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Thread: Bbri06's Lumbridge Fighter (Goblins/Rats/Cows)

  1. #51
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    Deathwalking still seems to fail, something wrong with hooks? Fighting works great now.

    EDIT: You should really add breaks. Global constant for all players. (Randomness included ofcourse, -3 to +3 minutes).
    Last edited by Frement; 11-30-2010 at 03:41 AM.
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    Deathwalk works perfectly for me, just so ya know. Which monsters are you attacking?

    Quote Originally Posted by bbri06 View Post
    Wait what? World switching works fine for me . What exactly do you mean by it doesn't work? Does it log out and just fail to select a new world or what?
    Yeah, it logs out switches to world tab and just sits there.
    Last edited by DeSnob; 11-30-2010 at 03:48 AM.

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    Quote Originally Posted by DeSnob View Post
    Deathwalk works perfectly for me, just so ya know. Which monsters are you attacking?
    Goblins. Characters are in lumby.
    There used to be something meaningful here.

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    Quote Originally Posted by Frement View Post
    Goblins. Characters are in lumby.
    Try rats, noone ever there and path works fine for me.

    Quote Originally Posted by Frement View Post
    EDIT: You should really add breaks. Global constant for all players. (Randomness included ofcourse, -3 to +3 minutes).
    I remember having a perfect breaking system which would break every 15-60 mins for between 1 - 60 minutes. It would always give a completely random breaking time. Once it was 54, then 17, and I believe last result was 33. I'll see if I can dig it up.
    Last edited by DeSnob; 11-30-2010 at 03:59 AM.

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    I'm finally working on implementing cows.

    Quote Originally Posted by Frement View Post
    Deathwalking still seems to fail, something wrong with hooks? Fighting works great now.
    Nope, nothing wrong with hooks. This is really bugging the hell out of me.

    EDIT: You should really add breaks. Global constant for all players. (Randomness included ofcourse, -3 to +3 minutes).
    I can probably do that in the next version.

    Quote Originally Posted by DeSnob View Post
    Yeah, it logs out switches to world tab and just sits there.
    I'll see if I can figure out why that's happening, but that's rather strange -.-

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    Quote Originally Posted by bbri06 View Post
    I'm finally working on implementing cows.
    COWS! Finally!

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    Fuck I'm stupid! I had forgotten to add the Strings[1] := 'Goblin'; to each of my characters -.-
    There used to be something meaningful here.

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    Haha, I hope it works for you now Are goblins working well? I haven't tested them for a long time now. Been working and testing mainly on rats and hoping that goblins just kind of worked lol.

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    Quote Originally Posted by bbri06 View Post
    Haha, I hope it works for you now Are goblins working well? I haven't tested them for a long time now. Been working and testing mainly on rats and hoping that goblins just kind of worked lol.
    Yeah they work fine You could maybe add some failsafe is the monster string is null, then it would go to goblins as default

    EDIT: Leaving for school, leaving the script alone for 8 hours. Current proggy:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 1 Hours, 11 Seconds
    Players active : 8
    Currently training defence on player **********
    Monsters killed : 194
    Bones buried : 0
    Current Atk/Str/Def : 21/26/18
    Deathwalks performed : 0
    Changed worlds 0 times.
    EDIT2: The string problem fixed the deathwalk, one problem im noticing, is that it tries to wield a weapon few times, i cant stay to monitor for longer, but maybe add a check in the script that if it can wield the weapon? Like lvl 20+ can wield mithril+

    EDIT3: Yeah, it tries to wield it all the time.
    Last edited by Frement; 11-30-2010 at 05:39 AM.
    There used to be something meaningful here.

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    It's supposed to try and wield any weapons or armor in your inventory. Are you saying it's trying to wield it and you don't have the required level so it can't? If so, why do you have a weapon you can't wield with you

    Edit: Cows are coming along well now. I've got fighting, hide pickup done, and most of the movement/walking is done. I need to write the banking stuff and wrap up the movement and cows should be functional. I'll also include a breaking feature when I upload the version with cow support.
    Last edited by bbri06; 11-30-2010 at 06:59 AM.

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    Quote Originally Posted by bbri06 View Post
    It's supposed to try and wield any weapons or armor in your inventory. Are you saying it's trying to wield it and you don't have the required level so it can't? If so, why do you have a weapon you can't wield with you
    I was supplying my characters with weapons + gold cape so they have sufficient power after they can wield it.

    EDIT: Levels are 22/2/2 and they were 21/2/2 before I last checked, and I have my levels set for that player: 20/20/20. So must be a bug?

    EDIT2: Almost 4 hour run, then I got the text.scar error, weird stuff. Randomly happens. Heres a proggy:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 3 Hours, 52 Minutes and 53 Seconds
    Players active : 7
    Currently training attack on player **********
    Monsters killed : 687
    Bones buried : 0
    Current Atk/Str/Def : 23/2/2
    Deathwalks performed : 26
    Changed worlds 1 times.
    EDIT3: Another proggy:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 7 Hours, 17 Minutes and 9 Seconds
    Players active : 3
    Currently training attack on player **********
    Monsters killed : 55
    Bones buried : 0
    Current Atk/Str/Def : 1/4/1
    Deathwalks performed : 3
    Changed worlds 0 times.
    Last edited by Frement; 11-30-2010 at 09:43 PM.
    There used to be something meaningful here.

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    Quote Originally Posted by Frement View Post
    EDIT: Levels are 22/2/2 and they were 21/2/2 before I last checked, and I have my levels set for that player: 20/20/20. So must be a bug?
    Huh, thought I had that coded out properly. I'll take a look at the leveling and try and fix that for the next update. Sorry about that, never really tested it to be honest.

    EDIT3: Another proggy:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 7 Hours, 17 Minutes and 9 Seconds
    Players active : 3
    Currently training attack on player **********
    Monsters killed : 55
    Bones buried : 0
    Current Atk/Str/Def : 1/4/1
    Deathwalks performed : 3
    Changed worlds 0 times.
    Nice progress report, thanks. I'd rep you for the suggestions/bug fixes and reports, but I guess I already did haha. Also, you passed me on stats :P
    Last edited by bbri06; 12-01-2010 at 02:34 AM.

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    Quote Originally Posted by bbri06 View Post
    Huh, thought I had that coded out properly. I'll take a look at the leveling and try and fix that for the next update. Sorry about that, never really tested it to be honest.
    Well, it doesn't really bother me, only that one account was on more then 2 hours, and about that, you should add breaks into the next version, as someone suggested before (can't remember if it was me)

    Is there some order in which the script starts to level skills? Maybe you could add a priority variable into Player array? Like:
    Simba Code:
    Strings[5] := 'strength'; //Start to level from this skill.

    Quote Originally Posted by bbri06 View Post
    Nice progress report, thanks. I'd rep you for the suggestions/bug fixes and reports, but I guess I already did haha. Also, you passed me on stats :P
    Would have been better proggy, but the Text.scar error appeared again.

    EDIT: Proggy at the moment:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 3 Hours, 23 Minutes and 12 Seconds
    Players active : 10
    Currently training attack on player **********
    Monsters killed : 626
    Bones buried : 0
    Current Atk/Str/Def : 29/26/26
    Deathwalks performed : 0
    Changed worlds 0 times.
    The weird thing is, that 29/26/26 and they were 20/20/20, my settings are as follows:
    Simba Code:
    Booleans[0] := False; // Train Attack?
    Booleans[1] := True; // Train Strength?
    Booleans[2] := False; // Train Defense?
    Booleans[3] := False; // Bury Bones?
    Integers[3] := 40; // Level to train attack to
    Integers[4] := 40; // Level to train strength to
    Integers[5] := 40; // Level to train defense to
    Integers[8] := 1; //Level to train prayer to
    So it seems that it isn't following the rules set there for some reason, I would go through the script but I'm at school and I'm using TeamViewer to access my computer.

    EDIT2:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 4 Hours, 12 Minutes and 54 Seconds
    Players active : 10
    Currently training attack on player **********
    Monsters killed : 765
    Bones buried : 0
    Current Atk/Str/Def : 31/26/26
    Deathwalks performed : 0
    Changed worlds 0 times.
    Still training Attack when its set to False.
    Last edited by Frement; 12-05-2010 at 04:34 AM.
    There used to be something meaningful here.

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    Did you ever download 1.04? I removed the booleans[0-2] for training in that version.

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    Quote Originally Posted by bbri06 View Post
    Edit: Cows are coming along well now. I've got fighting, hide pickup done, and most of the movement/walking is done. I need to write the banking stuff and wrap up the movement and cows should be functional. I'll also include a breaking feature when I upload the version with cow support.


    To make your life a million times easier:
    Cows north of windmill in lumbridge. (North west pen) Kill and pick up 20 hides, click drag one hide onto Beefy Bill (NPC in the north pen) Beefy bill then gives an option on how many hides to use, click '20'. Beefy bill takes 10% for banking the hides for you. 18 hides banked, 2 hides paid to him.

    Will increase cowhides p/h by atleast 30%.

    Luke-

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    Is that members only?

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    Quote Originally Posted by bbri06 View Post
    Is that members only?
    No, it's for all.

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    Quote Originally Posted by bbri06 View Post
    Did you ever download 1.04? I removed the booleans[0-2] for training in that version.
    Oh, lol, stupid me, that must explain it.

    EDIT: Still disregarding the level, training attack even thought levels are set to 25/25/25 and it has 28/1/1

    EDIT2: I have noticed that its attacking other goblins, even thought its still fighting another, something wrong with hooks, or a script bug?

    EDIT3: A fast proggy:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 6 Hours, 4 Minutes and 25 Seconds
    Players active : 8
    Currently training attack on player **********
    Monsters killed : 1175
    Bones buried : 0
    Current Atk/Str/Def : 32/2/2
    Deathwalks performed : 36
    Changed worlds 2 times.
    Last edited by Frement; 12-01-2010 at 11:31 PM.
    There used to be something meaningful here.

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    http://i.imgur.com/6oV9Y.jpg

    Training the army's range up a bit, so they hit a bit better on demons... 5 clients and almost no lag haha.


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    I'm working on fixing all the problems with training the proper stats, adding breaking, and working on cows. I should have the stat training thing and breaking done tomorrow, but cows will be pretty unstable still.

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    Another progress report:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 4 Hours, 25 Minutes and 8 Seconds
    Players active : 7
    Currently training attack on player **********
    Monsters killed : 812
    Bones buried : 0
    Current Atk/Str/Def : 29/2/2
    Deathwalks performed : 28
    Changed worlds 0 times.
    I'll be waiting for the update

    EDIT: Updated progress report:
    Code:
    /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
    Bbri06s Lumbridge Fighter
    Time running: 7 Hours, 31 Minutes and 44 Seconds
    Players active : 7
    Currently training attack on player **********
    Monsters killed : 1344
    Bones buried : 0
    Current Atk/Str/Def : 32/2/2
    Deathwalks performed : 41
    Changed worlds 1 times.
    Last edited by Frement; 12-02-2010 at 01:44 PM.
    There used to be something meaningful here.

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    FYI R_FindLamp was removed, change it to R_FindRewardBoxes now (or better yet just remove it all together; R_FindRandoms should handle it).


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    Default Suddenly, an error occurs during compilation.

    Suddenly, an error occurs during compilation.

    (I am using the latest SRL, plugins, and Reflection.

    Code:
    [Error] (193:3): Unknown identifier 'R_FindLamp' at line 192
    Compiling failed.
    Edit: Oh, I now see that Harry has addressed this issue above.
    Last edited by Alien Technology; 12-02-2010 at 10:29 PM. Reason: New information reveals itself.

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    Suddenly, my character is picking up bones.

    Code:
    Procedure DeclarePlayers;
    begin
      NumberOfPlayers(1);
    
      with Players[0] do
      begin
        Name := 'Austin Powers';
        Pass := 'Yeah, baby, yeah.';
        Nick := 'Aust';
        Strings[0] := ''; // Bank pin
        Strings[1] := 'Goblin'; // Monster to kill(Goblin, Giant rat, or Cow)
          //Make sure to capitalize as shown! Cows are not yet working!
        Active := True;
        Integers[3] := 15; // Level to train attack to
        Integers[4] := 15; // Level to train strength to
        Integers[5] := 15; // Level to train defense to
        Integers[8] := 2; //Level to train prayer to
        Strings[2] := 'strength'; //Lamp skill
      end;

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    Updated to 1.05!

    Quote Originally Posted by bbri06 View Post
    I'm working on fixing all the problems with training the proper stats, adding breaking, and working on cows.
    These are all fixed in 1.05, but although you will see functions/procedure in the script for cow fighting, cows are NOT ready yet.

    Quote Originally Posted by Zota View Post
    To make your life a million times easier:
    Cows north of windmill in lumbridge. (North west pen) Kill and pick up 20 hides, click drag one hide onto Beefy Bill (NPC in the north pen) Beefy bill then gives an option on how many hides to use, click '20'. Beefy bill takes 10% for banking the hides for you. 18 hides banked, 2 hides paid to him.

    Will increase cowhides p/h by atleast 30%.

    Luke-
    I've already started on the other ones. Maybe I'll make a separate script for that.

    Quote Originally Posted by Frement View Post
    EDIT2: I have noticed that its attacking other goblins, even thought its still fighting another, something wrong with hooks, or a script bug?
    I believe that was a hook bug, but if it keeps happening tell me.

    Quote Originally Posted by Harry View Post
    FYI R_FindLamp was removed, change it to R_FindRewardBoxes now (or better yet just remove it all together; R_FindRandoms should handle it).
    It wasn't finding the lamp when I just had R_FindRandoms in there so I put R_FindLamp in too, and then it worked.

    Quote Originally Posted by Alien Technology View Post
    Suddenly, my character is picking up bones.
    Don't really know what to tell you there. That shouldn't be happening. Make sure you've updated your includes(SRL/Reflection) and try out version 1.05 of the script.
    Last edited by bbri06; 12-03-2010 at 12:40 AM.

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