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Thread: Lesser Slinger (Free Exp!)

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    Default Lesser Slinger (Free Exp!)

    Lesser Slinger!
    By Harry

    What is this?:
    Free exp using the range "sling", in the lesser-demon cage, up in the Wizard's tower.

    What do I do?:
    Put your player on the third floor of the Wizard's tower, with a sling equipped. Level requirement is 1, so a player right off tut island could do it (but I do NOT suggest this, as you will get horrible slow exp due to you often hitting 0s; 40+ range suggested).
    Image example of location:


    Also has a ton of other cool stuff!
    Auto updating,
    Failsafes - if you aren't inside the tower, you will be logged out!
    Should detect all randoms - if not, the developers are to blame ;P
    Anti-ban.
    Switches world every ~25 minutes (can disable in settings, if you wish).
    Telegrabs rune med helms, if your magic level is high enough and you have runes for the spell.
    Simple to setup and use!
    Should be very stable.

    Why is the exp "free"?:
    Slings are a F2P item. Requires level-1 ranging to use. Requires no ammo. You acquire them for ~300 GP off the Grand Exchange, or get after a few kills on level-2 men and women in Lumbridge.

    Try this out and let me know what you think. Please post all comments, progress reports, suggestions, and all other information here.

    Good luck, have fun!
    Last edited by Harry; 09-04-2011 at 01:23 AM.


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    Reserved for best progress reports.

    Best - fyodor:
    Quote Originally Posted by fyodor View Post
    Progress Report:
    <!---
    <! Harry's Lesser Slinger          v0.9
    <!---
    <! Total runtime:                  68 Hours, 21 Minutes and 53 Seconds
    <! Players active:                 0 out of 1
    <! Total demons attacked:          2687
    <! -> Demons attacked per hour:    39
    <!---
    <! ## | Nick | A | Attckd: | Range Level: | Rand:
    <! 0  | ***  | F | 2687    | 70           | Maze
    <! Total anti-ban procedures run: 3642
    See if you can beat it!
    Last edited by Harry; 01-24-2011 at 06:42 PM.


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    Wow.. I didn't even think of doing this.. I wonder how good it would be XP p/h wise. Will definitely try it out.

    Expect progress report (if it has)

    Luke-

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    Slings are for free...? I'm a bit outside of RS....

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Quote Originally Posted by Sir R. Magician View Post
    Slings are for free...? I'm a bit outside of RS....
    ~300 GP, F2P, and you can also get them killing the level-2 men and women in Lumbridge They require no ammo, so it's "free" exp. It isn't the fastest exp by a longshot, it's considerably slower than arrows, but it's free (and that's all that matters ).

    I don't run any checks if someone is using a sling or not, so you COULD use any sort of range or mage weapon, but then you will run out of arrows or runes. It is, however, supposed to be used with a sling.


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    nice ideia man .

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    Quote Originally Posted by Harry View Post
    ~300 GP, F2P, and you can also get them killing the level-2 men and women in Lumbridge They require no ammo, so it's "free" exp. It isn't the fastest exp by a longshot, it's considerably slower than arrows, but it's free (and that's all that matters ).

    I don't run any checks if someone is using a sling or not, so you COULD use any sort of range or mage weapon, but then you will run out of arrows or runes. It is, however, supposed to be used with a sling.
    Makes it more versatile ^_^ I love having options. Ill post a proggy. I've been needing to level range, thanks so much!

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    Hmm, this sounds pretty cool. I'll check this out when I get home from school.

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    Would you ever do enough damage to actually kill the lesser demon, if you're soloing it? Assuming you have, say, 60 range.

    Code:
    Repeat
    wait(500);
    findrandoms;
    until(false)
    Beyond that, it's a very nice script, not that I expected it to not be (cave runner, anyone?)! I might end up using it if I cbf to waste money on training range!
    Last edited by Sandstorm; 11-29-2010 at 08:58 PM.

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    Quote Originally Posted by Sandstorm View Post
    Would you ever do enough damage to actually kill the lesser demon, if you're soloing it? Assuming you have, say, 60 range.
    Yes, for sure. The sling isn't THAT bad... on level 30 I can kill him in about 30 to 40 seconds...


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    Quote Originally Posted by Harry View Post
    Yes, for sure. The sling isn't THAT bad... on level 30 I can kill him in about 30 to 40 seconds...
    Alright, I've never even seen one of these things, but it just sounded to me like it was really bad :P. And I edited my post, nice script!

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    I'll be using this soon, can you also edit your first post harry, and add a wiki link on it so poeple can see what it really is...
    Hi

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    Slings are my new favorite ranged weapon. They're as fast as a scimmy, can hit 6's at least, and there's no ammo to pay for.


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    I've been running this for almost an hour now and have a couple bits of advice. The first one being that since the lesser demon can be sometimes a little crowded, demon detection should be optimized to be as fast as possible. On worlds with three other people I noticed that the script would sometimes misclick the demon or stall before noticing that it had respawned. By the time that the script got the player started on attacking, it had already missed some good experience.

    My second piece of advice would be to have the script check for how many other players are in the demon room before changing worlds. If there are no other players there, then it shouldn't change worlds in my opinion.

    Pretty cool script though. I'll probably run it overnight, and I'm using SRL stats.

    Edit: I made some changes to have the script react faster to the demon spawning. That big Wait(2000 + Random(2000)) you had in FindDemon was causing the slowing, so I completely remove it and changed the antiban to this

    Simba Code:
    procedure AntiBan_Short;
    begin
      case (Random(400)) of
        0: RandomRClick;
        1: MouseSpeed := MOUSE_SPEED + Random(MOUSE_SPEED_RANDOMNESS);
        2: PickUpMouse;
        3..400: begin
          Wait(100 + Random(50));
          Exit;
        end;
      end;
      Inc(Players[CurrentPlayer].Integers[2]);
      Inc(AntiBansGlobal);
      Inc(Stats_CustomVars[2]);
    end;

    I personally prefer and think that more frequent but smaller waits are better.
    Last edited by bbri06; 11-30-2010 at 12:48 AM.

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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Lesser Slinger          v0.1
    <!---
    <! Total runtime:                  3 Hours, 19 Minutes and 19 Seconds
    <! Players active:                 1 out of 1
    <! Total demons attacked:          172
    <! -> Demons attacked per hour:    51
    <!---
    <! ## | Nick | A | Attckd: | Status:      | Rand:
    <! 0  | il   | T | 172     |              | 
    <! Total anti-ban procedures run: 140
    World-hop in: 0 minutes.
    <!---
    Hi

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    Quote Originally Posted by bbri06 View Post
    I've been running this for almost an hour now and have a couple bits of advice. The first one being that since the lesser demon can be sometimes a little crowded, demon detection should be optimized to be as fast as possible. On worlds with three other people I noticed that the script would sometimes misclick the demon or stall before noticing that it had respawned. By the time that the script got the player started on attacking, it had already missed some good experience.
    Tried to improve it a bit, it should not do that anymore (a for loop checking if he is alive and attacking 4 times until breaking out of it). Should work.

    Quote Originally Posted by bbri06 View Post
    My second piece of advice would be to have the script check for how many other players are in the demon room before changing worlds. If there are no other players there, then it shouldn't change worlds in my opinion.
    Good idea, done.

    Quote Originally Posted by bbri06 View Post
    Pretty cool script though. I'll probably run it overnight, and I'm using SRL stats.

    Edit: I made some changes to have the script react faster to the demon spawning. That big Wait(2000 + Random(2000)) you had in FindDemon was causing the slowing, so I completely remove it and changed the antiban to this

    I personally prefer and think that more frequent but smaller waits are better.
    Did this amongst some other stuff, runs a lot better, thanks.

    Quote Originally Posted by bbri06 View Post
    I've been running this for almost an hour now and have a couple bits of advice. The first one being that since the lesser demon can be sometimes a little crowded, demon detection should be optimized to be as fast as possible. On worlds with three other people I noticed that the script would sometimes misclick the demon or stall before noticing that it had respawned. By the time that the script got the player started on attacking, it had already missed some good experience.

    My second piece of advice would be to have the script check for how many other players are in the demon room before changing worlds. If there are no other players there, then it shouldn't change worlds in my opinion.

    Pretty cool script though. I'll probably run it overnight, and I'm using SRL stats.

    Edit: I made some changes to have the script react faster to the demon spawning. That big Wait(2000 + Random(2000)) you had in FindDemon was causing the slowing, so I completely remove it and changed the antiban to this
    Changed,
    Quote Originally Posted by Tickyy View Post
    proggy
    Cool, thanks for the proggy. (Please use SRL stats in the future? ^_^)


    Also, version 0.2 released. Run script and get autoupdate, else download here.


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    Quote Originally Posted by Harry View Post
    (Please use SRL stats in the future? ^_^)
    i thought i did xD, well, now it should work .
    Hi

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    Quote Originally Posted by Tickyy View Post
    i thought i did xD, well, now it should work .
    Woohoo!

    All right, version 0.3 out. I improved NPC finding quite a bit. Also fixed a rare bug that would happen if the room's door was opened (would attack the monster again after dying, causing you to leave the room, and hence stop the script; now it won't try to attack after he dies, removing that bug )


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    Code:
    <!---
    <! Harry's Lesser Slinger          v0.3
    <!---
    <! Total runtime:                  5 Hours, 47 Minutes and 4 Seconds
    <! Players active:                 1 out of 1
    <! Total demons attacked:          268
    <! -> Demons attacked per hour:    46
    <!---
    <! ## | Nick | A | Attckd: | Status:      | Rand:
    <! 0  | xxx  | T | 268     |              | 
    <! Total anti-ban procedures run: 284
    Mm training my range pure, works really nice. Even actually met some other "active yet weirdly silent" slingers.
    ~Caza

    Above & Beyond <3

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    Manually stopped, wanted to test my new range

    Progress Report:
    <!---
    <! Harry's Lesser Slinger          v0.3
    <!---
    <! Total runtime:                  9 Hours, 51 Minutes and 19 Seconds
    <! Players active:                 1 out of 1
    <! Total demons attacked:          335
    <! -> Demons attacked per hour:    33
    <!---
    <! ## | Nick | A | Attckd: | Status:      | Rand:
    <! 0  | thx  | T | 335     |              | 
    <! Total anti-ban procedures run: 512
    World-hop in: 26 minutes.
    <!---

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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Lesser Slinger          v0.3
    <!---
    <! Total runtime:                  11 Hours, 17 Minutes and 27 Seconds
    <! Players active:                 1 out of 1
    <! Total demons attacked:          409
    <! -> Demons attacked per hour:    36
    <!---
    <! ## | Nick | A | Attckd: | Status:      | Rand:
    <! 0  | anti | T | 409     |              | 
    <! Total anti-ban procedures run: 725
    <!---


    nice! I think it could have run better, i forgot to turn off the world switch thing. When I woke up it was in a crowded non members world. Ill post another one after this run.

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    Thanks for the reports guys!

    Quote Originally Posted by doublex8 View Post
    nice! I think it could have run better, i forgot to turn off the world switch thing. When I woke up it was in a crowded non members world. Ill post another one after this run.
    If you want to use Members only worlds, make sure you set them as a Member in DeclarePlayers. If you did, it should have stayed on Members-Only worlds though... If you really had member set to true, then it must be an SRL bug.


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    Wow this is coming along nicely
    What sort of exp p/h does it make, Harry?

    Luke-

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    Quote Originally Posted by Zota View Post
    What sort of exp p/h does it make, Harry?
    No idea, never tested (nor cared really lol). The point being that the exp is free and that it should be able to run overnight - even on just a single player.

    I can guess it is slower than training on normal monsters, but this is:
    1) Range,
    2) No need to worry about food, dying, etc.
    3) 100% free.


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  25. #25
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    Quote Originally Posted by Zota View Post
    Wow this is coming along nicely
    What sort of exp p/h does it make, Harry?

    Luke-
    i think im doing about 10k an hour? little more?

    free xp while im in classes cant complain

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