the timer you'd have to calculate respawn time based on world population... there might be a hook for this though, ask pyroryan or one of the reflection devs!

    If there is, that'd be awesome !
    TY for the idea I'll check into it!

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    Quote Originally Posted by TomTuff View Post
    to do the timer you'd have to calculate respawn time based on world population... there might be a hook for this though, ask pyroryan or one of the reflection devs!
    I don't think there is. You might be able to get a calculation based on world population. I also know you can watch the spawn points individually too, so if you can get the calculation its plausible. However if Jagex adds a random time to the respawn time then you can't calculate it, you might find the minimum time but it won't be exact.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  3. #28
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    ^ There probably isn't not sure though, but it would take sometime to find and it wouldn't be worth it imo.

    Ninjad

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    Quote Originally Posted by Narcle View Post
    I don't think there is. You might be able to get a calculation based on world population. I also know you can watch the spawn points individually too, so if you can get the calculation its plausible. However if Jagex adds a random time to the respawn time then you can't calculate it, you might find the minimum time but it won't be exact.

    Hopefully they don't do random but I wouldn't be surprised.
    One advantage would be pre-placing the cursor and clicking for it before they could. I haven't run any of their bots to see their mouse movements, so hopefully they do the "wait until on screen... wait... *appeared*... documented, attack it", because we can get ahead of that.

  5. #30
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    Why a hook when you could use a formula?
    -17/2000*x+25=approximate time in minutes for runite ore to spawn where x is the number of players in the world.
    I think its randomized as well.

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    One day I was going to make a mage training arena mage trainer with color. Actually had the hardest part (teletecnic grab) 70% finished but then I gave up after few days of making it...
    Anyway one of those would be nice =)

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    I would still love to see a soul wars bot witch actually plays the game. Reflection probably

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    Quote Originally Posted by MasterKill View Post
    I would still love to see a soul wars bot witch actually plays the game. Reflection probably
    I was working on one but it's really really hard to make because the failsafes all get fried badly when 2000 players lag everything out.

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    Quote Originally Posted by cstrike View Post
    I was working on one but it's really really hard to make because the failsafes all get fried badly when 2000 players lag everything out.
    Make a failsafe that detects if anything on the game screen is moving, and if it isn't then repeat wait(250) until(movement);

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    Quote Originally Posted by mormonman View Post
    Make a failsafe that detects if anything on the game screen is moving, and if it isn't then repeat wait(250) until(movement);
    How would you do that? Only ways I can think of it are to
    1) Take a BMP of the moment and see if it changes (but this would probably rape the memory)
    2) Check each pixel and see if any of them changes, though would this not be hard for most of the in game screen?

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    Quote Originally Posted by cstrike View Post
    How would you do that? Only ways I can think of it are to
    1) Take a BMP of the moment and see if it changes (but this would probably rape the memory)
    2) Check each pixel and see if any of them changes, though would this not be hard for most of the in game screen?
    Use Animation.simba

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    Quote Originally Posted by mormonman View Post
    Use Animation.simba
    Which command and why?

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    Quote Originally Posted by cstrike View Post
    Which command and why?
    Most likely Animating. It calculates moved pixels, and if no pixels are moving, then the game is "lagging" or loading. Easiest way I can think of...

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    Quote Originally Posted by mormonman View Post
    Most likely Animating. It calculates moved pixels, and if no pixels are moving, then the game is "lagging" or loading. Easiest way I can think of...
    That sounds like a plan

    Though wouldn't one have to take the entire runescape box as the TBox to check in to ensure this (or at least a fair portion?)-- and if so, would that not cause some processor lag?
    I've never tried it so I don't know how Simba would handle such a large array of colors/finding them. Of course I keep underestimating the power of computers nowadays...

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    Soul wars.

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    # Snape grass collector [somewhat in progress ]
    # Hunter bot
    # Guild fisher
    # Runite miner which remembers time/place...etc


    too many good ideas to pick one.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

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    Quote Originally Posted by Feroc1ty View Post
    Soul wars.
    I asked about this in IRC I forgot who it was that tried it. But realistically Reflection would be the best way to bot this. They said when finding players there's to many and Simba freaks out or some such because the array is really large and its a lot of data to handle. A work around might be figured out though.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Double post but w/e.

    Waiting for SRL-stats but here's my planned/potential scripts:
    Agility trainers
    - Barbarian
    - Werewolf (done)

    Fighters
    - Echo Fighter (members)
    - EasyR Figher (super easy Ref fighter, can just push play and it fights for you)
    - No specific fighter yet

    Fletcher and Stringer (Have one in members, will update and public release at some point)

    Summoning
    - Pouch Maker (I actually have one done but currently only setup for Swamp toads atm)

    Hunter
    - Bird catcher (this is really simple idk if i'll make another one)
    - Falconry (really good XP but no income)

    Mage arena trainers (this I'm debating on, but I'm pretty sure I could do all 4)

    Soul Wars - As I mentioned above this could be difficult but I may attempt this.

    Runite Miner - I did this looong time ago and it was shitty (but worked), I wouldn't mind another go at this. Just the user base potential is pretty low.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Quote Originally Posted by Narcle View Post
    Runite Miner - I did this looong time ago and it was shitty (but worked), I wouldn't mind another go at this. Just the user base potential is pretty low.
    I was thinking of making mine go public because RSBot released one and it's no longer a solid members feature IMO since people will just RSBot it now.
    Plus I'd make it support as much as possible.

  20. #45
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    Snape grass collector [somewhat in progress ]

    hows that looking?
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  21. #46
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    I've always debated making a snape grass collector. If someone makes it, I suggest you add in a feature that allows the user to choose running back to Falador or teleporting back. I always used to teleport back after I got a full load.

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    Quote Originally Posted by bbri06 View Post
    I've always debated making a snape grass collector. If someone makes it, I suggest you add in a feature that allows the user to choose running back to Falador or teleporting back. I always used to teleport back after I got a full load.
    That's also possible
    I was thinking of Waterbirth island as the respawn rate is really quick and theres 6 of them + another 6 farther in, requires 10 slayer only to do the fremennik (sp?) easy task, then you can bank in fremennik (sp?).

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    Oh, I never knew about that location for collecting them. Sounds better

    I'm intent on doing my part for making SRL more active, so here is my contribution so far.

    http://villavu.com/forum/showthread....322#post751322
    Last edited by bbri06; 11-22-2010 at 10:09 PM.

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    Quote Originally Posted by Narcle View Post
    I asked about this in IRC I forgot who it was that tried it. But realistically Reflection would be the best way to bot this. They said when finding players there's to many and Simba freaks out or some such because the array is really large and its a lot of data to handle. A work around might be figured out though.
    One way to combat the simba freak-out might be to re-write the code so reflection only grabs 50-100 people and then returns the TPlayerArray?

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    SRL needs a AutoGDK

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