Results 1 to 6 of 6

Thread: GodfatherPowerMiner

  1. #1
    Join Date
    Jan 2007
    Posts
    248
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default GodfatherPowerMiner

    Hey guys, this is my powerminer I've been working on.
    SCAR Code:
    // NOTE: change color if you wanna mine other than iron...
    // Report down sides on forum or to [email]dub_edit@yahoo.com[/email]
    // Please post feedback on forum!!!
    program PowerMiner;
    {.include SRL/srl.scar}
    {.include SRL/srl/skill/mining.scar}

    const
      rockcolor= 2700888; // color of rock powermining (change it if want other than iron)
      nextrock= 2500; // time to wait b4 next click. (1000 = 1 second)
      loads= 2; //number of loads to powermine
      rdirection= 'E'; //direction to run if attacked
    //=================================
    procedure DeclarePlayers;
    begin
     HowManyPlayers:=0;
     NumberOfPlayers(HowManyPlayers);
     CurrentPlayer:=0;
     
     Players[0].Nick :='type btween quotes'; //Type 3-4 letters of your username

    ^^^^^ Main Setup ^^^^^

    Please post questions and comments, and improvements.

    Don't forget to post bugs and glitches.
    Please be nice... Its my first public release.

    And again I like feedback (please be detailed thought)

  2. #2
    Join Date
    Oct 2006
    Location
    New Zealand
    Posts
    423
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    nice, quite basic but it has potential, atleast your contributing. the mmouse 4,4 and mouse 4,4 will probably miss the rock so either mmouse4,4 mouse0,0 or mmouse0,0 mouse4,4. Try adding anti-ban and a few failsafes and a progress report so people can post them and maybe a thing that it writes into the debug at that start of the script.

  3. #3
    Join Date
    Jan 2007
    Posts
    248
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yeah, once its out of beta, after running it for 45 minutes, I've notticed a couple of things. Ill have a couple of random arrow key movements every 15-40 seconds. That way It'll help find the ore better, And Ill have more Text finding procedures, and adding to that, An upgraded anti random system, becuase technically all this has is anti fight, and anti talk and the talk sometimes misses it too.

  4. #4
    Join Date
    Feb 2006
    Location
    Locked in RAM's closet !
    Posts
    2,001
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    wow no credits to me i did half the work XD no im kidding nice work the rest from here is easy
    Darky has stopped by to say hello :).
    10-21-2010
    Updated-
    10-09-2012

  5. #5
    Join Date
    Oct 2006
    Location
    Texas
    Posts
    1,450
    Mentioned
    1 Post(s)
    Quoted
    1 Post(s)

    Default

    You need more setup here so you can look for randoms.
    SCAR Code:
    procedure DeclarePlayers;
    begin
     HowManyPlayers:=0;
     NumberOfPlayers(HowManyPlayers);
     CurrentPlayer:=0;
     
     Players[0].Name := 'my name';
     Players[0].Pass := 'my pass';
     Players[0].Nick :='type btween quotes'; //Type 3-4 letters of your username
     Players[0].Active :=true;
    end;

    Besides that nice job. I remeber my first script, i believe it was an autologin using big bitmaps(LOL).

  6. #6
    Join Date
    Jan 2007
    Posts
    248
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    yeah thanks dude, I was wondering what constants were needed for the SRL findnormalrandoms...


    Quote Originally Posted by Dark_Sniper View Post
    wow no credits to me i did half the work XD no im kidding nice work the rest from here is easy
    Oh okay fine, Ill add the idea of you helping me with the IsUpTextMulti

    But for reals man you did help me alot with the tips n all.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •