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Thread: Ratinator

  1. #76
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    I'm loving this script, great job!

    I tried adding the same character twice, once for training Attack, once for training Strength, and making it switch every hour. But unfortunately it didn't seem to switch modes, it just relogs the character and continues its killing spree in the same combat mode .

    I took a look at the code and this should probably be solved if I just uncomment the bold part right? (Not really a question, more of a statement.) I suggest to uncomment it anyway, even if normally the mode doesn't change, as it will provide greater robustness for your code.

    Loginplayer;
    Wait(800+random(500));
    SetAngle(True);
    //SetFight(Players[CurrentPlayer].Integers[3]);
    if (not Players[CurrentPlayer].Booleans[20]) then
    begin //Nice fix to stop it trying to set combat mode
    SetFightMode(Players[CurrentPlayer].Integers[3]);
    Wait(200+Random(200));
    Players[CurrentPlayer].Booleans[20] := True;
    end;
    Last edited by Furyan; 01-08-2011 at 10:22 PM.

  2. #77
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    Progress Report by TomTuff:
    [==========================================================]
    [ Ratinator 1.45                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 7 Hours, 58 Minutes And 36 Seconds ]
    [ Active Players      : 0                                  ]
    [ Total Rats Attacked : 628                                ]
    [ Total DeathWalks    : 38                                 ]
    [==========================================================]
    [                      Ratinator 1.45                      ]
    [==========================================================]
    [=========================================================]
    [ Nick  | Active | Rand | Rats Attacked | Deathwalk Count ]
    [=========================================================]
    [ ***** | False  |      | 628           | 38              ]
    [=========================================================]
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :        1 |
    Status: | Capn Arnav Solved :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    sorry it's still 1.45 :P

  3. #78
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    Quote Originally Posted by Furyan View Post
    I'm loving this script, great job!

    I tried adding the same character twice, once for training Attack, once for training Strength, and making it switch every hour. But unfortunately it didn't seem to switch modes, it just relogs the character and continues its killing spree in the same combat mode .

    I took a look at the code and this should probably be solved if I just uncomment the bold part right? (Not really a question, more of a statement.) I suggest to uncomment it anyway, even if normally the mode doesn't change, as it will provide greater robustness for your code.
    afk, the reason its commented out is because it doesnt work correctly.

    i am working on a version where it will train to a specified level

    Quote Originally Posted by TomTuff View Post
    Progress Report by TomTuff:
    [==========================================================]
    [ Ratinator 1.45                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 7 Hours, 58 Minutes And 36 Seconds ]
    [ Active Players      : 0                                  ]
    [ Total Rats Attacked : 628                                ]
    [ Total DeathWalks    : 38                                 ]
    [==========================================================]
    [                      Ratinator 1.45                      ]
    [==========================================================]
    [=========================================================]
    [ Nick  | Active | Rand | Rats Attacked | Deathwalk Count ]
    [=========================================================]
    [ ***** | False  |      | 628           | 38              ]
    [=========================================================]
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :        1 |
    Status: | Capn Arnav Solved :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    sorry it's still 1.45 :P
    np it not a bad report thanks for using it

  4. #79
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    Ratinator V 1.55 is now out!

    • Better PrintSmartReport support for large armies (tested for 10)
    • Added level to setting, you can now level to a specified level per skill (only melee, if needed can add range support)

  5. #80
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    In your antiban procedure, doing "Hoverskill('random', False)" is a bad idea IMO. Why would you check out your firemaking exp while you fight rats?

    Edit:
    also, for your dead function, you could just use MeInBox.

  6. #81
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    In CheckLogged, I modified it so that if the game DC's, it will just switch the player rather than setting it to false!

    Simba Code:
    procedure CheckLogged;
    var
    Break:Integer;
    begin
      if (TimeFromMark(Time)>=(Players[CurrentPlayer].Integers[2]*60000))then
      begin
        Write('Script has working for the indicated amount of time, swiching player');
        ProgressReport;
        if (PlayersActive > 0) then  //will perform a break after each player completes there loop
        begin
          BreakFor:= (Players[CurrentPlayer].Integers[4] + RandomRange(-3,3));
          Write('Performing a break for : '+MsToTime((BreakFor*60000), Time_Formal));
          Wait(10000+Random(2000)); //waits ten seconds needed to insure it loggs out
          Logout;
          MarkTime(Break);
          repeat
            Wait(30000)   //half a second then writes remaining time
            Write('Waiting For Another : '+MsToTime((BreakFor*60000)-TimeFromMark(Break), Time_Formal));
          until(TimeFromMark(Break) > BreakFor*60000);
          Wait(Random(30000));
          Write('Break Finished');
        end;

        NextPlayer(True);
        MarkTime(Time); //resets timer so new player can work for set amount of time
      end;
      if (not (LoggedIn)) then
      begin
        Write('Player not logged in Switching to next');
        Write('Choosing Next Player');
        NextPlayer(LobbyScreen);  // if in lobby, it was a DC
      end;
    end;

    Simba Code:
    procedure Setup;
    begin
      //SetupSRLStats(7, SRLStats_UserID, SRLStats_Password);
      Smart_Server := World;
      Smart_Signed := Signed;
      SetupSRL;
      AddOnTerminate('ProgressReport');
      DeclarePlayers;
      if Players[CurrentPlayer].Booleans[0] then //checks reflection is usable
      begin
        if (not (SmartGetFieldInt(0, hook_static_LoginIndex) = -1)) then
        begin
          Write('Reflection is usable');
        end else
        begin
          Players[CurrentPlayer].Booleans[0]:= False;
          Write('Reflection not working, using color');
        end;
      end;
    end;

    begin
      Setup;
      MarkTime(RunTime);  //total running time
      MarkTime(Time); //starts timing script so players get timed and can switch.
      Main;
    end.

    Modded some small things! ScriptTerminate does not work in Simba, iirc. The way to add procedures to preform at the end is by using the ``AddOnTerminate()'' procedure. I did it for you since its small .

    Most recent report:
    Simba Code:
    [==========================================================]
    [ Ratinator 1.50                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 1 Hours, 45 Minutes And 34 Seconds ]
    [ Active Players      : 4                                  ]
    [ Total Rats Attacked : 193                                ]
    [ Total DeathWalks    : 12                                 ]
    [==========================================================]
    [                      Ratinator 1.50                      ]
    [==========================================================]
    [=========================================================]
    [ Nick  | Active | Rand | Rats Attacked | Deathwalk Count ]
    [=========================================================]
    [ lieku | True   |      | 46            | 3               ]
    [ take  | False  |      | 4             | 2               ]
    [ fawn  | True   |      | 36            | 2               ]
    [ quant | True   |      | 87            | 4               ]
    [ wo0d2 | True   |      | 20            | 1               ]
    [=========================================================]
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  7. #82
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    with the random hovering over skills like tomtuff said, maybe have it just hover over what skill youre training and constitution. thats more humanlike

  8. #83
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    Moar updates:

    Simba Code:
    function RandomCheck : Boolean;    //thanks mormonman for giveing me this idea and help
    var I : Integer;
    begin
      for I := 0 to 2 do
      begin
        case I of
          0: begin
               if Players[CurrentPlayer].Booleans[0] then Result := R_FindRandoms;
             end;
          1: Result := FindRandoms;
          2: ClickToContinue; // for sling message.
        end;
        if Result then Exit;
      end;
    end;

    The current version of LevelCheck tries to set the fight everytime.. we might as well remember what we set it to last time and eliminate the effort of setting it to the same thing.

    Simba Code:
    procedure SetFight(i:integer);    //will add check to not click if allready clicked.
    var
      cTab: Integer;
    begin
      if (not LoggedIn) then Exit;

      // check if the players current attack mode is the same, if so do not touch it.
      if (Players[CurrentPlayer].Integers[30] = i) then Exit;

      cTab := getCurrentTab;
      GameTab(tab_Combat);
      case i of
        1:begin
            if (CountColor(2106252, 576, 260, 628, 287) <= 30) then
            begin
              MouseBox(577, 258, 628, 287, 1);
              Wait(500+Random(800));
            end;
          end;
        2:begin
            if (CountColor(2106252, 661, 257, 713, 288) <= 30)then
            begin
              MouseBox(661, 257, 713, 288, 1);
              Wait(500+Random(800));
            end;
          end;
        3:begin
            if (CountColor(2070783, 666, 332, 706, 347) >= 10)then //looks for ornage text
            begin
              if (CountColor(2106252, 661, 314, 712, 339) <= 30)then
              begin
                MouseBox(661, 314, 712, 339, 1);
                Wait(500+Random(800));
              end;
            end else
            begin
              if (CountColor(2106252, 578, 313, 628, 337) <= 30)then
              begin
                MouseBox(578, 313, 628, 337, 1);
                Wait(500+Random(800));
              end;
            end;
          end;
      end;
      GameTab(cTab);
      Players[CurrentPlayer].Integers[30] := i;
    end;

    Procedure LevelCheck;
    var
      i:Integer;
      Skills, AttackStyle:TIntegerArray;
      ChangeMode:Boolean;
    begin
      ChangeMode:= False;
      if (not (LoggedIn)) then Exit;
      Skills:= [R_GetSkillLevel(Skill_Attack), R_GetSkillLevel(Skill_Strength), R_GetSkillLevel(Skill_Defence)];   //store players current levels
      AttackStyle:= [1, 2, 3];

      for i:=0 to 2 do
      begin
        if (Skills[i] >= Players[CurrentPlayer].Integers[int]) then
        begin
          ChangeMode:= True;
          Players[CurrentPlayer].Integers[4] := (AttackStyle[i]);
        end else
        begin
          Players[CurrentPlayer].Integers[4] := (AttackStyle[i]);
          Break;
        end;
      end;
                           //means it will run once at startup to set it to correct stage of loop
      if ChangeMode or (not Players[CurrentPlayer].Booleans[20]) then
      begin
        SetFight(Players[CurrentPlayer].Integers[4]);
        Players[CurrentPlayer].Booleans[20] := True;
      end;
    end;

    Fixed some faulty logic:
    Simba Code:
    procedure Relocation;      //relocate the player if no rats are found on ms
    var
      rats:TPoint;
      Char : TNPCArray;
      P: TPoint;
      i, x, y, clx, cly:integer;

    begin
      if (not (LoggedIn)) then Exit;
      Char := (SortNPCS(GetNPCS));
      if (Length(Char) = 0) then
        Exit;

      GetClientDimensions(clx, cly);
      //Write('Checking if a relocation is needed');
      for i := 0 to High(Char) do
      begin
        if (DistanceFrom(Tile(3195, 3204)) > 8)then   //3195, 3210    //check we are away from rat pit
          if((Char[i].Name = 'Giant rat') and (TileOnMS(Char[i].Tile, 0)) and (not(Char[i].Fighting)))then
          begin
            P := TileToMS(Char[i].Tile, 5);
            rats:= TileToMM(Tile(3195, 3204));       //checks rat color is found on MS and if it is wont relocate
            if FindColorSpiralTolerance(x, y, MyFindColor('rat', false), max(P.x - 20,0), max(P.y - 20,0), min(P.x + 20,clx), min(P.y +20, cly), 8)then
            begin
              if WaitUpTextMulti(['Giant rat', 'iant ra'], 400)then //if the rat is on the mainscreen you are still fine
              begin
                Write('Rats found on MS, not relocating');
                Exit;
              end;
              if (CountColor(1179390, rats.x - 20, rats.y - 20, rats.x + 20, rats.y + 20) > 5 )then
              begin        //if npc minimap color is found then clicks on mm
                Write('No rats Found On MS');
                Write('Might be Out of range of Rat Pit');
                Write('Attempting to Relocate');
                Mouse(rats.x, rats.y, 3, 3, true);
                R_Flag;
                Wait(1000+Random(800));
                Exit;
              end;
            end;
          end;
      end;
    end;

    Cleaned up a bit:
    Simba Code:
    Procedure Attack;
    begin
      if (not (LoggedIn)) then Exit;
      if Players[CurrentPlayer].Booleans[0] then   //checks if we are using reflection
      begin
        RFAttack;
      end else
        ColorAttack;

      if (not Players[CurrentPlayer].Booleans[1]) then
        repeat
          Wait(1000+Random(1000));
          if Dead then Exit;
          AntiBan;
        until((not Fighting) and (not(MyInFight)))
      else begin
        Write('Attempting to Fast Fight');
        repeat
          if Dead then Exit;
          Wait(500 +Random(800));
        until((not Fighting) or (not(MyInFight)))
      end;

      if SmartDebugReport then PrintSmartReport;
      LevelCheck; //checks if we need to change fighting mode
      Relocation;

      if (TimeFromMark(Report)>=(300000))then       //does progress report every 5 minutes
      begin
        MarkTime(Report);
        ProgressReport;
      end;
      if RandomCheck then
        if not loggedin then exit;
    end;

    Also, you may want to add ``Players.WorldInfo'' to Declare Players, most do not know its there, nor how it works.

    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  9. #84
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    Progress Report by TomTuff:
    [===========================================]
    [ Ratinator 1.55                            ]
    [               by Bobzilla69               ]
    [===========================================]
    [ TimeRunning         : 6 Hours, 27 Seconds ]
    [ Active Players      : 0                   ]
    [ Total Rats Attacked : 416                 ]
    [ Total DeathWalks    : 20                  ]
    [===========================================]
    [              Ratinator 1.55               ]
    [===========================================]
    [========================================================]
    [ Nick | Active | Rand | Rats Attacked | Deathwalk Count ]
    [========================================================]
    [ **** | False  |      | 416           | 20              ]
    [========================================================]
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


    Awesome script

  10. #85
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    Progress Report by Nava2:
    [==========================================================]
    [ Ratinator 1.55                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 5 Hours, 12 Minutes And 44 Seconds ]
    [ Active Players      : 2                                  ]
    [ Total Rats Attacked : 1589                               ]
    [ Total DeathWalks    : 38                                 ]
    [==========================================================]
    [                      Ratinator 1.55                      ]
    [==========================================================]
    [=========================================================]
    [ Nick  | Active | Rand | Rats Attacked | Deathwalk Count ]
    [=========================================================]
    [ lieku | False  |      | 232           | 5               ]
    [ take  | True   |      | 499           | 12              ]
    [ fawn  | True   |      | 460           | 14              ]
    [ quant | False  |      | 87            | 1               ]
    [ wo0d2 | False  |      | 311           | 6               ]
    [=========================================================]
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :       31 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


    FML it got me def levels on a char.

    Not the end of the world, but annoying never the less.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  11. #86
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    thanks for all the input and fixes Nava2, i will get going through the stuff today.

    sorry about the defense exp, must still have a problem in there

    thanks to anyone else that is also using the script

  12. #87
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    Quote Originally Posted by Nava2 View Post
    FML it got me def levels on a char.
    The default is level 10. make sure you set it to 1 before you start.

    Bob, I thought I'd let you know that it does successfully switch attack modes when goals are met. Once it got to 40 attack, it immediately switched to strength

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    Quote Originally Posted by TomTuff View Post
    Awesome script
    Absolutely agree.

    V1.45 past 35h marker and still all players active. I'm starting to think that the only way to get you a proggy is to stop it manually. I haven't seen a script that can run for 35h without any of the accounts going false for ages...I bet this one is capable for more than 100h proggies as well

    Excellent job, bobzilla69!
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  14. #89
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    Quote Originally Posted by TomTuff View Post
    The default is level 10. make sure you set it to 1 before you start.

    Bob, I thought I'd let you know that it does successfully switch attack modes when goals are met. Once it got to 40 attack, it immediately switched to strength
    ok cool, one less thing to do

    Quote Originally Posted by bugger0001 View Post
    Absolutely agree.

    V1.45 past 35h marker and still all players active. I'm starting to think that the only way to get you a proggy is to stop it manually. I haven't seen a script that can run for 35h without any of the accounts going false for ages...I bet this one is capable for more than 100h proggies as well

    Excellent job, bobzilla69!
    this is sounding like a epic report i cant wait, i will recommend you wait till it does a report in Simba, done once every 5 min i think, or you can always do a print screen job

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    I decided to stop it manually now, because you've improved the script a lot since I set this one going and finally one account became inactive because of a random(after 37hours of straight runtime). Anyway, here's the proggy:

    Progress Report:
    [===========================================================]
    [ Ratinator 1.45                                            ]
    [                       by Bobzilla69                       ]
    [===========================================================]
    [ TimeRunning         : 37 Hours, 12 Minutes And 21 Seconds ]
    [ Active Players      : 9                                   ]
    [ Total Rats Attacked : 4389                                ]
    [ Total DeathWalks    : 255                                 ]
    [===========================================================]
    [                      Ratinator 1.45                       ]
    [===========================================================]
    [=============================================================]
    [ Nick | Active | Rand      | Rats Attacked | Deathwalk Count ]
    [=============================================================]
    [ nosf | True   |           | 451           | 19              ]
    [ tema | True   |           | 457           | 27              ]
    [ ewas | True   |           | 417           | 24              ]
    [ egaj | True   |           | 454           | 27              ]
    [ llim | True   |           | 447           | 27              ]
    [ ----------------------------------------------------------- ]
    [ rtio | True   |           | 446           | 28              ]
    [ mell | True   |           | 468           | 24              ]
    [ mina | True   |           | 427           | 27              ]
    [ piro | False  | Beekeeper | 426           | 25              ]
    [ mfat | True   |           | 396           | 27              ]
    [=============================================================]


    Gonna give the battalion a little break now, and finish my uni stuff and then will most probably run a newer version for even longer.

    EDIT: Oh, the account that 'got' Beekeeper either didn't get it or reflection solved the random and then after solving decided it didn't, because the it was standing at the rats when I logged in. Unfortunately didn't see it going inactive and the debug is not too informative either:
    Progress Report:
    [Reflection] Trying to solve: Beekeeper
    [Reflection] Random solving failed for Beekeeper
    Last edited by bugger0001; 01-09-2011 at 12:11 PM.
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  16. #91
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    I love this progress report, Thanks for running my script

    i am working on version 1.60 which will hopefully be out by the end of the day

  17. #92
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    Quote Originally Posted by bobzilla69 View Post
    I love this progress report, Thanks for running my script

    i am working on version 1.60 which will hopefully be out by the end of the day
    in the next update please add current level to the proggy and also starting level <3 I will be running this again shortly so except heaps of proggies!!!!

  18. #93
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    Quote Originally Posted by sgt soul View Post
    in the next update please add current level to the proggy and also starting level <3 I will be running this again shortly so except heaps of proggies!!!!
    ok, but i will only be adding this for the Simba Report not the PaintSmartReport, not got enough room.
    Last edited by Bobzilla69; 01-09-2011 at 03:05 PM.

  19. #94
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    that is all I wanted it in thank you very much kind sir!

  20. #95
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    Progress Report by Nava2:
    [==========================================================]
    [ Ratinator 1.55                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 5 Hours, 12 Minutes And 59 Seconds ]
    [ Active Players      : 1                                  ]
    [ Total Rats Attacked : 1673                               ]
    [ Total DeathWalks    : 27                                 ]
    [==========================================================]
    [                      Ratinator 1.55                      ]
    [==========================================================]
    [=========================================================]
    [ Nick  | Active | Rand | Rats Attacked | Deathwalk Count ]
    [=========================================================]
    [ lieku | False  |      | 510           | 10              ]
    [ take  | False  |      | 122           | 2               ]
    [ fawn  | False  |      | 43            | 0               ]
    [ quant | True   |      | 803           | 12              ]
    [ wo0d2 | False  |      | 195           | 3               ]
    [=========================================================]


    The account I was using was using range. :<
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  21. #96
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    Omg I accidentally stopped them xD (2 were going, each with 4 players)

    PHP Code:
    [===========================================================]
    Ratinator 1.55                                            ]
    [                       
    by Bobzilla69                       ]
    [===========================================================]
    TimeRunning         14 Hours18 Minutes And 50 Seconds ]
    Active Players      4                                   ]
    Total Rats Attacked 412                                 ]
    Total DeathWalks    248                                 ]
    [===========================================================]
    [                      
    Ratinator 1.55                       ]
    [===========================================================]
    [========================================================]
    Nick Active Rand Rats Attacked Deathwalk Count ]
    [========================================================]
    ryad True   |      | 138           63              ]
    unt  True   |      | 101           63              ]
    ury  True   |      | 88            65              ]
    ron  True   |      | 85            57              ]
    [========================================================]



    [===========================================================]
    Ratinator 1.55                                            ]
    [                       
    by Bobzilla69                       ]
    [===========================================================]
    TimeRunning         14 Hours21 Minutes And 24 Seconds ]
    Active Players      3                                   ]
    Total Rats Attacked 396                                 ]
    Total DeathWalks    243                                 ]
    [===========================================================]
    [                      
    Ratinator 1.55                       ]
    [===========================================================]
    [========================================================]
    Nick Active Rand Rats Attacked Deathwalk Count ]
    [========================================================]
    oly  True   |      | 127           71              ]
    ollo False  |      | 50            34              ]
    ohe  True   |      | 86            64              ]
    otpu True   |      | 133           74              ]
    [========================================================] 
    Not sure why that one player stopped, he had just died and wasn't in a random or anything. Started them right off the island, they died a lot =p

    EDIT:
    Hmm, now I'm getting the error [Error] (737:28): Invalid number of parameters at line 736?
    Line 736 is Char := (SortNPCS(GetNPCS));
    Did an update break it? It worked before I updated reflection.
    Last edited by XRaye; 01-09-2011 at 10:34 PM.

  22. #97
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    Quote Originally Posted by XRaye View Post
    Omg I accidentally stopped them xD (2 were going, each with 4 players)

    PHP Code:
    [===========================================================]
    Ratinator 1.55                                            ]
    [                       
    by Bobzilla69                       ]
    [===========================================================]
    TimeRunning         14 Hours18 Minutes And 50 Seconds ]
    Active Players      4                                   ]
    Total Rats Attacked 412                                 ]
    Total DeathWalks    248                                 ]
    [===========================================================]
    [                      
    Ratinator 1.55                       ]
    [===========================================================]
    [========================================================]
    Nick Active Rand Rats Attacked Deathwalk Count ]
    [========================================================]
    ryad True   |      | 138           63              ]
    unt  True   |      | 101           63              ]
    ury  True   |      | 88            65              ]
    ron  True   |      | 85            57              ]
    [========================================================]



    [===========================================================]
    Ratinator 1.55                                            ]
    [                       
    by Bobzilla69                       ]
    [===========================================================]
    TimeRunning         14 Hours21 Minutes And 24 Seconds ]
    Active Players      3                                   ]
    Total Rats Attacked 396                                 ]
    Total DeathWalks    243                                 ]
    [===========================================================]
    [                      
    Ratinator 1.55                       ]
    [===========================================================]
    [========================================================]
    Nick Active Rand Rats Attacked Deathwalk Count ]
    [========================================================]
    oly  True   |      | 127           71              ]
    ollo False  |      | 50            34              ]
    ohe  True   |      | 86            64              ]
    otpu True   |      | 133           74              ]
    [========================================================] 
    Not sure why that one player stopped, he had just died and wasn't in a random or anything. Started them right off the island, they died a lot =p

    EDIT:
    Hmm, now I'm getting the error [Error] (737:28): Invalid number of parameters at line 736?
    Line 736 is Char := (SortNPCS(GetNPCS));
    Did an update break it? It worked before I updated reflection.
    firstly nice reports, thanks for using my script.

    secondly, you have to do the grim reaper talks manually, one about dieing and one about gravestones, simply have some items in inventory and died to do that part, this might be why you got a player stopped.

    about the error message, you simply have to update your reflection to solve that

  23. #98
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    Ratinator V 1.60 is now out!!!

    • Added support for Mage (air staff wind rush) and Slinger, will level them to indicated level
    • Changed way RandomCheck works
    • Set antiban to hover over skill that's being trained


    I did not and dont think i will add a starting level and levels gained to the report, sorry sgt soul, it looked very ugly when printed in simba and on forums. might add a option for long reports later

  24. #99
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    Awesome mage support, will have to try that soon in the future. I just downloaded the new version and am running them now, expect reports.

    EDIT:
    Not really a problem but it goes to the attack style tab then back to inventory pretty much every time it kills a rat, might be suspicious if they're watching you.
    Last edited by XRaye; 01-10-2011 at 04:44 AM.

  25. #100
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    Quote Originally Posted by XRaye View Post
    Awesome mage support, will have to try that soon in the future. I just downloaded the new version and am running them now, expect reports.

    EDIT:
    Not really a problem but it goes to the attack style tab then back to inventory pretty much every time it kills a rat, might be suspicious if they're watching you.
    is this with using mage?

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