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Thread: Ratinator

  1. #101
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    very nice script. using it now ill post proggy soon

  2. #102
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    I get this
    PHP Code:
    [HintC:\Simba\Includes\Reflection\./Core/Antirandoms\Forester.simba(100:3): Variable 'B' never used at line 99
    [Error] (853:41): Invalid number of parameters at line 852 
    only since I updated to V1.60

    help please

  3. #103
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    Quote Originally Posted by sgt soul View Post
    I get this
    PHP Code:
    [HintC:\Simba\Includes\Reflection\./Core/Antirandoms\Forester.simba(100:3): Variable 'B' never used at line 99
    [Error] (853:41): Invalid number of parameters at line 852 
    only since I updated to V1.60

    help please
    update your reflection

  4. #104
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    okay the script runs fine now and compiles, just now my SMART wont actually load up at all even though it says it is as shown below
    PHP Code:
    [Compiled succesfully in 1063 ms.
    OpenFile ExceptionCould not open fileC:\Simba\Includes\SRL/logs/SRL log 10-01-11 1.txt
    SRL Compiled in 16 msec
    No SRL update 
    Plugins update available!
    No Reflection update
    SMART Initialized
    .
    LoadedServer 105MembersFalseSignedTrueSuper DetailFalse
    I hope you know the problem to this also haha

  5. #105
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    Give it a few minutes. I am having the same problem with my own script. It will appear after about five ~ ten minutes.

    Quote Originally Posted by sgt soul View Post
    okay the script runs fine now and compiles, just now my SMART wont actually load up at all even though it says it is as shown below
    PHP Code:
    [Compiled succesfully in 1063 ms.
    OpenFile ExceptionCould not open fileC:\Simba\Includes\SRL/logs/SRL log 10-01-11 1.txt
    SRL Compiled in 16 msec
    No SRL update 
    Plugins update available!
    No Reflection update
    SMART Initialized
    .
    LoadedServer 105MembersFalseSignedTrueSuper DetailFalse
    I hope you know the problem to this also haha

  6. #106
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    I guess I am way too impatient hahahaha
    will do that now, thanks for the help so fast <3

  7. #107
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    Please Re-download Version 1.60.

    Fixed the bug where it will contently check attack style after killing a rat

    Edit: Sorry about this but re-re-download version 1.60 again please, fixed a bug where wrong starts get sent
    Last edited by Bobzilla69; 01-10-2011 at 12:39 PM.

  8. #108
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    Script Taken down While i Fix some bugs, wont post version 1.60 again, will skip to Version 1.65

    Edit:

    Script now back up and hopefully working.

    I messed up with V1.60 i thought i had fixed the bugs on the first re post of it but it then had a different bug.

    so i decided to completely skip re releasing V1.60 as it was to bug ridden.

    I have hopefully fixed the bug where it will not log out once it reached all skill level goals, but it need more testing please, also i think that the range and magic support should still be fine but yet again please let me know if there is something funny going on.

    Hope you enjoy Version 1.65
    Last edited by Bobzilla69; 01-10-2011 at 07:15 PM.

  9. #109
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    Got the stats going? I noticed you have removed the label from the first post saying "not in use...yet!"
    Anyway, I'm going to send the ninth battalion to battle the rats again, would be nice to get some numbers to my Stats account too

    EDIT: Took the time and looked at the code:
    Simba Code:
    Stats_Commit;
    SendSRLReport;
    Yay, no more commenting there! Thanks!
    Last edited by bugger0001; 01-10-2011 at 07:57 PM.
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  10. #110
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    yes i have not got it all up and running so should be fun to see the stats go up.

    I also want to make a Sig for it that will get script stats but i dont know how yet, lol.

    hope the script works well after my changes

  11. #111
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    1.65 is working perfectly so far, and awesome about stats now =D just wondering, is there a way to make it so it doesn't break? because it still breaks for the random amount (like 2 mins) when switching users.

  12. #112
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    yes to stop if from taking a break you should just be able to comment out line 1239
    Simba Code:
    BreakFor:= (Players[CurrentPlayer].Integers[3] + Random(3));
    but i would really recommend you take breaks to lower the chance of getting flagged as a botter

  13. #113
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    the new version is great
    just one little thing, if you 1 hit KO the rat it doesn't add to your current rat kills and possibly thinks that someone else took the rat kill maybe? I don't know :/ Just thought I should let you know

  14. #114
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    yes i thought that would happen, but thanks for the info

    i changed the way it detects if your attacking a rat or not to stop it counting miss clicks where you simply walk or the attack option is not available when right clicking.

    i will have to look into a better way to detect it

  15. #115
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    Bobzilla69 Thanks for all the help with the Stats earlier figured out what I was doing wrong. Also You should try and add EXP gain to this script join the TOtal EXP Gain club on Stats.

    ~BraK

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  16. #116
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    Progress Report:
    [==========================================================]
    [ Ratinator 1.65                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 4 Hours, 22 Minutes And 21 Seconds ]
    [ Active Players      : 0                                  ]
    [ Total Rats Attacked : 679                                ]
    [ Total DeathWalks    : 24                                 ]
    [==========================================================]
    [                      Ratinator 1.65                      ]
    [==========================================================]
    [========================================================]
    [ Nick | Active | Rand | Rats Attacked | Deathwalk Count ]
    [========================================================]
    [ oly  | False  |      | 219           | 3               ]
    [ ollo | False  |      | 198           | 15              ]
    [ ohe  | False  |      | 62            | 4               ]
    [ otpu | False  |      | 200           | 2               ]
    [========================================================]

    Runs great, except for some reason the two middle ones turned false for no reason? oly and otpu reached the level limits, but ollo and ohe were just standing there, not sure why it turned false.
    The other script i'm running on the other hand is great (i'm running two scripts with 4 chars each), one reached the target levels and stopped, and the others who haven't reached it are still going.

    EDIT:
    Ratinator is beating MSI on SRL stats =p
    Last edited by XRaye; 01-11-2011 at 02:31 AM.

  17. #117
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    are you going to add bone burying eventually?

  18. #118
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    This is the other one I was running
    Progress Report:
    [==========================================================]
    [ Ratinator 1.65                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 6 Hours, 15 Minutes And 45 Seconds ]
    [ Active Players      : 0                                  ]
    [ Total Rats Attacked : 1093                               ]
    [ Total DeathWalks    : 24                                 ]
    [==========================================================]
    [                      Ratinator 1.65                      ]
    [==========================================================]
    [========================================================]
    [ Nick | Active | Rand | Rats Attacked | Deathwalk Count ]
    [========================================================]
    [ ryad | False  |      | 280           | 6               ]
    [ unt  | False  |      | 201           | 3               ]
    [ ury  | False  |      | 278           | 7               ]
    [ ron  | False  |      | 334           | 8               ]
    [========================================================]

    Everyone reached their target level =)

  19. #119
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    Quote Originally Posted by bobzilla69 View Post
    yes i thought that would happen, but thanks for the info

    i changed the way it detects if your attacking a rat or not to stop it counting miss clicks where you simply walk or the attack option is not available when right clicking.

    i will have to look into a better way to detect it
    How about using DidClick? Here's a function written by Solemn Wishes to give you an idea:
    Simba Code:
    function ClickM(left:boolean):boolean; {Solemn Wishes}
    var
      tries,b,c:integer;
    begin
      GetMousePos(b,c);
      HoldMouse(b,c,mouse_left);
      repeat
        if DidClick(True,5) then
        begin
          Result:=true;
          Break;
        end;
        if DidClick(False,5+random(20)) then
        begin
          Wait(10+Random(40));
          ReleaseMouse(b,c,mouse_left);
          Wait(250);
          FFlag(0);
          Exit;
        end;
        Inc(tries);
      until(tries>6);
      Wait(10+Random(40));
      ReleaseMouse(b,c,mouse_left);
      if DidClick(True,500) then Result:=True;
      Wait(100+Random(100));
    end;

    That way you'd be able to know wether or not you misclicked. If it noticed a red cross and chat doesn't say anything about "someone else..." and inventory count remains the same, then you most probably killed the darn rat.

    EDIT: Tore the function apart and "improved" a little bit
    Simba Code:
    function ClickM(left:boolean):boolean;
    var
      tries,b,c:integer;
    begin
      GetMousePos(b,c);
      HoldMouse(b,c,mouse_left);
      repeat
        Result := DidClick(True,5);
        if Result then Break;
        if DidClick(False,5) then Break;
        Inc(tries);
      until(tries>10);
      Wait(10+Random(40));
      ReleaseMouse(b,c,mouse_left);
    end;
    Last edited by bugger0001; 01-11-2011 at 10:00 AM.
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  20. #120
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    Progress Report:
    [=========================================================]
    [ Ratinator 1.65                                          ]
    [                      by Bobzilla69                      ]
    [=========================================================]
    [ TimeRunning         : 5 Hours, 7 Minutes And 25 Seconds ]
    [ Active Players      : 1                                 ]
    [ Total Rats Attacked : 740                               ]
    [ Total DeathWalks    : 29                                ]
    [=========================================================]
    [                     Ratinator 1.65                      ]
    [=========================================================]
    [========================================================]
    [ Nick | Active | Rand | Rats Attacked | Deathwalk Count ]
    [========================================================]
    [ pker | True   |      | 740           | 29              ]
    [========================================================]


    Ran very well, but got stuck in the class room and thought it was doing a death walk :/

  21. #121
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    Quote Originally Posted by BraK View Post
    Bobzilla69 Thanks for all the help with the Stats earlier figured out what I was doing wrong. Also You should try and add EXP gain to this script join the TOtal EXP Gain club on Stats.

    ~BraK
    NP, i think i kinda wrote it funny the first time but good to hear you got it

    I will see about getting the EXP Gained And Total EXP to my script.

    Quote Originally Posted by XRaye View Post
    Progress Report:
    [==========================================================]
    [ Ratinator 1.65                                           ]
    [                      by Bobzilla69                       ]
    [==========================================================]
    [ TimeRunning         : 4 Hours, 22 Minutes And 21 Seconds ]
    [ Active Players      : 0                                  ]
    [ Total Rats Attacked : 679                                ]
    [ Total DeathWalks    : 24                                 ]
    [==========================================================]
    [                      Ratinator 1.65                      ]
    [==========================================================]
    [========================================================]
    [ Nick | Active | Rand | Rats Attacked | Deathwalk Count ]
    [========================================================]
    [ oly  | False  |      | 219           | 3               ]
    [ ollo | False  |      | 198           | 15              ]
    [ ohe  | False  |      | 62            | 4               ]
    [ otpu | False  |      | 200           | 2               ]
    [========================================================]

    Runs great, except for some reason the two middle ones turned false for no reason? oly and otpu reached the level limits, but ollo and ohe were just standing there, not sure why it turned false.
    The other script i'm running on the other hand is great (i'm running two scripts with 4 chars each), one reached the target levels and stopped, and the others who haven't reached it are still going.

    EDIT:
    Ratinator is beating MSI on SRL stats =p
    Woohoo I am wining but for how long MSI has a large user base so i am sure they will catch up and beat me.

    As for your problem, i am not sure what happened, i think i will add a Line at the end of the Report that will have a bit more info about why we logged out.

    Quote Originally Posted by bolshak25 View Post
    are you going to add bone burying eventually?
    No i have no Plans to support Bone Burying, The script was intended to Maximize exp/hr

  22. #122
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    You could probably add bone burying as an option in user setup. using Player[0].Booleans[0] := True or false. I believe someone created the procedures for it somewhere already. You just need to add it and the Option support.

    @Bugger0001 I believe that similar stuff is in the SRL include already.

    ~BraK

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  23. #123
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    Quote Originally Posted by BraK View Post
    You could probably add bone burying as an option in user setup. using Player[0].Booleans[0] := True or false. I believe someone created the procedures for it somewhere already. You just need to add it and the Option support.

    @Bugger0001 I believe that similar stuff is in the SRL include already.

    ~BraK
    Ok i will have a little root around SRL include to see if i find anything.

    Also @Bugger0001 Mind PMing about how the function is suppose to work, i dont think i really understand it

  24. #124
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    @Bobzilla69 Here's the link to the thread about bone burying by Marpis. The functions in the include for the Clicking.

    // * function DidClick(Red: Boolean; Time: Integer); // by Rasta Magician
    // * function DidRedClick: Boolean; // by Rasta Magician
    // * function DidYellowClick: Boolean; // by Rasta Magician
    Simba Code:
    {*******************************************************************************
    function DidClick(Red: Boolean; Time: integer): boolean;
    By: Rasta Magician
    Description: Checks for the X after a click, Times Out after Time.
    *******************************************************************************}

    function DidClick(Red: Boolean; Time: integer): boolean;
    var
      TimeOut, x, y, Trash, w, h: integer;
      B: TBox;
    begin
      GetMousePos(x, y);
      GetClientDimensions(w, h);
      B := IntToBox(x - 15, y - 15, x + 15, y + 15);
      if B.x1 < 0 then B.x1 := 0;
      if B.y1 < 0 then B.y1 := 0;
      if B.x2 > w then B.x2 := w;
      if B.y2 > h then B.y2 := h;
      TimeOut := GetSystemTime + Time;
      while (GetSystemTime < TimeOut) do
      begin
        With B do
        if FindColor(Trash, Trash, 255, x1, y1, x2, y2) then
        begin
          if Red then
            Result := true
          else
            Result := false;
          exit;
        end;

        With B do
        if FindColor(Trash, Trash, 65535, x1, y1, x2, y2) then
        begin
          if Red then
            Result := false
          else
            Result := True;
          exit;
        end;
        wait(5);
      end;
    end;

    {*******************************************************************************
    function DidRedClick: boolean;
    By: Rasta Magician
    Description: Checks for the Red X after a Click, Times out after 500 ms
    *******************************************************************************}

    function DidRedClick: Boolean;
    begin
      Result := DidClick(true, 1000);
    end;

    {*******************************************************************************
    function DidYellowClick: Boolean;
    By: Rasta Magician
    Description: Checks for the Yellow X after a Click, Times out after 500 ms
    *******************************************************************************}

    function DidYellowClick: Boolean;
    begin
      Result := DidClick(false, 1000);
    end;

    ~BraK

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  25. #125
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    ohhhhhh, thanks alot for that. this would be very usefull.

    Edit:

    Just to say i might not update this for a day or so to check if any bugs pop up, also to take a small break from constant coding.

    should be back to updating this tomorrow
    Last edited by Bobzilla69; 01-11-2011 at 11:06 AM.

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