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Thread: Ugh, woodcutting

  1. #26
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    Quote Originally Posted by Sir R. Magician View Post
    Gratz on Ref Dev btw
    You noticed before I did lol...

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    Quote Originally Posted by mormonman View Post
    It's possible with the whole timing idea. Each tree has a timer from when it was chopped down.
    But can it be easily accessed? I guess it'd be the same as anything else in reflection.

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    Quote Originally Posted by Coh3n View Post
    But can it be easily accessed? I guess it'd be the same as anything else in reflection.
    No I mean you create a timer from when the bot last saw the object being there.

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    Quote Originally Posted by mormonman View Post
    No I mean you create a timer from when the bot last saw the object being there.
    Yeah that was one of the original ideas, but the spawn times depend on the population of the world, do they not?

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    Quote Originally Posted by Coh3n View Post
    Yeah that was one of the original ideas, but the spawn times depend on the population of the world, do they not?
    Doesn't matter, just go to the one that was chopped down first, it should spawn first.

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    Quote Originally Posted by mormonman View Post
    Doesn't matter, just go to the one that was chopped down first, it should spawn first.
    I guess that would work in some situations. Say there was 2 trees. You're chopping at A, other people are at B. B goes down, and you don't know it. Shortly after, A goes down. You walk to B, find out it's already down, and it thinks A was down first, when B actually was.

    I'm not really sure how likely that scenario is, but just something to think about.

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    I've got a better idea than that

    Reflection can check things outside of your MS. Not sure if it can check things outside of your MM, but I think it can.

    I'm gonna make a TScriptLocation that takes resources into account & etc

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Quote Originally Posted by Coh3n View Post
    I guess that would work in some situations. Say there was 2 trees. You're chopping at A, other people are at B. B goes down, and you don't know it. Shortly after, A goes down. You walk to B, find out it's already down, and it thinks A was down first, when B actually was.

    I'm not really sure how likely that scenario is, but just something to think about.
    As long as you are using reflection you could just check to see how many players were around a particular tree. That is usually a sign of where the next one is coming up.

  9. #34
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    Quote Originally Posted by mormonman View Post
    As long as you are using reflection you could just check to see how many players were around a particular tree. That is usually a sign of where the next one is coming up.
    Yes, that would work as well.

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