Code:
program DeltaScapeAutoCutterFletcherAndDropper;
var
x, y: Integer;
begin
repeat
if FindColor (x, y, 9615544, 145, 181, 294, 300)then
MoveMouseSmooth(x, y);
Wait(200+random(300));
ClickMouse(x, y, True);
Wait(100);
ClickMouse(x, y, True);
Wait(300);
ClickMouse(x, y, True);
Wait(38000+random(2000));
// Clicked Tree waiting till inventory is full.
MoveMouseSmooth(584, 228);
Wait(130+random(120));
ClickMouse(584, 228, True);
Wait(150+random(100));
MoveMouseSmooth(670+random(10), 227+random(10));
Wait(150+random(120));
ClickMouse(670+random(10), 227+random(10), True);
Wait(160+random(333));
MoveMouseSmooth(584, 228);
Wait(130+random(120));
ClickMouse(584, 228, True);
Wait(150+random(100));
MoveMouseSmooth(670+random(10), 227+random(10));
Wait(150+random(120));
ClickMouse(670+random(10), 227+random(10), True);
Wait(160+random(333));
//Replace with Shortbows
MoveMouseSmooth(358+random(10), 418+random(8));
Wait(90+random(100));
ClickMouse(358+random(5), 418+random(5), False);
Wait(90+random(100));
MoveMouseSmooth(358+13, 418+33);
Wait(120+random(130));
MoveMouseSmooth(363, 452);
Wait(120+random(80));
ClickMouse(363, 452, True);
MoveMouseSmooth(358+random(10), 418+random(8));
Wait(90+random(100));
ClickMouse(358+random(5), 418+random(5), False);
Wait(90+random(100));
MoveMouseSmooth(358+13, 418+33);
Wait(120+random(130));
MoveMouseSmooth(363, 452);
Wait(120+random(80));
ClickMouse(363, 452, True);
Wait(50000+random(1000));
//Used Knife on Logs picked "LongBow"
MoveMouseSmooth(669, 227); //Moving to Bow
Wait(110+random(40));
ClickMouse(669, 227, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(669, 227+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(669, 227+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(669, 227); //Moving to Bow
Wait(110+random(40));
ClickMouse(669, 227, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(669, 227+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(669, 227+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(710, 228); //Moving to Bow
Wait(110+random(40));
ClickMouse(710, 228, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(710, 228+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(710, 228+41, True); //Clicking Drop
Wait(60+random(30)); //DONE
MoveMouseSmooth(584, 264); //Moving to Bow
Wait(110+random(40));
ClickMouse(584, 264, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(584, 264+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(584, 264+41, True); //Clicking Drop
Wait(60+random(30)); //DONE
MoveMouseSmooth(628, 263); //Moving to Bow
Wait(110+random(40));
ClickMouse(628, 263, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(628, 263+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(628, 263+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(669, 263); //Moving to Bow
Wait(110+random(40));
ClickMouse(669, 263, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(669, 263+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(669, 263+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(713, 264); //Moving to Bow
Wait(110+random(40));
ClickMouse(713, 264, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(713, 264+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(713, 264+41, True); //Clicking Drop
Wait(60+random(30)); //DONE
MoveMouseSmooth(586, 302); //Moving to Bow
Wait(110+random(40));
ClickMouse(586, 302, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(586, 302+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(586, 302+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(628, 304); //Moving to Bow
Wait(110+random(40));
ClickMouse(628, 304, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(628, 304+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(628, 304+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(669, 301); //Moving to Bow
Wait(110+random(40));
ClickMouse(669, 301, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(669, 301+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(669, 301+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(710, 299); //Moving to Bow
Wait(110+random(40));
ClickMouse(710, 299, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(710, 299+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(710, 299+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(584, 335); //Moving to Bow
Wait(110+random(40));
ClickMouse(584, 335, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(584, 335+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(584, 335+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(627, 336); //Moving to Bow
Wait(110+random(40));
ClickMouse(627, 336, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(627, 336+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(627, 336+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(669, 338); //Moving to Bow
Wait(110+random(40));
ClickMouse(669, 338, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(669, 338+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(669, 338+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(710, 337); //Moving to Bow
Wait(110+random(40));
ClickMouse(710, 337, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(710, 337+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(710, 337+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(585, 374); //Moving to Bow
Wait(110+random(40));
ClickMouse(585, 374, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(585, 374+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(585, 374+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(626, 374); //Moving to Bow
Wait(110+random(40));
ClickMouse(626, 374, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(626, 374+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(626, 374+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(667, 370); //Moving to Bow
Wait(110+random(40));
ClickMouse(667, 370, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(667, 370+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(667, 370+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(710, 372); //Moving to Bow
Wait(110+random(40));
ClickMouse(710, 372, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(710, 372+41); //Moving to Drop
Wait(120+random(40));
ClickMouse(710, 372+41, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(584, 409); //Moving to Bow
Wait(110+random(40));
ClickMouse(584, 409, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(584, 409+12); //Moving to Drop
Wait(120+random(40));
ClickMouse(584, 409+12, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(625, 408); //Moving to Bow
Wait(110+random(40));
ClickMouse(625, 408, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(625, 408+12); //Moving to Drop
Wait(120+random(40));
ClickMouse(625, 408+12, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(668, 409); //Moving to Bow
Wait(110+random(40));
ClickMouse(668, 409, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(668, 409+12); //Moving to Drop
Wait(120+random(40));
ClickMouse(668, 409+12, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(710, 408); //Moving to Bow
Wait(110+random(40));
ClickMouse(710, 408, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(710, 408+12); //Moving to Drop
Wait(120+random(40));
ClickMouse(710, 408+12, True); //Clicking Drop
Wait(60+random(30));
// Not sure if work!
MoveMouseSmooth(583, 446); //Moving to Bow
Wait(110+random(40));
ClickMouse(583, 446, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(583, 446-15); //Moving to Drop
Wait(120+random(40));
ClickMouse(583, 446-15, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(627, 443); //Moving to Bow
Wait(110+random(40));
ClickMouse(627, 443, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(627, 443-15); //Moving to Drop
Wait(120+random(40));
ClickMouse(627, 443-15, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(667, 445); //Moving to Bow
Wait(110+random(40));
ClickMouse(667, 445, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(667, 445-15); //Moving to Drop
Wait(120+random(40));
ClickMouse(667, 445-15, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(709, 446); //Moving to Bow
Wait(110+random(40));
ClickMouse(709, 446, False); //Right Click Bow prepare for "Drop"
Wait(110+random(40));
MoveMouseSmooth(709, 446-15); //Moving to Drop
Wait(120+random(40));
ClickMouse(709, 446-15, True); //Clicking Drop
Wait(60+random(30));
MoveMouseSmooth(647, 186);
Wait(100+random(30));
ClickMouse(647, 186, True);
Wait(200);
Until false;
end.
Yes I tried to help myself with // Pretty much messy also I gotta clean my Script soon lol.