I have been through these forums for a few days now looking at health checking options, here is a list of whats available.
GetMMLevels('hp', Color) - Works ok, but returns the first 2 digits if you health is over 100
HPPercent - Never got this to work, always returned -1.
GetHp - Seen this referenced a few times, never could find it in any include files. Outdated?
There are more options out there but a bit beyond what I can do. The GetMMLevel worked the best, but I believe it was setup for when RS had a max of 100 hitpoints or health.
My main problem with using GetMMLevel() is that if your health is over 100, it returns 10 or the first 2 digits of the health.
Can anyone point me to a fix for this or another method/ function that does this?
Thanks for any help!


Reply With Quote














